84 lines
2.6 KiB
C#
84 lines
2.6 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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/// <summary>
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/// Test the MinigameList class
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/// </summary>
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[TestFixture]
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public class MinigameListTests
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{
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/// <summary>
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/// Reference to the minigames list, for quick access
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/// </summary>
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private MinigameList minigameList;
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/// <summary>
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/// Setup a minigameList with all possible minigames in the enum
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/// </summary>
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[SetUp]
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public void Setup_Minigame()
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{
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minigameList = ScriptableObject.CreateInstance<MinigameList>();
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// Add a minigame for each index in the enum
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// Dumb way to access each index in the enum, couldn't find a different way to do it though
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foreach (var field in typeof(MinigameIndex).GetFields())
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{
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if (field.IsLiteral)
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{
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MinigameIndex value = (MinigameIndex)field.GetValue(null);
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string name = field.Name;
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Minigame m = ScriptableObject.CreateInstance<Minigame>();
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// This is all we will need to distinguish
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m.index = value;
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m.title = name;
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// Insert in front to guarantee that MinigameIndex will not line up with listIndex
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minigameList.minigames.Insert(0, m);
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}
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}
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}
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/// <summary>
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/// Check if all minigames can be correctly fetched via GetMinigameByIndex
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/// </summary>
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[Test]
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public void TestGetMinigameByIndex()
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{
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foreach (var field in typeof(MinigameIndex).GetFields())
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{
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if (field.IsLiteral)
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{
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MinigameIndex value = (MinigameIndex)field.GetValue(null);
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string name = field.Name;
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Minigame m = minigameList.GetMinigameByIndex(value);
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Assert.AreEqual(m.title, name);
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}
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}
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}
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/// <summary>
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/// Check if all minigames can be correctly set as current via SetCurrentMinigame
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/// </summary>
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[Test]
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public void TestSetCurrentMinigame()
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{
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foreach (var field in typeof(MinigameIndex).GetFields())
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{
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if (field.IsLiteral)
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{
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MinigameIndex value = (MinigameIndex)field.GetValue(null);
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string name = field.Name;
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minigameList.SetCurrentMinigame(value);
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// Fetch the current minigame and check if its name is the same as the one we made into the current one
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Minigame m = minigameList.minigames[minigameList.currentMinigameIndex];
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Assert.AreEqual(m.title, name);
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}
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}
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}
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}
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