Files
unity-application/Assets/Common/Scripts/CourseScreenManager.cs
2023-03-06 12:14:25 +00:00

72 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class CourseScreenManager : MonoBehaviour
{
[Header("Course Screen Components")]
// Reference to text that displays when there are no recent courses
public GameObject noRecentCourses;
// Reference to recent-courses-list holder object
public Transform recentCourses;
// Reference to recommended-courses-list holder object
public Transform recommendedCourses;
[Header("Prefabs")]
// CourseItem prefab
public GameObject course_item;
// TODO: change to ScriptableObject;
[Header("ScriptableObjects")]
public int numberOfRecentCourses;
public string[] recentCourseTitle;
public float[] recentCourseProgress;
public Sprite[] recentCourseThumbnail;
public string[] recentCourseScene;
public int numberOfRecommendedCourses;
public string[] recommendedCourseTitle;
public float[] recommendedCourseProgress;
public Sprite[] recommendedCourseThumbnail;
public string[] recommendedCourseScene;
void Start()
{
// Recent courses
noRecentCourses.SetActive(numberOfRecentCourses <= 0);
for (int i = 0; i < numberOfRecentCourses; i++)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(course_item, recentCourses);
// Dynamically load appearance
CourseItem item = instance.GetComponent<CourseItem>();
item.courseTitle = recentCourseTitle[i];
item.courseThumbnail = recentCourseThumbnail[i];
item.courseProgress = recentCourseProgress[i];
item.courseScene = recentCourseScene[i];
}
// Recommended courses
for (int i = 0; i < numberOfRecommendedCourses; i++)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(course_item, recommendedCourses);
// Dynamically load appearance
CourseItem item = instance.GetComponent<CourseItem>();
item.courseTitle = recommendedCourseTitle[i];
item.courseThumbnail = recommendedCourseThumbnail[i];
item.courseProgress = 0.0f; // So progress bar doesn't show
item.courseScene = recommendedCourseScene[i];
}
}
// Method used as callback for on click events
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
}