using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
///
/// Class for holding all stage images for the hangman minigame
///
[CreateAssetMenu(menuName = "Create new Scriptable/HangmanImages")]
public class HangmanImages : ScriptableObject
{
///
/// This list will hold all the images for the stages of hangman.
///
public List hangmanStages = new List();
}