Resolve WES-187 "Unit tests justsign and spellingbee"
This commit is contained in:
committed by
Dries Van Schuylenbergh
parent
1e09f09dae
commit
53fc361af4
@@ -14,6 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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currentThemeIndex: 0
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themes:
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- {fileID: 11400000, guid: e02921b294fdad940b6e4d57e716d3bf, type: 2}
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- {fileID: 11400000, guid: dd48f91f5d3b2d041b08640872a65d9c, type: 2}
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- {fileID: 11400000, guid: 6abf76ea9ca532a44b852393ad2d219f, type: 2}
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- {fileID: 11400000, guid: 5755ca304d16d3449991668b383d7dd5, type: 2}
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@@ -21,4 +22,3 @@ MonoBehaviour:
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- {fileID: 11400000, guid: adc0467561c43494db61e303d4aeefee, type: 2}
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- {fileID: 11400000, guid: 40cf29fa07988ee4aa02e227c20df3a7, type: 2}
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- {fileID: 11400000, guid: 70b23bd64ac995b41ae7c26221a9d039, type: 2}
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- {fileID: 11400000, guid: e02921b294fdad940b6e4d57e716d3bf, type: 2}
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@@ -586,7 +586,8 @@ public class HangmanController : AbstractMinigameController
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/// </summary>
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/// <param name="accuracy">The accuracy of the passed sign</param>
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/// <param name="predictedSign">The name of the passed sign</param>
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protected override void ProcessMostProbableSign(float distance, string predictedSign)
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public override void ProcessMostProbableSign(float distance, string predictedSign)
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{
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// Grab the threshold for the most probable letter
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Learnable letter = fingerSpelling.learnables.Find((l) => l.name == predictedSign);
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@@ -744,10 +745,6 @@ public class HangmanController : AbstractMinigameController
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{
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return usedLettersText.text;
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}
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public void ProcessSignForTests(float accuracy, string sign)
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{
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ProcessMostProbableSign(accuracy, sign);
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}
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public float getCurrentTime()
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{
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return currentTime;
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@@ -215,7 +215,7 @@ public class HangmanPlaymodeTests
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// Wrong letter, but this one will be rejected
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while (hangmanController.getCurrentMode() != multiplayerConfirmInput)
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{
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hangmanController.ProcessSignForTests(1, "Q");
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hangmanController.ProcessMostProbableSign(0.0001f, "Q");
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yield return new WaitForSeconds(0.2f);
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}
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@@ -265,17 +265,17 @@ public class HangmanPlaymodeTests
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{
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hangmanController.SinglePlayer();
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hangmanController.ProcessSignForTests(0.001f, "A");
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hangmanController.ProcessMostProbableSign(0.001f, "A");
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yield return new WaitForSeconds(0.2f);
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// The sign for A has been held for 0.2f seconds...
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Assert.IsTrue(hangmanController.getCurrentTime() >= 0.2f && hangmanController.getCurrentTime() <= 0.3f);
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hangmanController.ProcessSignForTests(0.001f, "B");
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hangmanController.ProcessMostProbableSign(0.001f, "B");
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yield return new WaitForSeconds(0.2f);
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// The sign changed so the time needs to be at 0.2f again
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Assert.IsTrue(hangmanController.getCurrentTime() >= 0.2f && hangmanController.getCurrentTime() <= 0.3f);
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hangmanController.ProcessSignForTests(1000, "B");
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hangmanController.ProcessMostProbableSign(1000, "B");
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yield return new WaitForSeconds(0.2f);
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// The sign changed is way above the threshold, time is no longer tracked and is reset
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Assert.IsTrue(hangmanController.getCurrentTime() == 0.0);
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@@ -285,13 +285,13 @@ public class HangmanPlaymodeTests
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float threshold = C.thresholdDistance;
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for (float i = 2 * threshold; i > threshold; i -= threshold / 6)
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{
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hangmanController.ProcessSignForTests(i, "C");
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hangmanController.ProcessMostProbableSign(i, "C");
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yield return new WaitForSeconds(0.01f);
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Assert.IsTrue(hangmanController.getCurrentTime() == 0.0);
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}
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// Check that the time rises above zero when you dip just below the threshold
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hangmanController.ProcessSignForTests(threshold - 0.01f, "C");
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hangmanController.ProcessMostProbableSign(threshold - 0.01f, "C");
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yield return new WaitForSeconds(0.01f);
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Assert.IsTrue(hangmanController.getCurrentTime() > 0.0);
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@@ -360,7 +360,7 @@ public class HangmanPlaymodeTests
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while (hangmanController.getCurrentMode() != multiplayerConfirmInput)
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{
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// Choose the letter by giving it a very small distance
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hangmanController.ProcessSignForTests(0.001f, letter);
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hangmanController.ProcessMostProbableSign(0.001f, letter);
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yield return new WaitForSeconds(0.2f);
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}
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@@ -377,7 +377,7 @@ public class HangmanPlaymodeTests
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while (!hangmanController.getUsedLetters().Contains(letter))
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{
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// Choose the letter by giving it a very small distance
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hangmanController.ProcessSignForTests(0.001f, letter);
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hangmanController.ProcessMostProbableSign(0.001f, letter);
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yield return new WaitForSeconds(0.2f);
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}
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}
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@@ -276,6 +276,7 @@ public class JustSignController : AbstractMinigameController
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DestroySymbolAt(0);
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incorrectSigns++;
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timingFeedback.text = $"Te laat! \n {offscreenScore}";
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timingFeedback.color = new Color(0x10 / 255.0f, 0x10 / 255.0f, 0x10 / 255.0f);
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imageFeedback.sprite = tooLateSprite;
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}
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}
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@@ -360,25 +361,36 @@ public class JustSignController : AbstractMinigameController
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activeSymbols.Add(newSymbolObject);
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}
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/// <summary>
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/// Get the threshold for a given sign
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/// </summary>
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/// <param name="sign"></param>
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/// <returns></returns>
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public float GetThreshold(string sign)
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{
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Learnable predSign = currentTheme.learnables.Find(l => l.name.ToUpper().Replace(" ", "-") == sign);
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return predSign.thresholdDistance;
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}
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/// <summary>
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/// The logic to process the signs sent by the signPredictor
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/// </summary>
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/// <param name="accuracy">The accuracy of the passed sign</param>
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/// <param name="predictedSign">The name of the passed sign</param>
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protected override void ProcessMostProbableSign(float distance, string predictedSign)
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public override void ProcessMostProbableSign(float distance, string predictedSign)
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{
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Learnable predSign = currentTheme.learnables.Find(l => l.name.ToUpper().Replace(" ", "-") == predictedSign);
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//Learnable predSign = currentTheme.learnables.Find(l => l.name == predictedSign);
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float threshold = GetThreshold(predictedSign);
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// If there is a feedback-object, we wil change its appearance
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if (feedbackText != null && feedbackProgressImage != null)
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{
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Color col;
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if (distance < predSign.thresholdDistance)
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if (distance < threshold)
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{
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feedbackText.text = $"Herkent '{predictedSign}'";
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col = new Color(0x8b / 255.0f, 0xd4 / 255.0f, 0x5e / 255.0f);
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}
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else if (distance < 1.5 * predSign.thresholdDistance)
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else if (distance < 1.5 * threshold)
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{
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feedbackText.text = $"Lijkt op '{predictedSign}'";
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col = new Color(0xf2 / 255.0f, 0x7f / 255.0f, 0x0c / 255.0f);
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@@ -394,7 +406,7 @@ public class JustSignController : AbstractMinigameController
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float oldValue = feedbackProgress.value;
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// use an exponential scale
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float newValue = 1 - Mathf.Clamp(distance - predSign.thresholdDistance, 0.0f, 3.0f) / 3;
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float newValue = 1 - Mathf.Clamp(distance - threshold, 0.0f, 3.0f) / 3;
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feedbackProgress.gameObject.Tween("FeedbackUpdate", oldValue, newValue, 0.2f, TweenScaleFunctions.CubicEaseInOut, (t) =>
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{
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if (feedbackProgress != null)
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@@ -405,59 +417,68 @@ public class JustSignController : AbstractMinigameController
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}
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// The logic for the internal workings of the game
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if (distance < predSign.thresholdDistance)
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if (distance < threshold)
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{
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int matchedSymbolIndex = activeWords.IndexOf(predictedSign.ToUpper());
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// Destroy the oldest symbol if the current input matches it
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if (0 <= matchedSymbolIndex)
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{
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float x = activeSymbols[matchedSymbolIndex].transform.localPosition.x;
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// parameters to define the Perfect hit zone
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float perfectRange = hitZonePerfect.sizeDelta.x;
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float perfectCenter = hitZonePerfect.localPosition.x;
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// parameters to define the Good hit zone
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float goodRange = hitZoneGood.sizeDelta.x;
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float goodCenter = hitZoneGood.localPosition.x;
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// parameters to define the Meh hit zone
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float mehRange = hitZoneMeh.sizeDelta.x;
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float mehCenter = hitZoneMeh.localPosition.x;
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if (perfectCenter - perfectRange / 2 <= x && x <= perfectCenter + perfectRange / 2)
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{
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timingFeedback.text = $"Perfect! \n +{perfectScore}";
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imageFeedback.sprite = perfectSprite;
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perfectSigns++;
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timingFeedback.color = new Color(0x8b / 255.0f, 0xd4 / 255.0f, 0x5e / 255.0f);
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}
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else if (goodCenter - goodRange / 2 <= x && x <= goodCenter + goodRange / 2)
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{
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timingFeedback.text = $"Goed \n +{goodScore}";
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imageFeedback.sprite = goodSprite;
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goodSigns++;
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timingFeedback.color = new Color(0xf7 / 255.0f, 0xad / 255.0f, 0x19 / 255.0f);
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}
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else if (mehCenter - mehRange / 2 <= x && x <= mehCenter + mehRange / 2)
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{
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timingFeedback.text = $"Bijna... \n +{mehScore}";
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imageFeedback.sprite = mehSprite;
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mehSigns++;
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timingFeedback.color = new Color(0xf2 / 255.0f, 0x7f / 255.0f, 0x0c / 255.0f);
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}
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else
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{
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timingFeedback.text = $"Te vroeg! \n {terribleScore}";
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imageFeedback.sprite = terribleSprite;
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terribleSigns++;
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timingFeedback.color = new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f);
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}
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DestroySymbolAt(matchedSymbolIndex);
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MatchedSymbol(matchedSymbolIndex);
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}
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}
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}
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/// <summary>
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/// The logic to process a correct sign within the zones in the game
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/// </summary>
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/// <param name="index"></param>
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void MatchedSymbol(int index)
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{
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float x = activeSymbols[index].transform.localPosition.x;
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// parameters to define the Perfect hit zone
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float perfectRange = hitZonePerfect.sizeDelta.x;
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float perfectCenter = hitZonePerfect.localPosition.x;
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// parameters to define the Good hit zone
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float goodRange = hitZoneGood.sizeDelta.x;
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float goodCenter = hitZoneGood.localPosition.x;
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// parameters to define the Meh hit zone
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float mehRange = hitZoneMeh.sizeDelta.x;
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float mehCenter = hitZoneMeh.localPosition.x;
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if (perfectCenter - perfectRange / 2 <= x && x <= perfectCenter + perfectRange / 2)
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{
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timingFeedback.text = $"Perfect! \n +{perfectScore}";
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imageFeedback.sprite = perfectSprite;
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perfectSigns++;
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timingFeedback.color = new Color(0x8b / 255.0f, 0xd4 / 255.0f, 0x5e / 255.0f);
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}
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else if (goodCenter - goodRange / 2 <= x && x <= goodCenter + goodRange / 2)
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{
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timingFeedback.text = $"Goed \n +{goodScore}";
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imageFeedback.sprite = goodSprite;
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goodSigns++;
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timingFeedback.color = new Color(0xf7 / 255.0f, 0xad / 255.0f, 0x19 / 255.0f);
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}
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else if (mehCenter - mehRange / 2 <= x && x <= mehCenter + mehRange / 2)
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{
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timingFeedback.text = $"Bijna... \n +{mehScore}";
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imageFeedback.sprite = mehSprite;
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mehSigns++;
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timingFeedback.color = new Color(0xf2 / 255.0f, 0x7f / 255.0f, 0x0c / 255.0f);
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}
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else
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{
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timingFeedback.text = $"Te vroeg! \n {terribleScore}";
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imageFeedback.sprite = terribleSprite;
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terribleSigns++;
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timingFeedback.color = new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f);
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}
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DestroySymbolAt(index);
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}
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/// <summary>
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/// The logic to set the scoreboard of justsign
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/// </summary>
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@@ -517,4 +538,18 @@ public class JustSignController : AbstractMinigameController
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DestroySymbolAt(0);
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}
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}
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/// <summary>
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/// Get sign for the first active symbol
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/// </summary>
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/// <returns></returns>
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public string GetFirstSign()
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{
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if (activeSymbols.Count > 0)
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{
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TMP_Text text = activeSymbols[0].GetComponentInChildren<TMP_Text>();
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return text.text;
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}
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return null;
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}
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}
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342
Assets/JustSign/Tests/PlayMode/JustSignControllerTests.cs
Normal file
342
Assets/JustSign/Tests/PlayMode/JustSignControllerTests.cs
Normal file
@@ -0,0 +1,342 @@
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using NUnit.Framework;
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using System.Collections;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.TestTools;
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public class JustSignControllerTests
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{
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/// <summary>
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/// Setup for testing Just Sign
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/// </summary>
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/// <returns></returns>
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[UnitySetUp]
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public IEnumerator SetupFunction()
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{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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File.WriteAllText(path, oneUser);
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PersistentDataController.GetInstance().Load();
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
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// Go to the minigame-selection scene to make sure that the minigameIndex is set correctly
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SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
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yield return new WaitForSeconds(0.2f);
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ListMinigamesScreen minigameScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
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minigameScreen.minigameList.SetCurrentMinigame(MinigameIndex.JUST_SIGN);
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SystemController.GetInstance().LoadNextScene("JustSign/Scenes/JustSignGame");
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yield return new WaitForSeconds(0.2f);
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// Fetch the SignPredictor and deactivate it, this stops the basic game-loop from happening
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var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
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GameObject signPredictorController = signPredictor.gameObject;
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signPredictorController.SetActive(false);
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yield return new WaitForSeconds(0.2f);
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}
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/// <summary>
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/// Tests a sign that is done too quickly, i.e., feedback during game and scoreboard after
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/// </summary>
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/// <returns></returns>
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[UnityTest]
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public IEnumerator EarlyScoreTest()
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{
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JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
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yield return new WaitForSeconds(5.0f);
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string currentSign = justSignController.GetFirstSign();
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justSignController.ProcessMostProbableSign(1.0f, currentSign);
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yield return new WaitForSeconds(0.2f);
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Assert.AreEqual("Te vroeg! \n -3", justSignController.timingFeedback.text);
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Assert.AreEqual(-3, justSignController.CalculateScore());
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Assert.AreEqual("Score: -3", justSignController.scoreDisplay.text);
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justSignController.ActivateEnd(true);
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yield return new WaitForSeconds(0.2f);
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JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
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Assert.NotNull(justSignGameEndedPanel);
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Assert.AreEqual("0", justSignGameEndedPanel.perfectSignsText.text);
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Assert.AreEqual("0", justSignGameEndedPanel.goodSignsText.text);
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Assert.AreEqual("0", justSignGameEndedPanel.mehSignsText.text);
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Assert.AreEqual("1", justSignGameEndedPanel.terribleSignsText.text);
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Assert.AreEqual("0", justSignGameEndedPanel.notFoundSignsText.text);
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Assert.AreEqual("Score: -3", justSignGameEndedPanel.scoreText.text);
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string gpmText = (60f / 64).ToString("#") + " GPM";
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Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
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}
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/// <summary>
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/// Tests a sign that is done too late, i.e., feedback during game and scoreboard after
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/// </summary>
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/// <returns></returns>
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[UnityTest]
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public IEnumerator TooLateScoreTest()
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{
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JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
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yield return new WaitForSeconds(23.0f);
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Assert.AreEqual("Te laat! \n -5", justSignController.timingFeedback.text);
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Assert.AreEqual(-5, justSignController.CalculateScore());
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Assert.AreEqual("Score: -5", justSignController.scoreDisplay.text);
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justSignController.ActivateEnd(true);
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yield return new WaitForSeconds(0.2f);
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JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
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Assert.NotNull(justSignGameEndedPanel);
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Assert.AreEqual("0", justSignGameEndedPanel.perfectSignsText.text);
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Assert.AreEqual("0", justSignGameEndedPanel.goodSignsText.text);
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Assert.AreEqual("0", justSignGameEndedPanel.mehSignsText.text);
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Assert.AreEqual("0", justSignGameEndedPanel.terribleSignsText.text);
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Assert.AreEqual("1", justSignGameEndedPanel.notFoundSignsText.text);
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Assert.AreEqual("Score: -5", justSignGameEndedPanel.scoreText.text);
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string gpmText = (0).ToString("#") + " GPM";
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Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
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}
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/// <summary>
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/// Tests a sign that is done in the meh-zone, i.e., feedback during game and scoreboard after
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/// </summary>
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/// <returns></returns>
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[UnityTest]
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public IEnumerator MehScoreTest()
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{
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||||
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
|
||||
|
||||
yield return new WaitForSeconds(14.5f);
|
||||
|
||||
string currentSign = justSignController.GetFirstSign();
|
||||
justSignController.ProcessMostProbableSign(1.0f, currentSign);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Assert.AreEqual("Bijna... \n +10", justSignController.timingFeedback.text);
|
||||
Assert.AreEqual(10, justSignController.CalculateScore());
|
||||
Assert.AreEqual("Score: 10", justSignController.scoreDisplay.text);
|
||||
|
||||
justSignController.ActivateEnd(true);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
|
||||
Assert.NotNull(justSignGameEndedPanel);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.perfectSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.goodSignsText.text);
|
||||
Assert.AreEqual("1", justSignGameEndedPanel.mehSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.terribleSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.notFoundSignsText.text);
|
||||
Assert.AreEqual("Score: 10", justSignGameEndedPanel.scoreText.text);
|
||||
string gpmText = (60f / 64).ToString("#") + " GPM";
|
||||
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests a sign that is done in the good-zone, i.e., feedback during game and scoreboard after
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator GoodScoreTest()
|
||||
{
|
||||
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
|
||||
|
||||
yield return new WaitForSeconds(17.5f);
|
||||
|
||||
string currentSign = justSignController.GetFirstSign();
|
||||
justSignController.ProcessMostProbableSign(1.0f, currentSign);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Assert.AreEqual("Goed \n +20", justSignController.timingFeedback.text);
|
||||
Assert.AreEqual(20, justSignController.CalculateScore());
|
||||
Assert.AreEqual("Score: 20", justSignController.scoreDisplay.text);
|
||||
|
||||
justSignController.ActivateEnd(true);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
|
||||
Assert.NotNull(justSignGameEndedPanel);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.perfectSignsText.text);
|
||||
Assert.AreEqual("1", justSignGameEndedPanel.goodSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.mehSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.terribleSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.notFoundSignsText.text);
|
||||
Assert.AreEqual("Score: 20", justSignGameEndedPanel.scoreText.text);
|
||||
string gpmText = (60f / 64).ToString("#") + " GPM";
|
||||
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests a sign that is done in the perfect-zone, i.e., feedback during game and scoreboard after
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator PerfectScoreTest()
|
||||
{
|
||||
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
|
||||
|
||||
yield return new WaitForSeconds(19.0f);
|
||||
|
||||
string currentSign = justSignController.GetFirstSign();
|
||||
justSignController.ProcessMostProbableSign(1.0f, currentSign);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Assert.AreEqual("Perfect! \n +50", justSignController.timingFeedback.text);
|
||||
Assert.AreEqual(50, justSignController.CalculateScore());
|
||||
Assert.AreEqual("Score: 50", justSignController.scoreDisplay.text);
|
||||
|
||||
justSignController.ActivateEnd(true);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
|
||||
Assert.NotNull(justSignGameEndedPanel);
|
||||
Assert.AreEqual("1", justSignGameEndedPanel.perfectSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.goodSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.mehSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.terribleSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.notFoundSignsText.text);
|
||||
Assert.AreEqual("Score: 50", justSignGameEndedPanel.scoreText.text);
|
||||
string gpmText = (60f / 64).ToString("#") + " GPM";
|
||||
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests the entire game, i.e., feedback during game and scoreboard after
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator WalkthroughTest()
|
||||
{
|
||||
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
|
||||
|
||||
yield return new WaitForSeconds(10.0f);
|
||||
|
||||
string currentSign = justSignController.GetFirstSign();
|
||||
justSignController.ProcessMostProbableSign(1.0f, currentSign);
|
||||
|
||||
Assert.AreEqual(justSignController.CalculateScore(), -3);
|
||||
|
||||
yield return new WaitForSeconds(10.0f);
|
||||
|
||||
currentSign = justSignController.GetFirstSign();
|
||||
justSignController.ProcessMostProbableSign(1.0f, currentSign);
|
||||
|
||||
Assert.AreEqual(justSignController.CalculateScore(), 7);
|
||||
|
||||
yield return new WaitForSeconds(6.0f);
|
||||
|
||||
currentSign = justSignController.GetFirstSign();
|
||||
justSignController.ProcessMostProbableSign(1.0f, currentSign);
|
||||
|
||||
Assert.AreEqual(justSignController.CalculateScore(), 27);
|
||||
|
||||
yield return new WaitForSeconds(6.0f);
|
||||
|
||||
currentSign = justSignController.GetFirstSign();
|
||||
justSignController.ProcessMostProbableSign(1.0f, currentSign);
|
||||
|
||||
Assert.AreEqual(justSignController.CalculateScore(), 77);
|
||||
|
||||
yield return new WaitForSeconds(10.0f);
|
||||
|
||||
Assert.AreEqual(justSignController.CalculateScore(), 72);
|
||||
|
||||
justSignController.ActivateEnd(true);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
|
||||
Assert.NotNull(justSignGameEndedPanel);
|
||||
Assert.AreEqual("1", justSignGameEndedPanel.perfectSignsText.text);
|
||||
Assert.AreEqual("1", justSignGameEndedPanel.goodSignsText.text);
|
||||
Assert.AreEqual("1", justSignGameEndedPanel.mehSignsText.text);
|
||||
Assert.AreEqual("1", justSignGameEndedPanel.terribleSignsText.text);
|
||||
Assert.AreEqual("1", justSignGameEndedPanel.notFoundSignsText.text);
|
||||
Assert.AreEqual("Score: 72", justSignGameEndedPanel.scoreText.text);
|
||||
string gpmText = (60f * 4/ 64).ToString("#") + " GPM";
|
||||
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests if the game ends when the song does
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator SongEndTest()
|
||||
{
|
||||
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Song song = justSignController.songList.songs[justSignController.songList.currentSongIndex];
|
||||
song.duration = 1;
|
||||
|
||||
yield return new WaitForSeconds(1.2f);
|
||||
|
||||
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
|
||||
Assert.NotNull(justSignGameEndedPanel);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.perfectSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.goodSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.mehSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.terribleSignsText.text);
|
||||
Assert.AreEqual("0", justSignGameEndedPanel.notFoundSignsText.text);
|
||||
Assert.AreEqual("Score: 0", justSignGameEndedPanel.scoreText.text);
|
||||
string gpmText = (0).ToString("#") + " GPM";
|
||||
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests the feedback in the game
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator FeedbackTest()
|
||||
{
|
||||
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
|
||||
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
|
||||
string currentSign = justSignController.GetFirstSign();
|
||||
float threshold = justSignController.GetThreshold(currentSign);
|
||||
justSignController.ProcessMostProbableSign(0.9f * threshold, currentSign);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Assert.Null(justSignController.GetFirstSign());
|
||||
Assert.AreEqual($"Herkent '{currentSign}'", justSignController.feedbackText.text);
|
||||
Assert.AreEqual(new Color(0x8b / 255.0f, 0xd4 / 255.0f, 0x5e / 255.0f), justSignController.feedbackText.color);
|
||||
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
|
||||
currentSign = justSignController.GetFirstSign();
|
||||
threshold = justSignController.GetThreshold(currentSign);
|
||||
justSignController.ProcessMostProbableSign(1.2f * threshold, currentSign);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Assert.AreEqual($"Lijkt op '{currentSign}'", justSignController.feedbackText.text);
|
||||
Assert.AreEqual(new Color(0xf2 / 255.0f, 0x7f / 255.0f, 0x0c / 255.0f), justSignController.feedbackText.color);
|
||||
|
||||
justSignController.ProcessMostProbableSign(3.0f * threshold, currentSign);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Assert.AreEqual("Detecteren...", justSignController.feedbackText.text);
|
||||
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), justSignController.feedbackText.color);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup after testing
|
||||
/// </summary>
|
||||
[TearDown]
|
||||
public void TearDown_JustSignTests()
|
||||
{
|
||||
PersistentDataController.PATH = null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3d310f7a3879a54fa36ab0d2e981f79
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -4,7 +4,14 @@
|
||||
"references": [
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner",
|
||||
"JustSignScripts"
|
||||
"AccountsScripts",
|
||||
"JustSignScripts",
|
||||
"SignPredictor",
|
||||
"MinigameScripts",
|
||||
"Unity.TextMeshPro",
|
||||
"CommonScripts",
|
||||
"InterfacesScripts",
|
||||
"ArchitectureScripts"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -152,7 +152,7 @@ public abstract class AbstractMinigameController : AbstractFeedback
|
||||
/// </summary>
|
||||
/// <param name="accuracy">The accuracy of the passed sign</param>
|
||||
/// <param name="predictedSign">The name of the passed sign</param>
|
||||
protected abstract void ProcessMostProbableSign(float accuracy, string predictedSign);
|
||||
public abstract void ProcessMostProbableSign(float accuracy, string predictedSign);
|
||||
|
||||
/// <summary>
|
||||
/// Each minigame has their own way of calculating their score
|
||||
|
||||
@@ -351,12 +351,12 @@ public partial class SpellingBeeController : AbstractMinigameController
|
||||
/// </summary>
|
||||
/// <param name="sign"></param>
|
||||
/// <returns></returns>
|
||||
private float GetTresholdPercentage(string sign)
|
||||
public float GetThreshold(string sign)
|
||||
{
|
||||
Learnable letter = fingerspelling.learnables.Find(l => l.name == sign);
|
||||
return letter.thresholdDistance;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Function to get the current letter that needs to be signed
|
||||
/// </summary>
|
||||
@@ -369,6 +369,7 @@ public partial class SpellingBeeController : AbstractMinigameController
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Function to confirm your prediction and check if it is correct.
|
||||
/// </summary>
|
||||
@@ -388,13 +389,23 @@ public partial class SpellingBeeController : AbstractMinigameController
|
||||
/// </summary>
|
||||
/// <param name="accuracy">The accuracy of the passed sign</param>
|
||||
/// <param name="predictedSign">The name of the passed sign</param>
|
||||
protected override void ProcessMostProbableSign(float distance, string predictedSign)
|
||||
public override void ProcessMostProbableSign(float distance, string predictedSign)
|
||||
{
|
||||
string currentSign = GetSign();
|
||||
float distPredictSign = distance;
|
||||
float distCurrentSign = signPredictor.learnableProbabilities[currentSign];
|
||||
float thresholdCurrentSign = GetTresholdPercentage(currentSign);
|
||||
float thresholdPredictedSign = GetTresholdPercentage(predictedSign);
|
||||
|
||||
ProcessCurrentAndPredicted(distance, predictedSign, distCurrentSign, currentSign);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The logic to process the current en predicted sign by the signPredictor
|
||||
/// </summary>
|
||||
/// <param name="accuracy">The accuracy of the passed sign</param>
|
||||
/// <param name="predictedSign">The name of the passed sign</param>
|
||||
public void ProcessCurrentAndPredicted(float distPredictSign, string predictedSign, float distCurrentSign, string currentSign)
|
||||
{
|
||||
float thresholdCurrentSign = GetThreshold(currentSign);
|
||||
float thresholdPredictedSign = GetThreshold(predictedSign);
|
||||
|
||||
// If there is a feedback-object, we wil change its appearance
|
||||
if (feedbackText != null && feedbackProgressImage != null)
|
||||
@@ -534,4 +545,15 @@ public partial class SpellingBeeController : AbstractMinigameController
|
||||
gameIsActive = false;
|
||||
DeleteWord();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Skip to ending of game, used in testing to see if NextWord(), NextLetter() and ScoreBord work well together
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string SkipToEnd()
|
||||
{
|
||||
wordIndex = words.Count - 1;
|
||||
currentWord = words[wordIndex].name;
|
||||
return currentWord;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,10 @@ using UnityEngine.TestTools;
|
||||
|
||||
public class SpellingBeeGameEndedPanelTests
|
||||
{
|
||||
/// <summary>
|
||||
/// Setup for testing scoreboard of Spelling Bee
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnitySetUp]
|
||||
public IEnumerator SetupFunction()
|
||||
{
|
||||
@@ -27,6 +31,10 @@ public class SpellingBeeGameEndedPanelTests
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests the scoreboard for Spelling Bee
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator ScoreTest()
|
||||
{
|
||||
@@ -40,6 +48,9 @@ public class SpellingBeeGameEndedPanelTests
|
||||
|
||||
spellingBeeController.ActivateEnd(true);
|
||||
|
||||
// Fetch the panel with the info for the fields and check if the controller has implemented them
|
||||
var script = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
|
||||
|
||||
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = (SpellingBeeGameEndedPanel)GameObject.FindObjectOfType(typeof(SpellingBeeGameEndedPanel));
|
||||
Assert.NotNull(SpellingBeeGameEndedPanel);
|
||||
Assert.AreEqual("Score: 0", SpellingBeeGameEndedPanel.scoreText.text);
|
||||
@@ -49,4 +60,13 @@ public class SpellingBeeGameEndedPanelTests
|
||||
Assert.AreEqual("00:01", SpellingBeeGameEndedPanel.timeText.text);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup after testing
|
||||
/// </summary>
|
||||
[TearDown]
|
||||
public void TearDown_SpellingBeeScoreTests()
|
||||
{
|
||||
PersistentDataController.PATH = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,11 +7,15 @@ using UnityEngine.TestTools;
|
||||
|
||||
public class SpellingBeeControllerTests
|
||||
{
|
||||
/// <summary>
|
||||
/// Setup for testing Spelling Bee
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnitySetUp]
|
||||
public IEnumerator SetupFunction()
|
||||
{
|
||||
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||
|
||||
File.WriteAllText(path, oneUser);
|
||||
PersistentDataController.GetInstance().Load();
|
||||
@@ -20,17 +24,27 @@ public class SpellingBeeControllerTests
|
||||
// Go to the minigame-selection scene to make sure that the minigameIndex is set correctly
|
||||
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
ListMinigamesScreen minigameScreen = (ListMinigamesScreen)GameObject.FindObjectOfType(typeof(ListMinigamesScreen));
|
||||
ListMinigamesScreen minigameScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
|
||||
minigameScreen.minigameList.SetCurrentMinigame(MinigameIndex.SPELLING_BEE);
|
||||
|
||||
SystemController.GetInstance().LoadNextScene("SpellingBee/Scenes/SpellingBeeGame");
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
// Fetch the SignPredictor and deactivate it, this stops the basic game-loop from happening
|
||||
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
||||
GameObject signPredictorController = signPredictor.gameObject;
|
||||
signPredictorController.SetActive(false);
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests the calculations of the score
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator CheckScoreTest()
|
||||
{
|
||||
SpellingBeeController spellingBeeController = (SpellingBeeController)GameObject.FindObjectOfType(typeof(SpellingBeeController));
|
||||
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
Assert.AreEqual(0, spellingBeeController.CalculateScore());
|
||||
spellingBeeController.NextWord();
|
||||
@@ -39,40 +53,167 @@ public class SpellingBeeControllerTests
|
||||
Assert.AreEqual(10, spellingBeeController.CalculateScore());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests the ending panel
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator ActivateGameOverTest()
|
||||
{
|
||||
SpellingBeeController spellingBeeController = (SpellingBeeController)GameObject.FindObjectOfType(typeof(SpellingBeeController));
|
||||
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
|
||||
spellingBeeController.ActivateEnd(false);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = (SpellingBeeGameEndedPanel)GameObject.FindObjectOfType(typeof(SpellingBeeGameEndedPanel));
|
||||
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
|
||||
Assert.NotNull(SpellingBeeGameEndedPanel);
|
||||
Assert.AreEqual("VERLOREN", SpellingBeeGameEndedPanel.endText.text);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests the scoreboard in case of completion
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator ActivateWinTests()
|
||||
{
|
||||
SpellingBeeController spellingBeeController = (SpellingBeeController)GameObject.FindObjectOfType(typeof(SpellingBeeController));
|
||||
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
|
||||
spellingBeeController.ActivateEnd(true);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = (SpellingBeeGameEndedPanel)GameObject.FindObjectOfType(typeof(SpellingBeeGameEndedPanel));
|
||||
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
|
||||
Assert.NotNull(SpellingBeeGameEndedPanel);
|
||||
Assert.AreEqual("GEWONNEN", SpellingBeeGameEndedPanel.endText.text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests the scoreboard when timer goes off
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator CheckGameOverTest()
|
||||
{
|
||||
SpellingBeeController spellingBeeController = (SpellingBeeController)GameObject.FindObjectOfType(typeof(SpellingBeeController));
|
||||
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
|
||||
spellingBeeController.AddSeconds(-60);
|
||||
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = (SpellingBeeGameEndedPanel)GameObject.FindObjectOfType(typeof(SpellingBeeGameEndedPanel));
|
||||
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
|
||||
Assert.NotNull(SpellingBeeGameEndedPanel);
|
||||
Assert.AreEqual("VERLOREN", SpellingBeeGameEndedPanel.endText.text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests the completion from a word and from the entire theme + scoreboard
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator CheckGoToNextWord()
|
||||
{
|
||||
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
|
||||
string word = spellingBeeController.SkipToEnd();
|
||||
|
||||
spellingBeeController.PredictSign(spellingBeeController.GetSign());
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Assert.IsTrue(spellingBeeController.bonusTimeText.activeSelf);
|
||||
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
|
||||
Assert.IsFalse(spellingBeeController.bonusTimeText.activeSelf);
|
||||
|
||||
for (int i = 1; i < word.Length; i++)
|
||||
{
|
||||
spellingBeeController.NextLetter(false);
|
||||
}
|
||||
spellingBeeController.NextWord();
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
SpellingBeeGameEndedPanel SpellingBeeGameEndedPanel = GameObject.FindObjectOfType<SpellingBeeGameEndedPanel>();
|
||||
Assert.NotNull(SpellingBeeGameEndedPanel);
|
||||
Assert.AreEqual("GEWONNEN", SpellingBeeGameEndedPanel.endText.text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests the feedback in the game
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[UnityTest]
|
||||
public IEnumerator FeedbackTest()
|
||||
{
|
||||
SpellingBeeController spellingBeeController = GameObject.FindObjectOfType<SpellingBeeController>();
|
||||
|
||||
string sign = spellingBeeController.GetSign();
|
||||
float threshold = spellingBeeController.GetThreshold(sign);
|
||||
spellingBeeController.ProcessCurrentAndPredicted(0.9f * threshold, sign, 0.9f * threshold, sign);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Assert.AreEqual("Goed", spellingBeeController.feedbackText.text);
|
||||
Assert.AreEqual(new Color(0x8b / 255.0f, 0xd4 / 255.0f, 0x5e / 255.0f), spellingBeeController.feedbackText.color);
|
||||
Assert.AreEqual(new Color(0x8b / 255.0f, 0xd4 / 255.0f, 0x5e / 255.0f), spellingBeeController.scoreBonus.color);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
if (sign != spellingBeeController.GetSign())
|
||||
{
|
||||
string expected = spellingBeeController.GetSign();
|
||||
float distance = 3.0f * spellingBeeController.GetThreshold(expected);
|
||||
|
||||
spellingBeeController.ProcessCurrentAndPredicted(0.9f * threshold, sign, distance, expected);
|
||||
|
||||
yield return new WaitForSeconds(2.5f);
|
||||
|
||||
Assert.AreEqual($"Verkeerde gebaar: '{sign}'", spellingBeeController.feedbackText.text);
|
||||
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), spellingBeeController.feedbackText.color);
|
||||
|
||||
spellingBeeController.ProcessCurrentAndPredicted(0.9f * threshold, sign, distance, expected);
|
||||
|
||||
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), spellingBeeController.scoreBonus.color);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
sign = spellingBeeController.GetSign();
|
||||
threshold = spellingBeeController.GetThreshold(sign);
|
||||
spellingBeeController.ProcessCurrentAndPredicted(1.2f * threshold, sign, 1.2f * threshold, sign);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Assert.AreEqual("Bijna...", spellingBeeController.feedbackText.text);
|
||||
Assert.AreEqual(new Color(0xf2 / 255.0f, 0x7f / 255.0f, 0x0c / 255.0f), spellingBeeController.feedbackText.color);
|
||||
|
||||
spellingBeeController.ProcessCurrentAndPredicted(3.0f * threshold, sign, 3.0f * threshold, sign);
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
|
||||
Assert.AreEqual("Detecteren...", spellingBeeController.feedbackText.text);
|
||||
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), spellingBeeController.feedbackText.color);
|
||||
|
||||
if (sign != spellingBeeController.GetSign())
|
||||
{
|
||||
string expected = spellingBeeController.GetSign();
|
||||
float distance = 3.0f * spellingBeeController.GetThreshold(expected);
|
||||
|
||||
spellingBeeController.ProcessCurrentAndPredicted(0.9f * threshold, sign, distance, expected);
|
||||
|
||||
yield return new WaitForSeconds(2.5f);
|
||||
|
||||
Assert.AreEqual($"Verkeerde gebaar: '{sign}'", spellingBeeController.feedbackText.text);
|
||||
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), spellingBeeController.feedbackText.color);
|
||||
|
||||
spellingBeeController.ProcessCurrentAndPredicted(0.9f * threshold, sign, distance, expected);
|
||||
|
||||
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), spellingBeeController.scoreBonus.color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup after testing
|
||||
/// </summary>
|
||||
[TearDown]
|
||||
public void TearDown_SpellingBeeTests()
|
||||
{
|
||||
PersistentDataController.PATH = null;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user