Resolve WES-75 "Hangman integration"

This commit is contained in:
Jelle De Geest
2023-03-22 16:46:07 +00:00
committed by Dries Van Schuylenbergh
parent f9298a055a
commit f835adaa23
7 changed files with 722 additions and 127 deletions

View File

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View File

@@ -110,11 +110,6 @@ public class HangmanGameController : MonoBehaviour
/// </summary>
private int mode;
/// <summary>
/// We give the controller access to the webcam so that it can toggle between the two displays effectivelly.
/// </summary>
public HangManWebcam webcam;
// The following attributes are necessary to finish and gameover
/// <summary>
@@ -200,14 +195,27 @@ public class HangmanGameController : MonoBehaviour
/// </summary>
public GameObject scoreboardEntry;
/// <summary>
/// Accuracy feeback object
/// </summary>
public Feedback feedback;
/// <summary>
/// The button to go into the game
/// </summary>
public GameObject gottogamebutton;
/// <summary>
/// Current sign out of the predictor
/// </summary>
private String currentsign = "";
// Start is called before the first frame update
void Start()
{
// Make sure the mode starts at zero
mode = 0;
// Make sure that the webcam is turned off
webcam.StopCam();
// Make sure that only the player-selection panel is the one shown
gamePanel.SetActive(false);
@@ -226,6 +234,16 @@ public class HangmanGameController : MonoBehaviour
user.minigames.Add(progress);
}
userList.Save();
// Set calllbacks
feedback.getSignCallback = () =>
{
return "A";
};
feedback.predictSignCallback = (sign) =>
{
currentsign = sign;
};
}
/// <summary>
@@ -271,10 +289,6 @@ public class HangmanGameController : MonoBehaviour
currentWord = "";
inputTextField.text = currentWord.ToString();
// Switch to the P1-display and Turn the webcam on
webcam.Switch_texture();
webcam.PlayCam();
// Activate the right panel
gamePanel.SetActive(false);
inputPanel.SetActive(true);
@@ -288,9 +302,6 @@ public class HangmanGameController : MonoBehaviour
// This word is used for testing before dynamic word-fetching is added
PickRandomWord();
// Turn the webcam on
webcam.PlayCam();
StartGame();
}
/// <summary>
@@ -320,10 +331,7 @@ public class HangmanGameController : MonoBehaviour
public void TwoPlayer()
{
if (currentWord.Length >= 2)
{
// Switch display to the P2-display
webcam.Switch_texture();
{
StartGame();
}
}
@@ -334,7 +342,14 @@ public class HangmanGameController : MonoBehaviour
public void Update()
{
if(mode == 1)
{
{
if (currentsign != "")
{
char letter = currentsign.ToLower()[0];
currentsign = "";
currentWord = currentWord + letter.ToString();
inputTextField.text = currentWord.ToString();
}
// We are in the word-input mode
// We want to show the user what they are typing
// Check to make sure the inputfield is not empty
@@ -357,7 +372,7 @@ public class HangmanGameController : MonoBehaviour
inputTextField.text = currentWord.ToString();
}
}
gottogamebutton.SetActive(currentWord.Length >2);
}
if (mode == 2)
@@ -369,9 +384,10 @@ public class HangmanGameController : MonoBehaviour
// For the first input char given by the user, check if the letter is in the word that needs to be spelled.
// Check to make sure the inputfield is not empty
if (Input.inputString != "")
if (currentsign != "")
{
char firstLetter = Input.inputString.ToLower()[0];
char firstLetter = currentsign.ToLower()[0];
currentsign = "";
// Check if the letter is a valid guess and that it has not been guessed before
if (!guesses.Contains(firstLetter) && guessables.Contains(firstLetter))
{

View File

@@ -80,57 +80,58 @@ public class Feedback : MonoBehaviour
// Get current sign
string currentSign = getSignCallback();
// Get the predicted sign
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
{
{
float accuracy = signPredictor.learnableProbabilities[currentSign];
if (accuracy > 0.98)
{
// TODO: fix emojis
feedbackText.text = "✨ Perfect ✨";
Color col = new Color(0xff / 255.0f, 0xcc / 255.0f, 0x00 / 255.0f);
feedbackText.color = col;
feedbackProgressImage.color = col;
}
else if (accuracy > 0.95)
{
feedbackText.text = "Super!";
Color col = new Color(0x00 / 255.0f, 0xff / 255.0f, 0xcc / 255.0f);
feedbackText.color = col;
feedbackProgressImage.color = col;
}
else if (accuracy > 0.90)
{
feedbackText.text = "Goed";
feedbackText.color = Color.green;
feedbackProgressImage.color = Color.green;
}
else if (accuracy > 0.80)
{
feedbackText.text = "Bijna...";
Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
feedbackText.color = col;
feedbackProgressImage.color = col;
}
else
{
feedbackText.text = "Detecteren...";
feedbackText.color = Color.red;
feedbackProgressImage.color = Color.red;
}
float oldValue = feedbackProgress.value;
// use an exponential scale
float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
{
if (feedbackProgress != null)
if (feedbackText != null && feedbackProgressImage != null){
if (accuracy > 0.98)
{
feedbackProgress.value = t.CurrentValue;
// TODO: fix emojis
feedbackText.text = "✨ Perfect ✨";
Color col = new Color(0xff / 255.0f, 0xcc / 255.0f, 0x00 / 255.0f);
feedbackText.color = col;
feedbackProgressImage.color = col;
}
});
else if (accuracy > 0.95)
{
feedbackText.text = "Super!";
Color col = new Color(0x00 / 255.0f, 0xff / 255.0f, 0xcc / 255.0f);
feedbackText.color = col;
feedbackProgressImage.color = col;
}
else if (accuracy > 0.90)
{
feedbackText.text = "Goed";
feedbackText.color = Color.green;
feedbackProgressImage.color = Color.green;
}
else if (accuracy > 0.80)
{
feedbackText.text = "Bijna...";
Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
feedbackText.color = col;
feedbackProgressImage.color = col;
}
else
{
feedbackText.text = "Detecteren...";
feedbackText.color = Color.red;
feedbackProgressImage.color = Color.red;
}
float oldValue = feedbackProgress.value;
// use an exponential scale
float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
{
if (feedbackProgress != null)
{
feedbackProgress.value = t.CurrentValue;
}
});
}
// Check whether (in)correct sign has high accuracy
foreach (var kv in signPredictor.learnableProbabilities)
@@ -167,8 +168,9 @@ public class Feedback : MonoBehaviour
}
}
}
else
else if(feedbackProgress != null)
{
feedbackProgress.value = 0.0f;
}
}

View File

@@ -45,6 +45,12 @@ namespace Mediapipe.Unity.Tutorial
[SerializeField]
private RawImage screen;
/// <summary>
/// A secondary optional screen object on which the video is displayed
/// </summary>
[SerializeField]
private RawImage screen2;
/// <summary>
/// MediaPipe graph
/// </summary>
@@ -161,6 +167,10 @@ namespace Mediapipe.Unity.Tutorial
float webcamAspect = (float)webcamTexture.width / (float)webcamTexture.height;
screen.rectTransform.sizeDelta = new Vector2(screen.rectTransform.sizeDelta.y * webcamAspect, (screen.rectTransform.sizeDelta.y));
screen.texture = webcamTexture;
if(screen2 != null)
{
screen2.rectTransform.sizeDelta = new Vector2(screen2.rectTransform.sizeDelta.y * webcamAspect, (screen2.rectTransform.sizeDelta.y));
}
// TODO this method is kinda meh you should use
inputTexture = new Texture2D(width, height, TextureFormat.RGBA32, false);
@@ -368,5 +378,21 @@ namespace Mediapipe.Unity.Tutorial
webcamTexture.Play();
}
}
/// <summary>
/// Swaps the display screens
/// </summary>
public void SwapScreen()
{
if(screen2.texture == null && screen.texture != null)
{
screen2.texture = webcamTexture;
screen.texture = null;
}
else if (screen2.texture != null && screen.texture == null)
{
screen.texture = webcamTexture;
screen2.texture = null;
}
}
}
}

View File

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"EnableSafetyChecks": false,
"EnableDebugInAllBuilds": false,
"CpuMinTargetX32": 0,
"CpuMaxTargetX32": 0,
"CpuMinTargetX64": 0,
"CpuMaxTargetX64": 0,
"OptimizeFor": 0
}
}

View File

@@ -38,6 +38,9 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Common/Scenes/MinigameActivityScreen.unity
guid: 8e27404f21454dc4583f76b4c7df0c30
- enabled: 1
path: Assets/JustSign/Scenes/Game.unity
guid: 1283017ac1c1f6226854442564bd7e3d
- enabled: 1
path: Assets/Common/Scenes/ThemeSelectionScreen.unity
guid: 2dfa1265c9d65014c90941ac4240a977

View File

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