132 lines
7.2 KiB
C#
132 lines
7.2 KiB
C#
using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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/// <summary>
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/// Test the UserProgressScreen class
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/// </summary>
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[TestFixture]
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public class UserProgressScreenTests
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{
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/// <summary>
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/// Wait time between scene transitions
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/// </summary>
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private const float WAIT_TIME = 0.2f;
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/// <summary>
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/// Setup the UserProgressScreen tests
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/// </summary>
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private IEnumerator Setup_UserProgressScreen(bool progress = true)
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string course = "{\"entries\":[],\"courseIndex\":0,\"progress\":0.03846153989434242,\"completedLearnables\":1,\"inUseLearnables\":7,\"totalLearnables\":26,\"learnables\":[{\"entries\":[],\"index\":0,\"inUse\":true,\"name\":\"A\",\"progress\":3.0},{\"entries\":[],\"index\":1,\"inUse\":true,\"name\":\"B\",\"progress\":4.5},{\"entries\":[],\"index\":2,\"inUse\":true,\"name\":\"C\",\"progress\":1.5},{\"entries\":[],\"index\":3,\"inUse\":true,\"name\":\"D\",\"progress\":1.5},{\"entries\":[],\"index\":4,\"inUse\":true,\"name\":\"E\",\"progress\":1.5},{\"entries\":[],\"index\":5,\"inUse\":true,\"name\":\"F\",\"progress\":1.5},{\"entries\":[],\"index\":6,\"inUse\":true,\"name\":\"G\",\"progress\":0.0},{\"entries\":[],\"index\":7,\"inUse\":false,\"name\":\"H\",\"progress\":0.0},{\"entries\":[],\"index\":8,\"inUse\":false,\"name\":\"I\",\"progress\":0.0},{\"entries\":[],\"index\":9,\"inUse\":false,\"name\":\"J\",\"progress\":0.0},{\"entries\":[],\"index\":10,\"inUse\":false,\"name\":\"K\",\"progress\":0.0},{\"entries\":[],\"index\":11,\"inUse\":false,\"name\":\"L\",\"progress\":0.0},{\"entries\":[],\"index\":12,\"inUse\":false,\"name\":\"M\",\"progress\":0.0},{\"entries\":[],\"index\":13,\"inUse\":false,\"name\":\"N\",\"progress\":0.0},{\"entries\":[],\"index\":14,\"inUse\":false,\"name\":\"O\",\"progress\":0.0},{\"entries\":[],\"index\":15,\"inUse\":false,\"name\":\"P\",\"progress\":0.0},{\"entries\":[],\"index\":16,\"inUse\":false,\"name\":\"Q\",\"progress\":0.0},{\"entries\":[],\"index\":17,\"inUse\":false,\"name\":\"R\",\"progress\":0.0},{\"entries\":[],\"index\":18,\"inUse\":false,\"name\":\"S\",\"progress\":0.0},{\"entries\":[],\"index\":19,\"inUse\":false,\"name\":\"T\",\"progress\":0.0},{\"entries\":[],\"index\":20,\"inUse\":false,\"name\":\"U\",\"progress\":0.0},{\"entries\":[],\"index\":21,\"inUse\":false,\"name\":\"V\",\"progress\":0.0},{\"entries\":[],\"index\":22,\"inUse\":false,\"name\":\"W\",\"progress\":0.0},{\"entries\":[],\"index\":23,\"inUse\":false,\"name\":\"X\",\"progress\":0.0},{\"entries\":[],\"index\":24,\"inUse\":false,\"name\":\"Y\",\"progress\":0.0},{\"entries\":[],\"index\":25,\"inUse\":false,\"name\":\"Z\",\"progress\":0.0}]}";
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string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
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if (!progress) course = minigame = "";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[{course}]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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SystemController.GetInstance().SwapScene("Accounts/Scenes/UserProgressScreen");
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yield return new WaitForSeconds(WAIT_TIME);
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}
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/// <summary>
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/// Cleanup after testing
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/// </summary>
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[TearDown]
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public void TearDown_UserProgressScreen()
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{
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PersistentDataController.PATH = null;
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}
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/// <summary>
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/// Test whether every item that needs to be assign in the editor, is assigned
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/// </summary>
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[UnityTest]
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public IEnumerator Test_EditorAssignments()
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{
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yield return Setup_UserProgressScreen();
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var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
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Assert.IsNotNull(userProgressController.username);
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Assert.IsNotNull(userProgressController.avatar);
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Assert.IsNotNull(userProgressController.coursesPanel);
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Assert.IsNotNull(userProgressController.coursesTabButton);
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Assert.IsNotNull(userProgressController.minigamesPanel);
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Assert.IsNotNull(userProgressController.minigamesTabButton);
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}
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/// <summary>
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/// Test whether the screen is correctly initialized
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/// </summary>
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[UnityTest]
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public IEnumerator Test_Start_NoProgress()
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{
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yield return Setup_UserProgressScreen(false);
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var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
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var user = UserList.GetCurrentUser();
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Assert.AreEqual(user.GetUsername(), userProgressController.username.text);
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Assert.AreEqual(user.GetAvatar(), userProgressController.avatar.sprite);
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Assert.IsTrue(userProgressController.coursesPanel.activeSelf);
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Assert.Zero(GameObject.FindObjectsOfType<CourseProgressCard>().Length);
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Assert.IsFalse(userProgressController.minigamesPanel.activeSelf);
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}
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/// <summary>
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/// Test whether the screen is correctly initialized
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/// </summary>
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[UnityTest]
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public IEnumerator Test_Start_WithProgress()
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{
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yield return Setup_UserProgressScreen();
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var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
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var user = UserList.GetCurrentUser();
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Assert.AreEqual(user.GetUsername(), userProgressController.username.text);
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Assert.AreEqual(user.GetAvatar(), userProgressController.avatar.sprite);
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Assert.IsTrue(userProgressController.coursesPanel.activeSelf);
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var courses = GameObject.FindObjectsOfType<CourseProgressCard>().ToList();
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Assert.AreEqual(user.GetCourses().Count, courses.Count);
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Assert.IsFalse(userProgressController.minigamesPanel.activeSelf);
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}
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[UnityTest]
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public IEnumerator Test_DisplayCourses()
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{
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yield return Setup_UserProgressScreen();
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var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
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userProgressController.DisplayCourses();
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yield return new WaitForSeconds(WAIT_TIME);
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Assert.IsTrue(userProgressController.coursesPanel.activeSelf);
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Assert.IsFalse(userProgressController.minigamesPanel.activeSelf);
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}
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[UnityTest]
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public IEnumerator Test_DisplayMinigames()
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{
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yield return Setup_UserProgressScreen();
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var userProgressController = GameObject.FindObjectOfType<UserProgressScreen>();
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userProgressController.DisplayMinigames();
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yield return new WaitForSeconds(WAIT_TIME);
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Assert.IsFalse(userProgressController.coursesPanel.activeSelf);
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Assert.IsTrue(userProgressController.minigamesPanel.activeSelf);
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}
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}
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