Files
unity-application/Assets/Common/Tests/PlayMode/ListCoursesScreenTests.cs
2023-05-12 11:53:17 +00:00

50 lines
1.7 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
public class ListCoursesScreenTests
{
/// <summary>
/// Setup function to prepare the test environment before each test.
/// </summary>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListCoursesScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_ListCoursesScreenTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test to verify the navigation to the course info screen.
/// </summary>
[UnityTest]
public IEnumerator GotoCourseInfoTest()
{
var listCoursesScreen = GameObject.FindObjectOfType<ListCoursesScreen>();
listCoursesScreen.GotoCourseInfo();
yield return new WaitForSeconds(0.2f);
var courseInfo = GameObject.FindObjectOfType<CourseActivityScreen>();
Assert.IsNotNull(courseInfo);
}
}