Resolve WES-75 "Hangman integration"
This commit is contained in:
committed by
Dries Van Schuylenbergh
parent
f9298a055a
commit
f835adaa23
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/// </summary>
|
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private int mode;
|
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/// <summary>
|
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/// We give the controller access to the webcam so that it can toggle between the two displays effectivelly.
|
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/// </summary>
|
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|
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// The following attributes are necessary to finish and gameover
|
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/// <summary>
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@@ -200,14 +195,27 @@ public class HangmanGameController : MonoBehaviour
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/// </summary>
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/// <summary>
|
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|
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/// </summary>
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|
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/// <summary>
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|
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/// </summary>
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/// <summary>
|
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/// Current sign out of the predictor
|
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/// </summary>
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|
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// Start is called before the first frame update
|
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void Start()
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{
|
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// Make sure the mode starts at zero
|
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mode = 0;
|
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|
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// Make sure that the webcam is turned off
|
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webcam.StopCam();
|
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|
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// Make sure that only the player-selection panel is the one shown
|
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gamePanel.SetActive(false);
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@@ -226,6 +234,16 @@ public class HangmanGameController : MonoBehaviour
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user.minigames.Add(progress);
|
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}
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userList.Save();
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// Set calllbacks
|
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feedback.getSignCallback = () =>
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|
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return "A";
|
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feedback.predictSignCallback = (sign) =>
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/// <summary>
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@@ -271,10 +289,6 @@ public class HangmanGameController : MonoBehaviour
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currentWord = "";
|
||||
inputTextField.text = currentWord.ToString();
|
||||
|
||||
// Switch to the P1-display and Turn the webcam on
|
||||
webcam.Switch_texture();
|
||||
webcam.PlayCam();
|
||||
|
||||
// Activate the right panel
|
||||
gamePanel.SetActive(false);
|
||||
inputPanel.SetActive(true);
|
||||
@@ -288,9 +302,6 @@ public class HangmanGameController : MonoBehaviour
|
||||
// This word is used for testing before dynamic word-fetching is added
|
||||
PickRandomWord();
|
||||
|
||||
// Turn the webcam on
|
||||
webcam.PlayCam();
|
||||
|
||||
StartGame();
|
||||
}
|
||||
/// <summary>
|
||||
@@ -320,10 +331,7 @@ public class HangmanGameController : MonoBehaviour
|
||||
public void TwoPlayer()
|
||||
{
|
||||
if (currentWord.Length >= 2)
|
||||
{
|
||||
// Switch display to the P2-display
|
||||
webcam.Switch_texture();
|
||||
|
||||
{
|
||||
StartGame();
|
||||
}
|
||||
}
|
||||
@@ -334,7 +342,14 @@ public class HangmanGameController : MonoBehaviour
|
||||
public void Update()
|
||||
{
|
||||
if(mode == 1)
|
||||
{
|
||||
{
|
||||
if (currentsign != "")
|
||||
{
|
||||
char letter = currentsign.ToLower()[0];
|
||||
currentsign = "";
|
||||
currentWord = currentWord + letter.ToString();
|
||||
inputTextField.text = currentWord.ToString();
|
||||
}
|
||||
// We are in the word-input mode
|
||||
// We want to show the user what they are typing
|
||||
// Check to make sure the inputfield is not empty
|
||||
@@ -357,7 +372,7 @@ public class HangmanGameController : MonoBehaviour
|
||||
inputTextField.text = currentWord.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
gottogamebutton.SetActive(currentWord.Length >2);
|
||||
}
|
||||
|
||||
if (mode == 2)
|
||||
@@ -369,9 +384,10 @@ public class HangmanGameController : MonoBehaviour
|
||||
// For the first input char given by the user, check if the letter is in the word that needs to be spelled.
|
||||
|
||||
// Check to make sure the inputfield is not empty
|
||||
if (Input.inputString != "")
|
||||
if (currentsign != "")
|
||||
{
|
||||
char firstLetter = Input.inputString.ToLower()[0];
|
||||
char firstLetter = currentsign.ToLower()[0];
|
||||
currentsign = "";
|
||||
// Check if the letter is a valid guess and that it has not been guessed before
|
||||
if (!guesses.Contains(firstLetter) && guessables.Contains(firstLetter))
|
||||
{
|
||||
|
||||
@@ -80,57 +80,58 @@ public class Feedback : MonoBehaviour
|
||||
|
||||
// Get current sign
|
||||
string currentSign = getSignCallback();
|
||||
|
||||
// Get the predicted sign
|
||||
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
|
||||
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
|
||||
{
|
||||
{
|
||||
float accuracy = signPredictor.learnableProbabilities[currentSign];
|
||||
if (accuracy > 0.98)
|
||||
{
|
||||
// TODO: fix emojis
|
||||
feedbackText.text = "✨ Perfect ✨";
|
||||
Color col = new Color(0xff / 255.0f, 0xcc / 255.0f, 0x00 / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else if (accuracy > 0.95)
|
||||
{
|
||||
feedbackText.text = "Super!";
|
||||
Color col = new Color(0x00 / 255.0f, 0xff / 255.0f, 0xcc / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else if (accuracy > 0.90)
|
||||
{
|
||||
feedbackText.text = "Goed";
|
||||
feedbackText.color = Color.green;
|
||||
feedbackProgressImage.color = Color.green;
|
||||
}
|
||||
else if (accuracy > 0.80)
|
||||
{
|
||||
feedbackText.text = "Bijna...";
|
||||
Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else
|
||||
{
|
||||
feedbackText.text = "Detecteren...";
|
||||
feedbackText.color = Color.red;
|
||||
feedbackProgressImage.color = Color.red;
|
||||
}
|
||||
|
||||
float oldValue = feedbackProgress.value;
|
||||
// use an exponential scale
|
||||
float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
|
||||
feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
|
||||
{
|
||||
if (feedbackProgress != null)
|
||||
if (feedbackText != null && feedbackProgressImage != null){
|
||||
if (accuracy > 0.98)
|
||||
{
|
||||
feedbackProgress.value = t.CurrentValue;
|
||||
// TODO: fix emojis
|
||||
feedbackText.text = "✨ Perfect ✨";
|
||||
Color col = new Color(0xff / 255.0f, 0xcc / 255.0f, 0x00 / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
});
|
||||
else if (accuracy > 0.95)
|
||||
{
|
||||
feedbackText.text = "Super!";
|
||||
Color col = new Color(0x00 / 255.0f, 0xff / 255.0f, 0xcc / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else if (accuracy > 0.90)
|
||||
{
|
||||
feedbackText.text = "Goed";
|
||||
feedbackText.color = Color.green;
|
||||
feedbackProgressImage.color = Color.green;
|
||||
}
|
||||
else if (accuracy > 0.80)
|
||||
{
|
||||
feedbackText.text = "Bijna...";
|
||||
Color col = new Color(0xff / 255.0f, 0x66 / 255.0f, 0x00 / 255.0f);
|
||||
feedbackText.color = col;
|
||||
feedbackProgressImage.color = col;
|
||||
}
|
||||
else
|
||||
{
|
||||
feedbackText.text = "Detecteren...";
|
||||
feedbackText.color = Color.red;
|
||||
feedbackProgressImage.color = Color.red;
|
||||
}
|
||||
|
||||
float oldValue = feedbackProgress.value;
|
||||
// use an exponential scale
|
||||
float newValue = Mathf.Exp(4 * (accuracy - 1.0f));
|
||||
feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
|
||||
{
|
||||
if (feedbackProgress != null)
|
||||
{
|
||||
feedbackProgress.value = t.CurrentValue;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Check whether (in)correct sign has high accuracy
|
||||
foreach (var kv in signPredictor.learnableProbabilities)
|
||||
@@ -167,8 +168,9 @@ public class Feedback : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
else if(feedbackProgress != null)
|
||||
{
|
||||
|
||||
feedbackProgress.value = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,6 +45,12 @@ namespace Mediapipe.Unity.Tutorial
|
||||
[SerializeField]
|
||||
private RawImage screen;
|
||||
|
||||
/// <summary>
|
||||
/// A secondary optional screen object on which the video is displayed
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
private RawImage screen2;
|
||||
|
||||
/// <summary>
|
||||
/// MediaPipe graph
|
||||
/// </summary>
|
||||
@@ -161,6 +167,10 @@ namespace Mediapipe.Unity.Tutorial
|
||||
float webcamAspect = (float)webcamTexture.width / (float)webcamTexture.height;
|
||||
screen.rectTransform.sizeDelta = new Vector2(screen.rectTransform.sizeDelta.y * webcamAspect, (screen.rectTransform.sizeDelta.y));
|
||||
screen.texture = webcamTexture;
|
||||
if(screen2 != null)
|
||||
{
|
||||
screen2.rectTransform.sizeDelta = new Vector2(screen2.rectTransform.sizeDelta.y * webcamAspect, (screen2.rectTransform.sizeDelta.y));
|
||||
}
|
||||
|
||||
// TODO this method is kinda meh you should use
|
||||
inputTexture = new Texture2D(width, height, TextureFormat.RGBA32, false);
|
||||
@@ -368,5 +378,21 @@ namespace Mediapipe.Unity.Tutorial
|
||||
webcamTexture.Play();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Swaps the display screens
|
||||
/// </summary>
|
||||
public void SwapScreen()
|
||||
{
|
||||
if(screen2.texture == null && screen.texture != null)
|
||||
{
|
||||
screen2.texture = webcamTexture;
|
||||
screen.texture = null;
|
||||
}
|
||||
else if (screen2.texture != null && screen.texture == null)
|
||||
{
|
||||
screen.texture = webcamTexture;
|
||||
screen2.texture = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
14
ProjectSettings/BurstAotSettings_WebGL.json
Normal file
14
ProjectSettings/BurstAotSettings_WebGL.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 4,
|
||||
"EnableBurstCompilation": true,
|
||||
"EnableOptimisations": true,
|
||||
"EnableSafetyChecks": false,
|
||||
"EnableDebugInAllBuilds": false,
|
||||
"CpuMinTargetX32": 0,
|
||||
"CpuMaxTargetX32": 0,
|
||||
"CpuMinTargetX64": 0,
|
||||
"CpuMaxTargetX64": 0,
|
||||
"OptimizeFor": 0
|
||||
}
|
||||
}
|
||||
@@ -38,6 +38,9 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Common/Scenes/MinigameActivityScreen.unity
|
||||
guid: 8e27404f21454dc4583f76b4c7df0c30
|
||||
- enabled: 1
|
||||
path: Assets/JustSign/Scenes/Game.unity
|
||||
guid: 1283017ac1c1f6226854442564bd7e3d
|
||||
- enabled: 1
|
||||
path: Assets/Common/Scenes/ThemeSelectionScreen.unity
|
||||
guid: 2dfa1265c9d65014c90941ac4240a977
|
||||
|
||||
16
ProjectSettings/TimelineSettings.asset
Normal file
16
ProjectSettings/TimelineSettings.asset
Normal file
@@ -0,0 +1,16 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 61
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
assetDefaultFramerate: 60
|
||||
m_DefaultFrameRate: 60
|
||||
Reference in New Issue
Block a user