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spelledLetters; + + // Counter that keeps track of how many letters have been spelled correctly + private int spelledWords; // Start is called before the first frame update void Start() { + spelledLetters = 0; + // We use -1 instead of 0 so SetRandomWord can simply increment it each time + spelledWords = -1; + gameOver = false; + gameOverPanel.SetActive(false); + replayButton.onClick.AddListener(() => Start()); + themeList = ThemeLoader.loadJson(); - currentTheme = findThemeByName(PlayerPrefs.GetString("themeName")); + currentTheme = FindThemeByName(PlayerPrefs.GetString("themeName")); words = currentTheme.words; SetRandomWord(); - addSeconds(currentWord.Length * secondsPerLetter + 1); } // Update is called once per frame - void Update() { - if (input.text.Length > 0) { - checkChar(input.text[0]); + void Update() { + if (!gameOver) { + if (input.text.Length > 0) { + CheckChar(input.text[0]); + } + + timerValue -= Time.deltaTime; + + if (timerValue <= 0.0f) { + timerValue = 0.0f; + ActivateGameOver(); + } + + int minutes = Mathf.FloorToInt(timerValue / 60.0f); + int seconds = Mathf.FloorToInt(timerValue % 60.0f); + + timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds); } + } - timerValue -= Time.deltaTime; + // Displays the game over panel and score values + void ActivateGameOver() { + DeleteWord(); + correctLettersText.text = "Correctly spelled letters: " + spelledLetters.ToString(); + correctWordsText.text = "Correctly spelled words: " + spelledWords.ToString(); - if (timerValue <= 0.0f) { - timerValue = 0.0f; - // Handle end of timer - } - - int minutes = Mathf.FloorToInt(timerValue / 60.0f); - int seconds = Mathf.FloorToInt(timerValue % 60.0f); - - timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds); + gameOverPanel.SetActive(true); + gameOverPanel.transform.SetAsLastSibling(); + + gameOver = true; } // Check if the correct char has been given as input - void checkChar(char letter) { + void CheckChar(char letter) { if (Char.ToUpper(letter) == Char.ToUpper(currentWord[currentIndex]) && input.text.Length == 1) { letters[currentIndex].GetComponent().color = Color.green; input.text = ""; + spelledLetters++; currentIndex++; if (currentIndex >= currentWord.Length) { - for (int i = 0; i < currentWord.Length; i++) { - Destroy(letters[i]); - } - + DeleteWord(); StartCoroutine(Wait()); SetRandomWord(); } } } + void DeleteWord() { + for (int i = 0; i < currentWord.Length; i++) { + Destroy(letters[i]); + } + } + // Adds seconds to timer - void addSeconds(int seconds) { + void AddSeconds(int seconds) { timerValue += (float) seconds; } // Find the chosen theme by its name - Theme findThemeByName(string themeName) { + Theme FindThemeByName(string themeName) { int themeIndex = 0; while (themeIndex < themeList.themes.Length) { @@ -110,19 +154,20 @@ public class SpellingBeeController : MonoBehaviour { // Pick a new random word from words and initialize the needed variables void SetRandomWord() { currentIndex = 0; + spelledWords++; int randomIndex = UnityEngine.Random.Range(0, words.Length - 1); string randomWord = words[randomIndex]; letters = new GameObject[randomWord.Length]; currentWord = randomWord; - changeSprite(randomWord); - displayWord(randomWord); - addSeconds(currentWord.Length * secondsPerLetter + 1); + ChangeSprite(randomWord); + DisplayWord(randomWord); + AddSeconds(currentWord.Length * secondsPerLetter + 1); } // Displays the word that needs to be spelled - void displayWord(string word) { + void DisplayWord(string word) { int length = word.Length; int canvasWidth = 1920; int maxWidth = 1080; @@ -164,7 +209,7 @@ public class SpellingBeeController : MonoBehaviour { } // Change the image that is being displayed - void changeSprite(string spriteName) { + void ChangeSprite(string spriteName) { Image imageComponent = image.GetComponent(); // Load the new sprite from the Resources folder diff --git a/Assets/Scripts/SpellingBeeThemeSelectionController.cs b/Assets/Scripts/SpellingBeeThemeSelectionController.cs index 8db65c6..1d408c5 100644 --- a/Assets/Scripts/SpellingBeeThemeSelectionController.cs +++ b/Assets/Scripts/SpellingBeeThemeSelectionController.cs @@ -5,18 +5,14 @@ using UnityEngine.UI; using TMPro; public class SpellingBeeThemeSelectionController : MonoBehaviour { - public Button buttonPrefab; - public Transform parentTransform; - private int buttonHeight = 140; private int buttonWidth = 600; - // Start is called before the first frame update - void Start() - { - int canvasWidth = 1920; - int canvasHeight = 1080; + private int canvasWidth = 1920; + private int canvasHeight = 1080; + // Start is called before the first frame update + void Start() { ThemeList themeList = ThemeLoader.loadJson(); for (int i = 0; i < themeList.themes.Length; i++) { @@ -60,8 +56,7 @@ public class SpellingBeeThemeSelectionController : MonoBehaviour { } } - void OnButtonClick(string clickedTheme) - { + void OnButtonClick(string clickedTheme) { PlayerPrefs.SetString("themeName", clickedTheme); ChangeSceneOnClick.loadScene("SpellingBee"); }