Files
unity-application/Assets/Accounts/Tests/PlayMode/UserCreationScreenTests.cs
2023-05-04 09:09:49 +00:00

173 lines
6.8 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using System.Linq;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
/// <summary>
/// Test the UserCreationScreen class
/// </summary>
[TestFixture]
public class UserCreationScreenTests
{
/// <summary>
/// Wait time between scene transitions
/// </summary>
private const float WAIT_TIME = 0.2f;
/// <summary>
/// Setup the UserCreationScreen tests
/// </summary>
private IEnumerator Setup_UserCreationScreen(string startScreen = "Accounts/Scenes/UserCreationScreen")
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = "{\"version\":1027,\"users\":[{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().SwapScene(startScreen);
yield return new WaitForSeconds(WAIT_TIME);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_UserCreationScreen()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test whether every item that needs to be assign in the editor, is assigned
/// </summary>
[UnityTest]
public IEnumerator Test_EditorAssignments()
{
yield return Setup_UserCreationScreen();
var userCreationController = GameObject.FindObjectOfType<UserCreationScreen>();
Assert.IsNotNull(userCreationController);
Assert.IsNotNull(userCreationController.errorMessage);
Assert.IsNotNull(userCreationController.inputName);
Assert.IsNotNull(userCreationController.avatarsContainer);
Assert.IsNotNull(userCreationController.avatarPrefab);
Assert.IsNotNull(userCreationController.backButton);
Assert.IsTrue(UserCreationScreen.canGoBack);
}
/// <summary>
/// Test whether the screen is correctly initialized
/// </summary>
[UnityTest]
public IEnumerator Test_Start()
{
yield return Setup_UserCreationScreen();
var userCreationController = GameObject.FindObjectOfType<UserCreationScreen>();
Assert.IsFalse(userCreationController.errorMessage.activeSelf);
Assert.IsTrue(userCreationController.backButton.activeSelf);
var avatars = userCreationController.avatarsContainer.GetComponentsInChildren<Button>().ToList()
.ConvertAll((b) => b.GetComponentsInChildren<Image>().Except(b.GetComponents<Image>()).First());
Assert.AreEqual(UserList.AVATARS.Count, avatars.Count);
for (int i = 0; i < avatars.Count; i++)
Assert.AreEqual(UserList.AVATARS[i], avatars[i].sprite);
}
/// <summary>
/// Test whether the screen is correctly initialized (from invalid savefile)
/// </summary>
[UnityTest]
public IEnumerator Test_Start_InvalidSavefile()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
File.Delete(path);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().SwapScene("Common/Scenes/Boot");
yield return new WaitForSeconds(WAIT_TIME);
var userCreationController = GameObject.FindObjectOfType<UserCreationScreen>();
Assert.IsNotNull(userCreationController);
Assert.IsFalse(userCreationController.backButton.activeSelf);
}
/// <summary>
/// Test whether a new user can be created
/// </summary>
[UnityTest]
public IEnumerator Test_CreateUser_Valid()
{
yield return Setup_UserCreationScreen("Common/Scenes/MainMenuScreen");
SystemController.GetInstance().LoadNextScene("Accounts/Scenes/UserCreationScreen");
yield return new WaitForSeconds(WAIT_TIME);
var userCreationController = GameObject.FindObjectOfType<UserCreationScreen>();
userCreationController.inputName.text = "newTester";
userCreationController.CreateUser();
Assert.IsFalse(userCreationController.errorMessage.activeSelf);
yield return new WaitForSeconds(WAIT_TIME);
Assert.AreEqual(SystemController.GetSceneIndex("Common/Scenes/MainMenuScreen"), SystemController.GetInstance().currentScene);
}
/// <summary>
/// Test whether no new user is created when the username is too long
/// </summary>
[UnityTest]
public IEnumerator Test_CreateUser_UsernameTooLong()
{
yield return Setup_UserCreationScreen();
var userCreationController = GameObject.FindObjectOfType<UserCreationScreen>();
userCreationController.inputName.text = "aninvalidsuperduperlongusername";
userCreationController.CreateUser();
Assert.IsTrue(userCreationController.errorMessage.activeSelf);
Assert.AreEqual("Je gebruikersnaam moet bestaan uit minimum 1 en maximum 12 letters (a-z en A-Z) of cijfers (0-9).", userCreationController.errorMessage.GetComponent<TMP_Text>().text);
}
/// <summary>
/// Test whether no new user is created when the username contains invalid characters
/// </summary>
[UnityTest]
public IEnumerator Test_CreateUser_UsernameInvalidChars()
{
yield return Setup_UserCreationScreen();
var userCreationController = GameObject.FindObjectOfType<UserCreationScreen>();
userCreationController.inputName.text = "! an invalid username !";
userCreationController.CreateUser();
Assert.IsTrue(userCreationController.errorMessage.activeSelf);
Assert.AreEqual("Je gebruikersnaam moet bestaan uit minimum 1 en maximum 12 letters (a-z en A-Z) of cijfers (0-9).", userCreationController.errorMessage.GetComponent<TMP_Text>().text);
}
/// <summary>
/// Test whether no new user is created when the username already exists
/// </summary>
[UnityTest]
public IEnumerator Test_CreateUser_UsernameAlreadyExists()
{
yield return Setup_UserCreationScreen();
var userCreationController = GameObject.FindObjectOfType<UserCreationScreen>();
userCreationController.inputName.text = "Tester0";
userCreationController.CreateUser();
Assert.IsTrue(userCreationController.errorMessage.activeSelf);
Assert.AreEqual("Deze gebruikersnaam bestaat al! Kies een andere.", userCreationController.errorMessage.GetComponent<TMP_Text>().text);
}
}