Files
unity-application/Assets/Common/Scripts/ThemeSelectionScreen.cs
Dries Van Schuylenbergh dfc69ddd76 Resolve WES-99 "Cc refactor"
2023-03-14 10:56:42 +00:00

51 lines
1.5 KiB
C#

using UnityEngine;
/// <summary>
/// ThemeSelectionScreen scene manager
/// </summary>
public class ThemeSelectionScreen : MonoBehaviour
{
/// <summary>
/// Theme prefab
/// </summary>
public GameObject themePrefab;
/// <summary>
/// Reference to container holding all theme-buttons
/// </summary>
public Transform themesContainer;
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
// TODO: change to ScriptableObject
ThemeList themeList = ThemeLoader.LoadJson();
for (int i = 0; i < themeList.themes.Length; i++)
{
Theme theme = themeList.themes[i];
// First, you need to create a new button game object
GameObject instance = GameObject.Instantiate(themePrefab, themesContainer);
// Dynamically load appearance
ThemeItem item = instance.GetComponent<ThemeItem>();
item.themeTitle = theme.name;
item.themeDescription = theme.description;
item.startGameCallback = () => OnButtonClick(theme.name);
}
}
/// <summary>
/// Load the game with a specified theme
/// </summary>
/// <param name="clickedTheme">Name of the clicked theme</param>
public void OnButtonClick(string clickedTheme)
{
PlayerPrefs.SetString("themeName", clickedTheme);
SystemController.GetInstance().SwapScene(PlayerPrefs.GetString("gamePath"));
}
}