Compare commits
12 Commits
demo-day
...
WES-131-Re
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51ee8b0658 | ||
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2183397a0f | ||
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9f0f48e257 |
11
Assets/Common/Interfaces/ModelIndex.cs
Normal file
11
Assets/Common/Interfaces/ModelIndex.cs
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@@ -0,0 +1,11 @@
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||||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// This enum is used to identify each of the SignLanguage models
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/// </summary>
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public enum ModelIndex
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{
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FINGERSPELLING,
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NONE
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}
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@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44e682a32ee15cc489bf50f3a06f717b
|
||||
guid: 6dbd5e1100bc81648b52206df369d0a1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
57
Assets/Common/Interfaces/ModelList.cs
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57
Assets/Common/Interfaces/ModelList.cs
Normal file
@@ -0,0 +1,57 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.Barracuda;
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/// <summary>
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/// This scriptable will hold tupples of Courseindices and models
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/ModelList")]
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public class ModelList : ScriptableObject
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{
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/// <summary>
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/// Small class to link a model to a courseIndex irrespective of its position in a list
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/// </summary>
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[Serializable]
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public class ModelTuple
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{
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/// <summary>
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/// ModelIndex to which the model corresponds
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/// </summary>
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public ModelIndex index;
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/// <summary>
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/// The model itself
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/// </summary>
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public NNModel model;
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}
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/// <summary>
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/// Index of the currently active model
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/// </summary>
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public int currentModelIndex = 0;
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/// <summary>
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/// A list of all the models
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/// </summary>
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public List<ModelTuple> models = new List<ModelTuple>();
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/// <summary>
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/// Get a model by modelindex
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/// </summary>
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/// <param name="modelIndex">ModelIndex of the model</param>
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/// <returns>Model associated with this index, null if no model was found</returns>
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public NNModel GetCurrentModel()
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{
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return models.Find(x => x.model == models[currentModelIndex].model)?.model;
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}
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/// <summary>
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/// Function to find a model-index in the list based on its index
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/// </summary>
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/// <param name="title"></param>
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public void SetCurrentModel(ModelIndex index)
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{
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currentModelIndex = models.FindIndex((m) => m.index == index);
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}
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}
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11
Assets/Common/Interfaces/ModelList.cs.meta
Normal file
11
Assets/Common/Interfaces/ModelList.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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guid: 78a3f61c93a08c04496c49ffd10b9021
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
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||||
userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
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@@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using Unity.Barracuda;
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using UnityEngine;
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/// <summary>
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@@ -24,9 +23,9 @@ public class Theme : ScriptableObject
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public ThemeIndex index;
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/// <summary>
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/// Reference to the model used in the SignPredictor
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/// The index of the model you want to use
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/// </summary>
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public NNModel model;
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public ModelIndex modelIndex;
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/// <summary>
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/// List of all learnable words/letters
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@@ -8,7 +8,8 @@
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"CommonScripts",
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"InterfacesScripts",
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"Unity.TextMeshPro",
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"AccountsScripts"
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"AccountsScripts",
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"SignPredictor"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -16,6 +16,7 @@ MonoBehaviour:
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description: Van vis tot leeuw
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index: 2
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model: {fileID: 0}
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modelIndex: 1
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learnables:
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- name: Walvis
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image: {fileID: 21300000, guid: 2b01165a5836ab14593d7a5862bd6793, type: 3}
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@@ -15,6 +15,8 @@ MonoBehaviour:
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title: Kleren en Kleuren
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description: Van rok tot sok
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index: 1
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model: {fileID: 0}
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modelIndex: 1
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||||
learnables:
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- name: Blauw
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||||
image: {fileID: 21300000, guid: 182fb89eba9c64041bef31ca35c4bcd8, type: 3}
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@@ -15,6 +15,8 @@ MonoBehaviour:
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title: Familie
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description: Van generatie tot generatie
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index: 6
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model: {fileID: 0}
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modelIndex: 1
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||||
learnables:
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||||
- name: Broer
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||||
image: {fileID: 21300000, guid: eecf67266f150f1489717049489cf16d, type: 3}
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||||
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||||
@@ -16,6 +16,7 @@ MonoBehaviour:
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description: Van kers tot pompoen
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index: 3
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||||
model: {fileID: 0}
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||||
modelIndex: 1
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||||
learnables:
|
||||
- name: Aardappel
|
||||
image: {fileID: 21300000, guid: 2610cdbc24a125f43ada7fed67d8f51b, type: 3}
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||||
|
||||
@@ -15,6 +15,8 @@ MonoBehaviour:
|
||||
title: Hobbies
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||||
description: Van schilderen tot reizen
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||||
index: 4
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||||
model: {fileID: 0}
|
||||
modelIndex: 1
|
||||
learnables:
|
||||
- name: Dansen
|
||||
image: {fileID: 21300000, guid: 6d405f607ae817744b49f921f0611088, type: 3}
|
||||
|
||||
@@ -15,6 +15,8 @@ MonoBehaviour:
|
||||
title: Huis beschrijven
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||||
description: Van zetel tot villa
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||||
index: 5
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||||
model: {fileID: 0}
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||||
modelIndex: 1
|
||||
learnables:
|
||||
- name: Keuken
|
||||
image: {fileID: 21300000, guid: b17ce5bf59092b847b084d3400e7a1b4, type: 3}
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:63c63e721f65ebb7d871cb9ef49f4752",
|
||||
"GUID:1631ed2680c61245b8211d943c1639a8",
|
||||
"GUID:5c2b5ba89f9e74e418232e154bc5cc7a",
|
||||
"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25"
|
||||
"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25",
|
||||
"GUID:d0b6b39a21908f94fbbd9f2c196a9725"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -56,8 +56,8 @@ public class CourseActivityScreen : MonoBehaviour
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Course course = courseList.courses[index];
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// vvv TEMPORARY STUFF vvv
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playButton.SetActive(course.theme.model != null);
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previewButton.SetActive(course.theme.model == null);
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playButton.SetActive(course.theme.modelIndex != ModelIndex.NONE);
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previewButton.SetActive(course.theme.modelIndex == ModelIndex.NONE);
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// ^^^ TEMPORARY STUFF ^^^
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||||
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||||
title.text = course.title;
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||||
|
||||
@@ -5,7 +5,9 @@
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner",
|
||||
"CommonScripts",
|
||||
"InterfacesScripts"
|
||||
"InterfacesScripts",
|
||||
"Unity.Barracuda",
|
||||
"SignPredictor"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
|
||||
80
Assets/Common/Tests/ModelListTest.cs
Normal file
80
Assets/Common/Tests/ModelListTest.cs
Normal file
@@ -0,0 +1,80 @@
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||||
using NUnit.Framework;
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||||
using Unity.Barracuda;
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||||
using UnityEngine;
|
||||
/// <summary>
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||||
/// Test the ModelList class
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class ModelListTest
|
||||
{
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||||
private ModelList modelList;
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||||
|
||||
/// <summary>
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||||
/// Setup a ModelList with all possible Models in the enum
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||||
/// </summary>
|
||||
[SetUp]
|
||||
public void Setup_Model()
|
||||
{
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||||
modelList = ScriptableObject.CreateInstance<ModelList>();
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||||
|
||||
// Add a Model for each index in the enum
|
||||
|
||||
// Dumb way to access each index in the enum, couldn't find a different way to do it though
|
||||
foreach (var field in typeof(ModelIndex).GetFields())
|
||||
{
|
||||
if (field.IsLiteral)
|
||||
{
|
||||
ModelIndex value = (ModelIndex)field.GetValue(null);
|
||||
string name = field.Name;
|
||||
ModelList.ModelTuple model = new ModelList.ModelTuple();
|
||||
// This is all we will need to distinguish
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||||
model.index = value;
|
||||
|
||||
// Insert in front to guarantee that ModelIndex will not line up with listIndex
|
||||
modelList.models.Insert(0, model);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Check if current model can be correctly gotten as current via GetCurrentModel
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestGetCurrentModel()
|
||||
{
|
||||
System.Random random = new System.Random();
|
||||
ModelIndex value = (ModelIndex)random.Next(modelList.models.Count);
|
||||
modelList.SetCurrentModel(value);
|
||||
|
||||
Assert.AreEqual(modelList.models[modelList.currentModelIndex].model, modelList.GetCurrentModel());
|
||||
|
||||
// Check if empty model fails gracefully (returns null)
|
||||
Assert.IsNull(ScriptableObject.CreateInstance<ModelList>().GetCurrentModel());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if all models can be correctly set as current via SetCurrentModel
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSetCurrentModel()
|
||||
{
|
||||
foreach (var field in typeof(ModelIndex).GetFields())
|
||||
{
|
||||
if (field.IsLiteral)
|
||||
{
|
||||
ModelIndex value = (ModelIndex)field.GetValue(null);
|
||||
string name = field.Name;
|
||||
modelList.SetCurrentModel(value);
|
||||
|
||||
// Fetch the current model and check if its name is the same as the one we made into the current one
|
||||
ModelList.ModelTuple m = modelList.models[modelList.currentModelIndex];
|
||||
|
||||
Assert.AreEqual(m.index, value);
|
||||
Assert.IsTrue(m.model is NNModel || m.model is null);
|
||||
}
|
||||
}
|
||||
ModelList emptyList = ScriptableObject.CreateInstance<ModelList>();
|
||||
emptyList.SetCurrentModel(ModelIndex.FINGERSPELLING);
|
||||
|
||||
Assert.IsTrue(emptyList.currentModelIndex == -1);
|
||||
}
|
||||
}
|
||||
11
Assets/Common/Tests/ModelListTest.cs.meta
Normal file
11
Assets/Common/Tests/ModelListTest.cs.meta
Normal file
@@ -0,0 +1,11 @@
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userData:
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feedbackText: {fileID: 4318122121437849762}
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feedbackProgress: {fileID: 4318122121437849761}
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feedbackProgressImage: {fileID: 4318122121437849760}
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signPredictor: {fileID: 883853268}
|
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previewModel: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
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feedbackProgressBar: {fileID: 4318122121437849759}
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previewMessage: {fileID: 2070775951}
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@@ -505,7 +509,6 @@ MonoBehaviour:
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CoursesButton: {fileID: 839294691}
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m_TargetAssemblyTypeName: TemplateCourse, Assembly-CSharp
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m_TargetAssemblyTypeName: BackButton, CommonScripts
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m_MethodName: Back
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m_Arguments:
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modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
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m_CorrespondingSourceObject: {fileID: 4318122120222767928, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
|
||||
m_PrefabInstance: {fileID: 4318122121437849758}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 0}
|
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m_Enabled: 1
|
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
"AccountsScripts",
|
||||
"InterfacesScripts",
|
||||
"SignPredictor",
|
||||
"Unity.Barracuda"
|
||||
"Unity.Barracuda",
|
||||
"Tween",
|
||||
"SignPredictorInterfaces"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using Unity.Barracuda;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Video;
|
||||
using DigitalRuby.Tween;
|
||||
|
||||
/// <summary>
|
||||
/// TemplateCourse scene manager
|
||||
/// </summary>
|
||||
public class TemplateCourse : MonoBehaviour
|
||||
public class TemplateCourse : AbstractFeedback
|
||||
{
|
||||
// vvv TEMPORARY STUFF vvv
|
||||
public NNModel previewModel;
|
||||
@@ -112,10 +114,37 @@ public class TemplateCourse : MonoBehaviour
|
||||
/// </summary>
|
||||
public TMP_Text timeSpent;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the feedback script on the Feedback prefab
|
||||
/// Reference to the feedback field
|
||||
/// </summary>
|
||||
public Feedback feedback;
|
||||
public TMP_Text feedbackText;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar
|
||||
/// </summary>
|
||||
public Slider feedbackProgress;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar image, so we can add fancy colors
|
||||
/// </summary>
|
||||
public Image feedbackProgressImage;
|
||||
|
||||
/// <summary>
|
||||
/// Timer to keep track of how long a incorrect sign is performed
|
||||
/// </summary>
|
||||
protected DateTime timer;
|
||||
|
||||
/// <summary>
|
||||
/// Current predicted sign
|
||||
/// </summary>
|
||||
protected string predictedSign = null;
|
||||
|
||||
/// <summary>
|
||||
/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
|
||||
/// </summary>
|
||||
protected string previousIncorrectSign = null;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the script is initialised.
|
||||
@@ -124,17 +153,23 @@ public class TemplateCourse : MonoBehaviour
|
||||
/// Then it checks whether or not the User has started the course yet, to possibly create a new progress atribute for the course.
|
||||
/// Then it sets up the course-screen to display relevant information from the course-scriptable.
|
||||
/// </summary>
|
||||
void Awake()
|
||||
void Start()
|
||||
{
|
||||
StartGameController();
|
||||
|
||||
signPredictor.SetModel(course.theme.modelIndex);
|
||||
AddSelfAsListener();
|
||||
}
|
||||
|
||||
public void StartGameController()
|
||||
{
|
||||
// Setting up course
|
||||
course = courselist.courses[courselist.currentCourseIndex];
|
||||
feedback.signPredictor.model = course.theme.model;
|
||||
maxWords = course.theme.learnables.Count;
|
||||
|
||||
// vvv TEMPORARY STUFF vvv
|
||||
feedbackProgressBar.SetActive(course.theme.model != null);
|
||||
previewMessage.SetActive(course.theme.model == null);
|
||||
feedback.signPredictor.model = previewModel;
|
||||
feedbackProgressBar.SetActive(course.theme.modelIndex != ModelIndex.NONE);
|
||||
previewMessage.SetActive(course.theme.modelIndex == ModelIndex.NONE);
|
||||
// ^^^ TEMPORARY STUFF ^^^
|
||||
|
||||
// Create entry in current user for keeping track of progress
|
||||
@@ -163,23 +198,6 @@ public class TemplateCourse : MonoBehaviour
|
||||
ResultPanel.SetActive(false);
|
||||
// Set the startTime
|
||||
startMoment = DateTime.Now;
|
||||
|
||||
// Set callbacks
|
||||
feedback.getSignCallback = () =>
|
||||
{
|
||||
if (currentWordIndex < course.theme.learnables.Count)
|
||||
{
|
||||
return course.theme.learnables[currentWordIndex].name;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
feedback.predictSignCallback = (sign) =>
|
||||
{
|
||||
if (sign == course.theme.learnables[currentWordIndex].name)
|
||||
{
|
||||
NextSign();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -286,4 +304,98 @@ public class TemplateCourse : MonoBehaviour
|
||||
progress.AddOrUpdate<float>("courseProgress", 1f);
|
||||
userList.Save();
|
||||
}
|
||||
|
||||
protected override IEnumerator UpdateFeedback()
|
||||
{
|
||||
// Get current sign
|
||||
string currentSign = course.theme.learnables[currentWordIndex].name;
|
||||
// Get the predicted sign
|
||||
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
|
||||
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
|
||||
{
|
||||
float accuracy = signPredictor.learnableProbabilities[currentSign];
|
||||
if (feedbackText != null && feedbackProgressImage != null)
|
||||
{
|
||||
if (accuracy > 0.90)
|
||||
{
|
||||
feedbackText.text = "Goed";
|
||||
feedbackText.color = Color.green;
|
||||
feedbackProgressImage.color = Color.green;
|
||||
}
|
||||
else if (accuracy > 0.80)
|
||||
{
|
||||
feedbackText.text = "Bijna...";
|
||||
Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else
|
||||
{
|
||||
feedbackText.text = "Detecteren...";
|
||||
feedbackText.color = Color.red;
|
||||
feedbackProgressImage.color = Color.red;
|
||||
}
|
||||
|
||||
float oldValue = feedbackProgress.value;
|
||||
// use an exponential scale
|
||||
float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
|
||||
feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
|
||||
{
|
||||
if (feedbackProgress != null)
|
||||
{
|
||||
feedbackProgress.value = t.CurrentValue;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Check whether (in)correct sign has high accuracy
|
||||
foreach (var kv in signPredictor.learnableProbabilities)
|
||||
{
|
||||
if (kv.Value > 0.90)
|
||||
{
|
||||
predictedSign = kv.Key;
|
||||
// Correct sign
|
||||
if (predictedSign == currentSign)
|
||||
{
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
CheckEquality(predictedSign);
|
||||
timer = DateTime.Now;
|
||||
predictedSign = null;
|
||||
previousIncorrectSign = null;
|
||||
}
|
||||
// Incorrect sign
|
||||
else
|
||||
{
|
||||
if (previousIncorrectSign != predictedSign)
|
||||
{
|
||||
timer = DateTime.Now;
|
||||
previousIncorrectSign = predictedSign;
|
||||
}
|
||||
else if (DateTime.Now - timer > TimeSpan.FromSeconds(2.0f))
|
||||
{
|
||||
CheckEquality(predictedSign);
|
||||
timer = DateTime.Now;
|
||||
predictedSign = null;
|
||||
previousIncorrectSign = null;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (feedbackProgress != null)
|
||||
{
|
||||
|
||||
feedbackProgress.value = 0.0f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void CheckEquality(string predicted)
|
||||
{
|
||||
if(predicted == course.theme.learnables[currentWordIndex].name)
|
||||
{
|
||||
NextSign();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2570,7 +2570,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &896343212
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GameObject:
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@@ -3507,7 +3507,7 @@ RectTransform:
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- {fileID: 1892638588}
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- {fileID: 56162990}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@@ -3526,6 +3526,10 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 2db44635e0eb1e9429a2e6195785364d, type: 3}
|
||||
m_Name:
|
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m_EditorClassIdentifier:
|
||||
feedbackText: {fileID: 5233312448025626833}
|
||||
feedbackProgress: {fileID: 5233312447201393291}
|
||||
feedbackProgressImage: {fileID: 5233312447919013134}
|
||||
signPredictor: {fileID: 1991376311}
|
||||
themelist: {fileID: 11400000, guid: a247e2ce790f0f746a3bc521e6ab7d58, type: 2}
|
||||
letterPrefab: {fileID: 4639383499500021565, guid: c3e66e8957864914cb022af914df6a28, type: 3}
|
||||
letterContainer: {fileID: 1870283439}
|
||||
@@ -3550,7 +3554,6 @@ MonoBehaviour:
|
||||
Scoreboard: {fileID: 1007532375}
|
||||
EntriesGrid: {fileID: 1391137944}
|
||||
scoreboardEntry: {fileID: 9154151134820372555, guid: d4a3a228b08d61847acc6da35b44e52c, type: 3}
|
||||
feedback: {fileID: 5233312447513285388}
|
||||
gottogamebutton: {fileID: 1581633295}
|
||||
--- !u!1001 &1290865991
|
||||
PrefabInstance:
|
||||
@@ -6245,7 +6248,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 043ccd99cf82b3cc9bf2e00956ce2b93, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
|
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modelList: {fileID: 11400000, guid: 39516e4e6e56f0f4f80647d9c4d8034c, type: 2}
|
||||
modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
|
||||
configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}
|
||||
screen: {fileID: 1649505745}
|
||||
@@ -6263,7 +6266,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
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m_Father: {fileID: 0}
|
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m_RootOrder: 5
|
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m_RootOrder: 2
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2001212056
|
||||
GameObject:
|
||||
@@ -6566,22 +6569,6 @@ GameObject:
|
||||
m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &5233312447513285388
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 5233312447513285390}
|
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m_Enabled: 1
|
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 44e682a32ee15cc489bf50f3a06f717b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
feedbackText: {fileID: 0}
|
||||
feedbackProgress: {fileID: 0}
|
||||
feedbackProgressImage: {fileID: 0}
|
||||
signPredictor: {fileID: 1991376311}
|
||||
--- !u!224 &5233312447513285389
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -6597,7 +6584,7 @@ RectTransform:
|
||||
- {fileID: 5233312448025626847}
|
||||
- {fileID: 5233312447201393292}
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m_Father: {fileID: 0}
|
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m_RootOrder: 3
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m_RootOrder: 4
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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@@ -6613,7 +6600,6 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5233312447513285389}
|
||||
- component: {fileID: 5233312447513285388}
|
||||
m_Layer: 5
|
||||
m_Name: Feedback
|
||||
m_TagString: Untagged
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DigitalRuby.Tween;
|
||||
|
||||
public class HangmanGameController : MonoBehaviour
|
||||
public class HangmanGameController : AbstractFeedback
|
||||
{
|
||||
/// <summary>
|
||||
/// The scriptable with all the themes, will be used to select a random word for hangman.
|
||||
@@ -200,11 +202,6 @@ public class HangmanGameController : MonoBehaviour
|
||||
/// </summary>
|
||||
public GameObject scoreboardEntry;
|
||||
|
||||
/// <summary>
|
||||
/// Accuracy feeback object
|
||||
/// </summary>
|
||||
public Feedback feedback;
|
||||
|
||||
/// <summary>
|
||||
/// The button to go into the game
|
||||
/// </summary>
|
||||
@@ -215,8 +212,48 @@ public class HangmanGameController : MonoBehaviour
|
||||
/// </summary>
|
||||
private String currentsign = "";
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the feedback field
|
||||
/// </summary>
|
||||
public TMP_Text feedbackText;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar
|
||||
/// </summary>
|
||||
public Slider feedbackProgress;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar image, so we can add fancy colors
|
||||
/// </summary>
|
||||
public Image feedbackProgressImage;
|
||||
|
||||
/// <summary>
|
||||
/// Timer to keep track of how long a incorrect sign is performed
|
||||
/// </summary>
|
||||
protected DateTime timer;
|
||||
|
||||
/// <summary>
|
||||
/// Current predicted sign
|
||||
/// </summary>
|
||||
protected string predictedSign = null;
|
||||
|
||||
/// <summary>
|
||||
/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
|
||||
/// </summary>
|
||||
protected string previousIncorrectSign = null;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
StartController();
|
||||
|
||||
signPredictor.SetModel(ModelIndex.FINGERSPELLING);
|
||||
AddSelfAsListener();
|
||||
}
|
||||
/// <summary>
|
||||
/// Called at the start of the scene AND when the scene is replayed
|
||||
/// </summary>
|
||||
public void StartController()
|
||||
{
|
||||
// Make sure the mode starts at zero
|
||||
mode = 0;
|
||||
@@ -240,16 +277,6 @@ public class HangmanGameController : MonoBehaviour
|
||||
user.minigames.Add(progress);
|
||||
}
|
||||
userList.Save();
|
||||
|
||||
// Set calllbacks
|
||||
feedback.getSignCallback = () =>
|
||||
{
|
||||
return "A";
|
||||
};
|
||||
feedback.predictSignCallback = (sign) =>
|
||||
{
|
||||
currentsign = sign;
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -278,7 +305,7 @@ public class HangmanGameController : MonoBehaviour
|
||||
DeleteWord();
|
||||
DisplayWord(currentWord);
|
||||
|
||||
replayButton.onClick.AddListener(Start);
|
||||
replayButton.onClick.AddListener(StartController);
|
||||
// Call to display the first image, corresponding to a clean image.
|
||||
ChangeSprite();
|
||||
}
|
||||
@@ -349,7 +376,7 @@ public class HangmanGameController : MonoBehaviour
|
||||
{
|
||||
if (mode == 1)
|
||||
{
|
||||
if (currentsign != "")
|
||||
if (currentsign != "" && currentsign != null)
|
||||
{
|
||||
char letter = currentsign.ToLower()[0];
|
||||
currentsign = "";
|
||||
@@ -390,7 +417,7 @@ public class HangmanGameController : MonoBehaviour
|
||||
// For the first input char given by the user, check if the letter is in the word that needs to be spelled.
|
||||
|
||||
// Check to make sure the inputfield is not empty
|
||||
if (currentsign != "")
|
||||
if (currentsign != null && currentsign != "")
|
||||
{
|
||||
char firstLetter = currentsign.ToLower()[0];
|
||||
currentsign = "";
|
||||
@@ -540,21 +567,6 @@ public class HangmanGameController : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Randomly shuffle the list of words
|
||||
/// </summary>
|
||||
private void ShuffleWords()
|
||||
{
|
||||
for (int i = words.Length - 1; i > 0; i--)
|
||||
{
|
||||
// Generate a random index between 0 and i (inclusive)
|
||||
int j = UnityEngine.Random.Range(0, i + 1);
|
||||
|
||||
// Swap the values at indices i and j
|
||||
(words[j], words[i]) = (words[i], words[j]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update and save the scores
|
||||
/// </summary>
|
||||
@@ -728,4 +740,94 @@ public class HangmanGameController : MonoBehaviour
|
||||
rank++;
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerator UpdateFeedback()
|
||||
{
|
||||
// Get current sign
|
||||
string currentSign = "A";
|
||||
// Get the predicted sign
|
||||
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
|
||||
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
|
||||
{
|
||||
float accuracy = signPredictor.learnableProbabilities[currentSign];
|
||||
if (feedbackText != null && feedbackProgressImage != null)
|
||||
{
|
||||
if (accuracy > 0.90)
|
||||
{
|
||||
feedbackText.text = "Goed";
|
||||
feedbackText.color = Color.green;
|
||||
feedbackProgressImage.color = Color.green;
|
||||
}
|
||||
else if (accuracy > 0.80)
|
||||
{
|
||||
feedbackText.text = "Bijna...";
|
||||
Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else
|
||||
{
|
||||
feedbackText.text = "Detecteren...";
|
||||
feedbackText.color = Color.red;
|
||||
feedbackProgressImage.color = Color.red;
|
||||
}
|
||||
|
||||
float oldValue = feedbackProgress.value;
|
||||
// use an exponential scale
|
||||
float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
|
||||
feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
|
||||
{
|
||||
if (feedbackProgress != null)
|
||||
{
|
||||
feedbackProgress.value = t.CurrentValue;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Check whether (in)correct sign has high accuracy
|
||||
foreach (var kv in signPredictor.learnableProbabilities)
|
||||
{
|
||||
if (kv.Value > 0.90)
|
||||
{
|
||||
predictedSign = kv.Key;
|
||||
// Correct sign
|
||||
if (predictedSign == currentSign)
|
||||
{
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
CheckEquality(predictedSign);
|
||||
timer = DateTime.Now;
|
||||
predictedSign = null;
|
||||
previousIncorrectSign = null;
|
||||
}
|
||||
// Incorrect sign
|
||||
else
|
||||
{
|
||||
if (previousIncorrectSign != predictedSign)
|
||||
{
|
||||
timer = DateTime.Now;
|
||||
previousIncorrectSign = predictedSign;
|
||||
}
|
||||
else if (DateTime.Now - timer > TimeSpan.FromSeconds(2.0f))
|
||||
{
|
||||
CheckEquality(predictedSign);
|
||||
timer = DateTime.Now;
|
||||
predictedSign = null;
|
||||
previousIncorrectSign = null;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (feedbackProgress != null)
|
||||
{
|
||||
|
||||
feedbackProgress.value = 0.0f;
|
||||
}
|
||||
|
||||
}
|
||||
private void CheckEquality(string sign)
|
||||
{
|
||||
currentsign = sign;
|
||||
}
|
||||
}
|
||||
|
||||
8
Assets/MediaPipeUnity/Interfaces.meta
Normal file
8
Assets/MediaPipeUnity/Interfaces.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73c615986873dc246893879daf74c05d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/MediaPipeUnity/Interfaces/Listener.cs
Normal file
8
Assets/MediaPipeUnity/Interfaces/Listener.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public interface Listener
|
||||
{
|
||||
public IEnumerator ProcessIncomingCall();
|
||||
}
|
||||
11
Assets/MediaPipeUnity/Interfaces/Listener.cs.meta
Normal file
11
Assets/MediaPipeUnity/Interfaces/Listener.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4c1da9896d9ba2449549a016b5fd15e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"name": "SignPredictorInterfaces",
|
||||
"rootNamespace": "",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f55a02e98b01bc849b30d9650ccd8f15
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -9,7 +9,6 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4318122119930585316}
|
||||
- component: {fileID: 4318122119930585317}
|
||||
m_Layer: 5
|
||||
m_Name: Feedback
|
||||
m_TagString: Untagged
|
||||
@@ -39,22 +38,6 @@ RectTransform:
|
||||
m_AnchoredPosition: {x: 0, y: 200}
|
||||
m_SizeDelta: {x: 500, y: 150}
|
||||
m_Pivot: {x: 0.5, y: 0}
|
||||
--- !u!114 &4318122119930585317
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4318122119930585319}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 44e682a32ee15cc489bf50f3a06f717b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
feedbackText: {fileID: 4318122120222767928}
|
||||
feedbackProgress: {fileID: 4318122119968934242}
|
||||
feedbackProgressImage: {fileID: 4318122120334233319}
|
||||
signPredictor: {fileID: 0}
|
||||
--- !u!1 &4318122119968934244
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
8
Assets/MediaPipeUnity/ScriptableObjects.meta
Normal file
8
Assets/MediaPipeUnity/ScriptableObjects.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 438a3ced42dd6fc4ab38e3a16c1e43a7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
20
Assets/MediaPipeUnity/ScriptableObjects/ModelList.asset
Normal file
20
Assets/MediaPipeUnity/ScriptableObjects/ModelList.asset
Normal file
@@ -0,0 +1,20 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 78a3f61c93a08c04496c49ffd10b9021, type: 3}
|
||||
m_Name: ModelList
|
||||
m_EditorClassIdentifier:
|
||||
currentModelIndex: 0
|
||||
models:
|
||||
- index: 0
|
||||
model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
|
||||
- index: 1
|
||||
model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39516e4e6e56f0f4f80647d9c4d8034c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
32
Assets/MediaPipeUnity/Scripts/AbstractFeedback.cs
Normal file
32
Assets/MediaPipeUnity/Scripts/AbstractFeedback.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using DigitalRuby.Tween;
|
||||
using Mediapipe.Unity.Tutorial;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Class to display feedback during a course
|
||||
/// </summary>
|
||||
public abstract class AbstractFeedback : MonoBehaviour, Listener
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the sign predictor
|
||||
/// </summary>
|
||||
public SignPredictor signPredictor;
|
||||
|
||||
public IEnumerator ProcessIncomingCall()
|
||||
{
|
||||
yield return StartCoroutine(UpdateFeedback());
|
||||
}
|
||||
|
||||
public void AddSelfAsListener()
|
||||
{
|
||||
signPredictor.listeners.Add(this);
|
||||
}
|
||||
|
||||
protected abstract IEnumerator UpdateFeedback();
|
||||
}
|
||||
11
Assets/MediaPipeUnity/Scripts/AbstractFeedback.cs.meta
Normal file
11
Assets/MediaPipeUnity/Scripts/AbstractFeedback.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b5ac794337a54143a6e3077483d96c9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,182 +0,0 @@
|
||||
using DigitalRuby.Tween;
|
||||
using Mediapipe.Unity.Tutorial;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Class to display feedback during a course
|
||||
/// </summary>
|
||||
public class Feedback : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Reference to the feedback field
|
||||
/// </summary>
|
||||
public TMP_Text feedbackText;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar
|
||||
/// </summary>
|
||||
public Slider feedbackProgress;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar image, so we can add fancy colors
|
||||
/// </summary>
|
||||
public Image feedbackProgressImage;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the sign predictor
|
||||
/// </summary>
|
||||
public SignPredictor signPredictor;
|
||||
|
||||
/// <summary>
|
||||
/// Callback for getting the correct sign
|
||||
/// </summary>
|
||||
public Func<string> getSignCallback;
|
||||
|
||||
/// <summary>
|
||||
/// Callback to initiate the next sign
|
||||
/// </summary>
|
||||
public UnityAction<string> predictSignCallback;
|
||||
|
||||
/// <summary>
|
||||
/// Timer to keep track of how long a incorrect sign is performed
|
||||
/// </summary>
|
||||
private DateTime timer;
|
||||
|
||||
/// <summary>
|
||||
/// Current predicted sign
|
||||
/// </summary>
|
||||
private string predictedSign = null;
|
||||
|
||||
/// <summary>
|
||||
/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
|
||||
/// </summary>
|
||||
private string previousIncorrectSign = null;
|
||||
|
||||
/// <summary>
|
||||
/// Start is called before the first frame update
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
// Start the coroutine to update the scale every 200 milliseconds
|
||||
StartCoroutine(UpdateFeedback());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UpdateScale updates the progress bar every 200ms, updated the feedback text, and progress bar color
|
||||
/// If a high enough accuracy is detected, it will go to the next sign
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IEnumerator UpdateFeedback()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (getSignCallback != null && predictSignCallback != null)
|
||||
{
|
||||
|
||||
// Get current sign
|
||||
string currentSign = getSignCallback();
|
||||
// Get the predicted sign
|
||||
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
|
||||
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
|
||||
{
|
||||
float accuracy = signPredictor.learnableProbabilities[currentSign];
|
||||
if (feedbackText != null && feedbackProgressImage != null){
|
||||
if (accuracy > 0.98)
|
||||
{
|
||||
// TODO: fix emojis
|
||||
feedbackText.text = "✨ Perfect ✨";
|
||||
Color col = new Color(0xff / 255.0f, 0xcc / 255.0f, 0x00 / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else if (accuracy > 0.95)
|
||||
{
|
||||
feedbackText.text = "Super!";
|
||||
Color col = new Color(0x00 / 255.0f, 0xff / 255.0f, 0xcc / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else if (accuracy > 0.90)
|
||||
{
|
||||
feedbackText.text = "Goed";
|
||||
feedbackText.color = Color.green;
|
||||
feedbackProgressImage.color = Color.green;
|
||||
}
|
||||
else if (accuracy > 0.80)
|
||||
{
|
||||
feedbackText.text = "Bijna...";
|
||||
Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else
|
||||
{
|
||||
feedbackText.text = "Detecteren...";
|
||||
feedbackText.color = Color.red;
|
||||
feedbackProgressImage.color = Color.red;
|
||||
}
|
||||
|
||||
float oldValue = feedbackProgress.value;
|
||||
// use an exponential scale
|
||||
float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
|
||||
feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
|
||||
{
|
||||
if (feedbackProgress != null)
|
||||
{
|
||||
feedbackProgress.value = t.CurrentValue;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Check whether (in)correct sign has high accuracy
|
||||
foreach (var kv in signPredictor.learnableProbabilities)
|
||||
{
|
||||
if (kv.Value > 0.90)
|
||||
{
|
||||
predictedSign = kv.Key;
|
||||
// Correct sign
|
||||
if (predictedSign == currentSign)
|
||||
{
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
predictSignCallback(predictedSign);
|
||||
timer = DateTime.Now;
|
||||
predictedSign = null;
|
||||
previousIncorrectSign = null;
|
||||
}
|
||||
// Incorrect sign
|
||||
else
|
||||
{
|
||||
if (previousIncorrectSign != predictedSign)
|
||||
{
|
||||
timer = DateTime.Now;
|
||||
previousIncorrectSign = predictedSign;
|
||||
}
|
||||
else if (DateTime.Now - timer > TimeSpan.FromSeconds(2.0f))
|
||||
{
|
||||
predictSignCallback(predictedSign);
|
||||
timer = DateTime.Now;
|
||||
predictedSign = null;
|
||||
previousIncorrectSign = null;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(feedbackProgress != null)
|
||||
{
|
||||
|
||||
feedbackProgress.value = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for 200 milliseconds before updating the scale again
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,9 @@
|
||||
"GUID:5c2b5ba89f9e74e418232e154bc5cc7a",
|
||||
"GUID:04c4d86a70aa56c55a78c61f1ab1a56d",
|
||||
"GUID:edc93f477bb73a743a97d6882ed330b3",
|
||||
"GUID:58e104b97fb3752438ada2902a36dcbf"
|
||||
"GUID:58e104b97fb3752438ada2902a36dcbf",
|
||||
"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25",
|
||||
"GUID:f55a02e98b01bc849b30d9650ccd8f15"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -19,9 +19,9 @@ namespace Mediapipe.Unity.Tutorial
|
||||
public class SignPredictor : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Reference to the model used in the SignPredictor
|
||||
/// ModelList, used to change model using ModelIndex
|
||||
/// </summary>
|
||||
public NNModel model;
|
||||
public ModelList modelList;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the model info file
|
||||
@@ -141,6 +141,8 @@ namespace Mediapipe.Unity.Tutorial
|
||||
/// </summary>
|
||||
private Tensor inputTensor;
|
||||
|
||||
public List<Listener> listeners = new List<Listener>();
|
||||
|
||||
/// <summary>
|
||||
/// Google Mediapipe setup & run
|
||||
/// </summary>
|
||||
@@ -207,14 +209,21 @@ namespace Mediapipe.Unity.Tutorial
|
||||
|
||||
|
||||
keypointManager = new KeypointManager(modelInfoFile);
|
||||
|
||||
// check if model exists at path
|
||||
//var model = ModelLoader.Load(Resources.Load<NNModel>("Models/Fingerspelling/model_A-L"));
|
||||
worker = model.CreateWorker();
|
||||
worker = modelList.GetCurrentModel().CreateWorker();
|
||||
|
||||
StartCoroutine(SignRecognitionCoroutine());
|
||||
StartCoroutine(MediapipeCoroutine());
|
||||
}
|
||||
/// <summary>
|
||||
/// Called at the start of course/Minigame, will set the model before the start of SIgnPredictor is called.
|
||||
/// </summary>
|
||||
/// <param name="index">The index of the model to be used</param>
|
||||
public void SetModel(ModelIndex index)
|
||||
{
|
||||
this.modelList.SetCurrentModel(index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coroutine which executes the mediapipe pipeline
|
||||
@@ -315,6 +324,10 @@ namespace Mediapipe.Unity.Tutorial
|
||||
learnableProbabilities.Add(((char)(i + 65)).ToString(), softmaxedOutput2[i]);
|
||||
}
|
||||
//Debug.Log($"prob = [{learnableProbabilities.Aggregate(" ", (t, kv) => $"{t}{kv.Key}:{kv.Value} ")}]");
|
||||
foreach(Listener listener in listeners)
|
||||
{
|
||||
yield return listener.ProcessIncomingCall();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
"InterfacesScripts",
|
||||
"Unity.TextMeshPro",
|
||||
"SpellingBeeScripts",
|
||||
"AccountsScripts"
|
||||
"AccountsScripts",
|
||||
"SignPredictor"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -1720,6 +1720,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4318122119930585317, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
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propertyPath: m_Enabled
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4318122119930585317, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
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propertyPath: signPredictor
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value:
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@@ -1739,15 +1743,37 @@ RectTransform:
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m_CorrespondingSourceObject: {fileID: 4318122119930585316, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
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m_PrefabInstance: {fileID: 967164043}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &967164045 stripped
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--- !u!114 &967164046 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 4318122119930585317, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
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m_CorrespondingSourceObject: {fileID: 4318122120334233319, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
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m_PrefabInstance: {fileID: 967164043}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 44e682a32ee15cc489bf50f3a06f717b, type: 3}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &967164047 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 4318122119968934242, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
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m_PrefabInstance: {fileID: 967164043}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 67db9e8f0e2ae9c40bc1e2b64352a6b4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &967164048 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 4318122120222767928, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
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m_PrefabInstance: {fileID: 967164043}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &978093274
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@@ -3144,7 +3170,7 @@ MonoBehaviour:
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m_Calls:
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- m_Target: {fileID: 1768150807}
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m_TargetAssemblyTypeName: GameController, SpellingBeeScripts
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m_MethodName: Start
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m_MethodName: StartController
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@@ -3900,7 +3926,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 043ccd99cf82b3cc9bf2e00956ce2b93, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
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modelList: {fileID: 11400000, guid: 39516e4e6e56f0f4f80647d9c4d8034c, type: 2}
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modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
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configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}
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screen: {fileID: 1743003084}
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@@ -4552,6 +4578,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 44fbed5ae228de39b9f727def7578d06, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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feedbackText: {fileID: 967164048}
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feedbackProgress: {fileID: 967164047}
|
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feedbackProgressImage: {fileID: 967164046}
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signPredictor: {fileID: 1592592444}
|
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themeList: {fileID: 11400000, guid: a247e2ce790f0f746a3bc521e6ab7d58, type: 2}
|
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userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
|
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minigame: {fileID: 11400000, guid: 8a087d241d652634eb4f6352267ea7dc, type: 2}
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@@ -4562,7 +4592,6 @@ MonoBehaviour:
|
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timerText: {fileID: 1843239267}
|
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bonusTimeText: {fileID: 1812475780}
|
||||
Scoreboard: {fileID: 862382568}
|
||||
feedback: {fileID: 967164045}
|
||||
gameEndedPanel: {fileID: 757133117}
|
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--- !u!1 &1812475780
|
||||
GameObject:
|
||||
|
||||
@@ -5,8 +5,9 @@ using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using DigitalRuby.Tween;
|
||||
|
||||
public partial class GameController : MonoBehaviour
|
||||
public partial class GameController : AbstractFeedback
|
||||
{
|
||||
/// <summary>
|
||||
/// All of the words that can be used in this session
|
||||
@@ -136,20 +137,53 @@ public partial class GameController : MonoBehaviour
|
||||
/// </summary>
|
||||
public Transform Scoreboard;
|
||||
|
||||
/// <summary>
|
||||
/// Accuracy feeback object
|
||||
/// </summary>
|
||||
public Feedback feedback;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the gameEnded panel, so we can update its display
|
||||
/// </summary>
|
||||
public GameObject gameEndedPanel;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the feedback field
|
||||
/// </summary>
|
||||
public TMP_Text feedbackText;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar
|
||||
/// </summary>
|
||||
public Slider feedbackProgress;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar image, so we can add fancy colors
|
||||
/// </summary>
|
||||
public Image feedbackProgressImage;
|
||||
|
||||
/// <summary>
|
||||
/// Timer to keep track of how long a incorrect sign is performed
|
||||
/// </summary>
|
||||
protected DateTime timer;
|
||||
|
||||
/// <summary>
|
||||
/// Current predicted sign
|
||||
/// </summary>
|
||||
protected string predictedSign = null;
|
||||
|
||||
/// <summary>
|
||||
/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
|
||||
/// </summary>
|
||||
protected string previousIncorrectSign = null;
|
||||
|
||||
/// <summary>
|
||||
/// Start is called before the first frame update
|
||||
/// </summary>
|
||||
public void Start()
|
||||
{
|
||||
StartController();
|
||||
|
||||
signPredictor.SetModel(currentTheme.modelIndex);
|
||||
AddSelfAsListener();
|
||||
}
|
||||
|
||||
public void StartController()
|
||||
{
|
||||
correctLetters = 0;
|
||||
incorrectLetters = 0;
|
||||
@@ -182,29 +216,10 @@ public partial class GameController : MonoBehaviour
|
||||
userList.Save();
|
||||
|
||||
currentTheme = minigame.themeList.themes[minigame.themeList.currentThemeIndex];
|
||||
feedback.signPredictor.model = currentTheme.model;
|
||||
//feedback.signPredictor.ChangeModel(currentTheme.modelIndex);
|
||||
words.AddRange(currentTheme.learnables);
|
||||
ShuffleWords();
|
||||
NextWord();
|
||||
|
||||
// Set calllbacks
|
||||
feedback.getSignCallback = () =>
|
||||
{
|
||||
if (letterIndex < currentWord.Length)
|
||||
{
|
||||
return currentWord[letterIndex].ToString().ToUpper();
|
||||
}
|
||||
return null;
|
||||
};
|
||||
feedback.predictSignCallback = (sign) =>
|
||||
{
|
||||
bool successful = sign.ToUpper() == currentWord[letterIndex].ToString().ToUpper();
|
||||
if (successful)
|
||||
{
|
||||
AddSeconds(secondsPerLetter);
|
||||
}
|
||||
NextLetter(successful);
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -453,4 +468,106 @@ public partial class GameController : MonoBehaviour
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(2);
|
||||
}
|
||||
|
||||
protected override IEnumerator UpdateFeedback()
|
||||
{
|
||||
// Get current sign
|
||||
string currentSign = GetSign();
|
||||
// Get the predicted sign
|
||||
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
|
||||
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
|
||||
{
|
||||
float accuracy = signPredictor.learnableProbabilities[currentSign];
|
||||
if (feedbackText != null && feedbackProgressImage != null)
|
||||
{
|
||||
if (accuracy > 0.90)
|
||||
{
|
||||
feedbackText.text = "Goed";
|
||||
feedbackText.color = Color.green;
|
||||
feedbackProgressImage.color = Color.green;
|
||||
}
|
||||
else if (accuracy > 0.80)
|
||||
{
|
||||
feedbackText.text = "Bijna...";
|
||||
Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else
|
||||
{
|
||||
feedbackText.text = "Detecteren...";
|
||||
feedbackText.color = Color.red;
|
||||
feedbackProgressImage.color = Color.red;
|
||||
}
|
||||
|
||||
float oldValue = feedbackProgress.value;
|
||||
// use an exponential scale
|
||||
float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
|
||||
feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
|
||||
{
|
||||
if (feedbackProgress != null)
|
||||
{
|
||||
feedbackProgress.value = t.CurrentValue;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Check whether (in)correct sign has high accuracy
|
||||
foreach (var kv in signPredictor.learnableProbabilities)
|
||||
{
|
||||
if (kv.Value > 0.90)
|
||||
{
|
||||
predictedSign = kv.Key;
|
||||
// Correct sign
|
||||
if (predictedSign == currentSign)
|
||||
{
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
predictSign(predictedSign);
|
||||
timer = DateTime.Now;
|
||||
predictedSign = null;
|
||||
previousIncorrectSign = null;
|
||||
}
|
||||
// Incorrect sign
|
||||
else
|
||||
{
|
||||
if (previousIncorrectSign != predictedSign)
|
||||
{
|
||||
timer = DateTime.Now;
|
||||
previousIncorrectSign = predictedSign;
|
||||
}
|
||||
else if (DateTime.Now - timer > TimeSpan.FromSeconds(2.0f))
|
||||
{
|
||||
predictSign(predictedSign);
|
||||
timer = DateTime.Now;
|
||||
predictedSign = null;
|
||||
previousIncorrectSign = null;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (feedbackProgress != null)
|
||||
{
|
||||
|
||||
feedbackProgress.value = 0.0f;
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
|
||||
public string GetSign(){
|
||||
if (letterIndex<currentWord.Length){
|
||||
return currentWord[letterIndex].ToString().ToUpper();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void predictSign(string sign) {
|
||||
bool successful = sign.ToUpper() == currentWord[letterIndex].ToString().ToUpper();
|
||||
if (successful)
|
||||
{
|
||||
AddSeconds(secondsPerLetter);
|
||||
}
|
||||
NextLetter(successful);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
"GUID:3444c67d5a3a93e5a95a48906078c372",
|
||||
"GUID:d0b6b39a21908f94fbbd9f2c196a9725",
|
||||
"GUID:5c2b5ba89f9e74e418232e154bc5cc7a",
|
||||
"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25"
|
||||
"GUID:7f2d0ee6dd21e1d4eb25b71b7a749d25",
|
||||
"GUID:58e104b97fb3752438ada2902a36dcbf"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
Reference in New Issue
Block a user