51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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public class SpellingBeeController : MonoBehaviour
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{
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private string[] words;
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public Image image;
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// Start is called before the first frame update
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void Start() {
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TextAsset textFile = Resources.Load<TextAsset>("SpellingBee/words");
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string fileContents = textFile.text;
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words = fileContents.Split('\n');
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Image imageComponent = image.GetComponent<Image>();
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// Load the new sprite from the Resources folder
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Debug.Log("SpellingBee/images/" + "monke");
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Sprite sprite = Resources.Load<Sprite>("SpellingBee/images/monke");
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image.sprite = sprite;
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Debug.Log(sprite.pixelsPerUnit);
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//changeSprite("monke");
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}
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// Update is called once per frame
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void Update() {
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int randomIndex = UnityEngine.Random.Range(0, words.Length - 1);
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string randomWord = words[randomIndex];
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changeSprite(randomWord);
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Debug.Log(randomWord);
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}
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void changeSprite(string spriteName) {
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Image imageComponent = image.GetComponent<Image>();
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// Load the new sprite from the Resources folder
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Debug.Log("SpellingBee/images/" + spriteName);
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Sprite sprite = Resources.Load<Sprite>("SpellingBee/images/" + spriteName);
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Debug.Log(sprite.pixelsPerUnit);
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// Set the new sprite as the Image component's source image
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image.sprite = sprite;
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}
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}
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