FInalized changes pre-merge
Removed items in abstract class that don't need to be there
This commit is contained in:
@@ -114,6 +114,38 @@ public class TemplateCourse : AbstractFeedback
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/// </summary>
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public TMP_Text timeSpent;
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/// <summary>
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/// Reference to the feedback field
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/// </summary>
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public TMP_Text feedbackText;
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/// <summary>
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/// Reference to the progress bar
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/// </summary>
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public Slider feedbackProgress;
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/// <summary>
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/// Reference to the progress bar image, so we can add fancy colors
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/// </summary>
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public Image feedbackProgressImage;
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/// <summary>
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/// Timer to keep track of how long a incorrect sign is performed
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/// </summary>
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protected DateTime timer;
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/// <summary>
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/// Current predicted sign
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/// </summary>
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protected string predictedSign = null;
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/// <summary>
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/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
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/// </summary>
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protected string previousIncorrectSign = null;
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/// <summary>
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/// This function is called when the script is initialised.
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/// It inactivatis the popup, finds a webcam to use and links it via the WebcamTexture to the display RawImage.
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@@ -212,6 +212,36 @@ public class HangmanGameController : AbstractFeedback
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/// </summary>
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private String currentsign = "";
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/// <summary>
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/// Reference to the feedback field
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/// </summary>
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public TMP_Text feedbackText;
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/// <summary>
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/// Reference to the progress bar
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/// </summary>
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public Slider feedbackProgress;
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/// <summary>
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/// Reference to the progress bar image, so we can add fancy colors
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/// </summary>
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public Image feedbackProgressImage;
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/// <summary>
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/// Timer to keep track of how long a incorrect sign is performed
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/// </summary>
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protected DateTime timer;
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/// <summary>
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/// Current predicted sign
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/// </summary>
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protected string predictedSign = null;
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/// <summary>
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/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
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/// </summary>
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protected string previousIncorrectSign = null;
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// Start is called before the first frame update
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void Start()
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{
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@@ -12,44 +12,14 @@ using UnityEngine.UI;
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/// </summary>
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public abstract class AbstractFeedback : MonoBehaviour, Listener
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{
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/// <summary>
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/// Reference to the feedback field
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/// </summary>
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public TMP_Text feedbackText;
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/// <summary>
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/// Reference to the progress bar
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/// </summary>
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public Slider feedbackProgress;
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/// <summary>
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/// Reference to the progress bar image, so we can add fancy colors
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/// </summary>
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public Image feedbackProgressImage;
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/// <summary>
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/// Reference to the sign predictor
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/// </summary>
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public SignPredictor signPredictor;
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/// <summary>
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/// Timer to keep track of how long a incorrect sign is performed
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/// </summary>
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protected DateTime timer;
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/// <summary>
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/// Current predicted sign
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/// </summary>
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protected string predictedSign = null;
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/// <summary>
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/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
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/// </summary>
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protected string previousIncorrectSign = null;
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public IEnumerator ProcessIncomingCall()
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{
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//UpdateFeedback2();
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yield return StartCoroutine(UpdateFeedback());
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}
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@@ -58,7 +28,5 @@ public abstract class AbstractFeedback : MonoBehaviour, Listener
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signPredictor.listeners.Add(this);
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}
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public void Empty() { }
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protected abstract IEnumerator UpdateFeedback();
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}
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@@ -142,6 +142,36 @@ public partial class GameController : AbstractFeedback
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/// </summary>
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public GameObject gameEndedPanel;
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/// <summary>
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/// Reference to the feedback field
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/// </summary>
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public TMP_Text feedbackText;
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/// <summary>
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/// Reference to the progress bar
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/// </summary>
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public Slider feedbackProgress;
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/// <summary>
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/// Reference to the progress bar image, so we can add fancy colors
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/// </summary>
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public Image feedbackProgressImage;
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/// <summary>
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/// Timer to keep track of how long a incorrect sign is performed
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/// </summary>
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protected DateTime timer;
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/// <summary>
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/// Current predicted sign
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/// </summary>
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protected string predictedSign = null;
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/// <summary>
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/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
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/// </summary>
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protected string previousIncorrectSign = null;
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/// <summary>
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/// Start is called before the first frame update
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/// </summary>
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