Tests setup

This commit is contained in:
Tibe Habils 2023-03-19 16:22:40 +00:00
parent ac000132a9
commit 0a4cb9e8c6
44 changed files with 374 additions and 86 deletions

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@ -3,7 +3,7 @@
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@ -7,7 +7,7 @@ using UnityEngine;
/// <summary>
/// Test the Progress class
/// </summary>
public class TestProgress : MonoBehaviour
public class TestProgress
{
/// <summary>
/// A dummy serializable struct to perform test operations on
@ -66,28 +66,6 @@ public class TestProgress : MonoBehaviour
return false;
}
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
TestNewProgress();
TestProgressAddInvalidData();
TestProgressAddDuplicateKey();
TestProgressAddInt();
TestProgressAddDouble();
TestProgressAddString();
TestProgressAddSerializableStruct();
TestProgressAddNonSerializableStruct();
TestProgressGetInvalidKey();
TestProgressGetInvalidType();
TestProgressUpdate();
TestProgressGetInt();
TestProgressGetDouble();
TestProgressGetString();
TestProgressGetStruct();
}
/// <summary>
/// Test for creation of a new progress
/// </summary>

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@ -3,17 +3,8 @@ using UnityEngine;
/// <summary>
/// Test the UserCreationScreen class
/// </summary>
public class TestUserCreationScreen : MonoBehaviour
public class TestUserCreationScreen
{
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
TestIsValidUsernameTrue();
TestIsValidUsernameFalse();
}
/// <summary>
/// Tets IsValidUsername will return <c>true</c> for an valid username
/// </summary>
@ -31,7 +22,7 @@ public class TestUserCreationScreen : MonoBehaviour
public void TestIsValidUsernameFalse()
{
Debug.Assert(!UserCreationScreen.IsValidUsername(string.Empty));
foreach (char c in " \n\t+-*/%_.,;:!?(){}[]\\'\"§|&~^$")
foreach (char c in " \n\t+-*/%_.,;:!?(){}[]\\'\"|&~^$")
Debug.Assert(!UserCreationScreen.IsValidUsername(c.ToString()));
Debug.Assert(!UserCreationScreen.IsValidUsername("123456789_10_11_12_13"));

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@ -5,26 +5,8 @@ using UnityEngine;
/// <summary>
/// Test the User class
/// </summary>
public class TestUser : MonoBehaviour
public class TestUser
{
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
TestNewUser();
TestUserAddCourse();
TestUserAddMinigame();
TestGetRecentCoursesEmpty();
TestGetRecentCoursesAll();
TestGetRecommendedCoursesEmpty();
TestGetRecommendedCoursesAll();
TestGetCourseProgressNull();
TestGetCourseProgressValid();
TestGetMinigameProgressNull();
TestGetMinigameProgressValid();
}
/// <summary>
/// Test for the creation of a new user
/// </summary>

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class BasicTests
{
// A Test behaves as an ordinary method
[Test]
public void BasicTestsSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator BasicTestsWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}

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"name": "CommonTests",
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"UnityEditor.TestRunner",
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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class BasicTests
{
// A Test behaves as an ordinary method
[Test]
public void BasicTestsSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator BasicTestsWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}

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"CourseScripts"
],
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"Editor"
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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class BasicTests
{
// A Test behaves as an ordinary method
[Test]
public void BasicTestsSimplePasses()
{
Assert.True(true);
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator BasicTestsWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class BasicTests
{
// A Test behaves as an ordinary method
[Test]
public void BasicTestsSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator BasicTestsWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}

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{
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"UnityEngine.TestRunner",
"UnityEditor.TestRunner",
"JustSignScripts"
],
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@ -1,11 +0,0 @@
using NUnit.Framework;
public class BasicTest
{
// check if play mode tests works
[Test]
public void AlwaysTrueTest()
{
Assert.True(true);
}
}

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}

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class BasicTests
{
// A Test behaves as an ordinary method
[Test]
public void BasicTestsSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator BasicTestsWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}

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],
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@ -76,7 +76,7 @@ PlayerSettings:
androidFullscreenMode: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 0
runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0