52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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/// <summary>
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/// Controller for the theme selection screen
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/// </summary>
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public class ThemeSelectionController : MonoBehaviour
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{
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[Header("Theme Selection")]
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/// <summary>
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/// Theme prefab
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/// </summary>
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public GameObject themePrefab;
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/// <summary>
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/// Reference to container holding all theme-buttons
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/// </summary>
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public Transform themesContainer;
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/// <summary>
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/// Function that is called upon loading the scene
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/// </summary>
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public void Start()
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{
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// TODO: change to ScriptableObject
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ThemeList themeList = ThemeLoader.LoadJson();
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for (int i = 0; i < themeList.themes.Length; i++)
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{
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Theme theme = themeList.themes[i];
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// First, you need to create a new button game object
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GameObject instance = GameObject.Instantiate(themePrefab, themesContainer);
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// Dynamically load appearance
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ThemeItem item = instance.GetComponent<ThemeItem>();
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item.themeTitle = theme.name;
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item.themeDescription = theme.description;
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item.startGameCallback = () => OnButtonClick(theme.name);
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}
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}
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/// <summary>
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/// Function that is called upon a button click
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/// </summary>
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public void OnButtonClick(string clickedTheme)
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{
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PlayerPrefs.SetString("themeName", clickedTheme);
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SceneManager.LoadScene(PlayerPrefs.GetString("gamePath"));
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}
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}
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