16 lines
399 B
C#
16 lines
399 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Create new Scriptable/CourseList")]
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public class CourseList : ScriptableObject
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{
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[Header("Current Course")]
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// Index of the current course
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public int currentCourseIndex = 0;
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[Header("Courses")]
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// List of courses
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public List<Course> courses = new List<Course>();
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}
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