Continue work on spelling bee
This commit is contained in:
@@ -6,7 +6,7 @@ TextureImporter:
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
@@ -36,13 +36,13 @@ TextureImporter:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
@@ -51,9 +51,9 @@ TextureImporter:
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
@@ -119,7 +119,7 @@ TextureImporter:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
||||
@@ -6,7 +6,7 @@ TextureImporter:
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
@@ -36,13 +36,13 @@ TextureImporter:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
@@ -51,9 +51,9 @@ TextureImporter:
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
@@ -119,7 +119,7 @@ TextureImporter:
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
||||
@@ -530,6 +530,82 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1338727890
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1338727893}
|
||||
- component: {fileID: 1338727892}
|
||||
- component: {fileID: 1338727891}
|
||||
m_Layer: 5
|
||||
m_Name: Image
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &1338727891
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1338727890}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 70fe6b4afbc13054a9ee05f5112229c2, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &1338727892
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1338727890}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!224 &1338727893
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1338727890}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1768150806}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -26, y: 31}
|
||||
m_SizeDelta: {x: 300.354, y: 272.6454}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &1355716508
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -759,6 +835,7 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 906197777}
|
||||
- {fileID: 1355716509}
|
||||
- {fileID: 1338727893}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@@ -779,3 +856,4 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 44fbed5ae228de39b9f727def7578d06, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
image: {fileID: 1338727891}
|
||||
|
||||
@@ -2,23 +2,49 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SpellingBeeController : MonoBehaviour
|
||||
{
|
||||
private string[] words;
|
||||
public Image image;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start() {
|
||||
TextAsset textFile = Resources.Load<TextAsset>("SpellingBee/words");
|
||||
string fileContents = textFile.text;
|
||||
|
||||
words = fileContents.Split('\n');
|
||||
words = fileContents.Split('\n');
|
||||
Image imageComponent = image.GetComponent<Image>();
|
||||
|
||||
// Load the new sprite from the Resources folder
|
||||
Debug.Log("SpellingBee/images/" + "monke");
|
||||
Sprite sprite = Resources.Load<Sprite>("SpellingBee/images/monke");
|
||||
image.sprite = sprite;
|
||||
Debug.Log(sprite.pixelsPerUnit);
|
||||
//changeSprite("monke");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update() {
|
||||
|
||||
int randomIndex = UnityEngine.Random.Range(0, words.Length - 1);
|
||||
string randomWord = words[randomIndex];
|
||||
|
||||
changeSprite(randomWord);
|
||||
|
||||
Debug.Log(randomWord);
|
||||
|
||||
}
|
||||
|
||||
void changeSprite(string spriteName) {
|
||||
Image imageComponent = image.GetComponent<Image>();
|
||||
|
||||
// Load the new sprite from the Resources folder
|
||||
Debug.Log("SpellingBee/images/" + spriteName);
|
||||
Sprite sprite = Resources.Load<Sprite>("SpellingBee/images/" + spriteName);
|
||||
Debug.Log(sprite.pixelsPerUnit);
|
||||
// Set the new sprite as the Image component's source image
|
||||
image.sprite = sprite;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user