108 Commits

Author SHA1 Message Date
Tibe Habils
5bd78afe82 test ding 2023-03-11 23:28:46 +01:00
Louis Adriaens
c0a8cedecc Merge branch 'WES-47-final-result-view' into 'development'
Resolve WES-47 "Final result view"

See merge request wesign/unity-application!28
2023-03-11 16:17:08 +00:00
Louis Adriaens
e24765fa05 Resolve WES-47 "Final result view" 2023-03-11 16:17:07 +00:00
Victor Mylle
3ea40e0717 Update .drone.yml 2023-03-11 15:13:55 +00:00
DroneCI
7c6a5b8fe5 Add build files [skip ci] 2023-03-10 19:36:14 +00:00
Victor Mylle
fd1bcbcb2d Merge commit '3b63483d5b2de8f7bedf9d8e94e4acdeec286d25' into development 2023-03-10 19:33:58 +00:00
Victor Mylle
3b63483d5b Update .drone.yml 2023-03-10 19:31:06 +00:00
Victor Mylle
5a3613bc4f Update .drone.yml 2023-03-10 19:24:34 +00:00
Victor Mylle
d1f2758192 Update .drone.yml 2023-03-10 17:54:54 +00:00
Victor Mylle
5b96f3463b Update .drone.yml 2023-03-10 17:35:24 +00:00
Victor Mylle
7b99becf99 Update .drone.yml 2023-03-10 17:34:56 +00:00
Victor Mylle
e86a781644 Update .drone.yml 2023-03-10 17:23:57 +00:00
Victor Mylle
1e8209be6c Update .drone.yml 2023-03-10 17:19:49 +00:00
Jerome Coudron
e19fd2de8c Merge branch 'courses-code-formatting-and-documentation' into 'development'
Added documentation for startpause and webcam

See merge request wesign/unity-application!27
2023-03-10 11:06:34 +00:00
Jerome Coudron
02ff49a347 Added documentation for startpause and webcam 2023-03-10 11:06:33 +00:00
vimylleu
c3f4fc109b Merge remote-tracking branch 'origin/development' into Code-Analysis 2023-03-10 02:38:55 -07:00
Dries Van Schuylenbergh
594e95d7e1 Merge branch 'code-formatting-and-cleanup' into 'development'
Add formatting rules

See merge request wesign/unity-application!26
2023-03-10 09:21:12 +00:00
Dries Van Schuylenbergh
26f3322e4e Add formatting rules 2023-03-10 09:21:11 +00:00
Victor Mylle
7e95c1159d Update .drone.yml 2023-03-10 00:18:04 +00:00
Victor Mylle
eacd7e1623 Update .drone.yml 2023-03-10 00:10:33 +00:00
Victor Mylle
aa27c26872 Update .drone.yml 2023-03-10 00:02:17 +00:00
Victor Mylle
465774a1fb Update .drone.yml 2023-03-10 00:00:36 +00:00
Victor Mylle
9aeb0cc49b Update .drone.yml 2023-03-09 23:55:59 +00:00
Victor Mylle
ab67ef7bbe Update .drone.yml 2023-03-09 23:53:33 +00:00
Victor Mylle
9c1bd1ce42 Update .drone.yml 2023-03-09 23:41:47 +00:00
Victor Mylle
ed5c5bd918 Update .drone.yml 2023-03-09 23:37:42 +00:00
Victor Mylle
630241db6d Update .drone.yml 2023-03-09 23:36:25 +00:00
Victor Mylle
091e77e3c7 Update .drone.yml 2023-03-09 23:32:04 +00:00
Louis Adriaens
6d762a63f7 Merge branch 'WES-XX-build-fix' into 'development'
Wes xx build fix

See merge request wesign/unity-application!21
2023-03-09 12:44:12 +00:00
Dries Van Schuylenbergh
2fa54620ef Wes xx build fix 2023-03-09 12:44:11 +00:00
Lukas Van Rossem
601cf38c61 Merge branch 'WES-62-spellingbee-webcam' into 'development'
Resolve WES-62 "Spellingbee webcam"

See merge request wesign/unity-application!22
2023-03-08 23:08:27 +00:00
Lukas Van Rossem
62c314a490 Resolve WES-62 "Spellingbee webcam" 2023-03-08 23:08:26 +00:00
Dries Van Schuylenbergh
3ea0e8e452 Merge branch 'WES-43-integrate-minigame-and-courses' into 'development'
Integrate minigame and courses

See merge request wesign/unity-application!20
2023-03-08 19:07:59 +00:00
Dries Van Schuylenbergh
852a17b0b4 Integrate minigame and courses 2023-03-08 19:07:57 +00:00
Victor Mylle
7e98fea538 Merge branch 'WES-57-test-framework' into 'development'
WES-57-test-framework

See merge request wesign/unity-application!5
2023-03-08 14:15:01 +00:00
Tibe Habils
960f6e0681 WES-57-test-framework 2023-03-08 14:15:00 +00:00
Victor Mylle
1ce182e769 Update .drone.yml 2023-03-08 13:45:44 +00:00
Victor Mylle
7429a91acd Update .drone.yml 2023-03-08 13:28:10 +00:00
Victor Mylle
b1a765ace5 Update .drone.yml 2023-03-08 13:25:40 +00:00
Victor Mylle
7c627e84c6 Update .drone.yml 2023-03-08 13:16:45 +00:00
Victor Mylle
5536a808e0 Update .drone.yml 2023-03-08 13:13:02 +00:00
Victor Mylle
121efc874d Update .drone.yml 2023-03-08 13:10:23 +00:00
Victor Mylle
3a1cb5191d Update .drone.yml 2023-03-08 13:08:14 +00:00
Victor Mylle
e61cc0d701 Update .drone.yml 2023-03-08 13:06:16 +00:00
Victor Mylle
250019f29c Update .drone.yml 2023-03-08 13:01:23 +00:00
Victor Mylle
718c0322e6 Update .drone.yml 2023-03-08 12:57:23 +00:00
Victor Mylle
6150f6c0bf Update .drone.yml 2023-03-08 12:33:16 +00:00
jeldgees
cfea71d3fd Merge branch 'Code-Analysis' of gitlab.ilabt.imec.be:wesign/unity-application into Code-Analysis 2023-03-08 13:31:04 +01:00
jeldgees
ee3dc7e20d Added script 2023-03-08 13:30:31 +01:00
Victor Mylle
aae6f59497 Update .drone.yml 2023-03-08 12:29:59 +00:00
Victor Mylle
543387911b Update .drone.yml 2023-03-08 12:05:22 +00:00
Victor Mylle
a87d1a7a7f Update .drone.yml 2023-03-08 11:58:55 +00:00
Victor Mylle
7d93b60c7b Update .drone.yml 2023-03-08 11:55:24 +00:00
Victor Mylle
9c4bd7d89a Update .drone.yml 2023-03-08 11:51:56 +00:00
Victor Mylle
8ba53d225e Update .drone.yml 2023-03-08 11:38:12 +00:00
Victor Mylle
496acc39a7 Update .drone.yml 2023-03-08 11:32:15 +00:00
Victor Mylle
0562f6f11a Update .drone.yml 2023-03-08 11:28:17 +00:00
Victor Mylle
0750955224 Update .drone.yml 2023-03-08 11:25:51 +00:00
Victor Mylle
f490dde507 Update .drone.yml 2023-03-08 11:24:58 +00:00
Victor Mylle
b5a56e39ba Update .drone.yml 2023-03-08 11:08:23 +00:00
Victor Mylle
3693d995d9 Update .drone.yml 2023-03-08 11:07:32 +00:00
Victor Mylle
b51092c34d Update .drone.yml 2023-03-08 10:31:22 +00:00
Victor Mylle
11406f21a9 Update .drone.yml 2023-03-08 10:24:59 +00:00
Victor Mylle
bf7de8a07a Update .drone.yml 2023-03-08 10:20:03 +00:00
Victor Mylle
74649fd6e1 Update .drone.yml 2023-03-08 10:18:34 +00:00
Victor Mylle
7b40ac0fe3 Update .drone.yml 2023-03-08 10:16:18 +00:00
Victor Mylle
adf907a6ca Merge branch 'WES-56-users' into 'development'
Implement simple user creation system

See merge request wesign/unity-application!19
2023-03-08 10:13:11 +00:00
Dries Van Schuylenbergh
a351182aa1 Implement simple user creation system 2023-03-08 10:13:10 +00:00
Victor Mylle
38e3f94b6e Update .drone.yml 2023-03-08 10:12:05 +00:00
Dries Van Schuylenbergh
7ed5a959e2 Merge branch 'WES-43-minigame-framework' into 'development'
Resolve WES-43 "Minigame framework"

See merge request wesign/unity-application!18
2023-03-06 12:14:26 +00:00
Dries Van Schuylenbergh
9eebf4e4f2 Resolve WES-43 "Minigame framework" 2023-03-06 12:14:25 +00:00
Tibe Habils
f670c0cd0a Merge branch 'WES-50-courses-basics' into 'development'
wes-50 -> dev

See merge request wesign/unity-application!17
2023-03-05 15:52:00 +00:00
Jerome Coudron
f5689090cd wes-50 -> dev 2023-03-05 15:52:00 +00:00
Victor Mylle
33bdc1464a Update .drone.yml 2023-03-04 22:18:36 +00:00
Dries Van Schuylenbergh
e6e517327f Merge branch 'WES-49-courses-list' into 'development'
Resolve WES-49 "Courses list"

See merge request wesign/unity-application!14
2023-03-04 20:08:28 +00:00
Dries Van Schuylenbergh
ffa28e16dd Resolve WES-49 "Courses list" 2023-03-04 20:08:28 +00:00
Lukas Van Rossem
94e394b26c Merge branch 'WES-59-winning-screen-real' into 'development'
Resolve WES-59 "Winning screen real"

See merge request wesign/unity-application!13
2023-03-02 21:33:15 +00:00
lvrossem
657777ad62 Add winning screen 2023-03-02 22:28:54 +01:00
lvrossem
e00fb02f3b Resolve conflicts 2023-03-02 20:52:01 +01:00
lvrossem
c195ee69b1 Bit of cleanup and comments 2023-03-02 20:32:28 +01:00
lvrossem
56f3d0c195 Kinda sorta finished 2023-03-02 19:29:37 +01:00
lvrossem
630c94836f Bit of cleanup 2023-03-02 17:13:57 +01:00
lvrossem
0abf2096e8 Add timer to spelling bee 2023-03-02 17:11:57 +01:00
lvrossem
359b1db905 Some more work on theme selection 2023-03-02 15:24:34 +01:00
Dries Van Schuylenbergh
836e1cdc4c Fix Resource folder issues 2023-03-02 14:46:19 +01:00
lvrossem
49b91f062e Theme selection screen 2023-03-02 14:42:35 +01:00
Dries Van Schuylenbergh
7a078849c0 Improve folder structure 2023-03-02 13:36:09 +01:00
lvrossem
62ee8b9097 Small refactor to JSON loader 2023-03-02 12:28:19 +01:00
lvrossem
8a27a1fe3b Write comments; some cleanup 2023-03-02 00:33:16 +01:00
lvrossem
493fb34e09 Fix wrong image pathnames 2023-03-02 00:12:52 +01:00
lvrossem
0d629d48ae More work on spelling bee 2023-03-02 00:11:06 +01:00
lvrossem
51f8cc169c Get all words to render correctly 2023-03-01 22:09:55 +01:00
lvrossem
95b17fff22 Finally manage to render a word 2023-03-01 21:16:26 +01:00
lvrossem
ecd24dce04 Get JSON parser to work 2023-03-01 19:43:56 +01:00
lvrossem
994997d279 Correct more typos in words.json and words.txt 2023-03-01 18:17:35 +01:00
lvrossem
7751f0c97d Correct typos in words.json and words.txt 2023-03-01 18:11:00 +01:00
lvrossem
6f339aebae Fix merge conflicts 2023-03-01 17:25:59 +01:00
lvrossem
9cdcb63baf Continue work on spelling bee 2023-03-01 17:19:32 +01:00
Dries Van Schuylenbergh
27abe56106 Add image files 2023-02-28 23:00:16 +01:00
Dries Van Schuylenbergh
836c15ad5f Add JSON file support for easier managment of themes. 2023-02-28 22:59:46 +01:00
Dries Van Schuylenbergh
2c771bdb8d Update words 2023-02-28 22:58:47 +01:00
Dries Van Schuylenbergh
dcd23df3da Update .gitignore for vscode users 2023-02-28 20:36:03 +01:00
Dries Van Schuylenbergh
a3f543f458 Add more words 2023-02-28 14:24:33 +01:00
Dries Van Schuylenbergh
816f631802 Move files to Resources folder 2023-02-28 14:06:38 +01:00
lvrossem
5652259e4e Small refactor to use Resource folder 2023-02-28 12:44:56 +01:00
Dries Van Schuylenbergh
23887d97ec Add Selling Bee words 2023-02-28 12:28:48 +01:00
lvrossem
4fdfd0da84 Read words into list on startup 2023-02-28 12:24:46 +01:00
lvrossem
ef58f9bb19 Add words file and test image 2023-02-28 11:27:27 +01:00
512 changed files with 39397 additions and 3471 deletions

View File

@@ -1,22 +1,20 @@
kind: pipeline
name: sonarcube
name: tests
type: docker
steps:
- name: code-analysis
pull: if-not-exists
image: sonarsource/sonar-scanner-cli
commands:
- sonar-scanner -Dsonar.host.url=$SONAR_HOST -Dsonar.login=$SONAR_TOKEN -Dsonar.projectKey=$SONAR_PROJECT_KEY -Dsonar.projectVersion=$DRONE_REPO_BRANCH-$DRONE_COMMIT-$DRONE_COMMIT_AUTHOR
environment:
SONAR_HOST:
from_secret: sonar_host
SONAR_TOKEN:
from_secret: sonar_token
SONAR_PROJECT_KEY:
from_secret: sonar_project_key
trigger:
event:
- push
- pull_request
steps:
- name: unity-tests
image: docker.io/library/unity-runner:0.1
commands:
- /opt/unity/editors/2021.3.19f1/Editor/Unity -runTests -batchmode -nographics -projectPath . -testResults results_editmode.xml -testPlatform EditMode || true
- /opt/unity/editors/2021.3.19f1/Editor/Unity -runTests -batchmode -nographics -projectPath . -testResults results_playmode.xml -testPlatform PlayMode || true
- name: tests-parser
image: docker.io/library/unity-test-parser:0.1
commands:
- python /app/unity_test_parser.py results_editmode.xml results_playmode.xml

228
.editorconfig Normal file
View File

@@ -0,0 +1,228 @@
# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
# C# files
[*.cs]
#### Core EditorConfig Options ####
# Indentation and spacing
indent_size = 4
indent_style = space
tab_width = 4
# New line preferences
end_of_line = crlf
insert_final_newline = false
#### .NET Coding Conventions ####
# Organize usings
dotnet_separate_import_directive_groups = false
dotnet_sort_system_directives_first = false
file_header_template = unset
# this. and Me. preferences
dotnet_style_qualification_for_event = false
dotnet_style_qualification_for_field = false
dotnet_style_qualification_for_method = false
dotnet_style_qualification_for_property = false
# Language keywords vs BCL types preferences
dotnet_style_predefined_type_for_locals_parameters_members = true
dotnet_style_predefined_type_for_member_access = true
# Parentheses preferences
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity
dotnet_style_parentheses_in_other_operators = never_if_unnecessary
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity
# Modifier preferences
dotnet_style_require_accessibility_modifiers = for_non_interface_members
# Expression-level preferences
dotnet_style_coalesce_expression = true
dotnet_style_collection_initializer = true
dotnet_style_explicit_tuple_names = true
dotnet_style_namespace_match_folder = true
dotnet_style_null_propagation = true
dotnet_style_object_initializer = true
dotnet_style_operator_placement_when_wrapping = beginning_of_line
dotnet_style_prefer_auto_properties = true
dotnet_style_prefer_compound_assignment = true
dotnet_style_prefer_conditional_expression_over_assignment = true
dotnet_style_prefer_conditional_expression_over_return = true
dotnet_style_prefer_foreach_explicit_cast_in_source = when_strongly_typed
dotnet_style_prefer_inferred_anonymous_type_member_names = true
dotnet_style_prefer_inferred_tuple_names = true
dotnet_style_prefer_is_null_check_over_reference_equality_method = true
dotnet_style_prefer_simplified_boolean_expressions = true
dotnet_style_prefer_simplified_interpolation = true
# Field preferences
dotnet_style_readonly_field = true
# Parameter preferences
dotnet_code_quality_unused_parameters = all
# Suppression preferences
dotnet_remove_unnecessary_suppression_exclusions = none
# New line preferences
dotnet_style_allow_multiple_blank_lines_experimental = true
dotnet_style_allow_statement_immediately_after_block_experimental = true
#### C# Coding Conventions ####
# var preferences
csharp_style_var_elsewhere = false
csharp_style_var_for_built_in_types = false
csharp_style_var_when_type_is_apparent = false
# Expression-bodied members
csharp_style_expression_bodied_accessors = true
csharp_style_expression_bodied_constructors = false
csharp_style_expression_bodied_indexers = true
csharp_style_expression_bodied_lambdas = true
csharp_style_expression_bodied_local_functions = false
csharp_style_expression_bodied_methods = false
csharp_style_expression_bodied_operators = false
csharp_style_expression_bodied_properties = true
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true
csharp_style_pattern_matching_over_is_with_cast_check = true
csharp_style_prefer_extended_property_pattern = true
csharp_style_prefer_not_pattern = true
csharp_style_prefer_pattern_matching = true
csharp_style_prefer_switch_expression = true
# Null-checking preferences
csharp_style_conditional_delegate_call = true
# Modifier preferences
csharp_prefer_static_local_function = true
csharp_preferred_modifier_order = public,private,protected,internal,file,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,required,volatile,async
csharp_style_prefer_readonly_struct = true
# Code-block preferences
csharp_prefer_braces = true
csharp_prefer_simple_using_statement = true
csharp_style_namespace_declarations = block_scoped
csharp_style_prefer_method_group_conversion = true
csharp_style_prefer_top_level_statements = true
# Expression-level preferences
csharp_prefer_simple_default_expression = true
csharp_style_deconstructed_variable_declaration = true
csharp_style_implicit_object_creation_when_type_is_apparent = true
csharp_style_inlined_variable_declaration = true
csharp_style_prefer_index_operator = true
csharp_style_prefer_local_over_anonymous_function = true
csharp_style_prefer_null_check_over_type_check = true
csharp_style_prefer_range_operator = true
csharp_style_prefer_tuple_swap = true
csharp_style_prefer_utf8_string_literals = true
csharp_style_throw_expression = true
csharp_style_unused_value_assignment_preference = discard_variable
csharp_style_unused_value_expression_statement_preference = discard_variable
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace
# New line preferences
csharp_style_allow_blank_line_after_colon_in_constructor_initializer_experimental = true
csharp_style_allow_blank_line_after_token_in_arrow_expression_clause_experimental = true
csharp_style_allow_blank_line_after_token_in_conditional_expression_experimental = true
csharp_style_allow_blank_lines_between_consecutive_braces_experimental = true
csharp_style_allow_embedded_statements_on_same_line_experimental = true
#### C# Formatting Rules ####
# New line preferences
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = all
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = one_less_than_current
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
#### Naming styles ####
# Naming rules
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
# Symbol specifications
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
# Naming styles
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case

1
.gitignore vendored
View File

@@ -25,6 +25,7 @@
# Visual Studio cache directory
.vs/
.vscode/
# Gradle cache directory
.gradle/

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8bc1a4c9750f9f1f4813974afef44eb4
guid: 6d0ffbb5478491d4cab023dd561128ea
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 32d13c7982bb5b1449abb4c889b61826
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,212 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &6263784958278830195
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6263784958278830196}
- component: {fileID: 6263784958278830198}
- component: {fileID: 6263784958278830197}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6263784958278830196
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6263784958278830195}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6263784960026409965}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6263784958278830198
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6263784958278830195}
m_CullTransparentMesh: 1
--- !u!114 &6263784958278830197
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6263784958278830195}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &6263784960026409964
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6263784960026409965}
- component: {fileID: 6263784960026409952}
- component: {fileID: 6263784960026409967}
- component: {fileID: 6263784960026409966}
m_Layer: 5
m_Name: Avatar
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6263784960026409965
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6263784960026409964}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6263784958278830196}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6263784960026409952
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6263784960026409964}
m_CullTransparentMesh: 1
--- !u!114 &6263784960026409967
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6263784960026409964}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &6263784960026409966
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6263784960026409964}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 6263784960026409967}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName:
m_MethodName:
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName:
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c09ef5423059da444ad7743174e9f077
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 98c1864d9cafb884a8f12a163605224b
guid: eecb682f6c673164e96e4f8965d6b1c4
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c2b1301c1ef765745afa6b9e762f4cdd
guid: 401cfc17c01f88847b434260a6a93933
DefaultImporter:
externalObjects: {}
userData:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e1138319cd1864546a021b76adee333c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3f3d6d68c3c3db64e91cf5ec9537ccda, type: 3}
m_Name: UserList
m_EditorClassIdentifier:
storedUserList:
currentUserIndex: 0
storedUsers: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 072bec636a40f7e4e93b0ac624a3bda2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e5b8ed117ad3e7c4b9bf743caaf73a03
guid: 221fac2e860d54348be4de169ea910d9
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -0,0 +1,105 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;
/// <summary>
/// A class for holding all progress belonging to a user
/// </summary>
[Serializable]
public class Progress
{
/// <summary>
/// A helper class for handling the stored progress
/// </summary>
[Serializable]
protected class DataEntry
{
/// <summary>
/// The key, used to reference the data object
/// </summary>
public string key;
/// <summary>
/// The object, representated as a list of byte (which can be serialized)
/// </summary>
public List<byte> bytes = new List<byte>();
public DataEntry(string key, byte[] data)
{
this.key = key;
this.bytes = new List<byte>(data);
}
}
/// <summary>
/// Entries in the <c>Progress</c> object
/// </summary>
[SerializeField]
private List<DataEntry> entries = new List<DataEntry>();
/// <summary>
/// Update the value of a certain key,
/// or add a new value if the key was not present
/// </summary>
/// <typeparam name="T">The type of the data to be added/updated</typeparam>
/// <param name="key">The key, used for referencing the data</param>
/// <param name="data">The object of type <typeparamref name="T"/></param>
/// <returns><c>true</c> if successful, <c>false</c> otherwise</returns>
public bool AddOrUpdate<T>(string key, T data)
{
if (data == null)
return false;
DataEntry entry = entries.Find(x => x.key == key);
// Hacky serialization stuff
BinaryFormatter bf = new BinaryFormatter();
using (MemoryStream ms = new MemoryStream())
{
bf.Serialize(ms, data);
if (entry != null)
{
entry.bytes.Clear();
entry.bytes.AddRange(ms.ToArray());
}
else
{
entries.Add(new DataEntry(key, ms.ToArray()));
}
return true;
}
}
// Get the value of type `T` belonging to `key`
/// <summary>
/// Get the data object of a certain key
/// </summary>
/// <typeparam name="T">The type of the data object</typeparam>
/// <param name="key">The key referencing the data object</param>
/// <returns>The data, cast to a type <typeparamref name="T"/></returns>
/// <exception cref="KeyNotFoundException"></exception>
public T Get<T>(string key)
{
BinaryFormatter bf = new BinaryFormatter();
using (MemoryStream ms = new MemoryStream())
{
// Find the correct key
foreach (DataEntry entry in entries)
{
if (entry.key == key)
{
// Hacky serialization stuff
byte[] data = entry.bytes.ToArray();
ms.Write(data, 0, data.Length);
ms.Seek(0, SeekOrigin.Begin);
return (T)bf.Deserialize(ms);
}
}
}
// Raise an exception when key is not found
throw new KeyNotFoundException();
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 02d0403e8272e604681b1ad56d0f6647
guid: d887bc641cc7a8f4abf9d4eb34d26923
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// A class holding all information of a user
/// </summary>
[Serializable]
public class User
{
/// <summary>
/// User nickname
/// </summary>
public string username;
/// <summary>
/// The avatar of the user
/// </summary>
public Sprite avatar;
/// <summary>
/// The total playtime of the user
/// </summary>
/// <remarks>TODO: needs to be implemented</remarks>
public double playtime;
/// <summary>
/// List of courses a user started/completed
/// </summary>
[SerializeField]
public List<Progress> courses = new List<Progress>();
/// <summary>
/// List of minigames a user played
/// </summary>
[SerializeField]
public List<Progress> minigames = new List<Progress>();
/// <summary>
/// Get a list of all recently started courses
/// </summary>
/// <returns>A <c>List</c> of <c>Tuples</c>, containing the <c>CourseIndex</c>
/// and a <c>float</c> holding the progress (value between 0 and 1) of the user in this course</returns>
public List<Tuple<CourseIndex, float>> GetRecentCourses()
{
// TODO: return better results (for now only return all courses)
List<Tuple<CourseIndex, float>> recentCourses = new List<Tuple<CourseIndex, float>>();
foreach (Progress courseProgress in courses)
{
CourseIndex idx = courseProgress.Get<CourseIndex>("courseIndex");
float progress = courseProgress.Get<float>("courseProgress");
recentCourses.Add(Tuple.Create<CourseIndex, float>(idx, progress));
}
return recentCourses;
}
/// <summary>
/// Get a list of all recommended courses
/// </summary>
/// <returns>A <c>List</c> of <c>Tuples</c>, containing the <c>CourseIndex</c>
/// and a <c>float</c> holding the progress (value between 0 and 1) of the user in this course</returns>
public List<Tuple<CourseIndex, float>> GetRecommendedCourses()
{
List<Tuple<CourseIndex, float>> recommenedCourses = new List<Tuple<CourseIndex, float>>();
if (courses.Count == 0)
{
recommenedCourses.Add(Tuple.Create<CourseIndex, float>(CourseIndex.FINGERSPELLING, 0.0f));
}
else
{
// TODO: return better results (for now only return all courses)
foreach (Progress courseProgress in courses)
{
CourseIndex idx = courseProgress.Get<CourseIndex>("courseIndex");
float progress = courseProgress.Get<float>("courseProgress");
recommenedCourses.Add(Tuple.Create<CourseIndex, float>(idx, progress));
}
}
return recommenedCourses;
}
/// <summary>
/// Get the progress of a certain course
/// </summary>
/// <param name="courseIndex">Index of course</param>
/// <returns><c>Progress</c> belonging to the <c>courseIndex</c>, <c>null</c> if course was not found</returns>
public Progress GetCourseProgress(CourseIndex courseIndex)
{
return courses.Find((p) => p.Get<CourseIndex>("courseIndex") == courseIndex);
}
/// <summary>
/// Get the progress of certain minigame
/// </summary>
/// <param name="minigameIndex">Index of the minigame</param>
/// <returns><c>Progress</c> belonging to the <c>minigameIndex</c>, <c>null</c> if minigame was not found</returns>
public Progress GetMinigameProgress(MinigameIndex minigameIndex)
{
return minigames.Find((p) => p.Get<MinigameIndex>("minigameIndex") == minigameIndex);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ae6d59a84b340534f8bbfc7101ce4a2f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,130 @@
using System.Collections.Generic;
using System.Text.RegularExpressions;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
/// UserCreationScreen scene manager
/// </summary>
public class UserCreationScreen : MonoBehaviour
{
/// <summary>
/// Maximum lenght of a username
/// </summary>
private const int MAX_USERNAME_LENGTH = 12;
/// <summary>
/// Reference to the input text field for username
/// </summary>
public TMP_InputField inputName;
/// <summary>
/// Reference to the avatar-list container
/// </summary>
public Transform avatarsContainer;
/// <summary>
/// Avatar prefab
/// </summary>
public GameObject avatarPrefab;
/// <summary>
/// List of all sprites that are supported as avatars
/// </summary>
public List<Sprite> sprites = new List<Sprite>();
/// <summary>
/// Reference to the UserList ScriptableObject
/// </summary>
public UserList users;
/// <summary>
/// Current selected avatar
/// </summary>
[SerializeField]
private int selectedAvatar = 0;
/// <summary>
/// List of references to avatar background sprites (so we can color them nicely)
/// </summary>
private List<Image> avatars = new List<Image>();
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
for (int i = 0; i < sprites.Count; i++)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(avatarPrefab, avatarsContainer);
// Store value of i so we can use it the callback (else it would get the value of sprites.Count)
int x = i;
// Add onClick callback
instance.GetComponent<Button>().onClick.AddListener(() => UpdateAvatar(x));
// Store reference to image for fancy coloring
Image background = instance.GetComponent<Image>();
avatars.Add(background);
// Set background color
background.color = selectedAvatar == i ? Color.blue : Color.gray;
// Find correct component for setting the sprite
foreach (Image img in background.GetComponentsInChildren<Image>())
if (img != background)
{
img.sprite = sprites[i];
break;
}
}
}
/// <summary>
/// Update the current selected avatar
/// </summary>
/// <param name="newAvatar">Index to the new avatar in the <c>this.avatars</c> list</param>
private void UpdateAvatar(int newAvatar)
{
avatars[selectedAvatar].color = Color.gray;
selectedAvatar = newAvatar;
avatars[selectedAvatar].color = Color.blue;
}
/// <summary>
/// Check if a given string is a correct username (using Regex)
/// </summary>
/// <param name="username">The username to be checked</param>
/// <returns><c>true</c> if the username was valid, <c>false</c> otherwise</returns>
static public bool IsValidUsername(string username)
{
return new Regex($@"^[abcdefghijklmnopqrstuvwxyz]{{1,{MAX_USERNAME_LENGTH}}}$").IsMatch(username);
}
/// <summary>
/// Create a new user
/// (this method will be called by a button callback)
/// </summary>
public void CreateUser()
{
string username = inputName.text;
if (IsValidUsername(username))
{
if (users.GetUserByUsername(username) == null)
{
// Create a new entry in the UserList ScriptableObject
users.CreateAndAddNewUser(username, sprites[selectedAvatar]);
// TODO: change scene, for now just change to StartScreen
SceneManager.LoadScene("Common/Scenes/StartScreen");
}
// TODO: give more feedback to user
// Warn user that username already exists
else Debug.LogWarning($"Username '{username}' already exists!");
}
// TODO: give more feedback to user
// Warn user that username is invalid
else Debug.LogWarning($"Invalid username '{username}'!");
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fc3902e35c042b14f83b24498d31d587
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,132 @@
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
/// <summary>
/// Keep track of all users
/// </summary>
[CreateAssetMenu(menuName = "Create new Scriptable/UserList")]
public class UserList : ScriptableObject
{
/// <summary>
/// Helper class to enable serialization of the UserList class
/// (<c>ScriptableObject</c>s cannot be serialized)
/// </summary>
[Serializable]
public class StoredUserList
{
/// <summary>
/// The index of the current/last logged in user in the <c>storedUsers</c> list
/// </summary>
public int currentUserIndex;
/// <summary>
/// A list containing all users (which can be serialized)
/// </summary>
public List<User> storedUsers = new List<User>();
}
/// <summary>
/// Reference to the serializable version of <c>UserList</c>
/// </summary>
[SerializeField]
private StoredUserList storedUserList = new StoredUserList();
/// <summary>
/// Path of the <c>.json</c>-file to store all serialized data
/// </summary>
public static string PATH = null;
/// <summary>
/// OnEnable will make sure the <c>PATH</c>-variable is correctly initialized
/// </summary>
void OnEnable()
{
PATH = $"{Application.dataPath}/users.json";
Load();
}
/// <summary>
/// Create a new user
/// </summary>
/// <param name="name">The username of the new user</param>
/// <param name="avatar">Reference to the user avatar</param>
/// <returns>A newly created user</returns>
public User CreateNewUser(string name, Sprite avatar)
{
User user = new User();
user.username = name;
user.avatar = avatar;
return user;
}
/// <summary>
/// Create a new user and save (add to list)
/// </summary>
/// <param name="name">The username of the new user</param>
/// <param name="avatar">Reference to the user avatar</param>
/// <returns>A newly created user</returns>
public User CreateAndAddNewUser(string name, Sprite avatar)
{
User user = CreateNewUser(name, avatar);
storedUserList.storedUsers.Add(user);
Save();
return user;
}
/// <summary>
/// Get a user by username
/// </summary>
/// <param name="username">The username of the user</param>
/// <returns><c>User</c>-object if a user with such username was found, <c>null</c> otherwise</returns>
public User GetUserByUsername(string username)
{
foreach (User user in storedUserList.storedUsers)
if (user.username == username) return user;
return null;
}
/// <summary>
/// Get a list of all users currently stored
/// </summary>
/// <returns>A list of all users</returns>
public List<User> GetUsers()
{
return storedUserList.storedUsers;
}
/// <summary>
/// Get the current logged in user
/// </summary>
/// <returns>The current logged in user</returns>
public User GetCurrentUser()
{
return storedUserList.storedUsers[storedUserList.currentUserIndex];
}
/// <summary>
/// Save the users
/// </summary>
public void Save()
{
string json = JsonUtility.ToJson(storedUserList);
File.CreateText(PATH).Close();
File.WriteAllText(PATH, json);
}
/// <summary>
/// Override the current content of the userlist by what is stored on disk
/// </summary>
public void Load()
{
try
{
storedUserList.storedUsers.Clear();
string text = File.ReadAllText(PATH);
storedUserList = JsonUtility.FromJson<StoredUserList>(text);
}
catch (FileNotFoundException) { Debug.Log($"Path '{PATH}' not found"); }
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3f3d6d68c3c3db64e91cf5ec9537ccda
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8156c3a6e88d0bb4ebabdf7c26979081
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,9 @@
{
"name": "AccountsTests",
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
]
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 8500f5aede7627729bd8c97b15e541c4
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,11 @@
using NUnit.Framework;
public class BasicTest
{
// check if edit mode tests works
[Test]
public void AlwaysTrueTest()
{
Assert.True(true);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 46a16de014fe6a35abc9039f24c34096
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Common.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6142062a244e16a46800f935de17f143
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 429f68e192164b84a9630878aedd99c4
guid: a57f08749ca505d4ba2a1844ff8445f5
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 9fde069f65060674bb148b7c3d508295
guid: eac7e867eb2c3c74d855920c07a03880
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

Before

Width:  |  Height:  |  Size: 113 KiB

After

Width:  |  Height:  |  Size: 113 KiB

View File

Before

Width:  |  Height:  |  Size: 116 KiB

After

Width:  |  Height:  |  Size: 116 KiB

View File

Before

Width:  |  Height:  |  Size: 7.7 KiB

After

Width:  |  Height:  |  Size: 7.7 KiB

View File

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 10 KiB

View File

Before

Width:  |  Height:  |  Size: 35 KiB

After

Width:  |  Height:  |  Size: 35 KiB

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 30a9e696d55191746a1dc569bff763c4
guid: 7831027558b77f647a264ea6b7e2d8ce
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

View File

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

View File

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 15 KiB

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7351064b31f5605479b8d5d4610cff98
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,255 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &8299246692439904509
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8299246692439904498}
- component: {fileID: 8299246692439904496}
- component: {fileID: 8299246692439904499}
m_Layer: 5
m_Name: Text (TMP)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8299246692439904498
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8299246692439904509}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8299246693487308515}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8299246692439904496
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8299246692439904509}
m_CullTransparentMesh: 1
--- !u!114 &8299246692439904499
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8299246692439904509}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: '< Terug
'
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
m_sharedMaterial: {fileID: -1030930060397404263, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4281479730
m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 48
m_fontSizeBase: 48
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &8299246693487308514
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8299246693487308515}
- component: {fileID: 8299246693487308518}
- component: {fileID: 8299246693487308512}
- component: {fileID: 4155745828263815687}
m_Layer: 5
m_Name: ButtonBack
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8299246693487308515
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8299246693487308514}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8299246692439904498}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 300, y: 120}
m_Pivot: {x: 0, y: 1}
--- !u!222 &8299246693487308518
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8299246693487308514}
m_CullTransparentMesh: 1
--- !u!114 &8299246693487308512
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8299246693487308514}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 0
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 0}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 4155745828263815687}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: LoadScene
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &4155745828263815687
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8299246693487308514}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,346 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2823887524698191629
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2823887524698191630}
- component: {fileID: 2823887524698191625}
- component: {fileID: 2823887524698191631}
- component: {fileID: 7528776122952476157}
- component: {fileID: 9192617418029337932}
m_Layer: 5
m_Name: ButtonUser
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2823887524698191630
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2823887524698191629}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2823887524728706603}
- {fileID: 1210792399173439368}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 400, y: 120}
m_Pivot: {x: 1, y: 1}
--- !u!222 &2823887524698191625
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2823887524698191629}
m_CullTransparentMesh: 1
--- !u!114 &2823887524698191631
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2823887524698191629}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 0
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 0}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 7528776122952476157}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: LoadScene
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &7528776122952476157
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2823887524698191629}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &9192617418029337932
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2823887524698191629}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7b8b159dda1a6104793946dc46f84f3a, type: 3}
m_Name:
m_EditorClassIdentifier:
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
avatar: {fileID: 692645475575553623}
username: {fileID: 2823887524728706580}
--- !u!1 &2823887524728706602
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2823887524728706603}
- component: {fileID: 2823887524728706581}
- component: {fileID: 2823887524728706580}
m_Layer: 5
m_Name: Text (TMP)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2823887524728706603
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2823887524728706602}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2823887524698191630}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 280, y: 120}
m_Pivot: {x: 0, y: 0.5}
--- !u!222 &2823887524728706581
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2823887524728706602}
m_CullTransparentMesh: 1
--- !u!114 &2823887524728706580
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2823887524728706602}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Gebruiker
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
m_sharedMaterial: {fileID: -1030930060397404263, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4281479730
m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 48
m_fontSizeBase: 48
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 4
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &9131897851294628014
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1210792399173439368}
- component: {fileID: 558993521712266555}
- component: {fileID: 692645475575553623}
m_Layer: 5
m_Name: Avatar
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1210792399173439368
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9131897851294628014}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2823887524698191630}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -10, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 1, y: 0.5}
--- !u!222 &558993521712266555
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9131897851294628014}
m_CullTransparentMesh: 1
--- !u!114 &692645475575553623
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9131897851294628014}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 53b0d00ac817ebf43b61bea2d160dd66
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: baf585123c6364d40a17b89676eb350d
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,353 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4959898007614330357
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4959898007614330356}
- component: {fileID: 4959898007614330353}
- component: {fileID: 4959898007614330354}
- component: {fileID: 4959898007614330355}
- component: {fileID: 706366092466149067}
m_Layer: 5
m_Name: Minigame Item
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4959898007614330356
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898007614330357}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4959898009379617329}
- {fileID: 4959898009362012416}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 256, y: 256}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4959898007614330353
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898007614330357}
m_CullTransparentMesh: 1
--- !u!114 &4959898007614330354
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898007614330357}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.7529412, g: 0.7529412, b: 0.7529412, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &4959898007614330355
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898007614330357}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 4959898007614330354}
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!114 &706366092466149067
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898007614330357}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0f9d201a28e32264993cc2b8f8055b33, type: 3}
m_Name:
m_EditorClassIdentifier:
minigame: {fileID: 0}
thumbnail: {fileID: 4959898009379617328}
title: {fileID: 4959898009362012447}
button: {fileID: 4959898007614330355}
--- !u!1 &4959898009362012417
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4959898009362012416}
- component: {fileID: 4959898009362012446}
- component: {fileID: 4959898009362012447}
m_Layer: 5
m_Name: Title
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4959898009362012416
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898009362012417}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4959898007614330356}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: -5}
m_SizeDelta: {x: 246, y: 64}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &4959898009362012446
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898009362012417}
m_CullTransparentMesh: 1
--- !u!114 &4959898009362012447
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898009362012417}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: <minigame_title>
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
m_sharedMaterial: {fileID: -1030930060397404263, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4281479730
m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 30
m_fontSizeBase: 30
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &4959898009379617330
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4959898009379617329}
- component: {fileID: 4959898009379617295}
- component: {fileID: 4959898009379617328}
m_Layer: 5
m_Name: Thumbnail
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4959898009379617329
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898009379617330}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4959898007614330356}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4959898009379617295
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898009379617330}
m_CullTransparentMesh: 1
--- !u!114 &4959898009379617328
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4959898009379617330}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e5eaffcdbecf2ab48a94311753d10e09
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 908094fa5ee428649aa5dfe024b0c193
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,712 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 0
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &129643495
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 129643498}
- component: {fileID: 129643497}
- component: {fileID: 129643496}
m_Layer: 0
m_Name: EventSystem
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &129643496
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 129643495}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
m_Name:
m_EditorClassIdentifier:
m_SendPointerHoverToParent: 1
m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical
m_SubmitButton: Submit
m_CancelButton: Cancel
m_InputActionsPerSecond: 10
m_RepeatDelay: 0.5
m_ForceModuleActive: 0
--- !u!114 &129643497
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 129643495}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_FirstSelected: {fileID: 0}
m_sendNavigationEvents: 1
m_DragThreshold: 10
--- !u!4 &129643498
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 129643495}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &519420028
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 519420032}
- component: {fileID: 519420031}
- component: {fileID: 519420029}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &519420029
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_Enabled: 1
--- !u!20 &519420031
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 0
m_HDR: 1
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 0
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &519420032
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &730783504
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 906197777}
m_Modifications:
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
value: Common/Scenes/StartScreen
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308514, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_Name
value: ButtonBack
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_Pivot.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_Pivot.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_RootOrder
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchorMax.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchorMin.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchorMin.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_SizeDelta.x
value: 300
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_SizeDelta.y
value: 120
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
--- !u!224 &730783505 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
m_PrefabInstance: {fileID: 730783504}
m_PrefabAsset: {fileID: 0}
--- !u!1 &906197776
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 906197777}
- component: {fileID: 906197779}
- component: {fileID: 906197778}
m_Layer: 5
m_Name: Panel
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &906197777
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906197776}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 730783505}
- {fileID: 2035873552}
m_Father: {fileID: 1768150806}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &906197778
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906197776}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.392}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &906197779
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906197776}
m_CullTransparentMesh: 1
--- !u!1 &1122939480
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1122939482}
- component: {fileID: 1122939481}
m_Layer: 0
m_Name: SceneControl
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1122939481
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122939480}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &1122939482
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122939480}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1768150802
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1768150806}
- component: {fileID: 1768150805}
- component: {fileID: 1768150804}
- component: {fileID: 1768150803}
m_Layer: 5
m_Name: Canvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1768150803
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1768150802}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
--- !u!114 &1768150804
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1768150802}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
--- !u!223 &1768150805
Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1768150802}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 0
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 25
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!224 &1768150806
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1768150802}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 906197777}
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!1001 &2035873551
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 906197777}
m_Modifications:
- target: {fileID: 2823887524698191629, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_Name
value: ButtonUser
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_Pivot.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_Pivot.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMax.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMin.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMin.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_SizeDelta.x
value: 400
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_SizeDelta.y
value: 120
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191631, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
value: Common/Scenes/StartScreen
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
--- !u!224 &2035873552 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
m_PrefabInstance: {fileID: 2035873551}
m_PrefabAsset: {fileID: 0}

View File

@@ -181,7 +181,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Courses
m_text: Lessen
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
m_sharedMaterial: {fileID: -1030930060397404263, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
@@ -345,14 +345,14 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1122939481}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: loadScene
m_MethodName: LoadScene
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: MinigameScreen
m_StringArgument: ListMinigamesScreen
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &108186283
@@ -603,7 +603,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Minigames
m_text: Spelletjes
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
m_sharedMaterial: {fileID: -1030930060397404263, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
@@ -680,6 +680,112 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 766563565}
m_CullTransparentMesh: 1
--- !u!1001 &790881344
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 906197777}
m_Modifications:
- target: {fileID: 2823887524698191629, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_Name
value: ButtonUser
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_Pivot.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_Pivot.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_RootOrder
value: 4
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMax.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMin.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMin.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_SizeDelta.x
value: 400
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_SizeDelta.y
value: 120
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191631, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
value: Common/Scenes/StartScreen
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
--- !u!224 &790881345 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
m_PrefabInstance: {fileID: 790881344}
m_PrefabAsset: {fileID: 0}
--- !u!1 &906197776
GameObject:
m_ObjectHideFlags: 0
@@ -691,6 +797,7 @@ GameObject:
- component: {fileID: 906197777}
- component: {fileID: 906197779}
- component: {fileID: 906197778}
- component: {fileID: 906197780}
m_Layer: 5
m_Name: Panel
m_TagString: Untagged
@@ -714,6 +821,7 @@ RectTransform:
- {fileID: 1637175261}
- {fileID: 108186281}
- {fileID: 955994878}
- {fileID: 790881345}
m_Father: {fileID: 1768150806}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -760,6 +868,19 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906197776}
m_CullTransparentMesh: 1
--- !u!114 &906197780
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906197776}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e7cdd358c46e3f94398d91b7118e6d39, type: 3}
m_Name:
m_EditorClassIdentifier:
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
--- !u!1 &955994877
GameObject:
m_ObjectHideFlags: 0
@@ -847,7 +968,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1122939481}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: loadScene
m_MethodName: LoadScene
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
@@ -1178,7 +1299,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 1122939481}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: loadScene
m_MethodName: LoadScene
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
@@ -1461,7 +1582,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Settings
m_text: Instellingen
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}
m_sharedMaterial: {fileID: -1030930060397404263, guid: 3602bedf0ebe5b64596873f09eddf57b, type: 2}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 56c7d643409f9c446bcb1014f14ac1dd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3976e4310b716de4eb24f1916c10ff3d, type: 3}
m_Name: MinigameList
m_EditorClassIdentifier:
currentMinigameIndex: 0
minigames:
- {fileID: 11400000, guid: 8a087d241d652634eb4f6352267ea7dc, type: 2}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 51453f9b41bc72f468ba3e67ab622f8f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 89908364d9277f445845bfedcefce37e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,35 @@
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// Class to handle scene loading callbacks
/// </summary>
public class ChangeSceneOnClick : MonoBehaviour
{
/// <summary>
/// Method used as callback for gameobject onClick events
/// </summary>
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
/// <summary>
/// Method used as callback for gameobject onClick events
/// </summary>
/// <param name="scene">Reference to a scene</param>
public void LoadScene(Scene scene)
{
SceneManager.LoadScene(scene.buildIndex);
}
/// <summary>
/// Method used as callback from gameobject onClick events
/// </summary>
/// <param name="buildIndex">Build index of the scene to be loaded</param>
public void LoadScene(int buildIndex)
{
SceneManager.LoadScene(buildIndex);
}
}

View File

@@ -0,0 +1,73 @@
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
/// Handles the display of courses in the ListCourseScreen and CourseScreenManager scene
/// </summary>
public class CourseItem : MonoBehaviour
{
/// <summary>
/// Reference to the course object
/// </summary>
public Course course;
/// <summary>
/// Progress of the current user on this specific course
/// </summary>
public float progress;
/// <summary>
/// UI Reference to the image for displaying the course thumbnail
/// </summary>
public Image thumbnail;
/// <summary>
/// UI Reference to the gameobject for displaying the course title
/// </summary>
public TMP_Text title;
/// <summary>
/// UI Reference to the button so the correct callback can be trigger on click
/// </summary>
public Button button;
/// <summary>
/// Reference to the slider that displays the progress of the user
/// </summary>
public GameObject slider;
/// <summary>
/// Reference to the gameobject that holds the text 'COMPLETED'
/// </summary>
public GameObject completed;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
// Use public function so that this component can get Instantiated
GenerateContent();
}
/// <summary>
/// (Re)generate the CourseItem object and update its appearance
/// </summary>
public void GenerateContent()
{
// Set appearance
thumbnail.sprite = course.thumbnail;
title.text = course.title;
// Set progress
progress = Mathf.Clamp01(progress);
completed.SetActive(1.0f <= progress);
slider.SetActive(0.0f <= progress && progress < 1.0f);
slider.GetComponent<Slider>().value = progress;
// Add click functionality
button.onClick.AddListener(() => SceneManager.LoadScene("Courses/Scenes/Course_0"));
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ea605a5461e2dbd47b402db3bf33c69f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,48 @@
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// ListCourseScreen scene manager
/// </summary>
public class CourseListManager : MonoBehaviour
{
/// <summary>
/// Reference to the course-list container object
/// </summary>
public Transform courseContainer;
/// <summary>
/// Prefab of the course item object
/// </summary>
public GameObject courseItemPrefab;
/// <summary>
/// Reference to the list of all courses
/// </summary>
public CourseList courseList;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
foreach (Course course in courseList.courses)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(courseItemPrefab, courseContainer);
// Dynamically load appearance
CourseItem item = instance.GetComponent<CourseItem>();
item.course = course;
}
}
/// <summary>
/// Method used as callback for course item onClick events
/// </summary>
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0fac0bf527487ad48835aff400b1f762
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,84 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// CourseScreen scene manager
/// </summary>
public class CourseScreenManager : MonoBehaviour
{
/// <summary>
/// Reference to text that displays when there are no recent courses
/// </summary>
public GameObject noRecentCourses;
/// <summary>
/// Reference to recent-courses-list container object
/// </summary>
public Transform recentCoursesContainer;
/// <summary>
/// Reference to recommended-courses-list container object
/// </summary>
public Transform recommendedCoursesContainer;
/// <summary>
/// Prefab of the course item object
/// </summary>
public GameObject courseItem;
/// <summary>
/// Reference to the users so we can get the current user;
/// </summary>
public UserList userList;
/// <summary>
/// Reference to the courses
/// </summary>
public CourseList courseList;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
User user = userList.GetCurrentUser();
// Recent courses
List<Tuple<CourseIndex, float>> recentCourses = user.GetRecentCourses();
noRecentCourses.SetActive(recentCourses.Count <= 0);
foreach (Tuple<CourseIndex, float> course in recentCourses)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(courseItem, recentCoursesContainer);
// Dynamically load appearance
CourseItem item = instance.GetComponent<CourseItem>();
item.course = courseList.courses.Find((j) => j.index == course.Item1);
item.progress = course.Item2;
}
// Recommended courses
List<Tuple<CourseIndex, float>> recommenedCourses = user.GetRecommendedCourses();
foreach (Tuple<CourseIndex, float> course in recommenedCourses)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(courseItem, recommendedCoursesContainer);
// Dynamically load appearance
CourseItem item = instance.GetComponent<CourseItem>();
item.course = courseList.courses.Find((j) => j.index == course.Item1);
item.progress = course.Item2;
}
}
/// <summary>
/// Method used as callback for course item onClick events
/// </summary>
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 00e2726fda637a1488461b7a43e46343
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,33 @@
using UnityEngine;
/// <summary>
/// Class for holding all (static) data about a certain minigame
/// </summary>
[CreateAssetMenu(menuName = "Create new Scriptable/Minigame")]
public class Minigame : ScriptableObject
{
/// <summary>
/// Index of the minigame
/// </summary>
public MinigameIndex index;
/// <summary>
/// The minigame title
/// </summary>
public string title;
/// <summary>
/// A short description of the minigame
/// </summary>
public string description;
/// <summary>
/// Reference to the minigame thumbnail
/// </summary>
public Sprite thumbnail;
/// <summary>
/// The path to the minigame starting scene (<c>path == $"Assets/{minigameEntryPoint}"</c>)
/// </summary>
public string minigameEntryPoint;
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d7809d135a59849458ccb29ffad535c5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,10 @@
/// <summary>
/// Enum for easy indexing and checking if a minigame is of a certain kind
/// </summary>
public enum MinigameIndex
{
SPELLING_BEE,
HANGMAN,
JUST_SIGN
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 44a1fb926248fe240bed2d5c3820630b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,52 @@
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
/// Handles the display of minigames in the ListMinigameScreen scene
/// </summary>
public class MinigameItem : MonoBehaviour
{
/// <summary>
/// Reference to the minigame object
/// </summary>
public Minigame minigame;
/// <summary>
/// UI Reference to the image for displaying the minigame thumbnail
/// </summary>
public Image thumbnail;
/// <summary>
/// UI Reference to the gameobject for displaying the minigame title
/// </summary>
public TMP_Text title;
/// <summary>
/// UI Reference to the button so the correct callback can be trigger on click
/// </summary>
public Button button;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
// Use public function so that this component can get Instantiated
GenerateContent();
}
/// <summary>
/// (Re)generate the MinigameItem object and update its appearance
/// </summary>
public void GenerateContent()
{
// Set appearance
thumbnail.sprite = minigame.thumbnail;
title.text = minigame.title;
// Add click functionality
button.onClick.AddListener(() => SceneManager.LoadScene(minigame.minigameEntryPoint));
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0f9d201a28e32264993cc2b8f8055b33
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,20 @@
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Keep track off installed minigames
/// </summary>
[CreateAssetMenu(menuName = "Create new Scriptable/MinigameList")]
public class MinigameList : ScriptableObject
{
/// <summary>
/// Index of the active/to be loaded/current minigame
/// </summary>
public int currentMinigameIndex = 0;
/// <summary>
/// List of all installed minigames
/// </summary>
public List<Minigame> minigames = new List<Minigame>();
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3976e4310b716de4eb24f1916c10ff3d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,48 @@
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// ListMinigameScreen scene manager
/// </summary>
public class MinigameListManager : MonoBehaviour
{
/// <summary>
/// Reference to minigame-list container object
/// </summary>
public Transform minigameContainer;
/// <summary>
/// Prefab of the minigame item object
/// </summary>
public GameObject minigameItemPrefab;
/// <summary>
/// Reference to the list of all minigames
/// </summary>
public MinigameList minigameList;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
foreach (Minigame minigame in minigameList.minigames)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(minigameItemPrefab, minigameContainer);
// Dynamically load appearance
MinigameItem item = instance.GetComponent<MinigameItem>();
item.minigame = minigame;
}
}
/// <summary>
/// Method used as callback for minigame item onClick events
/// </summary>
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2dd453d411c3b3e458a7b133764c6b64
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,26 @@
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// StartScreen scene manager
/// </summary>
public class StartScreenManager : MonoBehaviour
{
/// <summary>
/// Referece to the userlist to check whether an user account is present
/// </summary>
public UserList userList;
/// <summary>
/// Check on load whether a user is already present,
/// if not load the UserCreationScreen scene so the user can create a new account
/// </summary>
void Awake()
{
if (!File.Exists(UserList.PATH) || userList.GetUsers().Count <= 0)
{
SceneManager.LoadScene("Accounts/Scenes/UserCreationScreen");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e7cdd358c46e3f94398d91b7118e6d39
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,34 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Handles actions when a user presses the account button (upper left corner)
/// </summary>
public class UserButton : MonoBehaviour
{
/// <summary>
/// Reference to the user list, so we can extract the current user
/// </summary>
public UserList userList;
/// <summary>
/// UI Reference to the avatar object
/// </summary>
public Image avatar;
/// <summary>
/// UI Reference to the username object
/// </summary>
public TMP_Text username;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
User user = userList.GetCurrentUser();
avatar.sprite = user.avatar;
username.text = user.username;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7b8b159dda1a6104793946dc46f84f3a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Common/Tests.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9eb837b38adfbfb4f8f440b677afc7ee
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,11 @@
using NUnit.Framework;
public class BasicTest
{
// check if edit mode tests works
[Test]
public void AlwaysTrueTest()
{
Assert.True(true);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b4acb5e526382aaea882209bd2f0a075
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,9 @@
{
"name": "CommonTests",
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
]
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 51e9387d41ea4c92e959a2181b19e568
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/Courses.meta Normal file
View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 197c8149f7cf46143a7789254607ce61
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More