Files
unity-application/Assets/Accounts/Tests/EditMode/UserAvatarListTests.cs
Jelle De Geest 2a172bdb28 Sprint 5
2023-05-08 11:08:02 +02:00

28 lines
742 B
C#

using NUnit.Framework;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Test the UserAvatarList class
/// </summary>
[TestFixture]
public class UserAvatarListTests
{
/// <summary>
/// Test the UserAvatarList class correctly initializes the UserList class
/// </summary>
[Test]
public void Test_Awake()
{
UserList.AVATARS = new List<Sprite>();
var scriptableObject = AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset");
scriptableObject.Awake();
for (int i = 0; i < scriptableObject.avatars.Count; i++)
Assert.AreEqual(scriptableObject.avatars[i], UserList.AVATARS[i]);
}
}