16 lines
470 B
C#
16 lines
470 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Video;
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/// <summary>
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/// Class for holding all stage images for the hangman minigame
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/// </summary>
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[CreateAssetMenu(menuName = "Create new Scriptable/HangmanImages")]
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public class HangmanImages : ScriptableObject
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{
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/// <summary>
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/// This list will hold all the images for the stages of hangman.
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/// </summary>
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public List<Sprite> hangmanStages = new List<Sprite>();
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} |