using NUnit.Framework;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
///
/// Test the UserAvatarList class
///
[TestFixture]
public class UserAvatarListTests
{
///
/// Test the UserAvatarList class correctly initializes the UserList class
///
[Test]
public void Test_Awake()
{
UserList.AVATARS = new List();
var scriptableObject = AssetDatabase.LoadAssetAtPath("Assets/Accounts/ScriptableObjects/UserAvatarList.asset");
scriptableObject.Awake();
for (int i = 0; i < scriptableObject.avatars.Count; i++)
Assert.AreEqual(scriptableObject.avatars[i], UserList.AVATARS[i]);
}
}