using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
using UnityEngine.UI;
///
/// Test the MinigameItem class
///
public class MinigameItemTests
{
///
/// Setup the environment before each test
///
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
}
///
/// Cleanup after testing
///
[TearDown]
public void TearDown_MinigameItemTests()
{
PersistentDataController.PATH = null;
}
///
/// Test the callback function of a MinigameItem
///
[UnityTest]
public IEnumerator CallBackTest()
{
GameObject buttonObject = GameObject.Find("Minigame Item(Clone)");
Assert.IsNotNull(buttonObject, "Could not find button object");
Button button = buttonObject.GetComponent