Warnings fixed
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@@ -6569,22 +6569,6 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &5233312447513285388
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5233312447513285390}
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 44e682a32ee15cc489bf50f3a06f717b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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feedbackText: {fileID: 0}
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feedbackProgress: {fileID: 0}
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feedbackProgressImage: {fileID: 0}
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signPredictor: {fileID: 1991376311}
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--- !u!224 &5233312447513285389
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -6616,7 +6600,6 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 5233312447513285389}
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- component: {fileID: 5233312447513285388}
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m_Layer: 5
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m_Name: Feedback
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m_TagString: Untagged
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@@ -4,5 +4,5 @@ using UnityEngine;
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public interface Listener
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{
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public void ProcessIncomingCall();
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public IEnumerator ProcessIncomingCall();
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}
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@@ -47,10 +47,10 @@ public abstract class AbstractFeedback : MonoBehaviour, Listener
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/// </summary>
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protected string previousIncorrectSign = null;
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public void ProcessIncomingCall()
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public IEnumerator ProcessIncomingCall()
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{
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//UpdateFeedback2();
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StartCoroutine(UpdateFeedback());
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yield return StartCoroutine(UpdateFeedback());
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}
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public void AddSelfAsListener()
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@@ -326,7 +326,7 @@ namespace Mediapipe.Unity.Tutorial
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//Debug.Log($"prob = [{learnableProbabilities.Aggregate(" ", (t, kv) => $"{t}{kv.Key}:{kv.Value} ")}]");
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foreach(Listener listener in listeners)
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{
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listener.ProcessIncomingCall();
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yield return listener.ProcessIncomingCall();
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}
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}
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else
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@@ -491,7 +491,7 @@ public partial class GameController : AbstractFeedback
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// Correct sign
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if (predictedSign == currentSign)
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{
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//yield return new WaitForSeconds(1.0f);
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yield return new WaitForSeconds(1.0f);
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predictSign(predictedSign);
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timer = DateTime.Now;
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predictedSign = null;
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@@ -505,7 +505,7 @@ public partial class GameController : AbstractFeedback
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timer = DateTime.Now;
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previousIncorrectSign = predictedSign;
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}
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else if (DateTime.Now - timer > TimeSpan.FromSeconds(4.0f))
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else if (DateTime.Now - timer > TimeSpan.FromSeconds(2.0f))
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{
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predictSign(predictedSign);
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timer = DateTime.Now;
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