Finally manage to render a word
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@@ -1,35 +1,36 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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[System.Serializable]
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public class ThemeList
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{
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public class ThemeList {
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public Theme[] themes;
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}
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[System.Serializable]
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public class Theme
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{
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public class Theme {
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public string name;
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public string description;
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public string[] words;
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}
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public class SpellingBeeController : MonoBehaviour
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{
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public class SpellingBeeController : MonoBehaviour {
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private string[] words;
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private ThemeList themeList;
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private Theme currentTheme;
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private List<GameObject> letters;
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public Image image;
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// Start is called before the first frame update
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void Start() {
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loadJson();
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theme = themeList[0];
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changeSprite("kiwi");
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currentTheme = themeList.themes[0];
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changeSprite("kiwi");
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changeWord("kiwi");
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}
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// Update is called once per frame
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@@ -45,7 +46,46 @@ public class SpellingBeeController : MonoBehaviour
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}
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void changeWord(string word) {
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for (int i = 0; i < word.Length; i++) {
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/*
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Debug.Log("Yello");
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GameObject letterBox = new GameObject();
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Debug.Log("Yello");
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// Add an Image component to the new GameObject
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Image image = letterBox.AddComponent<Image>();
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Debug.Log("Yello");
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letterBox.color = Color.black;
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Debug.Log("Yello");
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// Add a Text component to the new GameObject
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Text textComponent = letterBox.AddComponent<Text>();
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textComponent.text = Char.ToString(word[i]);
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*/
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GameObject colorBox = new GameObject("Image with Text");
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colorBox.transform.SetParent(gameObject.transform);
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// Add an Image component to the new GameObject
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Image background = colorBox.AddComponent<Image>();
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background.color = Color.red;
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background.sprite = UnityEditor.AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd");
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// Create a new child GameObject to hold the Text component
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GameObject letterObject = new GameObject("Text");
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letterObject.transform.SetParent(colorBox.transform);
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// Add a Text component to the new child GameObject
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Text letterComponent = letterObject.AddComponent<Text>();
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letterComponent.text = Char.ToString(Char.ToUpper(word[i]));
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letterComponent.alignment = TextAnchor.MiddleCenter;
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letterComponent.fontSize = 60;
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// Set the font of the Text component
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letterComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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// Set the position of the parent GameObject
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colorBox.transform.position = new Vector2(50 + i * 200, 350);
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}
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}
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void changeSprite(string spriteName) {
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