Merge branch 'WES-187-unit-tests-common-and-course' into 'development'

Resolve WES-187 "Unit tests common and course"

See merge request wesign/unity-application!94
This commit was merged in pull request #94.
This commit is contained in:
Jerome Coudron
2023-05-12 11:53:21 +00:00
25 changed files with 1248 additions and 101 deletions

View File

@@ -31,9 +31,23 @@ public class BootScreen : MonoBehaviour
{
if (0 < WebCamTexture.devices.Length)
{
WebCamTexture webcamTexture = new WebCamTexture();
webcamTexture.deviceName = WebCamTexture.devices[0].name;
webcamTexture.Play();
yield return new WaitForSeconds(0.1f); // Wait a little for the webcam to start
if (webcamTexture.isPlaying)
{
webcamTexture.Stop();
SystemController.GetInstance().SwapScene("Common/Scenes/MainMenuScreen");
}
else
{
errorText.text = "Zorg ervoor dat je webcam niet in gebruik is door een andere applicatie!";
}
}
else
{
errorText.text = "Zorg ervoor dat je webcam correct is aangesloten!";
}
@@ -43,4 +57,6 @@ public class BootScreen : MonoBehaviour
errorText.text = "Zorg ervoor dat deze applicatie toegang heeft tot je webcam!";
}
}
}

View File

@@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Handles actions when a user presses the account button (upper left corner)
/// Handles actions when a user presses the account button (upper right corner)
/// </summary>
public class UserButton : MonoBehaviour
{

View File

@@ -7,12 +7,15 @@ using UnityEngine.TestTools;
public class BackButtonTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
@@ -24,15 +27,28 @@ public class BackButtonTests
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_BackButtonTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Tests returning to the previous screen with the backbutton
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator BackTest()
{
var backButton = (BackButton)GameObject.FindObjectOfType(typeof(BackButton));
var backButton = GameObject.FindObjectOfType<BackButton> ();
backButton.Back();
yield return new WaitForSeconds(0.2f);
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
Assert.IsNotNull(mainMenuScreen);
}
}

View File

@@ -10,7 +10,10 @@
"Unity.TextMeshPro",
"AccountsScripts",
"SignPredictor",
"ArchitectureScripts"
"ArchitectureScripts",
"HangmanScripts",
"MinigameScripts",
"SpellingBeeScripts"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -7,29 +7,80 @@ using UnityEngine.TestTools;
public class CourseActivityTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
SystemController.GetInstance().LoadNextScene("Common/Scenes/Boot");
yield return new WaitForSeconds(0.2f);
}
[UnityTest]
public IEnumerator StartCoursesTests()
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_CourseActivityTests()
{
var courseActivityScreen = (CourseActivityScreen)GameObject.FindObjectOfType(typeof(CourseActivityScreen));
courseActivityScreen.StartCourse();
PersistentDataController.PATH = null;
}
/// <summary>
/// Full tests of the CoursesActivityScreen
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator CoursesActivityTest()
{
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
mainMenuScreen.GotoCourses();
yield return new WaitForSeconds(0.2f);
var templateCourse = (CoursesController)GameObject.FindObjectOfType(typeof(CoursesController));
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
Assert.IsNotNull(courseMenuScreen, "Course was not started.");
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return new WaitForSeconds(0.2f);
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return new WaitForSeconds(0.5f);
var templateCourse = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(templateCourse);
templateCourse.ReturnToActivityScreen();
yield return new WaitForSeconds(0.2f);
var courseActivityScreen2 = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen2);
courseActivityScreen2.ResetCourseProgress();
yield return new WaitForSeconds(0.2f);
var templateCourse2 = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(templateCourse2);
var user = UserList.GetCurrentUser();
var progress = user.GetCourseProgress(0);
progress.progress = 1.00f;
progress.inUseLearnables = 0;
templateCourse2.ReturnToActivityScreen();
yield return new WaitForSeconds(0.2f);
}
}

View File

@@ -0,0 +1,53 @@
using NUnit.Framework;
using UnityEngine.UI;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
public class CourseItemTests
{
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/CoursesMenuScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_CourseItemTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test to verify the callback function of a course item button.
/// </summary>
[UnityTest]
public IEnumerator CallBackTest()
{
GameObject buttonObject = GameObject.Find("Course Item(Clone)");
Assert.IsNotNull(buttonObject, "Could not find button object");
Button button = buttonObject.GetComponent<Button>();
Assert.IsNotNull(button, "Button component not found on button object");
button.onClick.Invoke();
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("CourseActivityScreen", SceneManager.GetActiveScene().name);
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -7,12 +7,15 @@ using UnityEngine.TestTools;
public class CourseMenuScreenTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
@@ -22,15 +25,59 @@ public class CourseMenuScreenTests
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_CourseMenuScreenTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test to verify the navigation to the list of courses screen.
/// </summary>
[UnityTest]
public IEnumerator GotoListOfCoursesTest()
{
var courseMenuScreen = (CourseMenuScreen)GameObject.FindObjectOfType(typeof(CourseMenuScreen));
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
courseMenuScreen.GotoListOfCourses();
yield return new WaitForSeconds(0.2f);
var listCoursesScreen = (ListCoursesScreen)GameObject.FindObjectOfType(typeof(ListCoursesScreen));
var listCoursesScreen = GameObject.FindObjectOfType<ListCoursesScreen>();
Assert.IsNotNull(listCoursesScreen);
}
}
/// <summary>
/// Test to verify the navigation to the recent courses screen.
/// </summary>
[UnityTest]
public IEnumerator RecentCoursesTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
Assert.IsNotNull(courseMenuScreen, "Course was not started.");
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return new WaitForSeconds(0.2f);
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return new WaitForSeconds(0.5f);
var templateCourse = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(templateCourse);
templateCourse.ReturnToActivityScreen();
yield return new WaitForSeconds(0.2f);
GameObject backbutton = GameObject.Find("ButtonBack");
Assert.IsNotNull(backbutton);
backbutton.GetComponent<UnityEngine.UI.Button>().onClick.Invoke();
yield return null;
}
}

View File

@@ -7,12 +7,14 @@ using UnityEngine.TestTools;
public class ListCoursesScreenTests
{
/// <summary>
/// Setup function to prepare the test environment before each test.
/// </summary>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
@@ -22,15 +24,26 @@ public class ListCoursesScreenTests
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_ListCoursesScreenTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test to verify the navigation to the course info screen.
/// </summary>
[UnityTest]
public IEnumerator GotoCourseInfoTest()
{
var listCoursesScreen = (ListCoursesScreen)GameObject.FindObjectOfType(typeof(ListCoursesScreen));
var listCoursesScreen = GameObject.FindObjectOfType<ListCoursesScreen>();
listCoursesScreen.GotoCourseInfo();
yield return new WaitForSeconds(0.2f);
var courseInfo = (CourseActivityScreen)GameObject.FindObjectOfType(typeof(CourseActivityScreen));
var courseInfo = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseInfo);
}
}

View File

@@ -0,0 +1,50 @@
using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
public class ListMinigamesScreenTests
{
/// <summary>
/// Setup function to prepare the test environment before each test.
/// </summary>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing.
/// </summary>
[TearDown]
public void TearDown_ListMinigamesScreenTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test to verify the loading of a minigame scene.
/// </summary>
[UnityTest]
public IEnumerator LoadSceneTest()
{
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
listMinigamesScreen.minigameList.SetCurrentMinigame(0);
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
yield return new WaitForSeconds(0.2f);
var minigameActivityScreen = GameObject.FindObjectOfType<MinigameActivityScreen>();
Assert.IsNotNull(minigameActivityScreen);
}
}

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@@ -0,0 +1,11 @@
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -9,12 +9,14 @@ using UnityEngine.TestTools;
public class MainMenuScreenTests
{
/// <summary>
/// Setup function to prepare the test environment before each test.
/// </summary>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
@@ -24,43 +26,101 @@ public class MainMenuScreenTests
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing.
/// </summary>
[TearDown]
public void TearDown_MainMenuScreenTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test to verify the transition to the CourseMenuScreen.
/// </summary>
[UnityTest]
public IEnumerator GotoCoursesTest()
{
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
mainMenuScreen.GotoCourses();
yield return new WaitForSeconds(0.2f);
var courseMenuScreen = (CourseMenuScreen)GameObject.FindObjectOfType(typeof(CourseMenuScreen));
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
Assert.IsNotNull(courseMenuScreen);
}
/// <summary>
/// Test to verify the transition to the ListMinigamesScreen.
/// </summary>
[UnityTest]
public IEnumerator GotoMiniGamesTest()
{
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
mainMenuScreen.GotoMinigames();
yield return new WaitForSeconds(0.2f);
var listMinigamesScreen = (ListMinigamesScreen)GameObject.FindObjectOfType(typeof(ListMinigamesScreen));
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
Assert.IsNotNull(listMinigamesScreen);
}
/// <summary>
/// Test to verify the behavior when the user data is deleted.
/// </summary>
[UnityTest]
public IEnumerator DeletedUserTest()
{
// Remove the user data file
File.Delete(PersistentDataController.PATH);
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
yield return new WaitForSeconds(0.2f);
/* [UnityTest]
var userCreationScreen = GameObject.FindObjectOfType<UserCreationScreen>();
Assert.IsNotNull(userCreationScreen);
}
/// <summary>
/// Test to verify the behavior when starting the scene from the Boot scene.
/// </summary>
[UnityTest]
public IEnumerator StartFromBootTest()
{
SystemController.GetInstance().previousScene = SystemController.GetSceneIndex("Common/Scenes/Boot");
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
yield return new WaitForSeconds(0.2f);
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
Assert.IsTrue(mainMenuScreen.directorEnterFromBoot.state == UnityEngine.Playables.PlayState.Playing);
}
/// <summary>
/// Test to verify the transition to the SettingsScreen.
/// </summary>
[UnityTest]
public IEnumerator GotoSettingsTest()
{
Arrange
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
yield return new WaitForSeconds(1f);
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
mainMenuScreen.GotoSettings();
yield return new WaitForSeconds(1f);
yield return new WaitForSeconds(0.2f);
var minigameActivityScreen = (MinigameActivityScreen)GameObject.FindObjectOfType(typeof(MinigameActivityScreen));
Assert.IsNotNull(minigameActivityScreen);
}*/
var settingsScreen = GameObject.FindObjectOfType<SettingsScreen>();
Assert.IsNotNull(settingsScreen);
GameObject backbutton = GameObject.Find("ButtonBack");
Assert.IsNotNull(backbutton);
backbutton.GetComponent<UnityEngine.UI.Button>().onClick.Invoke();
}
/// <summary>
/// Tests the QuicApplication function of the MainMenuScreen
/// </summary>
[UnityTest]
public IEnumerator QuitAppTest()
{
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
mainMenuScreen.QuitApplication();
yield return new WaitForSeconds(0.2f);
}
}

View File

@@ -8,30 +8,96 @@ using UnityEngine.TestTools;
public class MiniGameActivityScreenTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/CoursesMenuScreen");
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
}
[UnityTest]
public IEnumerator GotoListOfCoursesTest()
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_MiniGameActivityScreenTests()
{
var courseMenuScreen = (CourseMenuScreen)GameObject.FindObjectOfType(typeof(CourseMenuScreen));
courseMenuScreen.GotoListOfCourses();
PersistentDataController.PATH = null;
}
/// <summary>
/// Test loading the spellingbee minigame
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator GotoSpellingBeeTest()
{
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.SPELLING_BEE);
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
yield return new WaitForSeconds(0.2f);
var listCoursesScreen = (ListCoursesScreen)GameObject.FindObjectOfType(typeof(ListCoursesScreen));
Assert.IsNotNull(listCoursesScreen);
}
/// <summary>
/// Test loading the Hangman minigame
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator GotoHangmanTest()
{
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.HANGMAN);
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Test loading the JustSign minigame
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator GotoJustSignTest()
{
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.JUST_SIGN);
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Check if Progress is loading correctly
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator ProgressLoadTest()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.HANGMAN);
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
yield return new WaitForSeconds(0.2f);
}
}

View File

@@ -0,0 +1,57 @@
using NUnit.Framework;
using UnityEngine.UI;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
public class MinigameItemTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_MinigameItemTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test the callback function of a MinigameItem
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator CallBackTest()
{
GameObject buttonObject = GameObject.Find("Minigame Item(Clone)");
Assert.IsNotNull(buttonObject, "Could not find button object");
Button button = buttonObject.GetComponent<Button>();
Assert.IsNotNull(button, "Button component not found on button object");
button.onClick.Invoke();
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("MinigameActivityScreen", SceneManager.GetActiveScene().name);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 927ae0c624f71d445b429748394a51ae
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -9,11 +9,15 @@ using UnityEngine.TestTools;
public class StartGamesTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator BootWithUsersTest()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
@@ -23,20 +27,10 @@ public class StartGamesTests
yield return new WaitForSeconds(1);
var userCreationScreen = (UserCreationScreen)GameObject.FindObjectOfType(typeof(UserCreationScreen));
var bootScreen = (BootScreen)GameObject.FindObjectOfType(typeof(BootScreen));
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
var userCreationScreen = GameObject.FindObjectOfType<UserCreationScreen>();
var bootScreen = GameObject.FindObjectOfType<BootScreen>();
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
// yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
// if (Application.HasUserAuthorization(UserAuthorization.WebCam))
// {
// Debug.Log("no access");
// Assert.IsNull(userCreationScreen);
// Assert.IsNull(mainMenuScreen);
// Assert.IsNotNull(bootScreen);
// Assert.AreEqual(bootScreen.errorText.text, "Zorg ervoor dat deze applicatie toegang heeft tot je webcam!");
// }
// else
if (0 >= WebCamTexture.devices.Length)
{
Assert.IsNull(mainMenuScreen);
@@ -50,7 +44,19 @@ public class StartGamesTests
}
Assert.IsNull(userCreationScreen);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_StartGamesTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test booting without user
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator BootWithoutUsersTest()
{
@@ -65,20 +71,10 @@ public class StartGamesTests
yield return new WaitForSeconds(1);
var userCreationScreen = (UserCreationScreen)GameObject.FindObjectOfType(typeof(UserCreationScreen));
var bootScreen = (BootScreen)GameObject.FindObjectOfType(typeof(BootScreen));
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
var userCreationScreen = GameObject.FindObjectOfType<UserCreationScreen>();
var bootScreen = GameObject.FindObjectOfType<BootScreen>();
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
// yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
// if (Application.HasUserAuthorization(UserAuthorization.WebCam))
// {
// Debug.Log("no access");
// Assert.IsNull(userCreationScreen);
// Assert.IsNull(mainMenuScreen);
// Assert.IsNotNull(bootScreen);
// Assert.AreEqual(bootScreen.errorText.text, "Zorg ervoor dat deze applicatie toegang heeft tot je webcam!");
// }
// else
if (0 >= WebCamTexture.devices.Length)
{
Assert.IsNull(userCreationScreen);

View File

@@ -0,0 +1,63 @@
using NUnit.Framework;
using UnityEngine.UI;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
public class ThemeItemTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_ThemeItemTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test the callback function of a ThemeItem
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator CallBackTest()
{
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.SPELLING_BEE);
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
yield return new WaitForSeconds(0.2f);
SystemController.GetInstance().LoadNextScene("Common/Scenes/ThemeSelectionScreen");
yield return new WaitForSeconds(0.2f);
GameObject buttonObject = GameObject.Find("Theme Item(Clone)");
Assert.IsNotNull(buttonObject, "Could not find button object");
Button button = buttonObject.GetComponent<Button>();
Assert.IsNotNull(button, "Button component not found on button object");
button.onClick.Invoke();
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("SpellingBeeGame", SceneManager.GetActiveScene().name);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2fc837db4edec5b478e57ed3fd46746b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,19 +1,21 @@
using NUnit.Framework;
using UnityEditor;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
public class UserButtonTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
@@ -23,26 +25,73 @@ public class UserButtonTests
yield return new WaitForSeconds(0.2f);
}
/* [UnityTest]
public IEnumerator OpenProgressCallbackTest()
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_UserButtonTests()
{
var userButton = (UserButton)GameObject.FindObjectOfType(typeof(UserButton));
userButton.OpenProgressCallback();
yield return new WaitForSeconds(0.2f);
var listCoursesScreen = (ListCoursesScreen)GameObject.FindObjectOfType(typeof(ListCoursesScreen));
Assert.IsNotNull(listCoursesScreen);
}*/
PersistentDataController.PATH = null;
}
/// <summary>
/// Test the ChangeUserCallback on the UserButton
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator ChangeUserCallbackTest()
{
var userButton = (UserButton)GameObject.FindObjectOfType(typeof(UserButton));
var userButton = GameObject.FindObjectOfType<UserButton>();
userButton.ChangeUserCallback();
yield return new WaitForSeconds(0.2f);
var changeUserScreen = (ChangeUserScreen)GameObject.FindObjectOfType(typeof(ChangeUserScreen));
var changeUserScreen = GameObject.FindObjectOfType<ChangeUserScreen>();
Assert.IsNotNull(changeUserScreen);
yield return null;
}
/// <summary>
/// Test if the username and avatar are correctly loaded
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator CorrectUsernameAndAvatarTest()
{
var userButton = GameObject.FindObjectOfType<UserButton>();
Assert.AreEqual("TEST", userButton.username.text, "Username is not correctly displayed.");
Assert.IsNotNull(userButton.avatar.sprite, "Avatar sprite is null.");
yield return null;
}
/// <summary>
/// Test the transition to UserProgressScreen
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator ChangeSceneToUserProgressScreenTest()
{
var userButton = GameObject.FindObjectOfType<UserButton>();
userButton.OpenProgressCallback();
yield return new WaitForSeconds(0.2f);
var userProgressScreen = GameObject.FindObjectOfType<UserProgressScreen>();
Assert.IsNotNull(userProgressScreen, "Scene was not correctly changed to UserProgressScreen.");
}
/// <summary>
/// Test is the user dropdown menu works correctly
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator ToggleDropdownTest()
{
var userButton = GameObject.FindObjectOfType<UserButton>();
bool initialActiveState = userButton.dropdownBox.activeSelf;
userButton.ToggleDropdown();
Assert.AreNotEqual(initialActiveState, userButton.dropdownBox.activeSelf, "Dropdown box active state was not toggled.");
yield return null;
}
}

View File

@@ -161,6 +161,16 @@ public class CoursesController : AbstractFeedback
/// </summary>
private GameObject previousPanel = null;
/// <summary>
/// Boolean used to make a test possible
/// </summary>
private bool corruptPanelId = false;
/// <summary>
/// Corrupted PanelID Value
/// </summary>
private int CorruptedPanelIDValue = 999;
/// <summary>
/// This function is called when the script is initialised.
/// It inactivatis the popup, finds a webcam to use and links it via the WebcamTexture to the display RawImage.
@@ -318,8 +328,14 @@ public class CoursesController : AbstractFeedback
/// </summary>
/// <returns>Reference to the GameObject of the panel</returns>
private GameObject SetupPanel()
{
if (corruptPanelId == true)
{
(currentWordIndex, panelId) = (1, CorruptedPanelIDValue);
} else
{
(currentWordIndex, panelId) = FetchSign().ToValueTuple();
}
switch (panelId)
{
case 0:
@@ -413,9 +429,11 @@ public class CoursesController : AbstractFeedback
if (currentWordIndex < course.theme.learnables.Count && panelId != 1 && !hasAnswered)
{
// Get current sign
Learnable sign = course.theme.learnables[currentWordIndex];
string currentSign = sign.name.ToUpper().Replace(" ", "-");
// Get the predicted sign
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
@@ -567,4 +585,60 @@ public class CoursesController : AbstractFeedback
UserList.Save();
SystemController.GetInstance().BackToPreviousScene();
}
/// <summary>
/// Returns panelId for testing
/// </summary>
/// <returns></returns>
public int GetPanelId()
{
return panelId;
}
/// <summary>
/// Returns currentSign for testing
/// </summary>
/// <returns></returns>
public string GetCurrentSign()
{
Learnable sign = course.theme.learnables[currentWordIndex];
return sign.name.ToUpper().Replace(" ", "-");
}
/// <summary>
/// Used for testing an out of bounds PanelId
/// </summary>
/// <returns></returns>
public void CorruptPanelID()
{
corruptPanelId = true;
}
/// <summary>
/// Needed to be able to test an out of bounds PanelId
/// </summary>
/// <returns></returns>
public IEnumerator CallSetupPanel()
{
yield return SetupPanel();
}
/// <summary>
/// Needed to be able to test an out of bounds PanelId
/// </summary>
/// <returns></returns>
public void SetFeedbackProgress()
{
feedbackProgress.value = 0.0f;
}
/// <summary>
/// Open multiple choice panel for testing
/// </summary>
public IEnumerator SummonMultipleChoice()
{
CorruptPanelID();
CorruptedPanelIDValue = 1;
yield return CRNextSign();
}
}

View File

@@ -0,0 +1,366 @@
using NUnit.Framework;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
[TestFixture]
public class CoursesControllerTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
yield return null;
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
mainMenuScreen.GotoCourses();
yield return null;
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_CoursesControllerTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Function used to Spoof the sign predictor. The it uses 0f as certainty so the sign is "perfect".
/// </summary>
/// <param name="sign"></param>
/// <param name="signPredictor"></param>
/// <returns></returns>
public IEnumerator SignLetter(string sign, SignPredictor signPredictor)
{
signPredictor.learnableProbabilities = new Dictionary<string, float>();
// Loop through all capital letters of the alphabet
for (char c = 'A'; c <= 'Z'; c++)
{
string letter = c.ToString();
// If the current letter is the input sign, set its value to 0.
// Otherwise, set it to 20.
signPredictor.learnableProbabilities[letter] = letter == sign ? 0f : 20f;
}
foreach (Listener listener in signPredictor.listeners)
{
yield return listener.ProcessIncomingCall();
}
}
/// <summary>
/// Simulates a little playtrough of a course
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator PlaytroughTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
int counter = 0;
while (counter < 100)
{
if (coursesController.GetPanelId() == 0 || coursesController.GetPanelId() == 2)
{
yield return SignLetter(coursesController.GetCurrentSign(), signPredictor);
}
else
{
GameObject buttonObject = GameObject.Find("Choice Fingerspelling(Clone)");
Assert.IsNotNull(buttonObject);
Button button = buttonObject.GetComponent<Button>();
button.onClick.Invoke();
}
yield return new WaitForSeconds(1.0f);
counter++;
}
yield return new WaitForSeconds(2.0f);
coursesController.FinishCourse();
coursesController.ReturnToActivityScreen();
yield return new WaitForSeconds(1.0f);
}
/// <summary>
/// Tests a preview course
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator PreviewTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(CourseIndex.CLOTHING);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
Assert.AreEqual(coursesController.GetPanelId(), 1);
}
/// <summary>
/// Tests the finisihing of a course
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator FinishedCourseTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(CourseIndex.FINGERSPELLING);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
var maxWords = course.theme.learnables.Count;
User user = UserList.GetCurrentUser();
var progress = user.GetCourseProgress(CourseIndex.FINGERSPELLING);
progress.completedLearnables = maxWords;
coursesController.NextSign();
}
/// <summary>
/// Tests what happens when a panel is being summoned with a none existing ID
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator BrokenPanelIDTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(CourseIndex.FINGERSPELLING);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
coursesController.CorruptPanelID();
yield return coursesController.CallSetupPanel();
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Tests what happens when the sign is correct but not certain enough
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator UnconfidentTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
Course course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
Learnable sign = course.theme.learnables[0];
string signletter = "A";
signPredictor.learnableProbabilities = new Dictionary<string, float>();
for (char c = 'A'; c <= 'Z'; c++)
{
string letter = c.ToString();
signPredictor.learnableProbabilities[letter] = letter == signletter ? sign.thresholdDistance * 1.2f : 20f;
}
foreach (Listener listener in signPredictor.listeners)
{
yield return listener.ProcessIncomingCall();
}
yield return new WaitForSeconds(1.0f);
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
}
/// <summary>
/// Test what happens when an incorrect sign is signed
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator IncorrectSignTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
yield return SignLetter("B", signPredictor);
yield return new WaitForSeconds(1.0f);
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
}
/// <summary>
/// Test what happens when there is no sign being signed
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator NoSignTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
yield return SignLetter("-", signPredictor);
yield return new WaitForSeconds(1.0f);
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
}
/// <summary>
/// Tests what happens when a wrong sign is performed twice but with a long enough interval
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator TwoWrongFastTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
Course course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
Learnable sign = course.theme.learnables[0];
yield return SignLetter("B", signPredictor);
yield return new WaitForSeconds(2.1f);
yield return SignLetter("B", signPredictor);
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
}
/// <summary>
/// Tests what happens when the sign can not be processed but the Feedback is not Null
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator FeedbackNotNullTest()
{
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
Assert.IsNotNull(signPredictor);
signPredictor.learnableProbabilities = null;
coursesController.SetFeedbackProgress();
foreach (Listener listener in signPredictor.listeners)
{
yield return listener.ProcessIncomingCall();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 08f61c7671fe3c64687258bc3f82f38f
MonoImporter:
externalObjects: {}
serializedVersion: 2
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@@ -4,7 +4,15 @@
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner",
"CourseScripts"
"CourseScripts",
"CommonScripts",
"InterfacesScripts",
"ArchitectureScripts",
"AccountsScripts",
"MediaPipeUnityScripts",
"SignPredictor",
"SignPredictorInterfaces",
""
],
"includePlatforms": [],
"excludePlatforms": [],

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@@ -0,0 +1,93 @@
using NUnit.Framework;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;
[TestFixture]
public class PaneTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
/// <returns></returns>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
yield return null;
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
mainMenuScreen.GotoCourses();
yield return null;
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
var courseList = courseMenuScreen.courseList;
Assert.IsNotNull(courseList, "Course was not started.");
courseList.SetCurrentCourse(0);
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return null;
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseActivityScreen);
courseActivityScreen.StartCourse();
yield return null;
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_PaneTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test pausing/resuming the video in all course panels
/// </summary>
/// <returns></returns>
[UnityTest]
public IEnumerator PlayPauseTest()
{
var coursesController = GameObject.FindObjectOfType<CoursesController>();
Assert.IsNotNull(coursesController);
yield return null;
PanelWithVideoAndImage panel = GameObject.FindObjectOfType<PanelWithVideoAndImage>();
Assert.IsNotNull(panel);
panel.TogglePlayPause();
yield return null;
Assert.IsTrue(panel.videoPlayer.isPlaying == false);
panel.TogglePlayPause();
yield return null;
Assert.IsTrue(panel.videoPlayer.isPlaying == true);
yield return coursesController.SummonMultipleChoice();
PanelMultipleChoice panel2 = GameObject.FindObjectOfType<PanelMultipleChoice>();
Assert.IsNotNull(panel2);
panel2.TogglePlayPause();
yield return null;
Assert.IsTrue(panel2.videoPlayer.isPlaying == false);
panel2.TogglePlayPause();
yield return null;
Assert.IsTrue(panel2.videoPlayer.isPlaying == true);
yield return null;
}
}

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