Tested new implementation for models
This commit is contained in:
@@ -2,7 +2,8 @@
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"name": "InterfacesScripts",
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"rootNamespace": "",
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"references": [
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -28,6 +28,11 @@ public class Theme : ScriptableObject
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/// </summary>
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public NNModel model;
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/// <summary>
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/// The index of the model you want to use
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/// </summary>
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public ModelIndex modelIndex;
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/// <summary>
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/// List of all learnable words/letters
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/// </summary>
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@@ -16,6 +16,7 @@ MonoBehaviour:
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description: Van vis tot leeuw
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index: 2
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model: {fileID: 0}
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modelIndex: 1
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learnables:
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- name: Walvis
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image: {fileID: 21300000, guid: 2b01165a5836ab14593d7a5862bd6793, type: 3}
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@@ -15,6 +15,8 @@ MonoBehaviour:
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title: Kleren en Kleuren
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description: Van rok tot sok
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index: 1
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model: {fileID: 0}
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modelIndex: 1
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learnables:
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- name: Blauw
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image: {fileID: 21300000, guid: 182fb89eba9c64041bef31ca35c4bcd8, type: 3}
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@@ -15,6 +15,8 @@ MonoBehaviour:
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title: Familie
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description: Van generatie tot generatie
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index: 6
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model: {fileID: 0}
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modelIndex: 1
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learnables:
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- name: Broer
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image: {fileID: 21300000, guid: eecf67266f150f1489717049489cf16d, type: 3}
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@@ -16,6 +16,7 @@ MonoBehaviour:
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description: Van kers tot pompoen
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index: 3
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model: {fileID: 0}
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modelIndex: 1
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learnables:
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- name: Aardappel
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image: {fileID: 21300000, guid: 2610cdbc24a125f43ada7fed67d8f51b, type: 3}
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@@ -15,6 +15,8 @@ MonoBehaviour:
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title: Hobbies
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description: Van schilderen tot reizen
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index: 4
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model: {fileID: 0}
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modelIndex: 1
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learnables:
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- name: Dansen
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image: {fileID: 21300000, guid: 6d405f607ae817744b49f921f0611088, type: 3}
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@@ -15,6 +15,8 @@ MonoBehaviour:
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title: Huis beschrijven
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description: Van zetel tot villa
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index: 5
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model: {fileID: 0}
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modelIndex: 1
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learnables:
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- name: Keuken
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image: {fileID: 21300000, guid: b17ce5bf59092b847b084d3400e7a1b4, type: 3}
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@@ -1301,6 +1301,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 043ccd99cf82b3cc9bf2e00956ce2b93, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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modelList: {fileID: 11400000, guid: 39516e4e6e56f0f4f80647d9c4d8034c, type: 2}
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model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
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modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
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configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}
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@@ -128,13 +128,16 @@ public class TemplateCourse : MonoBehaviour
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{
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// Setting up course
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course = courselist.courses[courselist.currentCourseIndex];
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feedback.signPredictor.model = course.theme.model;
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//feedback.signPredictor.model = course.theme.model;
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feedback.signPredictor.modelList.SetCurrentModel(course.theme.modelIndex);
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//feedback.signPredictor.model = feedback.signPredictor.modelList.models[feedback.signPredictor.modelList.currentModelIndex].model;
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maxWords = course.theme.learnables.Count;
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// vvv TEMPORARY STUFF vvv
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feedbackProgressBar.SetActive(course.theme.model != null);
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previewMessage.SetActive(course.theme.model == null);
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feedback.signPredictor.model = previewModel;
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// Instead, the NONE-modelIndex points to Fingerspelling, which gives the same result
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//feedback.signPredictor.model = previewModel;
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// ^^^ TEMPORARY STUFF ^^^
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// Create entry in current user for keeping track of progress
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@@ -6245,6 +6245,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 043ccd99cf82b3cc9bf2e00956ce2b93, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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modelList: {fileID: 11400000, guid: 39516e4e6e56f0f4f80647d9c4d8034c, type: 2}
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model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
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modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
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configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}
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@@ -241,6 +241,9 @@ public class HangmanGameController : MonoBehaviour
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}
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userList.Save();
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// Hangman always uses fingerspelling
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feedback.signPredictor.model = feedback.signPredictor.modelList.GetModelByIndex(ModelIndex.FINGERSPELLING);
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// Set calllbacks
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feedback.getSignCallback = () =>
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{
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8
Assets/MediaPipeUnity/ScriptableObjects.meta
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8
Assets/MediaPipeUnity/ScriptableObjects.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 438a3ced42dd6fc4ab38e3a16c1e43a7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/MediaPipeUnity/ScriptableObjects/ModelList.asset
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20
Assets/MediaPipeUnity/ScriptableObjects/ModelList.asset
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@@ -0,0 +1,20 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 78a3f61c93a08c04496c49ffd10b9021, type: 3}
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m_Name: ModelList
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m_EditorClassIdentifier:
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currentModelIndex: 0
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models:
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- index: 0
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model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
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- index: 1
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model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
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@@ -0,0 +1,8 @@
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NativeFormatImporter:
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mainObjectFileID: 11400000
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9
Assets/MediaPipeUnity/Scripts/ModelIndex.cs
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9
Assets/MediaPipeUnity/Scripts/ModelIndex.cs
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@@ -0,0 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum ModelIndex
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{
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FINGERSPELLING,
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NONE
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}
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11
Assets/MediaPipeUnity/Scripts/ModelIndex.cs.meta
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11
Assets/MediaPipeUnity/Scripts/ModelIndex.cs.meta
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@@ -0,0 +1,11 @@
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39
Assets/MediaPipeUnity/Scripts/ModelList.cs
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39
Assets/MediaPipeUnity/Scripts/ModelList.cs
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@@ -0,0 +1,39 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.Barracuda;
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/// <summary>
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/// This scriptable will hold tupples of Courseindices and models
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/ModelList")]
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public class ModelList : ScriptableObject
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{
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/// <summary>
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/// Index of the currently active model
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/// </summary>
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public int currentModelIndex = 0;
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/// <summary>
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/// A list of all the models
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/// </summary>
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public List<ModelTuple> models = new List<ModelTuple>();
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/// <summary>
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/// Get a model by modelindex
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/// </summary>
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/// <param name="modelIndex">ModelIndex of the model</param>
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/// <returns>Model associated with this index, null if no model was found</returns>
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public NNModel GetModelByIndex(ModelIndex modelIndex)
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{
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return models.Find((m) => m.index == modelIndex).model;
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}
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/// <summary>
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/// Function to find a model-index in the list based on its index
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/// </summary>
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/// <param name="title"></param>
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public void SetCurrentModel(ModelIndex index)
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{
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currentModelIndex = models.FindIndex((m) => m.index == index);
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}
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}
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11
Assets/MediaPipeUnity/Scripts/ModelList.cs.meta
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11
Assets/MediaPipeUnity/Scripts/ModelList.cs.meta
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@@ -0,0 +1,11 @@
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18
Assets/MediaPipeUnity/Scripts/ModelTuple.cs
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18
Assets/MediaPipeUnity/Scripts/ModelTuple.cs
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@@ -0,0 +1,18 @@
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using System;
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using UnityEngine;
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using Unity.Barracuda;
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/// <summary>
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/// Small class to link a model to a courseIndex irrespective of its position in a list
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/// </summary>
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[Serializable]
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public class ModelTuple
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{
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/// <summary>
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/// ModelIndex to which the model corresponds
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/// </summary>
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public ModelIndex index;
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/// <summary>
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/// The model itself
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/// </summary>
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public NNModel model;
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}
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11
Assets/MediaPipeUnity/Scripts/ModelTuple.cs.meta
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11
Assets/MediaPipeUnity/Scripts/ModelTuple.cs.meta
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@@ -0,0 +1,11 @@
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@@ -18,6 +18,9 @@ namespace Mediapipe.Unity.Tutorial
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{
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public class SignPredictor : MonoBehaviour
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{
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public ModelList modelList;
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/// <summary>
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/// Reference to the model used in the SignPredictor
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/// </summary>
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@@ -3900,6 +3900,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 043ccd99cf82b3cc9bf2e00956ce2b93, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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modelList: {fileID: 11400000, guid: 39516e4e6e56f0f4f80647d9c4d8034c, type: 2}
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model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
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modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
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configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}
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@@ -182,7 +182,8 @@ public partial class GameController : MonoBehaviour
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userList.Save();
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currentTheme = minigame.themeList.themes[minigame.themeList.currentThemeIndex];
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feedback.signPredictor.model = currentTheme.model;
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//feedback.signPredictor.model = currentTheme.model;
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feedback.signPredictor.model = feedback.signPredictor.modelList.GetModelByIndex(currentTheme.modelIndex);
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words.AddRange(currentTheme.learnables);
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ShuffleWords();
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NextWord();
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