28 lines
742 B
C#
28 lines
742 B
C#
using NUnit.Framework;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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/// <summary>
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/// Test the UserAvatarList class
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/// </summary>
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[TestFixture]
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public class UserAvatarListTests
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{
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/// <summary>
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/// Test the UserAvatarList class correctly initializes the UserList class
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/// </summary>
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[Test]
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public void Test_Awake()
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{
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UserList.AVATARS = new List<Sprite>();
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var scriptableObject = AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset");
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scriptableObject.Awake();
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for (int i = 0; i < scriptableObject.avatars.Count; i++)
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Assert.AreEqual(scriptableObject.avatars[i], UserList.AVATARS[i]);
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}
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}
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