Compare commits
21 Commits
v0.2
...
WES-81-jus
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17abca46ea |
22
.drone.yml
@@ -36,11 +36,12 @@ steps:
|
||||
- name: unity-builds
|
||||
image: docker.io/library/unity-runner:0.1
|
||||
commands:
|
||||
- /opt/unity/editors/2021.3.19f1/Editor/Unity -batchmode -nographics -projectPath . -buildWindowsPlayer ./wesign-builds/WeSign-Windows.exe -quit --headless || true
|
||||
- mkdir -p ./wesign-builds/{tmp,WeSign-Windows,WeSign-Linux,WeSign-MacOS}
|
||||
- /opt/unity/editors/2021.3.19f1/Editor/Unity -batchmode -nographics -projectPath . -buildWindowsPlayer ./wesign-builds/tmp/WeSign-Windows.exe -quit --headless || true
|
||||
- chmod 777 -R .
|
||||
- /opt/unity/editors/2021.3.19f1/Editor/Unity -batchmode -nographics -projectPath . -buildWindowsPlayer ./wesign-builds/WeSign-Windows.exe -quit --headless
|
||||
- /opt/unity/editors/2021.3.19f1/Editor/Unity -batchmode -nographics -projectPath . -buildLinux64Player ./wesign-builds/WeSign-Linux -quit --headless
|
||||
- /opt/unity/editors/2021.3.19f1/Editor/Unity -batchmode -nographics -projectPath . -buildOSXUniversalPlayer ./wesign-builds/WeSign-MacOS.app -quit --headless
|
||||
- /opt/unity/editors/2021.3.19f1/Editor/Unity -batchmode -nographics -projectPath . -buildWindowsPlayer ./wesign-builds/WeSign-Windows/WeSign.exe -quit --headless
|
||||
- /opt/unity/editors/2021.3.19f1/Editor/Unity -batchmode -nographics -projectPath . -buildLinux64Player ./wesign-builds/WeSign-Linux/WeSign -quit --headless
|
||||
- /opt/unity/editors/2021.3.19f1/Editor/Unity -batchmode -nographics -projectPath . -buildOSXUniversalPlayer ./wesign-builds/WeSign-MacOS/WeSign.app -quit --headless
|
||||
- name: commit-files
|
||||
image: alpine/git
|
||||
environment:
|
||||
@@ -51,9 +52,14 @@ steps:
|
||||
commands:
|
||||
- git config --global user.name "DroneCI"
|
||||
- git config --global user.email "droneci@wesign.com"
|
||||
- ls ./wesign-builds
|
||||
- git add -f ./wesign-builds/WeSign-Windows.exe
|
||||
- git add -f ./wesign-builds/WeSign-Linux
|
||||
- git add -f ./wesign-builds/WeSign-MacOS.app
|
||||
|
||||
- zip -r ./wesign-builds/WeSign-Windows.zip ./wesign-builds/WeSign-Windows
|
||||
- zip -r ./wesign-builds/WeSign-MacOS.zip ./wesign-builds/WeSign-MacOS
|
||||
- zip -r ./wesign-builds/WeSign-Linux.zip ./wesign-builds/WeSign-Linux
|
||||
|
||||
- git add ./wesign-builds/WeSign-Windows.zip
|
||||
- git add ./wesign-builds/WeSign-MacOS.zip
|
||||
- git add ./wesign-builds/WeSign-Linux.zip
|
||||
|
||||
- git commit -m "Add build files [skip ci]"
|
||||
- git push -f https://oauth2:ixKiNbp48zzmP5PF-epo@gitlab.ilabt.imec.be/wesign/unity-application/
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
## Description
|
||||
|
||||
_Please provide a brief summary of the changes in this merge request._
|
||||
|
||||
_If possible, add a short screengrab or some screenshots of the changes._
|
||||
|
||||
## Testing Instructions
|
||||
|
||||
_Please provide instructions on how the code reviewers can test your changes:_
|
||||
|
||||
1. [Step 1]
|
||||
2. [Step 2]
|
||||
3. [Step 3]
|
||||
4. ...
|
||||
|
||||
_Please include any specific information on test data, configurations, or other requirements that are necessary to properly test the changes._
|
||||
|
||||
Once you've tested the changes, please confirm that they work as expected and that there are no regressions or unexpected side effects. If any issues are discovered during testing, please include detailed steps to reproduce the issue in the merge request comments. Thank you!
|
||||
|
||||
## Related Issues
|
||||
|
||||
_Please list any related issues or pull requests that are relevant to this merge request._
|
||||
_E.g. WES-XXX-..._
|
||||
|
||||
## Known bugs or issues
|
||||
|
||||
_Please list any known bugs or issues related to the changes in this merge request._
|
||||
|
||||
## Checklist
|
||||
|
||||
- [ ] I have filled in this template.
|
||||
- [ ] I have tested my changes thoroughly (both in the editor + **build and run (ctrl+B)**!).
|
||||
- [ ] I have added appropriate unit tests.
|
||||
- [ ] I have updated the user documentation as necessary.
|
||||
- [ ] Code reviewed by 2 people.
|
||||
|
||||
## Additional Notes
|
||||
|
||||
_Please add any additional notes or comments that may be helpful for reviewers to understand your changes._
|
||||
|
||||
/assign_reviewer @wesign/unityappreviewers
|
||||
@@ -1097,7 +1097,6 @@ GameObject:
|
||||
- component: {fileID: 1143249627}
|
||||
- component: {fileID: 1143249626}
|
||||
- component: {fileID: 1143249625}
|
||||
- component: {fileID: 1143249628}
|
||||
m_Layer: 5
|
||||
m_Name: Button (1)
|
||||
m_TagString: Untagged
|
||||
@@ -1170,10 +1169,10 @@ MonoBehaviour:
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 1143249628}
|
||||
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
|
||||
m_MethodName: LoadScene
|
||||
m_Mode: 5
|
||||
- m_Target: {fileID: 906197780}
|
||||
m_TargetAssemblyTypeName: ChangeUserScreen, Assembly-CSharp
|
||||
m_MethodName: GotoUserCreation
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
@@ -1220,18 +1219,6 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1143249623}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &1143249628
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1143249623}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1229328479
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
17
Assets/Accounts/Scripts/AccountsScripts.asmdef
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "AccountsScripts",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:df9d7b70293a2e14d9d3a018c3956f7a"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3d66002fb543bf3fa03c11006f8cb3a
|
||||
guid: 1631ed2680c61245b8211d943c1639a8
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
@@ -1,9 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// ChangeUserScreen scene manager
|
||||
/// </summary>
|
||||
public class ChangeUserScreen : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
@@ -58,12 +60,7 @@ public class ChangeUserScreen : MonoBehaviour
|
||||
// Set background color
|
||||
background.color = i == currentUserIndex ? Color.blue : Color.gray;
|
||||
// Find correct component for setting the sprite
|
||||
foreach (Image img in background.GetComponentsInChildren<Image>())
|
||||
if (img != background)
|
||||
{
|
||||
img.sprite = user.avatar;
|
||||
break;
|
||||
}
|
||||
instance.transform.Find("Avatar").GetComponent<Image>().sprite = user.avatar;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,6 +82,14 @@ public class ChangeUserScreen : MonoBehaviour
|
||||
{
|
||||
userList.ChangeCurrentUser(currentUserIndex);
|
||||
userList.Save();
|
||||
SceneManager.LoadScene("Common/Scenes/StartScreen");
|
||||
SystemController.GetInstance().BackToPreviousScene();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback to load the UserCreationScreen scene
|
||||
/// </summary>
|
||||
public void GotoUserCreation()
|
||||
{
|
||||
SystemController.GetInstance().LoadNextScene("Accounts/Scenes/UserCreationScreen");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +73,6 @@ public class Progress
|
||||
}
|
||||
}
|
||||
|
||||
// Get the value of type `T` belonging to `key`
|
||||
/// <summary>
|
||||
/// Get the data object of a certain key
|
||||
/// </summary>
|
||||
|
||||
104
Assets/Accounts/Scripts/SystemController.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/// <summary>
|
||||
/// SystemController singleton
|
||||
/// </summary>
|
||||
public class SystemController
|
||||
{
|
||||
/// <summary>
|
||||
/// The instance controlling the singleton
|
||||
/// </summary>
|
||||
private static SystemController instance = null;
|
||||
|
||||
/// <summary>
|
||||
/// Stack of the loaded scenes, used to easily go back to previous scenes
|
||||
/// </summary>
|
||||
private Stack<int> sceneStack = new Stack<int>();
|
||||
|
||||
/// <summary>
|
||||
/// Get the instance loaded by the singleton
|
||||
/// </summary>
|
||||
/// <returns>SystemController instance</returns>
|
||||
public static SystemController GetInstance()
|
||||
{
|
||||
// Create a new instance if non exists
|
||||
if (instance == null)
|
||||
{
|
||||
instance = new SystemController();
|
||||
instance.sceneStack.Push(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the scene and push on the stack
|
||||
/// </summary>
|
||||
/// <param name="scenePath">Path of the scene</param>
|
||||
public void LoadNextScene(string scenePath)
|
||||
{
|
||||
LoadNextScene(SceneUtility.GetBuildIndexByScenePath(scenePath));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the scene and push on the stack
|
||||
/// </summary>
|
||||
/// <param name="sceneIndex">Buildindex of the scene</param>
|
||||
public void LoadNextScene(int sceneIndex)
|
||||
{
|
||||
sceneStack.Push(sceneIndex);
|
||||
SceneManager.LoadScene(sceneIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Swap the current scene with the new scene on the stack
|
||||
/// </summary>
|
||||
/// <param name="scenePath">Path of the scene</param>
|
||||
public void SwapScene(string scenePath)
|
||||
{
|
||||
SwapScene(SceneUtility.GetBuildIndexByScenePath(scenePath));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Swap the current scene with the new scene on the stack
|
||||
/// </summary>
|
||||
/// <param name="sceneIndex">Buildindex of the scene</param>
|
||||
public void SwapScene(int sceneIndex)
|
||||
{
|
||||
sceneStack.Pop();
|
||||
LoadNextScene(sceneIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Go back to the previous scene and unload the current scene
|
||||
/// </summary>
|
||||
public void BackToPreviousScene()
|
||||
{
|
||||
sceneStack.Pop();
|
||||
|
||||
if (sceneStack.Count > 0) SceneManager.LoadScene(sceneStack.Peek());
|
||||
else Application.Quit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Go back to a specific scene, unloading all the scenes on the way
|
||||
/// </summary>
|
||||
/// <param name="scenePath">Path of the scene</param>
|
||||
public void BackToScene(string scenePath)
|
||||
{
|
||||
BackToScene(SceneUtility.GetBuildIndexByScenePath(scenePath));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Go back to a specific scene, unloading all the scene on the way
|
||||
/// </summary>
|
||||
/// <param name="sceneIndex">Buildindex of the scene</param>
|
||||
public void BackToScene(int sceneIndex)
|
||||
{
|
||||
while (0 < sceneStack.Count && sceneStack.Peek() != sceneIndex) sceneStack.Pop();
|
||||
|
||||
if (sceneStack.Count > 0) SceneManager.LoadScene(sceneStack.Peek());
|
||||
else Application.Quit();
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 949ba4da8595d52aebc98e6f9b6a405e
|
||||
guid: bf5ea73aa43049e45a0ad926db15f315
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -2,7 +2,6 @@ using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
@@ -80,12 +79,7 @@ public class UserCreationScreen : MonoBehaviour
|
||||
// Set background color
|
||||
background.color = selectedAvatar == i ? Color.blue : Color.gray;
|
||||
// Find correct component for setting the sprite
|
||||
foreach (Image img in background.GetComponentsInChildren<Image>())
|
||||
if (img != background)
|
||||
{
|
||||
img.sprite = sprites[i];
|
||||
break;
|
||||
}
|
||||
instance.transform.Find("Image").GetComponent<Image>().sprite = sprites[i];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,8 +117,7 @@ public class UserCreationScreen : MonoBehaviour
|
||||
{
|
||||
// Create a new entry in the UserList ScriptableObject
|
||||
users.ChangeCurrentUser(users.CreateAndAddNewUser(username, sprites[selectedAvatar]));
|
||||
// TODO: change scene, for now just change to StartScreen
|
||||
SceneManager.LoadScene("Common/Scenes/StartScreen");
|
||||
SystemController.GetInstance().BackToPreviousScene();
|
||||
}
|
||||
// Warn user that username already exists
|
||||
else
|
||||
|
||||
27
Assets/Accounts/Tests/AccountsTests.asmdef
Normal file
@@ -0,0 +1,27 @@
|
||||
{
|
||||
"name": "AccountsTests",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner",
|
||||
"AccountsScripts",
|
||||
"InterfacesScripts"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"nunit.framework.dll",
|
||||
"nunit.framework.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS",
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/Accounts/Tests/AccountsTests.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8500f5aede7627729bd8c97b15e541c4
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,3 +1,4 @@
|
||||
using NUnit.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.Serialization;
|
||||
@@ -90,6 +91,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test for creation of a new progress
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNewProgress()
|
||||
{
|
||||
Progress progress = new Progress();
|
||||
@@ -99,6 +101,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether invalid data will not be added
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressAddInvalidData()
|
||||
{
|
||||
Progress progress = new Progress();
|
||||
@@ -108,6 +111,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether a duplicated key will be added
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressAddDuplicateKey()
|
||||
{
|
||||
Progress progress = new Progress();
|
||||
@@ -118,6 +122,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether a <c>int</c> value can be added
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressAddInt()
|
||||
{
|
||||
Progress progress = new Progress();
|
||||
@@ -127,6 +132,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether a <c>double</c> value can be added
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressAddDouble()
|
||||
{
|
||||
Progress progress = new Progress();
|
||||
@@ -136,6 +142,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether a <c>string</c> value can be added
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressAddString()
|
||||
{
|
||||
Progress progress = new Progress();
|
||||
@@ -145,6 +152,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether a serializable struct can be added
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressAddSerializableStruct()
|
||||
{
|
||||
Progress progress = new Progress();
|
||||
@@ -154,6 +162,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether a non-serializable struct will throw an error
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressAddNonSerializableStruct()
|
||||
{
|
||||
Debug.Assert(AddNonSerializableStruct());
|
||||
@@ -162,6 +171,7 @@ public class TestProgress : MonoBehaviour
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||||
/// <summary>
|
||||
/// Test whether an invalid key will throw an error
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressGetInvalidKey()
|
||||
{
|
||||
Debug.Assert(AccessInvalidKey());
|
||||
@@ -170,6 +180,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether an invalid type will throw an error
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressGetInvalidType()
|
||||
{
|
||||
Debug.Assert(AccessInvalidType());
|
||||
@@ -178,6 +189,7 @@ public class TestProgress : MonoBehaviour
|
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/// <summary>
|
||||
/// Test whether a value is correctly updated
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressUpdate()
|
||||
{
|
||||
Progress progress = new Progress();
|
||||
@@ -190,6 +202,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether a <c>int</c> value can be read
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestProgressGetInt()
|
||||
{
|
||||
Progress progress = new Progress();
|
||||
@@ -200,6 +213,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether a <c>double</c> value can be read
|
||||
/// </summary>
|
||||
[Test]
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||||
public void TestProgressGetDouble()
|
||||
{
|
||||
Progress progress = new Progress();
|
||||
@@ -210,6 +224,7 @@ public class TestProgress : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Test whether a <c>string</c> value can be read
|
||||
/// </summary>
|
||||
[Test]
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public void TestProgressGetString()
|
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{
|
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Progress progress = new Progress();
|
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@@ -220,6 +235,7 @@ public class TestProgress : MonoBehaviour
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/// <summary>
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/// Test whether a serializable struct can be read
|
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/// </summary>
|
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[Test]
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public void TestProgressGetStruct()
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{
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Progress progress = new Progress();
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Assets/Common/Interfaces/InterfacesScripts.asmdef
Normal file
@@ -0,0 +1,3 @@
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{
|
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"name": "InterfacesScripts"
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}
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7
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Assets/Common/Interfaces/Score.cs
Normal file
@@ -0,0 +1,12 @@
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using System;
|
||||
|
||||
/// <summary>
|
||||
/// Score class TODO: Move to separate file
|
||||
/// </summary>
|
||||
[Serializable]
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public class Score
|
||||
{
|
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public int scoreValue;
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public string time;
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}
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|
||||
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!4 &1122939482
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1122939480}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1168097234
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1467,7 +1416,7 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 906197777}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
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||||
@@ -706,7 +706,7 @@ MonoBehaviour:
|
||||
m_GameObject: {fileID: 1768150802}
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||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 68caaa5508a4d40448b47630ff86f035, type: 3}
|
||||
m_Script: {fileID: 11500000, guid: 30d9f9130bf1d414aaad006b2177bdea, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
themePrefab: {fileID: 1441088452393136277, guid: 67febbbd89041e243b4e201a9f8d91e9, type: 3}
|
||||
@@ -15,3 +15,4 @@ MonoBehaviour:
|
||||
currentMinigameIndex: 0
|
||||
minigames:
|
||||
- {fileID: 11400000, guid: 8a087d241d652634eb4f6352267ea7dc, type: 2}
|
||||
- {fileID: 11400000, guid: e726e0b93ea88465db7ee27605deb83f, type: 2}
|
||||
|
||||
15
Assets/Common/Scripts/BackButton.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Script managing the default 'back'-button action
|
||||
/// </summary>
|
||||
public class BackButton : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// The default 'back'-button action: go back to the previous scene
|
||||
/// </summary>
|
||||
public void Back()
|
||||
{
|
||||
SystemController.GetInstance().BackToPreviousScene();
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a85f8bd9399680347b4be72850a56fcf
|
||||
guid: c3dd279b546423e4a8a1b28819a6c4a1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -1,12 +1,11 @@
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/// <summary>
|
||||
/// Authorize and check for available webcam(s)
|
||||
/// </summary>
|
||||
public class WebcamAuthorization : MonoBehaviour
|
||||
public class BootScreen : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// UI Reference to the text object to display an error message
|
||||
@@ -24,7 +23,7 @@ public class WebcamAuthorization : MonoBehaviour
|
||||
{
|
||||
if (0 < WebCamTexture.devices.Length)
|
||||
{
|
||||
SceneManager.LoadScene("Common/Scenes/StartScreen");
|
||||
SystemController.GetInstance().SwapScene("Common/Scenes/MainMenuScreen");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1,35 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/// <summary>
|
||||
/// Class to handle scene loading callbacks
|
||||
/// </summary>
|
||||
public class ChangeSceneOnClick : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Method used as callback for gameobject onClick events
|
||||
/// </summary>
|
||||
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
|
||||
public void LoadScene(string sceneName)
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Method used as callback for gameobject onClick events
|
||||
/// </summary>
|
||||
/// <param name="scene">Reference to a scene</param>
|
||||
public void LoadScene(Scene scene)
|
||||
{
|
||||
SceneManager.LoadScene(scene.buildIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Method used as callback from gameobject onClick events
|
||||
/// </summary>
|
||||
/// <param name="buildIndex">Build index of the scene to be loaded</param>
|
||||
public void LoadScene(int buildIndex)
|
||||
{
|
||||
SceneManager.LoadScene(buildIndex);
|
||||
}
|
||||
}
|
||||
19
Assets/Common/Scripts/CommonScripts.asmdef
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "CommonScripts",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:63c63e721f65ebb7d871cb9ef49f4752",
|
||||
"GUID:1631ed2680c61245b8211d943c1639a8",
|
||||
"GUID:df9d7b70293a2e14d9d3a018c3956f7a"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/Common/Scripts/CommonScripts.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3444c67d5a3a93e5a95a48906078c372
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,18 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro; // For text
|
||||
|
||||
/// <summary>
|
||||
/// Manager infopage for the Courses
|
||||
/// </summary>
|
||||
public class InfoCourse : MonoBehaviour
|
||||
public class CourseActivityScreen : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Reference to the courses
|
||||
/// </summary>
|
||||
public CourseList list;
|
||||
public CourseList courseList;
|
||||
// private float maxvalue; In case we want to change progress e.g. amount of words correct, then change maxvalue amount of words etc.
|
||||
|
||||
/// <summary>
|
||||
@@ -43,17 +41,15 @@ public class InfoCourse : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Progress bar Display
|
||||
/// </summary>
|
||||
public Slider slider;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
public Slider progressBar;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the infopage for a given course
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
int index = list.currentCourseIndex;
|
||||
Course course = list.courses[index];
|
||||
int index = courseList.currentCourseIndex;
|
||||
Course course = courseList.courses[index];
|
||||
|
||||
title.text = course.title;
|
||||
description.text = course.description;
|
||||
@@ -63,9 +59,16 @@ public class InfoCourse : MonoBehaviour
|
||||
// Set progress
|
||||
progress = userList.GetCurrentUser().GetCourseProgress(course.index);
|
||||
if (progress != null)
|
||||
slider.value = progress.Get<float>("courseProgress");
|
||||
progressBar.value = progress.Get<float>("courseProgress");
|
||||
else
|
||||
slider.value = 0.0f;
|
||||
progressBar.value = 0.0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback to start the course
|
||||
/// </summary>
|
||||
public void StartCourse()
|
||||
{
|
||||
SystemController.GetInstance().LoadNextScene("Courses/Scenes/TemplateCourse");
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
@@ -68,6 +67,6 @@ public class CourseItem : MonoBehaviour
|
||||
slider.GetComponent<Slider>().value = progress;
|
||||
|
||||
// Add click functionality
|
||||
button.onClick.AddListener(() => SceneManager.LoadScene("Common/Scenes/InfoCourse"));
|
||||
button.onClick.AddListener(() => SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/// <summary>
|
||||
/// ListCourseScreen scene manager
|
||||
/// </summary>
|
||||
public class CourseListManager : MonoBehaviour
|
||||
public class ListCoursesScreen : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Reference to the course-list container object
|
||||
@@ -40,9 +39,8 @@ public class CourseListManager : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Method used as callback for course item onClick events
|
||||
/// </summary>
|
||||
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
|
||||
public void LoadScene(string sceneName)
|
||||
public void GotoCourseInfo()
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
|
||||
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,9 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/// <summary>
|
||||
/// ListMinigameScreen scene manager
|
||||
/// </summary>
|
||||
public class MinigameListManager : MonoBehaviour
|
||||
public class ListMinigamesScreen : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Reference to minigame-list container object
|
||||
@@ -43,6 +42,6 @@ public class MinigameListManager : MonoBehaviour
|
||||
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
|
||||
public void LoadScene(string sceneName)
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
|
||||
SystemController.GetInstance().LoadNextScene(sceneName);
|
||||
}
|
||||
}
|
||||
57
Assets/Common/Scripts/MainMenuScreen.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// StartScreen scene manager
|
||||
/// </summary>
|
||||
public class MainMenuScreen : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Referece to the userlist to check whether an user account is present
|
||||
/// </summary>
|
||||
public UserList userList;
|
||||
|
||||
/// <summary>
|
||||
/// Check on load whether a user is already present,
|
||||
/// if not load the UserCreationScreen scene so the user can create a new account
|
||||
/// </summary>
|
||||
void Awake()
|
||||
{
|
||||
if (!File.Exists(UserList.PATH) || userList.GetUsers().Count <= 0)
|
||||
{
|
||||
SystemController.GetInstance().LoadNextScene("Accounts/Scenes/UserCreationScreen");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Quit the application
|
||||
/// </summary>
|
||||
public void QuitApplication()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the `CoursesMenuScreen` scene
|
||||
/// </summary>
|
||||
public void GotoCourses()
|
||||
{
|
||||
SystemController.GetInstance().LoadNextScene("Common/Scenes/CoursesMenuScreen");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the `ListMinigamesScreen` scene
|
||||
/// </summary>
|
||||
public void GotoMinigames()
|
||||
{
|
||||
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the `SettingsScreen` scene
|
||||
/// </summary>
|
||||
public void GotoSettings()
|
||||
{
|
||||
SystemController.GetInstance().LoadNextScene("Common/Scenes/SettingsScreen");
|
||||
}
|
||||
}
|
||||
@@ -21,6 +21,11 @@ public class Minigame : ScriptableObject
|
||||
/// </summary>
|
||||
public string description;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the game needs a theme to be selected
|
||||
/// </summary>
|
||||
public bool needsTheme;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the minigame thumbnail
|
||||
/// </summary>
|
||||
@@ -35,5 +40,4 @@ public class Minigame : ScriptableObject
|
||||
/// An explanation on how to play the game and score points
|
||||
/// </summary>
|
||||
public string controls;
|
||||
|
||||
}
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using static GameController;
|
||||
|
||||
/// <summary>
|
||||
/// Manager infopage for the Minigames
|
||||
/// </summary>
|
||||
public class InfoMinigame : MonoBehaviour
|
||||
public class MinigameActivityScreen : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Reference to the Minigames
|
||||
/// </summary>
|
||||
public MinigameList list;
|
||||
public MinigameList minigameList;
|
||||
|
||||
/// <summary>
|
||||
/// Title Display
|
||||
@@ -44,8 +40,6 @@ public class InfoMinigame : MonoBehaviour
|
||||
/// </summary>
|
||||
public TMP_Text controls;
|
||||
|
||||
// Scores for each user
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the users
|
||||
/// </summary>
|
||||
@@ -66,7 +60,6 @@ public class InfoMinigame : MonoBehaviour
|
||||
/// </summary>
|
||||
public GameObject prefab;
|
||||
|
||||
// Start is called before the first frame update
|
||||
/// <summary>
|
||||
/// Sets the infopage for a given minigame
|
||||
/// </summary>
|
||||
@@ -82,17 +75,24 @@ public class InfoMinigame : MonoBehaviour
|
||||
private void GenerateContent()
|
||||
{
|
||||
// Get current minigame
|
||||
int index = list.currentMinigameIndex;
|
||||
Minigame minigame = list.minigames[index];
|
||||
|
||||
int index = minigameList.currentMinigameIndex;
|
||||
Minigame minigame = minigameList.minigames[index];
|
||||
|
||||
// Set main screen
|
||||
title.text = minigame.title;
|
||||
description.text = minigame.description;
|
||||
gameImage.sprite = minigame.thumbnail;
|
||||
controls.text = minigame.controls;
|
||||
|
||||
// Add click functionality
|
||||
button.onClick.AddListener(() => SceneManager.LoadScene(minigame.minigameEntryPoint));
|
||||
// Add click
|
||||
if (minigame.needsTheme)
|
||||
{
|
||||
button.onClick.AddListener(() => SystemController.GetInstance().LoadNextScene("Common/Scenes/ThemeSelectionScreen"));
|
||||
}
|
||||
else
|
||||
{
|
||||
button.onClick.AddListener(() => SystemController.GetInstance().LoadNextScene(minigame.minigameEntryPoint));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -104,8 +104,8 @@ public class InfoMinigame : MonoBehaviour
|
||||
private void GenerateHighScores()
|
||||
{
|
||||
// Get current minigame
|
||||
int index = list.currentMinigameIndex;
|
||||
Minigame minigame = list.minigames[index];
|
||||
int index = minigameList.currentMinigameIndex;
|
||||
Minigame minigame = minigameList.minigames[index];
|
||||
|
||||
List<Tuple<string, Sprite, Score>> allScores = new List<Tuple<string, Sprite, Score>>();
|
||||
foreach (User user in userList.GetUsers())
|
||||
@@ -137,7 +137,6 @@ public class InfoMinigame : MonoBehaviour
|
||||
instance.transform.Find("Title").GetComponent<TMP_Text>().text = username;
|
||||
instance.transform.Find("Avatar").GetComponent<Image>().sprite = sprite;
|
||||
instance.transform.Find("Score").GetComponent<TMP_Text>().text = score.scoreValue.ToString();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
@@ -47,6 +46,10 @@ public class MinigameItem : MonoBehaviour
|
||||
title.text = minigame.title;
|
||||
|
||||
// Add click functionality
|
||||
button.onClick.AddListener(() => SceneManager.LoadScene("Common/Scenes/InfoMinigame"));
|
||||
button.onClick.AddListener(() =>
|
||||
{
|
||||
PlayerPrefs.SetString("gamePath", minigame.minigameEntryPoint);
|
||||
SystemController.GetInstance().LoadNextScene("Common/Scenes/MinigameActivityScreen");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
/// <summary>
|
||||
/// StartScreen scene manager
|
||||
/// </summary>
|
||||
public class StartScreenManager : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Referece to the userlist to check whether an user account is present
|
||||
/// </summary>
|
||||
public UserList userList;
|
||||
|
||||
/// <summary>
|
||||
/// Check on load whether a user is already present,
|
||||
/// if not load the UserCreationScreen scene so the user can create a new account
|
||||
/// </summary>
|
||||
void Awake()
|
||||
{
|
||||
if (!File.Exists(UserList.PATH) || userList.GetUsers().Count <= 0)
|
||||
{
|
||||
SceneManager.LoadScene("Accounts/Scenes/UserCreationScreen");
|
||||
}
|
||||
}
|
||||
|
||||
public void QuitApplication()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
36
Assets/Common/Scripts/ThemeLoader.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// JSON structure containing all themes/words
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class ThemeList
|
||||
{
|
||||
public Theme[] themes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Object representing part of the JSON containing word data
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class Theme
|
||||
{
|
||||
public string name;
|
||||
public string description;
|
||||
public string[] words;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loader of the themes-JSON
|
||||
/// </summary>
|
||||
public class ThemeLoader : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Loads the JSON file containing all of the themes
|
||||
/// </summary>
|
||||
public static ThemeList LoadJson()
|
||||
{
|
||||
TextAsset themeJson = Resources.Load<TextAsset>("Common/words");
|
||||
return JsonUtility.FromJson<ThemeList>(themeJson.text);
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,24 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class ThemeSelectionController : MonoBehaviour
|
||||
/// <summary>
|
||||
/// ThemeSelectionScreen scene manager
|
||||
/// </summary>
|
||||
public class ThemeSelectionScreen : MonoBehaviour
|
||||
{
|
||||
[Header("Theme Selection")]
|
||||
// Theme prefab
|
||||
/// <summary>
|
||||
/// Theme prefab
|
||||
/// </summary>
|
||||
public GameObject themePrefab;
|
||||
// Reference to container holding all theme-buttons
|
||||
|
||||
/// <summary>
|
||||
/// Reference to container holding all theme-buttons
|
||||
/// </summary>
|
||||
public Transform themesContainer;
|
||||
|
||||
|
||||
public void Start()
|
||||
/// <summary>
|
||||
/// Start is called before the first frame update
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
// TODO: change to ScriptableObject
|
||||
ThemeList themeList = ThemeLoader.LoadJson();
|
||||
@@ -30,9 +38,13 @@ public class ThemeSelectionController : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the game with a specified theme
|
||||
/// </summary>
|
||||
/// <param name="clickedTheme">Name of the clicked theme</param>
|
||||
public void OnButtonClick(string clickedTheme)
|
||||
{
|
||||
PlayerPrefs.SetString("themeName", clickedTheme);
|
||||
SceneManager.LoadScene("Game");
|
||||
SystemController.GetInstance().SwapScene(PlayerPrefs.GetString("gamePath"));
|
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}
|
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}
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@@ -1,5 +1,5 @@
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,6 +1,5 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
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@@ -44,7 +43,7 @@ public class UserButton : MonoBehaviour
|
||||
/// </summary>
|
||||
public void OpenProgressCallback()
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{
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SceneManager.LoadScene("Accounts/Scenes/UserProgressScreen");
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||||
SystemController.GetInstance().LoadNextScene("Accounts/Scenes/UserProgressScreen");
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}
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/// <summary>
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@@ -52,7 +51,7 @@ public class UserButton : MonoBehaviour
|
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/// </summary>
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public void ChangeUserCallback()
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{
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SceneManager.LoadScene("Accounts/Scenes/ChangeUserScreen");
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SystemController.GetInstance().LoadNextScene("Accounts/Scenes/ChangeUserScreen");
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}
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player: {fileID: 993952931}
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pauseSprite: {fileID: 21300000, guid: 43db869a07cf51f45a411b6e4a417743, type: 3}
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GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -3347,7 +3116,7 @@ GameObject:
|
||||
- component: {fileID: 1813638491}
|
||||
- component: {fileID: 1813638490}
|
||||
m_Layer: 5
|
||||
m_Name: Next-sign-button
|
||||
m_Name: Next Sign Button
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
@@ -3367,7 +3136,7 @@ RectTransform:
|
||||
m_Children:
|
||||
- {fileID: 1427866735}
|
||||
m_Father: {fileID: 301088548}
|
||||
m_RootOrder: 5
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
@@ -3418,8 +3187,8 @@ MonoBehaviour:
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 118887549}
|
||||
m_TargetAssemblyTypeName: StartPause, Assembly-CSharp
|
||||
- m_Target: {fileID: 301088551}
|
||||
m_TargetAssemblyTypeName: TemplateCourse, Assembly-CSharp
|
||||
m_MethodName: NextSign
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
@@ -3617,7 +3386,7 @@ GameObject:
|
||||
- component: {fileID: 2145235738}
|
||||
- component: {fileID: 2145235737}
|
||||
m_Layer: 5
|
||||
m_Name: Tutorial-image-bg
|
||||
m_Name: Learnable Sprite
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
18
Assets/Courses/Scripts/CourseScripts.asmdef
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "CourseScripts",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"Unity.TextMeshPro",
|
||||
"AccountsScripts",
|
||||
"InterfacesScripts"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/Courses/Scripts/CourseScripts.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63c63e721f65ebb7d871cb9ef49f4752
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -5,11 +5,39 @@ using UnityEngine.UI;
|
||||
using UnityEngine.Video;
|
||||
|
||||
/// <summary>
|
||||
/// This class is responsible for loading all data from the Course-scriptableobject.
|
||||
/// Specifically it fetches and displays the correct title, videos and images while also keeping track of the progress.
|
||||
/// TemplateCourse scene manager
|
||||
/// </summary>
|
||||
public class StartPause : MonoBehaviour
|
||||
public class TemplateCourse : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Index to indicate which camera is being used
|
||||
/// </summary>
|
||||
private int camdex = 0;
|
||||
|
||||
/// <summary>
|
||||
/// This texture is used as an intermidiary between the camera output and the display image
|
||||
/// </summary>
|
||||
private WebCamTexture tex;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the RawImage that will display the video
|
||||
/// </summary>
|
||||
public RawImage webcamDisplay;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the button that is currently used to test the feedback-display
|
||||
/// </summary>
|
||||
public Button feedback;
|
||||
|
||||
/// <summary>
|
||||
/// This is a reference to the PANEL that holds the feedbackwindow
|
||||
/// </summary>
|
||||
public GameObject feedbackPopup;
|
||||
|
||||
/// <summary>
|
||||
/// This is a reference to the textfield that holds the part of the feedback-window that will change: bad/good/excellent
|
||||
/// </summary>
|
||||
public TMP_Text dynamic;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to instructional video player
|
||||
@@ -19,22 +47,21 @@ public class StartPause : MonoBehaviour
|
||||
/// Reference to pause button
|
||||
/// </summary>
|
||||
public Button button;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Reference to sprite for the pause button
|
||||
/// </summary>
|
||||
public Sprite pauseSprite;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the image for displaying the current words sprite
|
||||
/// </summary>
|
||||
public Image wordImage;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the text object for displaying the current word
|
||||
/// </summary>
|
||||
public TextMeshProUGUI title;
|
||||
|
||||
public TMP_Text title;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to user list to get current user
|
||||
@@ -45,29 +72,27 @@ public class StartPause : MonoBehaviour
|
||||
/// The current user
|
||||
/// </summary>
|
||||
private User user;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Current user progress for this course
|
||||
/// </summary>
|
||||
private Progress progress = null;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// ScriptableObject with list of all courses
|
||||
/// </summary>
|
||||
public CourseList courselist;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Reference to Course ScriptableObject
|
||||
/// </summary>
|
||||
private Course course;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Index of the current word/letter in the course.learnables list
|
||||
/// </summary>
|
||||
private int currentWordIndex = 0;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This holds the amount of words in the course
|
||||
/// </summary>
|
||||
@@ -89,11 +114,6 @@ public class StartPause : MonoBehaviour
|
||||
/// </summary>
|
||||
public Button CoursesButton;
|
||||
|
||||
/// <summary>
|
||||
/// Webcam class to close the webcam when the course is finished
|
||||
/// </summary>
|
||||
public Webcam Webcam;
|
||||
|
||||
/// <summary>
|
||||
/// DateTime containint the start moment
|
||||
/// </summary>
|
||||
@@ -102,16 +122,28 @@ public class StartPause : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Reference to the timeSpent UI
|
||||
/// </summary>
|
||||
public TextMeshProUGUI timeSpent;
|
||||
public TMP_Text timeSpent;
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the script is initialised.
|
||||
/// It inactivatis the popup, finds a webcam to use and links it via the WebcamTexture to the display RawImage.
|
||||
/// It takes the correct course from the courselist, using the courseIndex.
|
||||
/// Then it checks whether or not the User has started the course yet, to possibly create a new progress atribute for the course.
|
||||
/// Then it sets up the course-screen to display relevant information from the course-scriptable.
|
||||
/// </summary>
|
||||
public void Awake()
|
||||
void Awake()
|
||||
{
|
||||
// Setting up Webcam
|
||||
feedbackPopup.SetActive(false);
|
||||
if (WebCamTexture.devices.Length > 0)
|
||||
{
|
||||
WebCamDevice device = WebCamTexture.devices[camdex];
|
||||
tex = new WebCamTexture(device.name);
|
||||
webcamDisplay.texture = tex;
|
||||
|
||||
tex.Play();
|
||||
}
|
||||
|
||||
// Setting up course
|
||||
course = courselist.courses[courselist.currentCourseIndex];
|
||||
maxWords = course.learnables.Count;
|
||||
@@ -140,7 +172,6 @@ public class StartPause : MonoBehaviour
|
||||
startMoment = DateTime.Now;
|
||||
}
|
||||
|
||||
// These two functions generate video and image from files
|
||||
/// <summary>
|
||||
/// This function uses the word_i integer to grab the correct video from the course.learnabels.
|
||||
/// When it has this video, it will load it into the videoplayer and set it to start.
|
||||
@@ -190,7 +221,6 @@ public class StartPause : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
// Press next-sign button for next word
|
||||
/// <summary>
|
||||
/// This function is called when the next-sign button is pressed.
|
||||
/// It increased the wordindex and fetches new videos/images if index<max, because then the coure is not fincished yet.
|
||||
@@ -222,7 +252,6 @@ public class StartPause : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// finishcourse is called to save the "finished" progress to the user.
|
||||
/// </summary>
|
||||
@@ -236,10 +265,78 @@ public class StartPause : MonoBehaviour
|
||||
timeSpent.text = time.ToString(@"hh\:mm\:ss");
|
||||
|
||||
// Link button
|
||||
//CoursesButton.onClick.AddListener(() => { SceneManager.LoadScene("Assets/Common/Scenes/CoursesScreen.unity"); });
|
||||
CoursesButton.onClick.AddListener(() => { Webcam.LoadScene("Assets/Common/Scenes/CoursesScreen.unity"); });
|
||||
CoursesButton.onClick.AddListener(() => { SystemController.GetInstance().BackToPreviousScene(); });
|
||||
|
||||
progress.AddOrUpdate<float>("courseProgress", 1f);
|
||||
userList.Save();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// So long as there are cameras to use, you swap the camera you are using to another in the list.
|
||||
/// </summary>
|
||||
public void SwapCam()
|
||||
{
|
||||
if (WebCamTexture.devices.Length > 0)
|
||||
{
|
||||
// Stop the old camera
|
||||
// If there was no camera playing before, then you dont have to reset the texture, as it wasn't assigned in the first place.
|
||||
if (tex.isPlaying)
|
||||
{
|
||||
webcamDisplay.texture = null;
|
||||
tex.Stop();
|
||||
tex = null;
|
||||
}
|
||||
// Find the new camera
|
||||
camdex += 1;
|
||||
camdex %= WebCamTexture.devices.Length;
|
||||
// Start the new camera
|
||||
WebCamDevice device = WebCamTexture.devices[camdex];
|
||||
tex = new WebCamTexture(device.name);
|
||||
webcamDisplay.texture = tex;
|
||||
|
||||
tex.Play();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The normal sceneChanger cannot be used here since the camera also needs to be stopped.
|
||||
/// This extra functionality is implemented in this function
|
||||
/// </summary>
|
||||
/// <param name="sceneName"> The path for the scene you want to travel to, assuming root-directory is Assets</param>
|
||||
public void Back()
|
||||
{
|
||||
webcamDisplay.texture = null;
|
||||
tex.Stop();
|
||||
tex = null;
|
||||
|
||||
SystemController.GetInstance().BackToPreviousScene();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function toggles between inactivity and activity for the popup panel.
|
||||
/// This will be changed later when the model gets integrated, probably being timed to dissapear.
|
||||
/// </summary>
|
||||
public void ShowFeedback()
|
||||
{
|
||||
if (feedbackPopup.activeSelf)
|
||||
{
|
||||
dynamic.text = "";
|
||||
feedbackPopup.SetActive(false);
|
||||
return;
|
||||
}
|
||||
double index = UnityEngine.Random.value;
|
||||
if (index < 0.5)
|
||||
{
|
||||
dynamic.text = "Poor";
|
||||
}
|
||||
else if (index > 0.8)
|
||||
{
|
||||
dynamic.text = "Excellent";
|
||||
}
|
||||
else
|
||||
{
|
||||
dynamic.text = "Good";
|
||||
}
|
||||
feedbackPopup.SetActive(true);
|
||||
}
|
||||
}
|
||||
11
Assets/Courses/Scripts/TemplateCourse.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b3f784c065813a4a8364b1299284816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,128 +0,0 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// This class is dedicated to the camera and other actions that later could be connected to it, like the feedback.
|
||||
/// It is responsible for finding working cameras, displaying them and being able to toggle between them.
|
||||
/// This class also holds temporary code to display feedback via a button.
|
||||
/// </summary>
|
||||
public class Webcam : MonoBehaviour
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Index to indicate which camera is being used
|
||||
/// </summary>
|
||||
int camdex = 0;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This texture is used as an intermidiary between the camera output and the display image
|
||||
/// </summary>
|
||||
WebCamTexture tex;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the RawImage that will display the video
|
||||
/// </summary>
|
||||
public RawImage display;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the button that is currently used to test the feedback-display
|
||||
/// </summary>
|
||||
public Button feedback;
|
||||
|
||||
/// <summary>
|
||||
/// This is a reference to the PANEL that holds the feedbackwindow
|
||||
/// </summary>
|
||||
public GameObject popup;
|
||||
|
||||
/// <summary>
|
||||
/// This is a reference to the textfield that holds the part of the feedback-window that will change: bad/good/excellent
|
||||
/// </summary>
|
||||
public TextMeshProUGUI dynamic;
|
||||
|
||||
/// <summary>
|
||||
/// This function is called at the start of the frame.
|
||||
/// It inactivatis the popup, finds a webcam to use and links it via the WebcamTexture to the display RawImage.
|
||||
/// </summary>
|
||||
void Awake()
|
||||
{
|
||||
popup.SetActive(false);
|
||||
if (WebCamTexture.devices.Length > 0) {
|
||||
WebCamDevice device = WebCamTexture.devices[camdex];
|
||||
tex = new WebCamTexture(device.name);
|
||||
display.texture = tex;
|
||||
|
||||
tex.Play();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// So long as there are cameras to use, you swap the camera you are using to another in the list.
|
||||
/// </summary>
|
||||
public void SwapCam()
|
||||
{
|
||||
if (WebCamTexture.devices.Length > 0)
|
||||
{
|
||||
// Stop the old camera
|
||||
// If there was no camera playing before, then you dont have to reset the texture, as it wasn't assigned in the first place.
|
||||
if (tex.isPlaying) {
|
||||
display.texture = null;
|
||||
tex.Stop();
|
||||
tex = null;
|
||||
}
|
||||
// Find the new camera
|
||||
camdex += 1;
|
||||
camdex %= WebCamTexture.devices.Length;
|
||||
// Start the new camera
|
||||
WebCamDevice device = WebCamTexture.devices[camdex];
|
||||
tex = new WebCamTexture(device.name);
|
||||
display.texture = tex;
|
||||
|
||||
tex.Play();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The normal sceneChanger cannot be used here since the camera also needs to be stopped.
|
||||
/// This extra functionality is implemented in this function
|
||||
/// </summary>
|
||||
/// <param name="sceneName"> The path for the scene you want to travel to, assuming root-directory is Assets</param>
|
||||
public void LoadScene(string sceneName)
|
||||
{
|
||||
display.texture = null;
|
||||
tex.Stop();
|
||||
tex = null;
|
||||
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function toggles between inactivity and activity for the popup panel.
|
||||
/// This will be changed later when the model gets integrated, probably being timed to dissapear.
|
||||
/// </summary>
|
||||
public void Show_feedback()
|
||||
{
|
||||
if (popup.activeSelf)
|
||||
{
|
||||
dynamic.text = "";
|
||||
popup.SetActive(false);
|
||||
return;
|
||||
}
|
||||
double index = UnityEngine.Random.value;
|
||||
if (index < 0.5)
|
||||
{
|
||||
dynamic.text = "Poor";
|
||||
}
|
||||
else if (index > 0.8)
|
||||
{
|
||||
dynamic.text = "Excellent";
|
||||
}
|
||||
else
|
||||
{
|
||||
dynamic.text = "Good";
|
||||
}
|
||||
popup.SetActive(true);
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using NUnit.Framework;
|
||||
|
||||
public class BasicTest
|
||||
{
|
||||
// check if edit mode tests works
|
||||
[Test]
|
||||
public void AlwaysTrueTest()
|
||||
{
|
||||
Assert.True(true);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"name": "EditModeTests",
|
||||
"optionalUnityReferences": [
|
||||
"TestAssemblies"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
]
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a55a1703b7efe449be66773a42e7ff0
|
||||
guid: 1dd701eefa37cbe4e9ed52960fa7a7cf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
214
Assets/JustSign/Prefabs/Symbol.prefab
Normal file
@@ -0,0 +1,214 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &4639383499500021565
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7664190503744730416}
|
||||
- component: {fileID: 4730176006060198146}
|
||||
- component: {fileID: 1836798560195404133}
|
||||
m_Layer: 5
|
||||
m_Name: Symbol
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &7664190503744730416
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 4639383499500021565}
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284
Assets/JustSign/Scripts/JustSignController.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// Contains all game logic for the JustSign game
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/// </summary>
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public class JustSignController : MonoBehaviour
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{
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/// <summary>
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/// The canvas containing all components
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/// </summary>
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public Canvas canvas;
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/// <summary>
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/// The input field where the user can type his or her answer
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/// </summary>
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public TMP_InputField answerField;
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/// <summary>
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/// The feedback on the timing
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/// </summary>
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public TMP_Text feedBack;
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/// <summary>
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/// The current score
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/// </summary>
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public TMP_Text scoreDisplay;
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/// <summary>
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/// The zone that the player should be hitting with his or her inputs
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public GameObject hitZone;
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/// <summary>
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/// Symbol prefab
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public GameObject symbolPrefab;
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/// <summary>
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/// Reference to symbol prefab
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public Transform symbolContainer;
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/// <summary>
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/// All of the words that can be used in this session
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private string[] words;
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/// <summary>
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/// List of strings representing all words on the track
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/// </summary>
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private List<string> activeWords = new List<string>();
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/// <summary>
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/// List of objects representing all symbols on the track
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/// </summary>
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/// <summary>
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/// The current score
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/// </summary>
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private int score;
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/// <summary>
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/// Width and height of the symbols
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/// </summary>
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private int symbolSize = 280;
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/// <summary>
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/// Controls movement speed of symbols (higher -> faster)
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/// </summary>
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private int moveSpeed = 200;
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/// <summary>
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/// Starting X-coordinate of a symbol = (-1920 - symbolsize) / 2
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/// </summary>
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private int trackX = -1100;
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/// <summary>
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/// Starting Y-coordinate of a symbol
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/// </summary>
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private int trackY = -200;
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/// <summary>
|
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/// Max distance from hit zone to get perfect score
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/// </summary>
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private int perfectBoundary = 10;
|
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/// <summary>
|
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/// Score obtained when getting a perfect hit
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/// </summary>
|
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private int perfectScore = 5;
|
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|
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/// <summary>
|
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/// Max distance from hit zone to get good score
|
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/// </summary>
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private int goodBoundary = 120;
|
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/// <summary>
|
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/// Score obtained when getting a good hit
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/// </summary>
|
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private int goodScore = 3;
|
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/// <summary>
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/// Max distance from hit zone to get meh score
|
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/// </summary>
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private int mehBoundary = 200;
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/// <summary>
|
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/// Score obtained when getting a meh hit
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/// </summary>
|
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private int mehScore = 1;
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/// <summary>
|
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/// Score obtained when getting a terrible hit
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||||
/// </summary>
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private int terribleScore = -3;
|
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/// <summary>
|
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/// Score obtained when symbol goes offscreen
|
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/// </summary>
|
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private int offscreenScore = -5;
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/// <summary>
|
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/// Time at which the last symbol was spawned
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/// </summary>
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private float lastSpawn;
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/// <summary>
|
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/// Determines every how many seconds a symbol should spawn (will become music-dependent later on)
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/// </summary>
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private float spawnPeriod = 3.0f;
|
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/// <summary>
|
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/// Start is called before the first frame update
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/// </summary>
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void Start()
|
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{
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scoreDisplay.text = "Score: " + score.ToString();
|
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themeList = ThemeLoader.LoadJson();
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currentTheme = FindThemeByName(PlayerPrefs.GetString("themeName"));
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words = currentTheme.words;
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lastSpawn = Time.time;
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SpawnNewSymbol();
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}
|
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/// <summary>
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/// Update is called once per frame
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/// </summary>
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void Update()
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{
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int matchedSymbolIndex = -1;
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for (int i = 0; i < activeWords.Count; i++) {
|
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if (activeWords[i] == answerField.text.ToLower()) {
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matchedSymbolIndex = i;
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}
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}
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if (matchedSymbolIndex >= 0) {
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int difference = Math.Abs((int) (activeSymbols[matchedSymbolIndex].transform.position.x - hitZone.transform.position.x));
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if (difference < perfectBoundary) {
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feedBack.text = "Perfect!";
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score += perfectScore;
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} else if (difference < goodBoundary) {
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feedBack.text = "Good!";
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score += goodScore;
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} else if (difference < mehBoundary) {
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feedBack.text = "Meh...";
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score += mehScore;
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} else {
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feedBack.text = "Terrible!";
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score += terribleScore;
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}
|
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DestroySymbolAt(matchedSymbolIndex);
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answerField.text = "";
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}
|
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// Destroy the oldest symbol if it leaves the screen
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if (activeSymbols.Count > 0) {
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if (activeSymbols[0].GetComponent<RectTransform>().localPosition.x > -trackX) {
|
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DestroySymbolAt(0);
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score += offscreenScore;
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}
|
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}
|
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|
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// Spawn new symbol every spawn period
|
||||
float currentTime = Time.time;
|
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if (currentTime - lastSpawn > spawnPeriod) {
|
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lastSpawn = currentTime;
|
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SpawnNewSymbol();
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}
|
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|
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// Move all active symbols to the right
|
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foreach (GameObject symbol in activeSymbols) {
|
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RectTransform rectTransform = symbol.GetComponent<RectTransform>();
|
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rectTransform.localPosition = new Vector3(rectTransform.localPosition.x + Time.deltaTime * moveSpeed, trackY, 0);
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}
|
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|
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scoreDisplay.text = "Score: " + score.ToString();
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}
|
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|
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/// <summary>
|
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/// Destroy the symbol at the given index
|
||||
/// </summary>
|
||||
/// <param name="index">The index of the symbol to destroy</param>
|
||||
void DestroySymbolAt(int index) {
|
||||
activeWords.RemoveAt(index);
|
||||
GameObject symbol = activeSymbols[index];
|
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activeSymbols.RemoveAt(index);
|
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Destroy(symbol);
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}
|
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|
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/// <summary>
|
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/// Find the chosen theme by its name
|
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/// </summary>
|
||||
/// <param name="themeName">The name of the theme to find</param>
|
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/// <returns>The requested theme</returns>
|
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private Theme FindThemeByName(string themeName)
|
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{
|
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int themeIndex = 0;
|
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|
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while (themeIndex < themeList.themes.Length)
|
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{
|
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Theme theme = themeList.themes[themeIndex];
|
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if (theme.name == themeName)
|
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{
|
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return theme;
|
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}
|
||||
themeIndex++;
|
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}
|
||||
|
||||
Debug.Log("Requested theme not found");
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new symbol at the start of the track
|
||||
/// </summary>
|
||||
void SpawnNewSymbol() {
|
||||
// Pick a word that isn't in use yet
|
||||
List<int> unusedWordIndices = new List<int>();
|
||||
|
||||
for (int i = 0; i < words.Length; i++) {
|
||||
if (!activeWords.Contains(words[i])) {
|
||||
unusedWordIndices.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
string nextSymbol = words[unusedWordIndices[UnityEngine.Random.Range(0, unusedWordIndices.Count)]];
|
||||
|
||||
GameObject newSymbolObject = GameObject.Instantiate(symbolPrefab, symbolContainer);
|
||||
|
||||
// Dynamically load appearance
|
||||
Image image = newSymbolObject.GetComponent<Image>();
|
||||
Sprite sprite = Resources.Load<Sprite>("Common/Images/" + nextSymbol);
|
||||
image.sprite = sprite;
|
||||
image.rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize);
|
||||
|
||||
// Place the word that the symbol represents under the image
|
||||
TMP_Text text = newSymbolObject.GetComponentInChildren<TMP_Text>();
|
||||
text.text = nextSymbol;
|
||||
text.color = Color.black;
|
||||
text.rectTransform.localPosition = new Vector3(0, -160, 0);
|
||||
|
||||
activeWords.Add(nextSymbol);
|
||||
activeSymbols.Add(newSymbolObject);
|
||||
}
|
||||
}
|
||||
11
Assets/JustSign/Scripts/JustSignController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ede962218eda88668cd8032b921aada
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
72
Assets/JustSign/Scripts/JustSignWebcam.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Class to manage all webcam stuff inside the SpellingBee minigame
|
||||
/// </summary>
|
||||
public class JustSignWebcam : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Index of the current camera
|
||||
/// </summary>
|
||||
int camdex = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Texture to paste on the display
|
||||
/// </summary>
|
||||
WebCamTexture tex;
|
||||
|
||||
/// <summary>
|
||||
/// Display for the video feed
|
||||
/// </summary>
|
||||
public RawImage display;
|
||||
|
||||
/// <summary>
|
||||
/// Setup the webcam correctly
|
||||
/// </summary>
|
||||
void Awake()
|
||||
{
|
||||
WebCamDevice device = WebCamTexture.devices[camdex];
|
||||
tex = new WebCamTexture(device.name);
|
||||
display.texture = tex;
|
||||
|
||||
tex.Play();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Swap webcam by cycling through the `WebCamTexture.devices` list
|
||||
/// </summary>
|
||||
public void SwapCam()
|
||||
{
|
||||
if (WebCamTexture.devices.Length > 0)
|
||||
{
|
||||
// Stop the old camera
|
||||
display.texture = null;
|
||||
tex.Stop();
|
||||
tex = null;
|
||||
|
||||
// Find the new camera
|
||||
camdex += 1;
|
||||
camdex %= WebCamTexture.devices.Length;
|
||||
|
||||
// Start the new camera
|
||||
WebCamDevice device = WebCamTexture.devices[camdex];
|
||||
tex = new WebCamTexture(device.name);
|
||||
display.texture = tex;
|
||||
|
||||
tex.Play();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scene changing is implemented here to avoid problems with webcam
|
||||
/// </summary>
|
||||
public void GotoThemeSelection()
|
||||
{
|
||||
display.texture = null;
|
||||
tex.Stop();
|
||||
tex = null;
|
||||
|
||||
SystemController.GetInstance().BackToPreviousScene();
|
||||
}
|
||||
}
|
||||
11
Assets/JustSign/Scripts/JustSignWebcam.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d9291edb7593521fbb7e0a486724fd3c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55cd80546e3f9d043b59677c12f0e891
|
||||
guid: 1ee41ca2081752982b238b492bd8c4ff
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 7.2 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |