Resolve WES-99 "Cc refactor"

This commit is contained in:
Dries Van Schuylenbergh
2023-03-14 10:56:42 +00:00
parent 59d69f7412
commit dfc69ddd76
57 changed files with 733 additions and 1116 deletions

View File

@@ -1097,7 +1097,6 @@ GameObject:
- component: {fileID: 1143249627}
- component: {fileID: 1143249626}
- component: {fileID: 1143249625}
- component: {fileID: 1143249628}
m_Layer: 5
m_Name: Button (1)
m_TagString: Untagged
@@ -1170,10 +1169,10 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1143249628}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: LoadScene
m_Mode: 5
- m_Target: {fileID: 906197780}
m_TargetAssemblyTypeName: ChangeUserScreen, Assembly-CSharp
m_MethodName: GotoUserCreation
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
@@ -1220,18 +1219,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1143249623}
m_CullTransparentMesh: 1
--- !u!114 &1143249628
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1143249623}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1229328479
GameObject:
m_ObjectHideFlags: 0

View File

@@ -1,9 +1,11 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
/// ChangeUserScreen scene manager
/// </summary>
public class ChangeUserScreen : MonoBehaviour
{
/// <summary>
@@ -58,12 +60,7 @@ public class ChangeUserScreen : MonoBehaviour
// Set background color
background.color = i == currentUserIndex ? Color.blue : Color.gray;
// Find correct component for setting the sprite
foreach (Image img in background.GetComponentsInChildren<Image>())
if (img != background)
{
img.sprite = user.avatar;
break;
}
instance.transform.Find("Avatar").GetComponent<Image>().sprite = user.avatar;
}
}
@@ -85,6 +82,14 @@ public class ChangeUserScreen : MonoBehaviour
{
userList.ChangeCurrentUser(currentUserIndex);
userList.Save();
SceneManager.LoadScene("Common/Scenes/StartScreen");
SystemController.GetInstance().BackToPreviousScene();
}
/// <summary>
/// Callback to load the UserCreationScreen scene
/// </summary>
public void GotoUserCreation()
{
SystemController.GetInstance().LoadNextScene("Accounts/Scenes/UserCreationScreen");
}
}

View File

@@ -73,7 +73,6 @@ public class Progress
}
}
// Get the value of type `T` belonging to `key`
/// <summary>
/// Get the data object of a certain key
/// </summary>

View File

@@ -2,7 +2,6 @@ using System.Collections.Generic;
using System.Text.RegularExpressions;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
@@ -80,12 +79,7 @@ public class UserCreationScreen : MonoBehaviour
// Set background color
background.color = selectedAvatar == i ? Color.blue : Color.gray;
// Find correct component for setting the sprite
foreach (Image img in background.GetComponentsInChildren<Image>())
if (img != background)
{
img.sprite = sprites[i];
break;
}
instance.transform.Find("Image").GetComponent<Image>().sprite = sprites[i];
}
}
@@ -123,8 +117,7 @@ public class UserCreationScreen : MonoBehaviour
{
// Create a new entry in the UserList ScriptableObject
users.ChangeCurrentUser(users.CreateAndAddNewUser(username, sprites[selectedAvatar]));
// TODO: change scene, for now just change to StartScreen
SceneManager.LoadScene("Common/Scenes/StartScreen");
SystemController.GetInstance().BackToPreviousScene();
}
// Warn user that username already exists
else

View File

@@ -148,7 +148,7 @@ GameObject:
- component: {fileID: 8299246693487308515}
- component: {fileID: 8299246693487308518}
- component: {fileID: 8299246693487308512}
- component: {fileID: 4155745828263815687}
- component: {fileID: 4518652150503380115}
m_Layer: 5
m_Name: ButtonBack
m_TagString: Untagged
@@ -229,10 +229,10 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 4155745828263815687}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: LoadScene
m_Mode: 5
- m_Target: {fileID: 4518652150503380115}
m_TargetAssemblyTypeName: BackButton, Assembly-CSharp
m_MethodName: Back
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
@@ -241,7 +241,7 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &4155745828263815687
--- !u!114 &4518652150503380115
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -250,6 +250,6 @@ MonoBehaviour:
m_GameObject: {fileID: 8299246693487308514}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
m_Script: {fileID: 11500000, guid: c3dd279b546423e4a8a1b28819a6c4a1, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@@ -280,7 +280,6 @@ GameObject:
- component: {fileID: 2823887524698191630}
- component: {fileID: 2823887524698191625}
- component: {fileID: 2823887524698191631}
- component: {fileID: 7528776122952476157}
- component: {fileID: 9192617418029337932}
m_Layer: 5
m_Name: ButtonUser
@@ -376,18 +375,6 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &7528776122952476157
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2823887524698191629}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &9192617418029337932
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -285,7 +285,7 @@ GameObject:
- component: {fileID: 1441088452393136283}
- component: {fileID: 2691816296520610901}
m_Layer: 5
m_Name: Theme
m_Name: Theme Item
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

View File

@@ -189,7 +189,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &339096154
GameObject:
@@ -610,6 +610,7 @@ GameObject:
- component: {fileID: 906197777}
- component: {fileID: 906197779}
- component: {fileID: 906197778}
- component: {fileID: 906197780}
m_Layer: 5
m_Name: Panel
m_TagString: Untagged
@@ -636,6 +637,8 @@ RectTransform:
- {fileID: 955994878}
- {fileID: 507029407}
- {fileID: 1135894725}
- {fileID: 1774458253}
- {fileID: 1804488336}
m_Father: {fileID: 1768150806}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -682,6 +685,24 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906197776}
m_CullTransparentMesh: 1
--- !u!114 &906197780
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906197776}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4ee87f3cdcccf934b82f9531c90f3457, type: 3}
m_Name:
m_EditorClassIdentifier:
courseList: {fileID: 11400000, guid: a7ab583094b7897468bbca9243717608, type: 2}
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
title: {fileID: 1168097236}
description: {fileID: 1990031300}
courseImage: {fileID: 755030131}
progressBar: {fileID: 1135894726}
--- !u!1 &955994877
GameObject:
m_ObjectHideFlags: 0
@@ -767,10 +788,10 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1122939481}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: LoadScene
m_Mode: 5
- m_Target: {fileID: 906197780}
m_TargetAssemblyTypeName: CourseActivityScreen, Assembly-CSharp
m_MethodName: StartCourse
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
@@ -893,50 +914,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 991775367}
m_CullTransparentMesh: 1
--- !u!1 &1122939480
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1122939482}
- component: {fileID: 1122939481}
m_Layer: 0
m_Name: SceneControl
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1122939481
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122939480}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &1122939482
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122939480}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1135894724
GameObject:
m_ObjectHideFlags: 0
@@ -1162,56 +1139,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1168097234}
m_CullTransparentMesh: 1
--- !u!1 &1353360909
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1353360911}
- component: {fileID: 1353360910}
m_Layer: 0
m_Name: InfoControl
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1353360910
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1353360909}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4ee87f3cdcccf934b82f9531c90f3457, type: 3}
m_Name:
m_EditorClassIdentifier:
list: {fileID: 11400000, guid: a7ab583094b7897468bbca9243717608, type: 2}
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
title: {fileID: 1168097236}
description: {fileID: 1990031300}
courseImage: {fileID: 755030131}
slider: {fileID: 1135894726}
--- !u!4 &1353360911
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1353360909}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1023.27716, y: 547.95337, z: -1.0753342}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1768150802
GameObject:
m_ObjectHideFlags: 0
@@ -1305,10 +1232,8 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 906197777}
- {fileID: 1804488336}
- {fileID: 1774458253}
m_Father: {fileID: 0}
m_RootOrder: 3
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -1320,7 +1245,7 @@ PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 1768150806}
m_TransformParent: {fileID: 906197777}
m_Modifications:
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
@@ -1340,7 +1265,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_RootOrder
value: 2
value: 7
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchorMax.x
@@ -1426,8 +1351,12 @@ PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 1768150806}
m_TransformParent: {fileID: 906197777}
m_Modifications:
- target: {fileID: 1935285004959629519, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191629, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_Name
value: ButtonUser
@@ -1442,7 +1371,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_RootOrder
value: 1
value: 8
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMax.x
@@ -1516,6 +1445,26 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMax.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
--- !u!224 &1804488336 stripped
@@ -1535,7 +1484,7 @@ GameObject:
- component: {fileID: 1903244526}
- component: {fileID: 1903244525}
m_Layer: 5
m_Name: ControlsInfo
m_Name: Controls
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

View File

@@ -1204,6 +1204,10 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 906197777}
m_Modifications:
- target: {fileID: 1935285004959629519, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191629, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_Name
value: ButtonUser
@@ -1296,6 +1300,26 @@ PrefabInstance:
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
value: Common/Scenes/StartScreen
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMax.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
--- !u!224 &1782112234 stripped

View File

@@ -343,10 +343,10 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1122939481}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: LoadScene
m_Mode: 5
- m_Target: {fileID: 906197780}
m_TargetAssemblyTypeName: MainMenuScreen, Assembly-CSharp
m_MethodName: GotoMinigames
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
@@ -459,7 +459,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &519420028
GameObject:
@@ -1166,10 +1166,10 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1122939481}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: LoadScene
m_Mode: 5
- m_Target: {fileID: 906197780}
m_TargetAssemblyTypeName: MainMenuScreen, Assembly-CSharp
m_MethodName: GotoSettings
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
@@ -1292,50 +1292,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 991775367}
m_CullTransparentMesh: 1
--- !u!1 &1122939480
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1122939482}
- component: {fileID: 1122939481}
m_Layer: 0
m_Name: SceneControl
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1122939481
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122939480}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &1122939482
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122939480}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1369063653
GameObject:
m_ObjectHideFlags: 0
@@ -1497,7 +1453,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 906197780}
m_TargetAssemblyTypeName: StartScreenManager, Assembly-CSharp
m_TargetAssemblyTypeName: MainMenuScreen, Assembly-CSharp
m_MethodName: QuitApplication
m_Mode: 1
m_Arguments:
@@ -1631,10 +1587,10 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1122939481}
m_TargetAssemblyTypeName: ChangeSceneOnClick, Assembly-CSharp
m_MethodName: LoadScene
m_Mode: 5
- m_Target: {fileID: 906197780}
m_TargetAssemblyTypeName: MainMenuScreen, Assembly-CSharp
m_MethodName: GotoCourses
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
@@ -1851,7 +1807,7 @@ RectTransform:
m_Children:
- {fileID: 906197777}
m_Father: {fileID: 0}
m_RootOrder: 3
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}

View File

@@ -189,7 +189,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &143992426
PrefabInstance:
@@ -198,6 +198,10 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 906197777}
m_Modifications:
- target: {fileID: 1935285004959629519, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2823887524698191629, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_Name
value: ButtonUser
@@ -290,6 +294,26 @@ PrefabInstance:
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
value: Common/Scenes/StartScreen
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMax.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4001770636160324653, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
--- !u!224 &143992427 stripped
@@ -297,59 +321,6 @@ RectTransform:
m_CorrespondingSourceObject: {fileID: 2823887524698191630, guid: 53b0d00ac817ebf43b61bea2d160dd66, type: 3}
m_PrefabInstance: {fileID: 143992426}
m_PrefabAsset: {fileID: 0}
--- !u!1 &351832751
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 351832753}
- component: {fileID: 351832752}
m_Layer: 0
m_Name: InfoControl
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &351832752
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 351832751}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 90de9a5c57c2189429073f8aadc9e9b7, type: 3}
m_Name:
m_EditorClassIdentifier:
list: {fileID: 11400000, guid: 51453f9b41bc72f468ba3e67ab622f8f, type: 2}
title: {fileID: 1168097236}
description: {fileID: 1990031300}
gameImage: {fileID: 755030131}
button: {fileID: 955994879}
controls: {fileID: 915818721}
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
userContainer: {fileID: 507029407}
prefab: {fileID: 381012861935775045, guid: 154c17a838d2896499bd76d28a584222, type: 3}
--- !u!4 &351832753
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 351832751}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &507029406
GameObject:
m_ObjectHideFlags: 0
@@ -363,7 +334,7 @@ GameObject:
- component: {fileID: 507029408}
- component: {fileID: 507029410}
m_Layer: 5
m_Name: HighScoresTitle
m_Name: Highscores
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -681,6 +652,7 @@ GameObject:
- component: {fileID: 906197777}
- component: {fileID: 906197779}
- component: {fileID: 906197778}
- component: {fileID: 906197780}
m_Layer: 5
m_Name: Panel
m_TagString: Untagged
@@ -754,6 +726,27 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906197776}
m_CullTransparentMesh: 1
--- !u!114 &906197780
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 906197776}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 90de9a5c57c2189429073f8aadc9e9b7, type: 3}
m_Name:
m_EditorClassIdentifier:
minigameList: {fileID: 11400000, guid: 51453f9b41bc72f468ba3e67ab622f8f, type: 2}
title: {fileID: 1168097236}
description: {fileID: 1990031300}
gameImage: {fileID: 755030131}
button: {fileID: 955994879}
controls: {fileID: 915818721}
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
userContainer: {fileID: 507029407}
prefab: {fileID: 381012861935775045, guid: 154c17a838d2896499bd76d28a584222, type: 3}
--- !u!1 &915818719
GameObject:
m_ObjectHideFlags: 0
@@ -766,7 +759,7 @@ GameObject:
- component: {fileID: 915818722}
- component: {fileID: 915818721}
m_Layer: 5
m_Name: ControlsInfo
m_Name: Controls
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -902,7 +895,7 @@ GameObject:
- component: {fileID: 955994880}
- component: {fileID: 955994879}
m_Layer: 5
m_Name: PlayButton
m_Name: Play Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1088,50 +1081,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 991775367}
m_CullTransparentMesh: 1
--- !u!1 &1122939480
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1122939482}
- component: {fileID: 1122939481}
m_Layer: 0
m_Name: SceneControl
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1122939481
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122939480}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &1122939482
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122939480}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1168097234
GameObject:
m_ObjectHideFlags: 0
@@ -1467,7 +1416,7 @@ RectTransform:
m_Children:
- {fileID: 906197777}
m_Father: {fileID: 0}
m_RootOrder: 3
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}

View File

@@ -706,7 +706,7 @@ MonoBehaviour:
m_GameObject: {fileID: 1768150802}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 68caaa5508a4d40448b47630ff86f035, type: 3}
m_Script: {fileID: 11500000, guid: 30d9f9130bf1d414aaad006b2177bdea, type: 3}
m_Name:
m_EditorClassIdentifier:
themePrefab: {fileID: 1441088452393136277, guid: 67febbbd89041e243b4e201a9f8d91e9, type: 3}

View File

@@ -0,0 +1,15 @@
using UnityEngine;
/// <summary>
/// Script managing the default 'back'-button action
/// </summary>
public class BackButton : MonoBehaviour
{
/// <summary>
/// The default 'back'-button action: go back to the previous scene
/// </summary>
public void Back()
{
SystemController.GetInstance().BackToPreviousScene();
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 949ba4da8595d52aebc98e6f9b6a405e
guid: c3dd279b546423e4a8a1b28819a6c4a1
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,12 +1,11 @@
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// Authorize and check for available webcam(s)
/// </summary>
public class WebcamAuthorization : MonoBehaviour
public class BootScreen : MonoBehaviour
{
/// <summary>
/// UI Reference to the text object to display an error message
@@ -24,7 +23,7 @@ public class WebcamAuthorization : MonoBehaviour
{
if (0 < WebCamTexture.devices.Length)
{
SceneManager.LoadScene("Common/Scenes/StartScreen");
SystemController.GetInstance().SwapScene("Common/Scenes/MainMenuScreen");
}
else
{

View File

@@ -1,35 +0,0 @@
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// Class to handle scene loading callbacks
/// </summary>
public class ChangeSceneOnClick : MonoBehaviour
{
/// <summary>
/// Method used as callback for gameobject onClick events
/// </summary>
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
/// <summary>
/// Method used as callback for gameobject onClick events
/// </summary>
/// <param name="scene">Reference to a scene</param>
public void LoadScene(Scene scene)
{
SceneManager.LoadScene(scene.buildIndex);
}
/// <summary>
/// Method used as callback from gameobject onClick events
/// </summary>
/// <param name="buildIndex">Build index of the scene to be loaded</param>
public void LoadScene(int buildIndex)
{
SceneManager.LoadScene(buildIndex);
}
}

View File

@@ -1,18 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using TMPro; // For text
/// <summary>
/// Manager infopage for the Courses
/// </summary>
public class InfoCourse : MonoBehaviour
public class CourseActivityScreen : MonoBehaviour
{
/// <summary>
/// Reference to the courses
/// </summary>
public CourseList list;
public CourseList courseList;
// private float maxvalue; In case we want to change progress e.g. amount of words correct, then change maxvalue amount of words etc.
/// <summary>
@@ -43,17 +41,15 @@ public class InfoCourse : MonoBehaviour
/// <summary>
/// Progress bar Display
/// </summary>
public Slider slider;
// Start is called before the first frame update
public Slider progressBar;
/// <summary>
/// Sets the infopage for a given course
/// </summary>
void Start()
{
int index = list.currentCourseIndex;
Course course = list.courses[index];
int index = courseList.currentCourseIndex;
Course course = courseList.courses[index];
title.text = course.title;
description.text = course.description;
@@ -63,9 +59,16 @@ public class InfoCourse : MonoBehaviour
// Set progress
progress = userList.GetCurrentUser().GetCourseProgress(course.index);
if (progress != null)
slider.value = progress.Get<float>("courseProgress");
progressBar.value = progress.Get<float>("courseProgress");
else
slider.value = 0.0f;
progressBar.value = 0.0f;
}
/// <summary>
/// Callback to start the course
/// </summary>
public void StartCourse()
{
SystemController.GetInstance().LoadNextScene("Courses/Scenes/TemplateCourse");
}
}

View File

@@ -1,6 +1,5 @@
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
@@ -68,6 +67,6 @@ public class CourseItem : MonoBehaviour
slider.GetComponent<Slider>().value = progress;
// Add click functionality
button.onClick.AddListener(() => SceneManager.LoadScene("Common/Scenes/InfoCourse"));
button.onClick.AddListener(() => SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen"));
}
}

View File

@@ -1,84 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// CourseScreen scene manager
/// </summary>
public class CourseScreenManager : MonoBehaviour
{
/// <summary>
/// Reference to text that displays when there are no recent courses
/// </summary>
public GameObject noRecentCourses;
/// <summary>
/// Reference to recent-courses-list container object
/// </summary>
public Transform recentCoursesContainer;
/// <summary>
/// Reference to recommended-courses-list container object
/// </summary>
public Transform recommendedCoursesContainer;
/// <summary>
/// Prefab of the course item object
/// </summary>
public GameObject courseItem;
/// <summary>
/// Reference to the users so we can get the current user;
/// </summary>
public UserList userList;
/// <summary>
/// Reference to the courses
/// </summary>
public CourseList courseList;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
User user = userList.GetCurrentUser();
// Recent courses
List<Tuple<CourseIndex, float>> recentCourses = user.GetRecentCourses();
noRecentCourses.SetActive(recentCourses.Count <= 0);
foreach (Tuple<CourseIndex, float> course in recentCourses)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(courseItem, recentCoursesContainer);
// Dynamically load appearance
CourseItem item = instance.GetComponent<CourseItem>();
item.course = courseList.courses.Find((j) => j.index == course.Item1);
item.progress = course.Item2;
}
// Recommended courses
List<Tuple<CourseIndex, float>> recommenedCourses = user.GetRecommendedCourses();
foreach (Tuple<CourseIndex, float> course in recommenedCourses)
{
// Create instance of prefab
GameObject instance = GameObject.Instantiate(courseItem, recommendedCoursesContainer);
// Dynamically load appearance
CourseItem item = instance.GetComponent<CourseItem>();
item.course = courseList.courses.Find((j) => j.index == course.Item1);
item.progress = course.Item2;
}
}
/// <summary>
/// Method used as callback for course item onClick events
/// </summary>
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
}

View File

@@ -1,10 +1,9 @@
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// ListCourseScreen scene manager
/// </summary>
public class CourseListManager : MonoBehaviour
public class ListCoursesScreen : MonoBehaviour
{
/// <summary>
/// Reference to the course-list container object
@@ -40,9 +39,8 @@ public class CourseListManager : MonoBehaviour
/// <summary>
/// Method used as callback for course item onClick events
/// </summary>
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
public void LoadScene(string sceneName)
public void GotoCourseInfo()
{
SceneManager.LoadScene(sceneName);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
}
}

View File

@@ -1,10 +1,9 @@
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// ListMinigameScreen scene manager
/// </summary>
public class MinigameListManager : MonoBehaviour
public class ListMinigamesScreen : MonoBehaviour
{
/// <summary>
/// Reference to minigame-list container object
@@ -43,6 +42,6 @@ public class MinigameListManager : MonoBehaviour
/// <param name="sceneName">The path to the new scene (<c>path == $"Assets/{sceneName}"</c>)</param>
public void LoadScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
SystemController.GetInstance().LoadNextScene(sceneName);
}
}

View File

@@ -0,0 +1,57 @@
using System.IO;
using UnityEngine;
/// <summary>
/// StartScreen scene manager
/// </summary>
public class MainMenuScreen : MonoBehaviour
{
/// <summary>
/// Referece to the userlist to check whether an user account is present
/// </summary>
public UserList userList;
/// <summary>
/// Check on load whether a user is already present,
/// if not load the UserCreationScreen scene so the user can create a new account
/// </summary>
void Awake()
{
if (!File.Exists(UserList.PATH) || userList.GetUsers().Count <= 0)
{
SystemController.GetInstance().LoadNextScene("Accounts/Scenes/UserCreationScreen");
}
}
/// <summary>
/// Quit the application
/// </summary>
public void QuitApplication()
{
Application.Quit();
}
/// <summary>
/// Load the `CoursesMenuScreen` scene
/// </summary>
public void GotoCourses()
{
SystemController.GetInstance().LoadNextScene("Common/Scenes/CoursesMenuScreen");
}
/// <summary>
/// Load the `ListMinigamesScreen` scene
/// </summary>
public void GotoMinigames()
{
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
}
/// <summary>
/// Load the `SettingsScreen` scene
/// </summary>
public void GotoSettings()
{
SystemController.GetInstance().LoadNextScene("Common/Scenes/SettingsScreen");
}
}

View File

@@ -40,5 +40,4 @@ public class Minigame : ScriptableObject
/// An explanation on how to play the game and score points
/// </summary>
public string controls;
}

View File

@@ -1,23 +1,19 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static GameController;
/// <summary>
/// Manager infopage for the Minigames
/// </summary>
public class InfoMinigame : MonoBehaviour
public class MinigameActivityScreen : MonoBehaviour
{
/// <summary>
/// Reference to the Minigames
/// </summary>
public MinigameList list;
public MinigameList minigameList;
/// <summary>
/// Title Display
@@ -44,8 +40,6 @@ public class InfoMinigame : MonoBehaviour
/// </summary>
public TMP_Text controls;
// Scores for each user
/// <summary>
/// Reference to the users
/// </summary>
@@ -66,7 +60,6 @@ public class InfoMinigame : MonoBehaviour
/// </summary>
public GameObject prefab;
// Start is called before the first frame update
/// <summary>
/// Sets the infopage for a given minigame
/// </summary>
@@ -82,9 +75,9 @@ public class InfoMinigame : MonoBehaviour
private void GenerateContent()
{
// Get current minigame
int index = list.currentMinigameIndex;
Minigame minigame = list.minigames[index];
int index = minigameList.currentMinigameIndex;
Minigame minigame = minigameList.minigames[index];
// Set main screen
title.text = minigame.title;
description.text = minigame.description;
@@ -92,10 +85,13 @@ public class InfoMinigame : MonoBehaviour
controls.text = minigame.controls;
// Add click
if (minigame.needsTheme) {
button.onClick.AddListener(() => SceneManager.LoadScene("Common/Scenes/ThemeSelection"));
} else {
button.onClick.AddListener(() => SceneManager.LoadScene(minigame.minigameEntryPoint));
if (minigame.needsTheme)
{
button.onClick.AddListener(() => SystemController.GetInstance().LoadNextScene("Common/Scenes/ThemeSelectionScreen"));
}
else
{
button.onClick.AddListener(() => SystemController.GetInstance().LoadNextScene(minigame.minigameEntryPoint));
}
}
@@ -108,10 +104,10 @@ public class InfoMinigame : MonoBehaviour
private void GenerateHighScores()
{
// Get current minigame
int index = list.currentMinigameIndex;
Minigame minigame = list.minigames[index];
int index = minigameList.currentMinigameIndex;
Minigame minigame = minigameList.minigames[index];
List<Tuple<string, Sprite, Score>> allScores = new List<Tuple<string, Sprite, Score>>();
List<Tuple<string, Sprite, GameController.Score>> allScores = new List<Tuple<string, Sprite, GameController.Score>>();
foreach (User user in userList.GetUsers())
{
// Get user's progress for this minigame
@@ -119,10 +115,10 @@ public class InfoMinigame : MonoBehaviour
if (progress != null)
{
// Add scores to dictionary
List<Score> scores = progress.Get<List<Score>>("scores");
foreach (Score score in scores)
List<GameController.Score> scores = progress.Get<List<GameController.Score>>("scores");
foreach (GameController.Score score in scores)
{
allScores.Add(new Tuple<string, Sprite, Score>(user.username, user.avatar, score));
allScores.Add(new Tuple<string, Sprite, GameController.Score>(user.username, user.avatar, score));
}
}
}
@@ -131,17 +127,16 @@ public class InfoMinigame : MonoBehaviour
allScores.Sort((a, b) => b.Item3.scoreValue.CompareTo(a.Item3.scoreValue));
// Instantiate scoreboard entries
foreach (Tuple<string, Sprite, Score> tup in allScores.Take(3))
foreach (Tuple<string, Sprite, GameController.Score> tup in allScores.Take(3))
{
string username = tup.Item1;
Sprite sprite = tup.Item2;
Score score = tup.Item3;
GameController.Score score = tup.Item3;
GameObject instance = GameObject.Instantiate(prefab, userContainer);
instance.transform.Find("Title").GetComponent<TMP_Text>().text = username;
instance.transform.Find("Avatar").GetComponent<Image>().sprite = sprite;
instance.transform.Find("Score").GetComponent<TMP_Text>().text = score.scoreValue.ToString();
}
}
}

View File

@@ -1,14 +1,12 @@
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Collections.Generic;
/// <summary>
/// Handles the display of minigames in the ListMinigameScreen scene
/// </summary>
public class MinigameItem : MonoBehaviour
{
{
/// <summary>
/// Reference to the minigame object
/// </summary>
@@ -46,11 +44,12 @@ public class MinigameItem : MonoBehaviour
// Set appearance
thumbnail.sprite = minigame.thumbnail;
title.text = minigame.title;
// Add click functionality
button.onClick.AddListener(() => {
button.onClick.AddListener(() =>
{
PlayerPrefs.SetString("gamePath", minigame.minigameEntryPoint);
SceneManager.LoadScene("Common/Scenes/InfoMinigame");
SystemController.GetInstance().LoadNextScene("Common/Scenes/MinigameActivityScreen");
});
}
}

View File

@@ -1,31 +0,0 @@
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// StartScreen scene manager
/// </summary>
public class StartScreenManager : MonoBehaviour
{
/// <summary>
/// Referece to the userlist to check whether an user account is present
/// </summary>
public UserList userList;
/// <summary>
/// Check on load whether a user is already present,
/// if not load the UserCreationScreen scene so the user can create a new account
/// </summary>
void Awake()
{
if (!File.Exists(UserList.PATH) || userList.GetUsers().Count <= 0)
{
SceneManager.LoadScene("Accounts/Scenes/UserCreationScreen");
}
}
public void QuitApplication()
{
Application.Quit();
}
}

View File

@@ -0,0 +1,104 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// SystemController singleton
/// </summary>
public class SystemController
{
/// <summary>
/// The instance controlling the singleton
/// </summary>
private static SystemController instance = null;
/// <summary>
/// Stack of the loaded scenes, used to easily go back to previous scenes
/// </summary>
private Stack<int> sceneStack = new Stack<int>();
/// <summary>
/// Get the instance loaded by the singleton
/// </summary>
/// <returns>SystemController instance</returns>
public static SystemController GetInstance()
{
// Create a new instance if non exists
if (instance == null)
{
instance = new SystemController();
instance.sceneStack.Push(SceneManager.GetActiveScene().buildIndex);
}
return instance;
}
/// <summary>
/// Load the scene and push on the stack
/// </summary>
/// <param name="scenePath">Path of the scene</param>
public void LoadNextScene(string scenePath)
{
LoadNextScene(SceneUtility.GetBuildIndexByScenePath(scenePath));
}
/// <summary>
/// Load the scene and push on the stack
/// </summary>
/// <param name="sceneIndex">Buildindex of the scene</param>
public void LoadNextScene(int sceneIndex)
{
sceneStack.Push(sceneIndex);
SceneManager.LoadScene(sceneIndex);
}
/// <summary>
/// Swap the current scene with the new scene on the stack
/// </summary>
/// <param name="scenePath">Path of the scene</param>
public void SwapScene(string scenePath)
{
SwapScene(SceneUtility.GetBuildIndexByScenePath(scenePath));
}
/// <summary>
/// Swap the current scene with the new scene on the stack
/// </summary>
/// <param name="sceneIndex">Buildindex of the scene</param>
public void SwapScene(int sceneIndex)
{
sceneStack.Pop();
LoadNextScene(sceneIndex);
}
/// <summary>
/// Go back to the previous scene and unload the current scene
/// </summary>
public void BackToPreviousScene()
{
sceneStack.Pop();
if (sceneStack.Count > 0) SceneManager.LoadScene(sceneStack.Peek());
else Application.Quit();
}
/// <summary>
/// Go back to a specific scene, unloading all the scenes on the way
/// </summary>
/// <param name="scenePath">Path of the scene</param>
public void BackToScene(string scenePath)
{
BackToScene(SceneUtility.GetBuildIndexByScenePath(scenePath));
}
/// <summary>
/// Go back to a specific scene, unloading all the scene on the way
/// </summary>
/// <param name="sceneIndex">Buildindex of the scene</param>
public void BackToScene(int sceneIndex)
{
while (0 < sceneStack.Count && sceneStack.Peek() != sceneIndex) sceneStack.Pop();
if (sceneStack.Count > 0) SceneManager.LoadScene(sceneStack.Peek());
else Application.Quit();
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 00e2726fda637a1488461b7a43e46343
guid: e901944427bb1104a881881efebd3737
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,12 +1,10 @@
using UnityEngine;
using UnityEngine.SceneManagement;
/// <summary>
/// Controller for the theme selection screen
/// ThemeSelectionScreen scene manager
/// </summary>
public class ThemeSelectionController : MonoBehaviour
public class ThemeSelectionScreen : MonoBehaviour
{
[Header("Theme Selection")]
/// <summary>
/// Theme prefab
/// </summary>
@@ -18,9 +16,9 @@ public class ThemeSelectionController : MonoBehaviour
public Transform themesContainer;
/// <summary>
/// Function that is called upon loading the scene
/// Start is called before the first frame update
/// </summary>
public void Start()
void Start()
{
// TODO: change to ScriptableObject
ThemeList themeList = ThemeLoader.LoadJson();
@@ -41,11 +39,12 @@ public class ThemeSelectionController : MonoBehaviour
}
/// <summary>
/// Function that is called upon a button click
/// Load the game with a specified theme
/// </summary>
/// <param name="clickedTheme">Name of the clicked theme</param>
public void OnButtonClick(string clickedTheme)
{
PlayerPrefs.SetString("themeName", clickedTheme);
SceneManager.LoadScene(PlayerPrefs.GetString("gamePath"));
SystemController.GetInstance().SwapScene(PlayerPrefs.GetString("gamePath"));
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 68caaa5508a4d40448b47630ff86f035
guid: 30d9f9130bf1d414aaad006b2177bdea
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,6 +1,5 @@
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
@@ -44,7 +43,7 @@ public class UserButton : MonoBehaviour
/// </summary>
public void OpenProgressCallback()
{
SceneManager.LoadScene("Accounts/Scenes/UserProgressScreen");
SystemController.GetInstance().LoadNextScene("Accounts/Scenes/UserProgressScreen");
}
/// <summary>
@@ -52,7 +51,7 @@ public class UserButton : MonoBehaviour
/// </summary>
public void ChangeUserCallback()
{
SceneManager.LoadScene("Accounts/Scenes/ChangeUserScreen");
SystemController.GetInstance().LoadNextScene("Accounts/Scenes/ChangeUserScreen");
}
/// <summary>

View File

@@ -394,61 +394,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 100123244}
m_CullTransparentMesh: 1
--- !u!1 &118887548
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 118887550}
- component: {fileID: 118887549}
m_Layer: 0
m_Name: Button-controller
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &118887549
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 118887548}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ae746f332e314e84c9df74b892c75d4d, type: 3}
m_Name:
m_EditorClassIdentifier:
player: {fileID: 993952931}
button: {fileID: 1159630774}
pauseSprite: {fileID: 21300000, guid: 43db869a07cf51f45a411b6e4a417743, type: 3}
wordImage: {fileID: 2145235737}
title: {fileID: 388014849}
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
courselist: {fileID: 11400000, guid: a7ab583094b7897468bbca9243717608, type: 2}
ResultPanel: {fileID: 1383144366}
CoursesButton: {fileID: 839294691}
Webcam: {fileID: 1485779445}
timeSpent: {fileID: 77614869}
--- !u!4 &118887550
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 118887548}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &301088547
GameObject:
m_ObjectHideFlags: 0
@@ -460,6 +405,7 @@ GameObject:
- component: {fileID: 301088548}
- component: {fileID: 301088550}
- component: {fileID: 301088549}
- component: {fileID: 301088551}
m_Layer: 5
m_Name: Panel
m_TagString: Untagged
@@ -480,12 +426,12 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2145235736}
- {fileID: 414055543}
- {fileID: 1493108463}
- {fileID: 378145455}
- {fileID: 1343151409}
- {fileID: 1813638489}
- {fileID: 409590586}
- {fileID: 1335886460}
m_Father: {fileID: 1559094126}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -532,6 +478,32 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 301088547}
m_CullTransparentMesh: 0
--- !u!114 &301088551
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 301088547}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b3f784c065813a4a8364b1299284816, type: 3}
m_Name:
m_EditorClassIdentifier:
webcamDisplay: {fileID: 378145456}
feedback: {fileID: 409590587}
feedbackPopup: {fileID: 1374011069}
dynamic: {fileID: 1523390682}
player: {fileID: 993952931}
button: {fileID: 1159630774}
pauseSprite: {fileID: 21300000, guid: 43db869a07cf51f45a411b6e4a417743, type: 3}
wordImage: {fileID: 2145235737}
title: {fileID: 388014849}
userList: {fileID: 11400000, guid: 072bec636a40f7e4e93b0ac624a3bda2, type: 2}
courselist: {fileID: 11400000, guid: a7ab583094b7897468bbca9243717608, type: 2}
ResultPanel: {fileID: 1383144366}
CoursesButton: {fileID: 839294691}
timeSpent: {fileID: 77614869}
--- !u!1 &361280475
GameObject:
m_ObjectHideFlags: 0
@@ -749,7 +721,7 @@ GameObject:
- component: {fileID: 378145457}
- component: {fileID: 378145456}
m_Layer: 5
m_Name: Webcam-bg
m_Name: Webcam Background
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -768,7 +740,7 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 301088548}
m_RootOrder: 3
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -822,7 +794,7 @@ GameObject:
- component: {fileID: 388014850}
- component: {fileID: 388014849}
m_Layer: 5
m_Name: title
m_Name: Title
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -960,7 +932,7 @@ GameObject:
- component: {fileID: 409590588}
- component: {fileID: 409590587}
m_Layer: 5
m_Name: Test-feedback-button
m_Name: Feedback Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -980,7 +952,7 @@ RectTransform:
m_Children:
- {fileID: 1138468890}
m_Father: {fileID: 301088548}
m_RootOrder: 6
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -1031,9 +1003,9 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1485779445}
m_TargetAssemblyTypeName: Webcam, Assembly-CSharp
m_MethodName: Show_feedback
- m_Target: {fileID: 301088551}
m_TargetAssemblyTypeName: TemplateCourse, Assembly-CSharp
m_MethodName: ShowFeedback
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@@ -1081,140 +1053,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 409590585}
m_CullTransparentMesh: 1
--- !u!1 &414055542
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 414055543}
- component: {fileID: 414055546}
- component: {fileID: 414055545}
- component: {fileID: 414055544}
m_Layer: 5
m_Name: Courses
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &414055543
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 414055542}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1785847568}
m_Father: {fileID: 301088548}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 234, y: -60}
m_SizeDelta: {x: 480.0704, y: 99.1845}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &414055544
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 414055542}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 414055545}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1485779445}
m_TargetAssemblyTypeName: Webcam, Assembly-CSharp
m_MethodName: LoadScene
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: CoursesScreen
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &414055545
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 414055542}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10917, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &414055546
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 414055542}
m_CullTransparentMesh: 1
--- !u!1 &519420028
GameObject:
m_ObjectHideFlags: 0
@@ -1518,13 +1356,13 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName:
m_MethodName:
- m_Target: {fileID: 301088551}
m_TargetAssemblyTypeName: TemplateCourse, Assembly-CSharp
m_MethodName: Back
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName:
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
@@ -2130,7 +1968,7 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 118887549}
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: StartPause, Assembly-CSharp
m_MethodName: Pause
m_Mode: 1
@@ -2256,6 +2094,120 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1300721216}
m_CullTransparentMesh: 1
--- !u!1001 &1335886459
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 301088548}
m_Modifications:
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value:
objectReference: {fileID: 301088551}
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: Back
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
value: TemplateCourse, Assembly-CSharp
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308514, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_Name
value: ButtonBack
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_Pivot.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_Pivot.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_RootOrder
value: 6
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchorMax.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchorMin.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchorMin.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_SizeDelta.x
value: 300
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_SizeDelta.y
value: 120
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
--- !u!224 &1335886460 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 8299246693487308515, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
m_PrefabInstance: {fileID: 1335886459}
m_PrefabAsset: {fileID: 0}
--- !u!1 &1343151408
GameObject:
m_ObjectHideFlags: 0
@@ -2269,7 +2221,7 @@ GameObject:
- component: {fileID: 1343151411}
- component: {fileID: 1343151410}
m_Layer: 5
m_Name: Change-cam
m_Name: Change Webcam Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -2289,7 +2241,7 @@ RectTransform:
m_Children:
- {fileID: 1898926705}
m_Father: {fileID: 301088548}
m_RootOrder: 4
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -2340,8 +2292,8 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1485779445}
m_TargetAssemblyTypeName: Webcam, Assembly-CSharp
- m_Target: {fileID: 301088551}
m_TargetAssemblyTypeName: TemplateCourse, Assembly-CSharp
m_MethodName: SwapCam
m_Mode: 1
m_Arguments:
@@ -2402,7 +2354,7 @@ GameObject:
- component: {fileID: 1374011072}
- component: {fileID: 1374011071}
m_Layer: 5
m_Name: Panel
m_Name: Feedback
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -2701,54 +2653,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1427866734}
m_CullTransparentMesh: 1
--- !u!1 &1485779444
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1485779446}
- component: {fileID: 1485779445}
m_Layer: 0
m_Name: Webcam-controller
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1485779445
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1485779444}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a85f8bd9399680347b4be72850a56fcf, type: 3}
m_Name:
m_EditorClassIdentifier:
display: {fileID: 378145456}
feedback: {fileID: 409590587}
popup: {fileID: 1374011069}
dynamic: {fileID: 1523390682}
--- !u!4 &1485779446
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1485779444}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1493108462
GameObject:
m_ObjectHideFlags: 0
@@ -2761,7 +2665,7 @@ GameObject:
- component: {fileID: 1493108465}
- component: {fileID: 1493108464}
m_Layer: 5
m_Name: video-bg
m_Name: Video Background
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -2781,7 +2685,7 @@ RectTransform:
m_Children:
- {fileID: 1159630773}
m_Father: {fileID: 301088548}
m_RootOrder: 2
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -3199,141 +3103,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1773033262}
m_CullTransparentMesh: 1
--- !u!1 &1785847567
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1785847568}
- component: {fileID: 1785847570}
- component: {fileID: 1785847569}
m_Layer: 5
m_Name: Text (TMP)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1785847568
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1785847567}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 414055543}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0.00024414062}
m_SizeDelta: {x: 0, y: 0.00048828}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1785847569
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1785847567}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: < Back to courses
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4281479730
m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 48
m_fontSizeBase: 48
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &1785847570
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1785847567}
m_CullTransparentMesh: 1
--- !u!1 &1813638488
GameObject:
m_ObjectHideFlags: 0
@@ -3347,7 +3116,7 @@ GameObject:
- component: {fileID: 1813638491}
- component: {fileID: 1813638490}
m_Layer: 5
m_Name: Next-sign-button
m_Name: Next Sign Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -3367,7 +3136,7 @@ RectTransform:
m_Children:
- {fileID: 1427866735}
m_Father: {fileID: 301088548}
m_RootOrder: 5
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -3418,8 +3187,8 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 118887549}
m_TargetAssemblyTypeName: StartPause, Assembly-CSharp
- m_Target: {fileID: 301088551}
m_TargetAssemblyTypeName: TemplateCourse, Assembly-CSharp
m_MethodName: NextSign
m_Mode: 1
m_Arguments:
@@ -3617,7 +3386,7 @@ GameObject:
- component: {fileID: 2145235738}
- component: {fileID: 2145235737}
m_Layer: 5
m_Name: Tutorial-image-bg
m_Name: Learnable Sprite
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

View File

@@ -5,11 +5,39 @@ using UnityEngine.UI;
using UnityEngine.Video;
/// <summary>
/// This class is responsible for loading all data from the Course-scriptableobject.
/// Specifically it fetches and displays the correct title, videos and images while also keeping track of the progress.
/// TemplateCourse scene manager
/// </summary>
public class StartPause : MonoBehaviour
public class TemplateCourse : MonoBehaviour
{
/// <summary>
/// Index to indicate which camera is being used
/// </summary>
private int camdex = 0;
/// <summary>
/// This texture is used as an intermidiary between the camera output and the display image
/// </summary>
private WebCamTexture tex;
/// <summary>
/// Reference to the RawImage that will display the video
/// </summary>
public RawImage webcamDisplay;
/// <summary>
/// Reference to the button that is currently used to test the feedback-display
/// </summary>
public Button feedback;
/// <summary>
/// This is a reference to the PANEL that holds the feedbackwindow
/// </summary>
public GameObject feedbackPopup;
/// <summary>
/// This is a reference to the textfield that holds the part of the feedback-window that will change: bad/good/excellent
/// </summary>
public TMP_Text dynamic;
/// <summary>
/// Reference to instructional video player
@@ -19,22 +47,21 @@ public class StartPause : MonoBehaviour
/// Reference to pause button
/// </summary>
public Button button;
/// <summary>
/// Reference to sprite for the pause button
/// </summary>
public Sprite pauseSprite;
/// <summary>
/// Reference to the image for displaying the current words sprite
/// </summary>
public Image wordImage;
/// <summary>
/// Reference to the text object for displaying the current word
/// </summary>
public TextMeshProUGUI title;
public TMP_Text title;
/// <summary>
/// Reference to user list to get current user
@@ -45,29 +72,27 @@ public class StartPause : MonoBehaviour
/// The current user
/// </summary>
private User user;
/// <summary>
/// Current user progress for this course
/// </summary>
private Progress progress = null;
/// <summary>
/// ScriptableObject with list of all courses
/// </summary>
public CourseList courselist;
/// <summary>
/// Reference to Course ScriptableObject
/// </summary>
private Course course;
/// <summary>
/// Index of the current word/letter in the course.learnables list
/// </summary>
private int currentWordIndex = 0;
/// <summary>
/// This holds the amount of words in the course
/// </summary>
@@ -89,11 +114,6 @@ public class StartPause : MonoBehaviour
/// </summary>
public Button CoursesButton;
/// <summary>
/// Webcam class to close the webcam when the course is finished
/// </summary>
public Webcam Webcam;
/// <summary>
/// DateTime containint the start moment
/// </summary>
@@ -102,16 +122,28 @@ public class StartPause : MonoBehaviour
/// <summary>
/// Reference to the timeSpent UI
/// </summary>
public TextMeshProUGUI timeSpent;
public TMP_Text timeSpent;
/// <summary>
/// This function is called when the script is initialised.
/// It inactivatis the popup, finds a webcam to use and links it via the WebcamTexture to the display RawImage.
/// It takes the correct course from the courselist, using the courseIndex.
/// Then it checks whether or not the User has started the course yet, to possibly create a new progress atribute for the course.
/// Then it sets up the course-screen to display relevant information from the course-scriptable.
/// </summary>
public void Awake()
void Awake()
{
// Setting up Webcam
feedbackPopup.SetActive(false);
if (WebCamTexture.devices.Length > 0)
{
WebCamDevice device = WebCamTexture.devices[camdex];
tex = new WebCamTexture(device.name);
webcamDisplay.texture = tex;
tex.Play();
}
// Setting up course
course = courselist.courses[courselist.currentCourseIndex];
maxWords = course.learnables.Count;
@@ -140,7 +172,6 @@ public class StartPause : MonoBehaviour
startMoment = DateTime.Now;
}
// These two functions generate video and image from files
/// <summary>
/// This function uses the word_i integer to grab the correct video from the course.learnabels.
/// When it has this video, it will load it into the videoplayer and set it to start.
@@ -190,7 +221,6 @@ public class StartPause : MonoBehaviour
}
}
// Press next-sign button for next word
/// <summary>
/// This function is called when the next-sign button is pressed.
/// It increased the wordindex and fetches new videos/images if index<max, because then the coure is not fincished yet.
@@ -222,7 +252,6 @@ public class StartPause : MonoBehaviour
}
}
/// <summary>
/// finishcourse is called to save the "finished" progress to the user.
/// </summary>
@@ -236,10 +265,78 @@ public class StartPause : MonoBehaviour
timeSpent.text = time.ToString(@"hh\:mm\:ss");
// Link button
//CoursesButton.onClick.AddListener(() => { SceneManager.LoadScene("Assets/Common/Scenes/CoursesScreen.unity"); });
CoursesButton.onClick.AddListener(() => { Webcam.LoadScene("Assets/Common/Scenes/CoursesScreen.unity"); });
CoursesButton.onClick.AddListener(() => { SystemController.GetInstance().BackToPreviousScene(); });
progress.AddOrUpdate<float>("courseProgress", 1f);
userList.Save();
}
/// <summary>
/// So long as there are cameras to use, you swap the camera you are using to another in the list.
/// </summary>
public void SwapCam()
{
if (WebCamTexture.devices.Length > 0)
{
// Stop the old camera
// If there was no camera playing before, then you dont have to reset the texture, as it wasn't assigned in the first place.
if (tex.isPlaying)
{
webcamDisplay.texture = null;
tex.Stop();
tex = null;
}
// Find the new camera
camdex += 1;
camdex %= WebCamTexture.devices.Length;
// Start the new camera
WebCamDevice device = WebCamTexture.devices[camdex];
tex = new WebCamTexture(device.name);
webcamDisplay.texture = tex;
tex.Play();
}
}
/// <summary>
/// The normal sceneChanger cannot be used here since the camera also needs to be stopped.
/// This extra functionality is implemented in this function
/// </summary>
/// <param name="sceneName"> The path for the scene you want to travel to, assuming root-directory is Assets</param>
public void Back()
{
webcamDisplay.texture = null;
tex.Stop();
tex = null;
SystemController.GetInstance().BackToPreviousScene();
}
/// <summary>
/// This function toggles between inactivity and activity for the popup panel.
/// This will be changed later when the model gets integrated, probably being timed to dissapear.
/// </summary>
public void ShowFeedback()
{
if (feedbackPopup.activeSelf)
{
dynamic.text = "";
feedbackPopup.SetActive(false);
return;
}
double index = UnityEngine.Random.value;
if (index < 0.5)
{
dynamic.text = "Poor";
}
else if (index > 0.8)
{
dynamic.text = "Excellent";
}
else
{
dynamic.text = "Good";
}
feedbackPopup.SetActive(true);
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ae746f332e314e84c9df74b892c75d4d
guid: 6b3f784c065813a4a8364b1299284816
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -1,128 +0,0 @@
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
/// This class is dedicated to the camera and other actions that later could be connected to it, like the feedback.
/// It is responsible for finding working cameras, displaying them and being able to toggle between them.
/// This class also holds temporary code to display feedback via a button.
/// </summary>
public class Webcam : MonoBehaviour
{
/// <summary>
/// Index to indicate which camera is being used
/// </summary>
int camdex = 0;
/// <summary>
/// This texture is used as an intermidiary between the camera output and the display image
/// </summary>
WebCamTexture tex;
/// <summary>
/// Reference to the RawImage that will display the video
/// </summary>
public RawImage display;
/// <summary>
/// Reference to the button that is currently used to test the feedback-display
/// </summary>
public Button feedback;
/// <summary>
/// This is a reference to the PANEL that holds the feedbackwindow
/// </summary>
public GameObject popup;
/// <summary>
/// This is a reference to the textfield that holds the part of the feedback-window that will change: bad/good/excellent
/// </summary>
public TextMeshProUGUI dynamic;
/// <summary>
/// This function is called at the start of the frame.
/// It inactivatis the popup, finds a webcam to use and links it via the WebcamTexture to the display RawImage.
/// </summary>
void Awake()
{
popup.SetActive(false);
if (WebCamTexture.devices.Length > 0) {
WebCamDevice device = WebCamTexture.devices[camdex];
tex = new WebCamTexture(device.name);
display.texture = tex;
tex.Play();
}
}
/// <summary>
/// So long as there are cameras to use, you swap the camera you are using to another in the list.
/// </summary>
public void SwapCam()
{
if (WebCamTexture.devices.Length > 0)
{
// Stop the old camera
// If there was no camera playing before, then you dont have to reset the texture, as it wasn't assigned in the first place.
if (tex.isPlaying) {
display.texture = null;
tex.Stop();
tex = null;
}
// Find the new camera
camdex += 1;
camdex %= WebCamTexture.devices.Length;
// Start the new camera
WebCamDevice device = WebCamTexture.devices[camdex];
tex = new WebCamTexture(device.name);
display.texture = tex;
tex.Play();
}
}
/// <summary>
/// The normal sceneChanger cannot be used here since the camera also needs to be stopped.
/// This extra functionality is implemented in this function
/// </summary>
/// <param name="sceneName"> The path for the scene you want to travel to, assuming root-directory is Assets</param>
public void LoadScene(string sceneName)
{
display.texture = null;
tex.Stop();
tex = null;
SceneManager.LoadScene(sceneName);
}
/// <summary>
/// This function toggles between inactivity and activity for the popup panel.
/// This will be changed later when the model gets integrated, probably being timed to dissapear.
/// </summary>
public void Show_feedback()
{
if (popup.activeSelf)
{
dynamic.text = "";
popup.SetActive(false);
return;
}
double index = UnityEngine.Random.value;
if (index < 0.5)
{
dynamic.text = "Poor";
}
else if (index > 0.8)
{
dynamic.text = "Excellent";
}
else
{
dynamic.text = "Good";
}
popup.SetActive(true);
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: a85f8bd9399680347b4be72850a56fcf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -324,7 +324,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &519420028
GameObject:
@@ -1111,7 +1111,7 @@ PrefabInstance:
m_Modifications:
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
value: 5
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
@@ -1119,7 +1119,7 @@ PrefabInstance:
objectReference: {fileID: 1537631145}
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: LoadScene
value: GotoThemeSelection
objectReference: {fileID: 0}
- target: {fileID: 8299246693487308512, guid: 3bccdf365a4fbea4d8fa1aa461d3dc5c, type: 3}
propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
@@ -2181,50 +2181,6 @@ MonoBehaviour:
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &1122939480
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1122939482}
- component: {fileID: 1122939481}
m_Layer: 0
m_Name: SceneControl
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1122939481
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122939480}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 949ba4da8595d52aebc98e6f9b6a405e, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &1122939482
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1122939480}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1172084826
GameObject:
m_ObjectHideFlags: 0
@@ -3135,19 +3091,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1346891279}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName:
m_MethodName:
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName:
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_Calls: []
--- !u!114 &1346891279
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -3777,7 +3721,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
display: {fileID: 588634507}
dynamic: {fileID: 0}
--- !u!1 &1570625040
GameObject:
m_ObjectHideFlags: 0
@@ -4453,7 +4396,7 @@ RectTransform:
m_Children:
- {fileID: 906197777}
m_Father: {fileID: 0}
m_RootOrder: 3
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}

View File

@@ -330,11 +330,12 @@ public class GameController : MonoBehaviour
if (correctLetters + incorrectLetters > 0)
{
accuracyText.text = ((correctLetters) * 100f / (correctLetters + incorrectLetters)).ToString("#.##") + "%";
} else
}
else
{
accuracyText.text = "-";
}
// Words
wordsText.text = spelledWords.ToString();

View File

@@ -1,10 +1,11 @@
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
/// <summary>
/// Class to manage all webcam stuff inside the SpellingBee minigame
/// </summary>
public class SpellingBeeWebcam : MonoBehaviour
{
{
/// <summary>
/// Index of the current camera
/// </summary>
@@ -21,12 +22,7 @@ public class SpellingBeeWebcam : MonoBehaviour
public RawImage display;
/// <summary>
/// For later use
/// </summary>
public TextMeshProUGUI dynamic;
/// <summary>
/// Initialize the camera view
/// Setup the webcam correctly
/// </summary>
void Awake()
{
@@ -38,7 +34,7 @@ public class SpellingBeeWebcam : MonoBehaviour
}
/// <summary>
/// Switch to a different webcam
/// Swap webcam by cycling through the `WebCamTexture.devices` list
/// </summary>
public void SwapCam()
{
@@ -65,12 +61,12 @@ public class SpellingBeeWebcam : MonoBehaviour
/// <summary>
/// Scene changing is implemented here to avoid problems with webcam
/// </summary>
public void LoadScene(string sceneName)
public void GotoThemeSelection()
{
display.texture = null;
tex.Stop();
tex = null;
SceneManager.LoadScene(sceneName);
SystemController.GetInstance().BackToPreviousScene();
}
}

View File

@@ -1 +0,0 @@
{"currentUserIndex":0,"storedUsers":[{"username":"testkonijn","avatar":{"instanceID":0},"playtime":0.0,"courses":[{"entries":[{"key":"courseIndex","bytes":[0,1,0,0,0,255,255,255,255,1,0,0,0,0,0,0,0,12,2,0,0,0,70,65,115,115,101,109,98,108,121,45,67,83,104,97,114,112,44,32,86,101,114,115,105,111,110,61,48,46,48,46,48,46,48,44,32,67,117,108,116,117,114,101,61,110,101,117,116,114,97,108,44,32,80,117,98,108,105,99,75,101,121,84,111,107,101,110,61,110,117,108,108,5,1,0,0,0,11,67,111,117,114,115,101,73,110,100,101,120,1,0,0,0,7,118,97,108,117,101,95,95,0,8,2,0,0,0,0,0,0,0,11]},{"key":"courseProgress","bytes":[0,1,0,0,0,255,255,255,255,1,0,0,0,0,0,0,0,4,1,0,0,0,13,83,121,115,116,101,109,46,83,105,110,103,108,101,1,0,0,0,7,109,95,118,97,108,117,101,0,11,205,204,76,62,11]}]}],"minigames":[{"entries":[{"key":"minigameIndex","bytes":[0,1,0,0,0,255,255,255,255,1,0,0,0,0,0,0,0,12,2,0,0,0,70,65,115,115,101,109,98,108,121,45,67,83,104,97,114,112,44,32,86,101,114,115,105,111,110,61,48,46,48,46,48,46,48,44,32,67,117,108,116,117,114,101,61,110,101,117,116,114,97,108,44,32,80,117,98,108,105,99,75,101,121,84,111,107,101,110,61,110,117,108,108,5,1,0,0,0,13,77,105,110,105,103,97,109,101,73,110,100,101,120,1,0,0,0,7,118,97,108,117,101,95,95,0,8,2,0,0,0,0,0,0,0,11]},{"key":"highscore","bytes":[0,1,0,0,0,255,255,255,255,1,0,0,0,0,0,0,0,4,1,0,0,0,12,83,121,115,116,101,109,46,73,110,116,51,50,1,0,0,0,7,109,95,118,97,108,117,101,0,8,0,0,0,0,11]},{"key":"scores","bytes":[0,1,0,0,0,255,255,255,255,1,0,0,0,0,0,0,0,12,2,0,0,0,70,65,115,115,101,109,98,108,121,45,67,83,104,97,114,112,44,32,86,101,114,115,105,111,110,61,48,46,48,46,48,46,48,44,32,67,117,108,116,117,114,101,61,110,101,117,116,114,97,108,44,32,80,117,98,108,105,99,75,101,121,84,111,107,101,110,61,110,117,108,108,4,1,0,0,0,129,1,83,121,115,116,101,109,46,67,111,108,108,101,99,116,105,111,110,115,46,71,101,110,101,114,105,99,46,76,105,115,116,96,49,91,91,71,97,109,101,67,111,110,116,114,111,108,108,101,114,43,83,99,111,114,101,44,32,65,115,115,101,109,98,108,121,45,67,83,104,97,114,112,44,32,86,101,114,115,105,111,110,61,48,46,48,46,48,46,48,44,32,67,117,108,116,117,114,101,61,110,101,117,116,114,97,108,44,32,80,117,98,108,105,99,75,101,121,84,111,107,101,110,61,110,117,108,108,93,93,3,0,0,0,6,95,105,116,101,109,115,5,95,115,105,122,101,8,95,118,101,114,115,105,111,110,4,0,0,22,71,97,109,101,67,111,110,116,114,111,108,108,101,114,43,83,99,111,114,101,91,93,2,0,0,0,8,8,9,3,0,0,0,10,0,0,0,10,0,0,0,7,3,0,0,0,0,1,0,0,0,10,0,0,0,4,20,71,97,109,101,67,111,110,116,114,111,108,108,101,114,43,83,99,111,114,101,2,0,0,0,9,4,0,0,0,9,5,0,0,0,9,6,0,0,0,9,7,0,0,0,9,8,0,0,0,9,9,0,0,0,9,10,0,0,0,9,11,0,0,0,9,12,0,0,0,9,13,0,0,0,5,4,0,0,0,20,71,97,109,101,67,111,110,116,114,111,108,108,101,114,43,83,99,111,114,101,2,0,0,0,10,115,99,111,114,101,86,97,108,117,101,4,116,105,109,101,0,1,8,2,0,0,0,162,0,0,0,6,14,0,0,0,20,51,47,49,51,47,50,48,50,51,32,53,58,49,55,58,48,49,32,80,77,1,5,0,0,0,4,0,0,0,153,0,0,0,6,15,0,0,0,19,49,48,47,48,51,47,50,48,50,51,32,49,53,58,51,56,58,53,54,1,6,0,0,0,4,0,0,0,17,0,0,0,6,16,0,0,0,19,49,48,47,48,51,47,50,48,50,51,32,49,53,58,51,57,58,53,48,1,7,0,0,0,4,0,0,0,16,0,0,0,6,17,0,0,0,19,49,48,47,48,51,47,50,48,50,51,32,49,55,58,53,51,58,50,50,1,8,0,0,0,4,0,0,0,14,0,0,0,6,18,0,0,0,19,49,48,47,48,51,47,50,48,50,51,32,49,55,58,53,49,58,51,49,1,9,0,0,0,4,0,0,0,12,0,0,0,6,19,0,0,0,19,49,48,47,48,51,47,50,48,50,51,32,49,55,58,50,55,58,48,55,1,10,0,0,0,4,0,0,0,11,0,0,0,6,20,0,0,0,19,49,48,47,48,51,47,50,48,50,51,32,49,53,58,51,51,58,53,48,1,11,0,0,0,4,0,0,0,11,0,0,0,6,21,0,0,0,19,49,48,47,48,51,47,50,48,50,51,32,49,54,58,50,49,58,52,55,1,12,0,0,0,4,0,0,0,11,0,0,0,6,22,0,0,0,19,49,48,47,48,51,47,50,48,50,51,32,49,55,58,51,54,58,50,56,1,13,0,0,0,4,0,0,0,9,0,0,0,6,23,0,0,0,19,49,48,47,48,51,47,50,48,50,51,32,49,55,58,51,48,58,49,56,11]}]}]}]}

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 29594155802425940b4fd7351ad447e8
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: