Files
unity-application/Assets/Common/Tests/PlayMode/MinigameItemTests.cs
2023-05-17 17:36:27 +00:00

60 lines
1.9 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
using UnityEngine.UI;
/// <summary>
/// Test the MinigameItem class
/// </summary>
public class MinigameItemTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_MinigameItemTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test the callback function of a MinigameItem
/// </summary>
[UnityTest]
public IEnumerator CallBackTest()
{
GameObject buttonObject = GameObject.Find("Minigame Item(Clone)");
Assert.IsNotNull(buttonObject, "Could not find button object");
Button button = buttonObject.GetComponent<Button>();
Assert.IsNotNull(button, "Button component not found on button object");
button.onClick.Invoke();
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("MinigameActivityScreen", SceneManager.GetActiveScene().name);
}
}