Files
unity-application/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/ResourceManager/LocalResourceManager.cs
2023-03-12 20:34:16 +00:00

91 lines
2.7 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
#if UNITY_EDITOR
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace Mediapipe.Unity
{
public class LocalResourceManager : ResourceManager
{
private static readonly string _TAG = nameof(LocalResourceManager);
private static string _RelativePath;
private static readonly string _AssetPathRoot = "Packages/com.github.homuler.mediapipe/PackageResources/MediaPipe";
private static string _CachePathRoot;
public LocalResourceManager(string path) : base(PathToResourceAsFile, GetResourceContents)
{
// It's safe to update static members because at most one RsourceManager can be initialized.
_RelativePath = path;
_CachePathRoot = Path.Combine(Application.persistentDataPath, _RelativePath);
}
public LocalResourceManager() : this("") { }
public override bool IsPrepared(string assetName)
{
return File.Exists(GetCachePathFor(assetName));
}
public override IEnumerator PrepareAssetAsync(string name, string uniqueKey, bool overwrite = true)
{
var destFilePath = GetCachePathFor(uniqueKey);
if (File.Exists(destFilePath) && !overwrite)
{
Logger.LogInfo(_TAG, $"{name} will not be copied to {destFilePath} because it already exists");
yield break;
}
var assetPath = GetAssetPathFor(name);
var asset = AssetDatabase.LoadAssetAtPath<TextAsset>(assetPath);
if (asset == null)
{
throw new FileNotFoundException($"{assetPath} is not found. Check if {name} is included in the package");
}
Logger.LogVerbose(_TAG, $"Writing {name} data to {destFilePath}...");
if (!Directory.Exists(_CachePathRoot))
{
var _ = Directory.CreateDirectory(_CachePathRoot);
}
File.WriteAllBytes(destFilePath, asset.bytes);
Logger.LogVerbose(_TAG, $"{name} is saved to {destFilePath} (length={asset.bytes.Length})");
}
protected static string PathToResourceAsFile(string assetPath)
{
var assetName = GetAssetNameFromPath(assetPath);
return GetCachePathFor(assetName);
}
protected static byte[] GetResourceContents(string path)
{
// TODO: try AsyncReadManager
Logger.LogDebug($"{path} is requested");
var cachePath = PathToResourceAsFile(path);
return File.ReadAllBytes(cachePath);
}
private static string GetAssetPathFor(string assetName)
{
return Path.Combine(_AssetPathRoot, assetName);
}
private static string GetCachePathFor(string assetName)
{
return Path.Combine(_CachePathRoot, assetName);
}
}
}
#endif