234 lines
6.4 KiB
C#
234 lines
6.4 KiB
C#
using NUnit.Framework;
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using System;
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using System.Collections.Generic;
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using System.Runtime.Serialization;
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using UnityEngine;
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/// <summary>
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/// Test the Progress class
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/// </summary>
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public class TestProgress
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{
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/// <summary>
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/// A dummy serializable struct to perform test operations on
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/// </summary>
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[Serializable]
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private struct SerializableStruct
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{
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public int r, g, b;
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public float x, y, z;
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}
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/// <summary>
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/// A dummy non-serializable struct to perform test operations on
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/// </summary>
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private struct NonSerializableStruct
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{
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public int r, g, b;
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public float x, y, z;
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}
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/// <summary>
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/// Helper method
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/// </summary>
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/// <returns><c>true</c> if <c>Progress.AddOrUpdate(...)</c> throws a <c>SerializationException</c></returns>
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private bool AddNonSerializableStruct()
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{
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Progress progress = new Progress();
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NonSerializableStruct nss = new NonSerializableStruct();
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try { progress.AddOrUpdate<NonSerializableStruct>("key", nss); }
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catch (SerializationException) { return true; }
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return false;
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}
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/// <summary>
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/// Helper method
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/// </summary>
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/// <returns><c>true</c> if <c>Progress.Get(...)</c> throws a <c>KeyNotFoundException</c></returns>
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private bool AccessInvalidKey()
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{
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Progress progress = new Progress();
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try { progress.Get<int>("non-existing key"); }
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catch (KeyNotFoundException) { return true; }
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return false;
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}
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/// <summary>
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/// Helper method
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/// </summary>
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/// <returns><c>true</c> if <c>Progress.Get(...)</c> throws a <c>InvalidCastException</c></returns>
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private bool AccessInvalidType()
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{
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Progress progress = new Progress();
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progress.AddOrUpdate<int>("key", 123456789);
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try { progress.Get<double>("key"); }
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catch (InvalidCastException) { return true; }
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return false;
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}
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/// <summary>
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/// Test for creation of a new progress
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/// </summary>
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[Test]
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public void TestNewProgress()
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{
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Progress progress = new Progress();
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Debug.Assert(progress != null);
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}
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/// <summary>
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/// Test whether invalid data will not be added
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/// </summary>
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[Test]
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public void TestProgressAddInvalidData()
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{
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Progress progress = new Progress();
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Debug.Assert(!progress.AddOrUpdate<GameObject>("key", null));
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}
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/// <summary>
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/// Test whether a duplicated key will be added
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/// </summary>
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[Test]
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public void TestProgressAddDuplicateKey()
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{
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Progress progress = new Progress();
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progress.AddOrUpdate<int>("key 1", 0);
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Debug.Assert(progress.AddOrUpdate<int>("key 1", 1));
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}
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/// <summary>
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/// Test whether a <c>int</c> value can be added
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/// </summary>
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[Test]
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public void TestProgressAddInt()
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{
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Progress progress = new Progress();
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Debug.Assert(progress.AddOrUpdate<int>("key", 1));
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}
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/// <summary>
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/// Test whether a <c>double</c> value can be added
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/// </summary>
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[Test]
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public void TestProgressAddDouble()
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{
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Progress progress = new Progress();
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Debug.Assert(progress.AddOrUpdate<double>("key", 1.0));
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}
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/// <summary>
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/// Test whether a <c>string</c> value can be added
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/// </summary>
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[Test]
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public void TestProgressAddString()
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{
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Progress progress = new Progress();
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Debug.Assert(progress.AddOrUpdate<string>("key", "Hello World!"));
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}
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/// <summary>
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/// Test whether a serializable struct can be added
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/// </summary>
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[Test]
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public void TestProgressAddSerializableStruct()
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{
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Progress progress = new Progress();
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Debug.Assert(progress.AddOrUpdate<SerializableStruct>("key", new SerializableStruct()));
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}
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/// <summary>
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/// Test whether a non-serializable struct will throw an error
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/// </summary>
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[Test]
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public void TestProgressAddNonSerializableStruct()
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{
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Debug.Assert(AddNonSerializableStruct());
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}
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/// <summary>
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/// Test whether an invalid key will throw an error
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/// </summary>
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[Test]
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public void TestProgressGetInvalidKey()
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{
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Debug.Assert(AccessInvalidKey());
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}
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/// <summary>
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/// Test whether an invalid type will throw an error
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/// </summary>
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[Test]
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public void TestProgressGetInvalidType()
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{
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Debug.Assert(AccessInvalidType());
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}
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/// <summary>
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/// Test whether a value is correctly updated
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/// </summary>
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[Test]
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public void TestProgressUpdate()
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{
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Progress progress = new Progress();
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progress.AddOrUpdate<int>("key", 1);
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Debug.Assert(progress.Get<int>("key") == 1);
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progress.AddOrUpdate<int>("key", 2);
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Debug.Assert(progress.Get<int>("key") == 2);
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}
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/// <summary>
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/// Test whether a <c>int</c> value can be read
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/// </summary>
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[Test]
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public void TestProgressGetInt()
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{
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Progress progress = new Progress();
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progress.AddOrUpdate<int>("key", 1);
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Debug.Assert(progress.Get<int>("key") == 1);
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}
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/// <summary>
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/// Test whether a <c>double</c> value can be read
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/// </summary>
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[Test]
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public void TestProgressGetDouble()
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{
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Progress progress = new Progress();
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progress.AddOrUpdate<double>("key", 1.0);
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Debug.Assert(progress.Get<double>("key") == 1.0);
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}
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/// <summary>
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/// Test whether a <c>string</c> value can be read
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/// </summary>
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[Test]
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public void TestProgressGetString()
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{
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Progress progress = new Progress();
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progress.AddOrUpdate<string>("key", "Hello World!");
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Debug.Assert(progress.Get<string>("key") == "Hello World!");
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}
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/// <summary>
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/// Test whether a serializable struct can be read
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/// </summary>
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[Test]
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public void TestProgressGetStruct()
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{
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Progress progress = new Progress();
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int R = 1, G = 10, B = 100;
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float X = 0.1f, Y = 0.01f, Z = 0.001f;
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SerializableStruct data = new SerializableStruct { r = R, g = G, b = B, x = X, y = Y, z = Z };
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progress.AddOrUpdate<SerializableStruct>("key", data);
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SerializableStruct result = progress.Get<SerializableStruct>("key");
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Debug.Assert(result.r == R);
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Debug.Assert(result.g == G);
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Debug.Assert(result.b == B);
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Debug.Assert(result.x == X);
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Debug.Assert(result.y == Y);
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Debug.Assert(result.z == Z);
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}
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}
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