FInalized changes pre-merge

Removed items in abstract class that don't need to be there
This commit is contained in:
CoudronJerome
2023-03-30 20:35:28 +02:00
parent c9c22e6426
commit 670a8de6cd
4 changed files with 92 additions and 32 deletions

View File

@@ -114,6 +114,38 @@ public class TemplateCourse : AbstractFeedback
/// </summary>
public TMP_Text timeSpent;
/// <summary>
/// Reference to the feedback field
/// </summary>
public TMP_Text feedbackText;
/// <summary>
/// Reference to the progress bar
/// </summary>
public Slider feedbackProgress;
/// <summary>
/// Reference to the progress bar image, so we can add fancy colors
/// </summary>
public Image feedbackProgressImage;
/// <summary>
/// Timer to keep track of how long a incorrect sign is performed
/// </summary>
protected DateTime timer;
/// <summary>
/// Current predicted sign
/// </summary>
protected string predictedSign = null;
/// <summary>
/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
/// </summary>
protected string previousIncorrectSign = null;
/// <summary>
/// This function is called when the script is initialised.
/// It inactivatis the popup, finds a webcam to use and links it via the WebcamTexture to the display RawImage.

View File

@@ -212,6 +212,36 @@ public class HangmanGameController : AbstractFeedback
/// </summary>
private String currentsign = "";
/// <summary>
/// Reference to the feedback field
/// </summary>
public TMP_Text feedbackText;
/// <summary>
/// Reference to the progress bar
/// </summary>
public Slider feedbackProgress;
/// <summary>
/// Reference to the progress bar image, so we can add fancy colors
/// </summary>
public Image feedbackProgressImage;
/// <summary>
/// Timer to keep track of how long a incorrect sign is performed
/// </summary>
protected DateTime timer;
/// <summary>
/// Current predicted sign
/// </summary>
protected string predictedSign = null;
/// <summary>
/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
/// </summary>
protected string previousIncorrectSign = null;
// Start is called before the first frame update
void Start()
{

View File

@@ -12,44 +12,14 @@ using UnityEngine.UI;
/// </summary>
public abstract class AbstractFeedback : MonoBehaviour, Listener
{
/// <summary>
/// Reference to the feedback field
/// </summary>
public TMP_Text feedbackText;
/// <summary>
/// Reference to the progress bar
/// </summary>
public Slider feedbackProgress;
/// <summary>
/// Reference to the progress bar image, so we can add fancy colors
/// </summary>
public Image feedbackProgressImage;
/// <summary>
/// Reference to the sign predictor
/// </summary>
public SignPredictor signPredictor;
/// <summary>
/// Timer to keep track of how long a incorrect sign is performed
/// </summary>
protected DateTime timer;
/// <summary>
/// Current predicted sign
/// </summary>
protected string predictedSign = null;
/// <summary>
/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
/// </summary>
protected string previousIncorrectSign = null;
public IEnumerator ProcessIncomingCall()
{
//UpdateFeedback2();
yield return StartCoroutine(UpdateFeedback());
}
@@ -58,7 +28,5 @@ public abstract class AbstractFeedback : MonoBehaviour, Listener
signPredictor.listeners.Add(this);
}
public void Empty() { }
protected abstract IEnumerator UpdateFeedback();
}

View File

@@ -142,6 +142,36 @@ public partial class GameController : AbstractFeedback
/// </summary>
public GameObject gameEndedPanel;
/// <summary>
/// Reference to the feedback field
/// </summary>
public TMP_Text feedbackText;
/// <summary>
/// Reference to the progress bar
/// </summary>
public Slider feedbackProgress;
/// <summary>
/// Reference to the progress bar image, so we can add fancy colors
/// </summary>
public Image feedbackProgressImage;
/// <summary>
/// Timer to keep track of how long a incorrect sign is performed
/// </summary>
protected DateTime timer;
/// <summary>
/// Current predicted sign
/// </summary>
protected string predictedSign = null;
/// <summary>
/// Previous incorrect sign, so we can keep track whether the user is wrong or the user is still changing signs
/// </summary>
protected string previousIncorrectSign = null;
/// <summary>
/// Start is called before the first frame update
/// </summary>