Apply most requested changes

This commit is contained in:
lvrossem
2023-03-19 00:31:02 +01:00
parent b0ccda3ab5
commit 666815db22
4 changed files with 341 additions and 22 deletions

View File

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View File

@@ -145,17 +145,27 @@ public class JustSignController : MonoBehaviour
currentTheme = FindThemeByName(PlayerPrefs.GetString("themeName"));
words = currentTheme.words;
lastSpawn = Time.time;
Debug.Log("BEFORE");
SpawnNewSymbol();
Debug.Log("AFTER");
}
/// <summary>
/// Update is called once per frame
/// </summary>
void Update()
{
{
int matchedSymbolIndex = -1;
for (int i = 0; i < activeWords.Count; i++) {
if (activeWords[i] == answerField.text.ToLower()) {
matchedSymbolIndex = i;
}
}
// Destroy the oldest symbol if the current input matches it
if (answerField.text.ToLower() == activeWords[0]) {
int difference = Math.Abs((int) (activeSymbols[0].transform.position.x - hitZone.transform.position.x));
if (matchedSymbolIndex >= 0) {
int difference = Math.Abs((int) (activeSymbols[matchedSymbolIndex].transform.position.x - hitZone.transform.position.x));
Debug.Log("HERE");
if (difference < perfectBoundary) {
feedBack.text = "Perfect!";
score += perfectScore;
@@ -170,14 +180,16 @@ public class JustSignController : MonoBehaviour
score += terribleScore;
}
DestroyRightmostSymbol();
DestroySymbolAt(matchedSymbolIndex);
answerField.text = "";
}
// Destroy the oldest symbol if it leaves the screen
if (activeSymbols[0].GetComponent<RectTransform>().localPosition.x > -trackX) {
DestroyRightmostSymbol();
score += offscreenScore;
if (activeSymbols.Count > 0) {
if (activeSymbols[0].GetComponent<RectTransform>().localPosition.x > -trackX) {
DestroySymbolAt(0);
score += offscreenScore;
}
}
// Spawn new symbol every spawn period
@@ -197,12 +209,13 @@ public class JustSignController : MonoBehaviour
}
/// <summary>
/// Destroy the oldest symbol on the track
/// Destroy the symbol at the given index
/// </summary>
void DestroyRightmostSymbol() {
activeWords.RemoveAt(0);
GameObject symbol = activeSymbols[0];
activeSymbols.RemoveAt(0);
/// <param name="index">The index of the symbol to destroy</param>
void DestroySymbolAt(int index) {
activeWords.RemoveAt(index);
GameObject symbol = activeSymbols[index];
activeSymbols.RemoveAt(index);
Destroy(symbol);
}
@@ -233,21 +246,106 @@ public class JustSignController : MonoBehaviour
/// Create a new symbol at the start of the track
/// </summary>
void SpawnNewSymbol() {
string nextSymbol = words[UnityEngine.Random.Range(0, words.Length)];
List<int> unusedWordIndices = new List<int>();
for (int i = 0; i < words.Length; i++) {
if (!activeWords.Contains(words[i])) {
unusedWordIndices.Add(i);
}
}
string nextSymbol = words[unusedWordIndices[UnityEngine.Random.Range(0, unusedWordIndices.Count)]];
GameObject newSymbolObject = new GameObject("Symbol");
Image newImage = newSymbolObject.AddComponent<Image>();
RectTransform rectTransform = newSymbolObject.GetComponent<RectTransform>();
RectTransform rectTransform = newSymbolObject.AddComponent<RectTransform>();
// Add the Image component as a child of the RectTransform
Image image = new GameObject("Image").AddComponent<Image>();
image.transform.SetParent(rectTransform);
// Add the Text component as a child of the RectTransform
Text text = new GameObject("Text").AddComponent<Text>();
text.transform.SetParent(rectTransform);
// Set the font size of the text component
text.fontSize = 100;
text.text = "AAAAAAA";
text.color = Color.white;
rectTransform.SetParent(canvas.transform, false); // Set the parent to the Canvas
rectTransform.localPosition = new Vector3(trackX, trackY, 0);
rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize);
rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize + 200f);
Sprite sprite = Resources.Load<Sprite>("Common/Images/" + nextSymbol);
image.sprite = sprite;
image.rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize);
// Set the new sprite as the Image component's source image
newImage.sprite = sprite;
// Set the position and size of the RectTransform of the text component to match the RectTransform of the image component
text.rectTransform.localPosition = new Vector3(0, -50, 0);
text.rectTransform.sizeDelta = rectTransform.sizeDelta;
activeWords.Add(nextSymbol);
activeSymbols.Add(newSymbolObject);
}
/*
GameObject newSymbolObject = new GameObject("Symbol");
Image image = newSymbolObject.AddComponent<Image>();
Sprite sprite = Resources.Load<Sprite>("Common/Images/" + nextSymbol);
image.sprite = sprite;
//Text text = newSymbolObject.AddComponent<Text>();
//text.text = "METTN";
RectTransform rectTransform = newSymbolObject.GetComponent<RectTransform>();
rectTransform.SetParent(canvas.transform, false); // Set the parent to the Canvas
rectTransform.localPosition = new Vector3(trackX, trackY, 0);
rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize);
*/
/*
GameObject newSymbolObject = new GameObject("Symbol");
Image newImage = newSymbolObject.AddComponent<Image>();
Text text = newSymbolObject.AddComponent<Text>();
RectTransform rectTransform = newSymbolObject.GetComponent<RectTransform>();
rectTransform.SetParent(canvas.transform, false); // Set the parent to the Canvas
rectTransform.localPosition = new Vector3(trackX, trackY, 0);
rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize);
*/
/*
GameObject newSymbolObject = new GameObject("Symbol");
RectTransform rectTransform = newSymbolObject.AddComponent<RectTransform>();
// Add the Image component as a child of the RectTransform
Image image = new GameObject("Image").AddComponent<Image>();
image.transform.SetParent(rectTransform);
// Add the Text component as a child of the RectTransform
Text text = new GameObject("Text").AddComponent<Text>();
text.transform.SetParent(rectTransform);
// Set the font size of the text component
text.fontSize = 30;
text.text = "AAAAAAA";
text.color = Color.black;
Sprite sprite = Resources.Load<Sprite>("Common/Images/" + nextSymbol);
rectTransform.SetParent(canvas.transform, false); // Set the parent to the Canvas
rectTransform.localPosition = new Vector3(trackX, trackY, 0);
rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize + 200f);
Sprite sprite = Resources.Load<Sprite>("Common/Images/" + nextSymbol);
image.sprite = sprite;
image.rectTransform.sizeDelta = new Vector2(symbolSize, symbolSize);
// Set the position and size of the RectTransform of the text component to match the RectTransform of the image component
text.rectTransform.localPosition = new Vector3(0, -50, 0);
text.rectTransform.sizeDelta = rectTransform.sizeDelta;
*/
}

View File

@@ -0,0 +1,72 @@
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Class to manage all webcam stuff inside the SpellingBee minigame
/// </summary>
public class JustSignWebcam : MonoBehaviour
{
/// <summary>
/// Index of the current camera
/// </summary>
int camdex = 0;
/// <summary>
/// Texture to paste on the display
/// </summary>
WebCamTexture tex;
/// <summary>
/// Display for the video feed
/// </summary>
public RawImage display;
/// <summary>
/// Setup the webcam correctly
/// </summary>
void Awake()
{
WebCamDevice device = WebCamTexture.devices[camdex];
tex = new WebCamTexture(device.name);
display.texture = tex;
tex.Play();
}
/// <summary>
/// Swap webcam by cycling through the `WebCamTexture.devices` list
/// </summary>
public void SwapCam()
{
if (WebCamTexture.devices.Length > 0)
{
// Stop the old camera
display.texture = null;
tex.Stop();
tex = null;
// Find the new camera
camdex += 1;
camdex %= WebCamTexture.devices.Length;
// Start the new camera
WebCamDevice device = WebCamTexture.devices[camdex];
tex = new WebCamTexture(device.name);
display.texture = tex;
tex.Play();
}
}
/// <summary>
/// Scene changing is implemented here to avoid problems with webcam
/// </summary>
public void GotoThemeSelection()
{
display.texture = null;
tex.Stop();
tex = null;
SystemController.GetInstance().BackToPreviousScene();
}
}

View File

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