Kinda sorta finished
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||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1843239266
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -37,62 +37,106 @@ public class SpellingBeeController : MonoBehaviour {
|
||||
// Timer display
|
||||
public TMP_Text timerText;
|
||||
|
||||
// First score display
|
||||
public TMP_Text correctWordsText;
|
||||
|
||||
// Second score display
|
||||
public TMP_Text correctLettersText;
|
||||
|
||||
// The game over panel
|
||||
public GameObject gameOverPanel;
|
||||
|
||||
public Button replayButton;
|
||||
|
||||
// Indicates if the game is still going
|
||||
private bool gameOver;
|
||||
|
||||
// Amount of seconds user gets per letter of the current word
|
||||
private int secondsPerLetter = 6;
|
||||
private int secondsPerLetter = 1;
|
||||
|
||||
// Counter that keeps track of how many words have been spelled correctly
|
||||
private int spelledLetters;
|
||||
|
||||
// Counter that keeps track of how many letters have been spelled correctly
|
||||
private int spelledWords;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
spelledLetters = 0;
|
||||
// We use -1 instead of 0 so SetRandomWord can simply increment it each time
|
||||
spelledWords = -1;
|
||||
gameOver = false;
|
||||
gameOverPanel.SetActive(false);
|
||||
replayButton.onClick.AddListener(() => Start());
|
||||
|
||||
themeList = ThemeLoader.loadJson();
|
||||
currentTheme = findThemeByName(PlayerPrefs.GetString("themeName"));
|
||||
currentTheme = FindThemeByName(PlayerPrefs.GetString("themeName"));
|
||||
words = currentTheme.words;
|
||||
SetRandomWord();
|
||||
addSeconds(currentWord.Length * secondsPerLetter + 1);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
if (input.text.Length > 0) {
|
||||
checkChar(input.text[0]);
|
||||
void Update() {
|
||||
if (!gameOver) {
|
||||
if (input.text.Length > 0) {
|
||||
CheckChar(input.text[0]);
|
||||
}
|
||||
|
||||
timerValue -= Time.deltaTime;
|
||||
|
||||
if (timerValue <= 0.0f) {
|
||||
timerValue = 0.0f;
|
||||
ActivateGameOver();
|
||||
}
|
||||
|
||||
int minutes = Mathf.FloorToInt(timerValue / 60.0f);
|
||||
int seconds = Mathf.FloorToInt(timerValue % 60.0f);
|
||||
|
||||
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
|
||||
}
|
||||
}
|
||||
|
||||
timerValue -= Time.deltaTime;
|
||||
// Displays the game over panel and score values
|
||||
void ActivateGameOver() {
|
||||
DeleteWord();
|
||||
correctLettersText.text = "Correctly spelled letters: " + spelledLetters.ToString();
|
||||
correctWordsText.text = "Correctly spelled words: " + spelledWords.ToString();
|
||||
|
||||
if (timerValue <= 0.0f) {
|
||||
timerValue = 0.0f;
|
||||
// Handle end of timer
|
||||
}
|
||||
|
||||
int minutes = Mathf.FloorToInt(timerValue / 60.0f);
|
||||
int seconds = Mathf.FloorToInt(timerValue % 60.0f);
|
||||
|
||||
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
|
||||
gameOverPanel.SetActive(true);
|
||||
gameOverPanel.transform.SetAsLastSibling();
|
||||
|
||||
gameOver = true;
|
||||
}
|
||||
|
||||
// Check if the correct char has been given as input
|
||||
void checkChar(char letter) {
|
||||
void CheckChar(char letter) {
|
||||
if (Char.ToUpper(letter) == Char.ToUpper(currentWord[currentIndex]) && input.text.Length == 1) {
|
||||
letters[currentIndex].GetComponent<Image>().color = Color.green;
|
||||
input.text = "";
|
||||
spelledLetters++;
|
||||
currentIndex++;
|
||||
|
||||
if (currentIndex >= currentWord.Length) {
|
||||
for (int i = 0; i < currentWord.Length; i++) {
|
||||
Destroy(letters[i]);
|
||||
}
|
||||
|
||||
DeleteWord();
|
||||
StartCoroutine(Wait());
|
||||
SetRandomWord();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteWord() {
|
||||
for (int i = 0; i < currentWord.Length; i++) {
|
||||
Destroy(letters[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Adds seconds to timer
|
||||
void addSeconds(int seconds) {
|
||||
void AddSeconds(int seconds) {
|
||||
timerValue += (float) seconds;
|
||||
}
|
||||
|
||||
// Find the chosen theme by its name
|
||||
Theme findThemeByName(string themeName) {
|
||||
Theme FindThemeByName(string themeName) {
|
||||
int themeIndex = 0;
|
||||
|
||||
while (themeIndex < themeList.themes.Length) {
|
||||
@@ -110,19 +154,20 @@ public class SpellingBeeController : MonoBehaviour {
|
||||
// Pick a new random word from words and initialize the needed variables
|
||||
void SetRandomWord() {
|
||||
currentIndex = 0;
|
||||
spelledWords++;
|
||||
|
||||
int randomIndex = UnityEngine.Random.Range(0, words.Length - 1);
|
||||
string randomWord = words[randomIndex];
|
||||
|
||||
letters = new GameObject[randomWord.Length];
|
||||
currentWord = randomWord;
|
||||
changeSprite(randomWord);
|
||||
displayWord(randomWord);
|
||||
addSeconds(currentWord.Length * secondsPerLetter + 1);
|
||||
ChangeSprite(randomWord);
|
||||
DisplayWord(randomWord);
|
||||
AddSeconds(currentWord.Length * secondsPerLetter + 1);
|
||||
}
|
||||
|
||||
// Displays the word that needs to be spelled
|
||||
void displayWord(string word) {
|
||||
void DisplayWord(string word) {
|
||||
int length = word.Length;
|
||||
int canvasWidth = 1920;
|
||||
int maxWidth = 1080;
|
||||
@@ -164,7 +209,7 @@ public class SpellingBeeController : MonoBehaviour {
|
||||
}
|
||||
|
||||
// Change the image that is being displayed
|
||||
void changeSprite(string spriteName) {
|
||||
void ChangeSprite(string spriteName) {
|
||||
Image imageComponent = image.GetComponent<Image>();
|
||||
|
||||
// Load the new sprite from the Resources folder
|
||||
|
||||
@@ -5,18 +5,14 @@ using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class SpellingBeeThemeSelectionController : MonoBehaviour {
|
||||
public Button buttonPrefab;
|
||||
public Transform parentTransform;
|
||||
|
||||
private int buttonHeight = 140;
|
||||
private int buttonWidth = 600;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
int canvasWidth = 1920;
|
||||
int canvasHeight = 1080;
|
||||
private int canvasWidth = 1920;
|
||||
private int canvasHeight = 1080;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
ThemeList themeList = ThemeLoader.loadJson();
|
||||
|
||||
for (int i = 0; i < themeList.themes.Length; i++) {
|
||||
@@ -60,8 +56,7 @@ public class SpellingBeeThemeSelectionController : MonoBehaviour {
|
||||
}
|
||||
}
|
||||
|
||||
void OnButtonClick(string clickedTheme)
|
||||
{
|
||||
void OnButtonClick(string clickedTheme) {
|
||||
PlayerPrefs.SetString("themeName", clickedTheme);
|
||||
ChangeSceneOnClick.loadScene("SpellingBee");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user