Files
unity-application/Assets/Common/Scripts/ThemeSelectionController.cs
2023-03-13 21:49:40 +00:00

52 lines
1.5 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// Controller for the theme selection screen
/// </summary>
public class ThemeSelectionController : MonoBehaviour
{
[Header("Theme Selection")]
/// <summary>
/// Theme prefab
/// </summary>
public GameObject themePrefab;
/// <summary>
/// Reference to container holding all theme-buttons
/// </summary>
public Transform themesContainer;
/// <summary>
/// Function that is called upon loading the scene
/// </summary>
public void Start()
{
// TODO: change to ScriptableObject
ThemeList themeList = ThemeLoader.LoadJson();
for (int i = 0; i < themeList.themes.Length; i++)
{
Theme theme = themeList.themes[i];
// First, you need to create a new button game object
GameObject instance = GameObject.Instantiate(themePrefab, themesContainer);
// Dynamically load appearance
ThemeItem item = instance.GetComponent<ThemeItem>();
item.themeTitle = theme.name;
item.themeDescription = theme.description;
item.startGameCallback = () => OnButtonClick(theme.name);
}
}
/// <summary>
/// Function that is called upon a button click
/// </summary>
public void OnButtonClick(string clickedTheme)
{
PlayerPrefs.SetString("themeName", clickedTheme);
SceneManager.LoadScene(PlayerPrefs.GetString("gamePath"));
}
}