Write comments; some cleanup

This commit is contained in:
lvrossem
2023-03-02 00:33:16 +01:00
parent 493fb34e09
commit 8a27a1fe3b

View File

@@ -6,11 +6,13 @@ using TMPro;
using UnityEngine;
using UnityEngine.UI;
// JSON structure containing all themes/words
[System.Serializable]
public class ThemeList {
public Theme[] themes;
}
// Object representing part of the JSON containing word data
[System.Serializable]
public class Theme {
public string name;
@@ -18,17 +20,29 @@ public class Theme {
public string[] words;
}
public class SpellingBeeController : MonoBehaviour {
public class SpellingBeeController : MonoBehaviour {
// All of the words that can be used in this session
private string[] words;
// Where we currently are in the word
private int currentIndex;
// The word that is currently being spelled
private string currentWord;
// All of the available themes
private ThemeList themeList;
// The theme we are currently using
private Theme currentTheme;
// The GameObjects representing the letters
private GameObject[] letters;
// The Image component for displaying the appropriate sprite
public Image image;
public string inputString;
// The input field for testing purposes
public TMP_InputField input;
// Start is called before the first frame update
@@ -39,18 +53,6 @@ public class SpellingBeeController : MonoBehaviour {
SetRandomWord();
}
void SetRandomWord() {
currentIndex = 0;
int randomIndex = UnityEngine.Random.Range(0, words.Length - 1);
string randomWord = words[randomIndex];
letters = new GameObject[randomWord.Length];
currentWord = randomWord;
changeSprite(randomWord);
changeWord(randomWord);
}
// Update is called once per frame
void Update() {
if (input.text.Length > 0) {
@@ -71,7 +73,21 @@ public class SpellingBeeController : MonoBehaviour {
}
}
void changeWord(string word) {
// Pick a new random word from words and initialize the needed variables
void SetRandomWord() {
currentIndex = 0;
int randomIndex = UnityEngine.Random.Range(0, words.Length - 1);
string randomWord = words[randomIndex];
letters = new GameObject[randomWord.Length];
currentWord = randomWord;
changeSprite(randomWord);
displayWord(randomWord);
}
// Displays the word that needs to be spelled
void displayWord(string word) {
int length = word.Length;
int canvasWidth = 1920;
int maxWidth = 1080;
@@ -112,6 +128,7 @@ public class SpellingBeeController : MonoBehaviour {
}
}
// Change the image that is being displayed
void changeSprite(string spriteName) {
Image imageComponent = image.GetComponent<Image>();
@@ -122,6 +139,7 @@ public class SpellingBeeController : MonoBehaviour {
image.sprite = sprite;
}
// Loads the JSON file containing all of the themes
void loadJson() {
TextAsset themeJson = Resources.Load<TextAsset>("SpellingBee/words");
string jsonString = themeJson.text;