Tested new implementation for models

This commit is contained in:
CoudronJerome
2023-03-26 22:44:43 +02:00
parent 0015c1453c
commit 9f0f48e257
24 changed files with 168 additions and 4 deletions

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@@ -2,7 +2,8 @@
"name": "InterfacesScripts",
"rootNamespace": "",
"references": [
"GUID:5c2b5ba89f9e74e418232e154bc5cc7a"
"GUID:5c2b5ba89f9e74e418232e154bc5cc7a",
"GUID:d0b6b39a21908f94fbbd9f2c196a9725"
],
"includePlatforms": [],
"excludePlatforms": [],

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@@ -28,6 +28,11 @@ public class Theme : ScriptableObject
/// </summary>
public NNModel model;
/// <summary>
/// The index of the model you want to use
/// </summary>
public ModelIndex modelIndex;
/// <summary>
/// List of all learnable words/letters
/// </summary>

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@@ -16,6 +16,7 @@ MonoBehaviour:
description: Van vis tot leeuw
index: 2
model: {fileID: 0}
modelIndex: 1
learnables:
- name: Walvis
image: {fileID: 21300000, guid: 2b01165a5836ab14593d7a5862bd6793, type: 3}

View File

@@ -15,6 +15,8 @@ MonoBehaviour:
title: Kleren en Kleuren
description: Van rok tot sok
index: 1
model: {fileID: 0}
modelIndex: 1
learnables:
- name: Blauw
image: {fileID: 21300000, guid: 182fb89eba9c64041bef31ca35c4bcd8, type: 3}

View File

@@ -15,6 +15,8 @@ MonoBehaviour:
title: Familie
description: Van generatie tot generatie
index: 6
model: {fileID: 0}
modelIndex: 1
learnables:
- name: Broer
image: {fileID: 21300000, guid: eecf67266f150f1489717049489cf16d, type: 3}

View File

@@ -16,6 +16,7 @@ MonoBehaviour:
description: Van kers tot pompoen
index: 3
model: {fileID: 0}
modelIndex: 1
learnables:
- name: Aardappel
image: {fileID: 21300000, guid: 2610cdbc24a125f43ada7fed67d8f51b, type: 3}

View File

@@ -15,6 +15,8 @@ MonoBehaviour:
title: Hobbies
description: Van schilderen tot reizen
index: 4
model: {fileID: 0}
modelIndex: 1
learnables:
- name: Dansen
image: {fileID: 21300000, guid: 6d405f607ae817744b49f921f0611088, type: 3}

View File

@@ -15,6 +15,8 @@ MonoBehaviour:
title: Huis beschrijven
description: Van zetel tot villa
index: 5
model: {fileID: 0}
modelIndex: 1
learnables:
- name: Keuken
image: {fileID: 21300000, guid: b17ce5bf59092b847b084d3400e7a1b4, type: 3}

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@@ -1301,6 +1301,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 043ccd99cf82b3cc9bf2e00956ce2b93, type: 3}
m_Name:
m_EditorClassIdentifier:
modelList: {fileID: 11400000, guid: 39516e4e6e56f0f4f80647d9c4d8034c, type: 2}
model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}

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@@ -128,13 +128,16 @@ public class TemplateCourse : MonoBehaviour
{
// Setting up course
course = courselist.courses[courselist.currentCourseIndex];
feedback.signPredictor.model = course.theme.model;
//feedback.signPredictor.model = course.theme.model;
feedback.signPredictor.modelList.SetCurrentModel(course.theme.modelIndex);
//feedback.signPredictor.model = feedback.signPredictor.modelList.models[feedback.signPredictor.modelList.currentModelIndex].model;
maxWords = course.theme.learnables.Count;
// vvv TEMPORARY STUFF vvv
feedbackProgressBar.SetActive(course.theme.model != null);
previewMessage.SetActive(course.theme.model == null);
feedback.signPredictor.model = previewModel;
// Instead, the NONE-modelIndex points to Fingerspelling, which gives the same result
//feedback.signPredictor.model = previewModel;
// ^^^ TEMPORARY STUFF ^^^
// Create entry in current user for keeping track of progress

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@@ -6245,6 +6245,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 043ccd99cf82b3cc9bf2e00956ce2b93, type: 3}
m_Name:
m_EditorClassIdentifier:
modelList: {fileID: 11400000, guid: 39516e4e6e56f0f4f80647d9c4d8034c, type: 2}
model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}

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@@ -241,6 +241,9 @@ public class HangmanGameController : MonoBehaviour
}
userList.Save();
// Hangman always uses fingerspelling
feedback.signPredictor.model = feedback.signPredictor.modelList.GetModelByIndex(ModelIndex.FINGERSPELLING);
// Set calllbacks
feedback.getSignCallback = () =>
{

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@@ -0,0 +1,8 @@
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folderAsset: yes
DefaultImporter:
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@@ -0,0 +1,20 @@
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 78a3f61c93a08c04496c49ffd10b9021, type: 3}
m_Name: ModelList
m_EditorClassIdentifier:
currentModelIndex: 0
models:
- index: 0
model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
- index: 1
model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}

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@@ -0,0 +1,8 @@
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@@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum ModelIndex
{
FINGERSPELLING,
NONE
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
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@@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Barracuda;
/// <summary>
/// This scriptable will hold tupples of Courseindices and models
/// </summary>
[CreateAssetMenu(menuName = "Create new Scriptable/ModelList")]
public class ModelList : ScriptableObject
{
/// <summary>
/// Index of the currently active model
/// </summary>
public int currentModelIndex = 0;
/// <summary>
/// A list of all the models
/// </summary>
public List<ModelTuple> models = new List<ModelTuple>();
/// <summary>
/// Get a model by modelindex
/// </summary>
/// <param name="modelIndex">ModelIndex of the model</param>
/// <returns>Model associated with this index, null if no model was found</returns>
public NNModel GetModelByIndex(ModelIndex modelIndex)
{
return models.Find((m) => m.index == modelIndex).model;
}
/// <summary>
/// Function to find a model-index in the list based on its index
/// </summary>
/// <param name="title"></param>
public void SetCurrentModel(ModelIndex index)
{
currentModelIndex = models.FindIndex((m) => m.index == index);
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,18 @@
using System;
using UnityEngine;
using Unity.Barracuda;
/// <summary>
/// Small class to link a model to a courseIndex irrespective of its position in a list
/// </summary>
[Serializable]
public class ModelTuple
{
/// <summary>
/// ModelIndex to which the model corresponds
/// </summary>
public ModelIndex index;
/// <summary>
/// The model itself
/// </summary>
public NNModel model;
}

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@@ -0,0 +1,11 @@
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@@ -18,6 +18,9 @@ namespace Mediapipe.Unity.Tutorial
{
public class SignPredictor : MonoBehaviour
{
public ModelList modelList;
/// <summary>
/// Reference to the model used in the SignPredictor
/// </summary>

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@@ -3900,6 +3900,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 043ccd99cf82b3cc9bf2e00956ce2b93, type: 3}
m_Name:
m_EditorClassIdentifier:
modelList: {fileID: 11400000, guid: 39516e4e6e56f0f4f80647d9c4d8034c, type: 2}
model: {fileID: 5022602860645237092, guid: e6d85df707405ad4f97c23b07227ee99, type: 3}
modelInfoFile: {fileID: 4900000, guid: fb8b51022bdcd654a9f29c054832a1b5, type: 3}
configAsset: {fileID: 4900000, guid: 6288c43cdca97374782dac1ea87aa029, type: 3}

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@@ -182,7 +182,8 @@ public partial class GameController : MonoBehaviour
userList.Save();
currentTheme = minigame.themeList.themes[minigame.themeList.currentThemeIndex];
feedback.signPredictor.model = currentTheme.model;
//feedback.signPredictor.model = currentTheme.model;
feedback.signPredictor.model = feedback.signPredictor.modelList.GetModelByIndex(currentTheme.modelIndex);
words.AddRange(currentTheme.learnables);
ShuffleWords();
NextWord();