Wes xx build fix

This commit is contained in:
Dries Van Schuylenbergh
2023-03-09 12:44:11 +00:00
committed by Louis Adriaens
parent 601cf38c61
commit 2fa54620ef
74 changed files with 1009 additions and 214 deletions

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@@ -360,8 +360,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 499.51, y: 75.41319}
m_SizeDelta: {x: 628.8, y: 656.5303}
m_AnchoredPosition: {x: 479.99994, y: 117.00006}
m_SizeDelta: {x: 960, y: 540}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &378145456
MonoBehaviour:
@@ -1068,7 +1068,7 @@ VideoPlayer:
m_EnabledAudioTracks: 01
m_DirectAudioMutes: 00
m_ControlledAudioTrackCount: 1
m_PlayOnAwake: 0
m_PlayOnAwake: 1
m_SkipOnDrop: 1
m_Looping: 1
m_WaitForFirstFrame: 0
@@ -1530,8 +1530,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -711, y: -273}
m_SizeDelta: {x: -1526.6854, y: -890.9896}
m_AnchoredPosition: {x: -480, y: -347.2475}
m_SizeDelta: {x: -960, y: -694.495}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1374011071
MonoBehaviour:
@@ -1792,8 +1792,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 605.04, y: 403.68}
m_AnchoredPosition: {x: -483.02, y: 117.00003}
m_SizeDelta: {x: 960, y: 540}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1493108464
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@@ -2511,8 +2511,8 @@ RectTransform:
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m_SizeDelta: {x: 960, y: 387}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2145235737
MonoBehaviour:
@@ -2534,9 +2534,9 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 30a9e696d55191746a1dc569bff763c4, type: 3}
m_Sprite: {fileID: 21300000, guid: 7ff2526af24167b4083dab0d9fd486ea, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_PreserveAspect: 1
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1

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@@ -18,14 +18,17 @@ MonoBehaviour:
thumbnail: {fileID: 21300000, guid: f2344cd67769733ceb363a41e1d88a65, type: 3}
learnables:
- name: A
image: {fileID: 21300000, guid: fceabadca8d3ed2cdbf652d2826639ea, type: 3}
clip: {fileID: 32900000, guid: 219638b5c33528443a0a1bc0946ed68e, type: 3}
image: {fileID: 21300000, guid: 7ff2526af24167b4083dab0d9fd486ea, type: 3}
clip: {fileID: 32900000, guid: b68a9e85e3d7ef54090a3b2b55805512, type: 3}
- name: B
image: {fileID: 21300000, guid: c2620dd626ef0921cb6a5f2d2b1fbea8, type: 3}
clip: {fileID: 32900000, guid: 01bb71617b10fe4429a03f2127286a90, type: 3}
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clip: {fileID: 32900000, guid: b5e4209dcd808d24f9d604fd18da5fc6, type: 3}
- name: C
image: {fileID: 21300000, guid: 68ac0fd4dcce2b9c09ac3ff5c2604ef2, type: 3}
clip: {fileID: 32900000, guid: 5fc69105a51e8dc498ec01e5068b4d3d, type: 3}
image: {fileID: 21300000, guid: e47a565fbc3fc844d88b91d005ecad13, type: 3}
clip: {fileID: 32900000, guid: bcbdb21be858c5b408e43a68e04776f7, type: 3}
- name: D
image: {fileID: 21300000, guid: d3f490003d163ac7b99ccfbee2025738, type: 3}
clip: {fileID: 32900000, guid: 126ae1ab33f626b49bbafe6595619a5f, type: 3}
image: {fileID: 21300000, guid: baa045d4a29c90042a39d942e961d75e, type: 3}
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- name: E
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@@ -1,5 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;

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@@ -1,6 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// TODO: add other courses
public enum CourseIndex

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@@ -1,4 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

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@@ -1,10 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using UnityEngine.UI;
using TMPro;
using UnityEditor;
public class StartPause : MonoBehaviour
{
@@ -37,8 +34,8 @@ public class StartPause : MonoBehaviour
// Index of the current word/letter in the course.learnables list
private int currentWordIndex = 0;
// In my example, i have 4 videos/images
private int maxWords = 4;
// This holds the amount of words in the course
private int maxWords;
// Number of correct words so far
// (can be modified to a list or something like that to give better feedback)
private int correctWords = 0;
@@ -47,9 +44,9 @@ public class StartPause : MonoBehaviour
{
// Setting up course
course = courselist.courses[courselist.currentCourseIndex];
maxWords = course.learnables.Count;
// Create entry in current user for keeping track of progress
user = userList.users[userList.currentUserIndex];
user = userList.GetCurrentUser();
progress = user.courses.Find((p) => p != null && p.Get<CourseIndex>("courseIndex") == course.index);
if (progress == null)
{
@@ -58,7 +55,7 @@ public class StartPause : MonoBehaviour
progress.AddOrUpdate<float>("courseProgress", -1.0f);
user.courses.Add(progress);
}
EditorUtility.SetDirty(user);
userList.Save();
// Setup UI
button.image.sprite = pauseSprite;
@@ -73,10 +70,9 @@ public class StartPause : MonoBehaviour
player.clip = course.learnables[currentWordIndex].clip;
// This loads first frame, so that it can be used as a sort-of preview for the video
player.Play();
player.Pause();
// As the video will start paused -> show button
// As the video will start playiing -> hide button
Color col = button.image.color;
col.a = 255;
col.a = 0;
button.image.color = col;
}
@@ -116,7 +112,7 @@ public class StartPause : MonoBehaviour
// TODO: fix correct word count
correctWords++;
progress.AddOrUpdate<float>("courseProgress", (float)correctWords / (float)maxWords);
EditorUtility.SetDirty(user);
userList.Save();
// Update UI if course is not finished yet
if (currentWordIndex < maxWords)
@@ -135,5 +131,6 @@ public class StartPause : MonoBehaviour
{
// TODO: update progress (maybe this can also be at the `NextSign()`-method)
progress.AddOrUpdate<float>("courseProgress", correctWords / maxWords);
userList.Save();
}
}

View File

@@ -1,5 +1,3 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

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