using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; /// /// Class for holding all stage images for the hangman minigame /// [CreateAssetMenu(menuName = "Create new Scriptable/HangmanImages")] public class HangmanImages : ScriptableObject { /// /// This list will hold all the images for the stages of hangman. /// public List hangmanStages = new List(); }