Files
unity-application/Assets/Accounts/Tests/ProgressTest.cs
Tibe Habils 0a4cb9e8c6 Tests setup
2023-03-19 16:22:40 +00:00

234 lines
6.4 KiB
C#

using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using UnityEngine;
/// <summary>
/// Test the Progress class
/// </summary>
public class TestProgress
{
/// <summary>
/// A dummy serializable struct to perform test operations on
/// </summary>
[Serializable]
private struct SerializableStruct
{
public int r, g, b;
public float x, y, z;
}
/// <summary>
/// A dummy non-serializable struct to perform test operations on
/// </summary>
private struct NonSerializableStruct
{
public int r, g, b;
public float x, y, z;
}
/// <summary>
/// Helper method
/// </summary>
/// <returns><c>true</c> if <c>Progress.AddOrUpdate(...)</c> throws a <c>SerializationException</c></returns>
private bool AddNonSerializableStruct()
{
Progress progress = new Progress();
NonSerializableStruct nss = new NonSerializableStruct();
try { progress.AddOrUpdate<NonSerializableStruct>("key", nss); }
catch (SerializationException) { return true; }
return false;
}
/// <summary>
/// Helper method
/// </summary>
/// <returns><c>true</c> if <c>Progress.Get(...)</c> throws a <c>KeyNotFoundException</c></returns>
private bool AccessInvalidKey()
{
Progress progress = new Progress();
try { progress.Get<int>("non-existing key"); }
catch (KeyNotFoundException) { return true; }
return false;
}
/// <summary>
/// Helper method
/// </summary>
/// <returns><c>true</c> if <c>Progress.Get(...)</c> throws a <c>InvalidCastException</c></returns>
private bool AccessInvalidType()
{
Progress progress = new Progress();
progress.AddOrUpdate<int>("key", 123456789);
try { progress.Get<double>("key"); }
catch (InvalidCastException) { return true; }
return false;
}
/// <summary>
/// Test for creation of a new progress
/// </summary>
[Test]
public void TestNewProgress()
{
Progress progress = new Progress();
Debug.Assert(progress != null);
}
/// <summary>
/// Test whether invalid data will not be added
/// </summary>
[Test]
public void TestProgressAddInvalidData()
{
Progress progress = new Progress();
Debug.Assert(!progress.AddOrUpdate<GameObject>("key", null));
}
/// <summary>
/// Test whether a duplicated key will be added
/// </summary>
[Test]
public void TestProgressAddDuplicateKey()
{
Progress progress = new Progress();
progress.AddOrUpdate<int>("key 1", 0);
Debug.Assert(progress.AddOrUpdate<int>("key 1", 1));
}
/// <summary>
/// Test whether a <c>int</c> value can be added
/// </summary>
[Test]
public void TestProgressAddInt()
{
Progress progress = new Progress();
Debug.Assert(progress.AddOrUpdate<int>("key", 1));
}
/// <summary>
/// Test whether a <c>double</c> value can be added
/// </summary>
[Test]
public void TestProgressAddDouble()
{
Progress progress = new Progress();
Debug.Assert(progress.AddOrUpdate<double>("key", 1.0));
}
/// <summary>
/// Test whether a <c>string</c> value can be added
/// </summary>
[Test]
public void TestProgressAddString()
{
Progress progress = new Progress();
Debug.Assert(progress.AddOrUpdate<string>("key", "Hello World!"));
}
/// <summary>
/// Test whether a serializable struct can be added
/// </summary>
[Test]
public void TestProgressAddSerializableStruct()
{
Progress progress = new Progress();
Debug.Assert(progress.AddOrUpdate<SerializableStruct>("key", new SerializableStruct()));
}
/// <summary>
/// Test whether a non-serializable struct will throw an error
/// </summary>
[Test]
public void TestProgressAddNonSerializableStruct()
{
Debug.Assert(AddNonSerializableStruct());
}
/// <summary>
/// Test whether an invalid key will throw an error
/// </summary>
[Test]
public void TestProgressGetInvalidKey()
{
Debug.Assert(AccessInvalidKey());
}
/// <summary>
/// Test whether an invalid type will throw an error
/// </summary>
[Test]
public void TestProgressGetInvalidType()
{
Debug.Assert(AccessInvalidType());
}
/// <summary>
/// Test whether a value is correctly updated
/// </summary>
[Test]
public void TestProgressUpdate()
{
Progress progress = new Progress();
progress.AddOrUpdate<int>("key", 1);
Debug.Assert(progress.Get<int>("key") == 1);
progress.AddOrUpdate<int>("key", 2);
Debug.Assert(progress.Get<int>("key") == 2);
}
/// <summary>
/// Test whether a <c>int</c> value can be read
/// </summary>
[Test]
public void TestProgressGetInt()
{
Progress progress = new Progress();
progress.AddOrUpdate<int>("key", 1);
Debug.Assert(progress.Get<int>("key") == 1);
}
/// <summary>
/// Test whether a <c>double</c> value can be read
/// </summary>
[Test]
public void TestProgressGetDouble()
{
Progress progress = new Progress();
progress.AddOrUpdate<double>("key", 1.0);
Debug.Assert(progress.Get<double>("key") == 1.0);
}
/// <summary>
/// Test whether a <c>string</c> value can be read
/// </summary>
[Test]
public void TestProgressGetString()
{
Progress progress = new Progress();
progress.AddOrUpdate<string>("key", "Hello World!");
Debug.Assert(progress.Get<string>("key") == "Hello World!");
}
/// <summary>
/// Test whether a serializable struct can be read
/// </summary>
[Test]
public void TestProgressGetStruct()
{
Progress progress = new Progress();
int R = 1, G = 10, B = 100;
float X = 0.1f, Y = 0.01f, Z = 0.001f;
SerializableStruct data = new SerializableStruct { r = R, g = G, b = B, x = X, y = Y, z = Z };
progress.AddOrUpdate<SerializableStruct>("key", data);
SerializableStruct result = progress.Get<SerializableStruct>("key");
Debug.Assert(result.r == R);
Debug.Assert(result.g == G);
Debug.Assert(result.b == B);
Debug.Assert(result.x == X);
Debug.Assert(result.y == Y);
Debug.Assert(result.z == Z);
}
}