Merge branch 'WES-187-unit-tests-common-and-course' into 'development'
Resolve WES-187 "Unit tests common and course" See merge request wesign/unity-application!94
This commit was merged in pull request #94.
This commit is contained in:
@@ -31,7 +31,21 @@ public class BootScreen : MonoBehaviour
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{
|
{
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if (0 < WebCamTexture.devices.Length)
|
if (0 < WebCamTexture.devices.Length)
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{
|
{
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SystemController.GetInstance().SwapScene("Common/Scenes/MainMenuScreen");
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WebCamTexture webcamTexture = new WebCamTexture();
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|
webcamTexture.deviceName = WebCamTexture.devices[0].name;
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webcamTexture.Play();
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yield return new WaitForSeconds(0.1f); // Wait a little for the webcam to start
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|
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|
if (webcamTexture.isPlaying)
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{
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webcamTexture.Stop();
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SystemController.GetInstance().SwapScene("Common/Scenes/MainMenuScreen");
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}
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else
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{
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errorText.text = "Zorg ervoor dat je webcam niet in gebruik is door een andere applicatie!";
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|
}
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}
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}
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else
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else
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{
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{
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@@ -43,4 +57,6 @@ public class BootScreen : MonoBehaviour
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errorText.text = "Zorg ervoor dat deze applicatie toegang heeft tot je webcam!";
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errorText.text = "Zorg ervoor dat deze applicatie toegang heeft tot je webcam!";
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}
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}
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}
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}
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}
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}
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@@ -3,7 +3,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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|
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/// <summary>
|
/// <summary>
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/// Handles actions when a user presses the account button (upper left corner)
|
/// Handles actions when a user presses the account button (upper right corner)
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/// </summary>
|
/// </summary>
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public class UserButton : MonoBehaviour
|
public class UserButton : MonoBehaviour
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{
|
{
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@@ -7,12 +7,15 @@ using UnityEngine.TestTools;
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|
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public class BackButtonTests
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public class BackButtonTests
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{
|
{
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|
/// <summary>
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|
/// Setup the environment before each test
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|
/// </summary>
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||||||
|
/// <returns></returns>
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[UnitySetUp]
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[UnitySetUp]
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public IEnumerator SetupFunction()
|
public IEnumerator SetupFunction()
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{
|
{
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
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|
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File.WriteAllText(path, oneUser);
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File.WriteAllText(path, oneUser);
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PersistentDataController.PATH = path;
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PersistentDataController.PATH = path;
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@@ -24,15 +27,28 @@ public class BackButtonTests
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yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
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}
|
}
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|
|
||||||
|
/// <summary>
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||||||
|
/// Cleanup after testing
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|
/// </summary>
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|
[TearDown]
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|
public void TearDown_BackButtonTests()
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|
{
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|
PersistentDataController.PATH = null;
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|
}
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|
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|
/// <summary>
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|
/// Tests returning to the previous screen with the backbutton
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|
/// </summary>
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|
/// <returns></returns>
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[UnityTest]
|
[UnityTest]
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public IEnumerator BackTest()
|
public IEnumerator BackTest()
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{
|
{
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|
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var backButton = (BackButton)GameObject.FindObjectOfType(typeof(BackButton));
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var backButton = GameObject.FindObjectOfType<BackButton> ();
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backButton.Back();
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backButton.Back();
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yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
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|
|
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var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
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Assert.IsNotNull(mainMenuScreen);
|
Assert.IsNotNull(mainMenuScreen);
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}
|
}
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}
|
}
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@@ -10,7 +10,10 @@
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"Unity.TextMeshPro",
|
"Unity.TextMeshPro",
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"AccountsScripts",
|
"AccountsScripts",
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"SignPredictor",
|
"SignPredictor",
|
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"ArchitectureScripts"
|
"ArchitectureScripts",
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|
"HangmanScripts",
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|
"MinigameScripts",
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|
"SpellingBeeScripts"
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],
|
],
|
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"includePlatforms": [],
|
"includePlatforms": [],
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"excludePlatforms": [],
|
"excludePlatforms": [],
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|
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@@ -7,29 +7,80 @@ using UnityEngine.TestTools;
|
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|
|
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public class CourseActivityTests
|
public class CourseActivityTests
|
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{
|
{
|
||||||
|
/// <summary>
|
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|
/// Setup the environment before each test
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
[UnitySetUp]
|
[UnitySetUp]
|
||||||
public IEnumerator SetupFunction()
|
public IEnumerator SetupFunction()
|
||||||
{
|
{
|
||||||
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
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string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
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File.WriteAllText(path, oneUser);
|
File.WriteAllText(path, oneUser);
|
||||||
PersistentDataController.PATH = path;
|
PersistentDataController.PATH = path;
|
||||||
PersistentDataController.GetInstance().Load();
|
PersistentDataController.GetInstance().Load();
|
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AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||||
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/Boot");
|
||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
}
|
}
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||||||
|
|
||||||
[UnityTest]
|
/// <summary>
|
||||||
public IEnumerator StartCoursesTests()
|
/// Cleanup after testing
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||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_CourseActivityTests()
|
||||||
{
|
{
|
||||||
var courseActivityScreen = (CourseActivityScreen)GameObject.FindObjectOfType(typeof(CourseActivityScreen));
|
PersistentDataController.PATH = null;
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||||||
courseActivityScreen.StartCourse();
|
}
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||||||
|
/// <summary>
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||||||
|
/// Full tests of the CoursesActivityScreen
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||||||
|
/// </summary>
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||||||
|
/// <returns></returns>
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||||||
|
[UnityTest]
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|
public IEnumerator CoursesActivityTest()
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|
{
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|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
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|
mainMenuScreen.GotoCourses();
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yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
var templateCourse = (CoursesController)GameObject.FindObjectOfType(typeof(CoursesController));
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
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|
Assert.IsNotNull(courseMenuScreen, "Course was not started.");
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|
|
||||||
|
var courseList = courseMenuScreen.courseList;
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|
Assert.IsNotNull(courseList, "Course was not started.");
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|
courseList.SetCurrentCourse(0);
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|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(0.2f);
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||||||
|
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
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||||||
|
Assert.IsNotNull(courseActivityScreen);
|
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|
courseActivityScreen.StartCourse();
|
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|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
|
var templateCourse = GameObject.FindObjectOfType<CoursesController>();
|
||||||
Assert.IsNotNull(templateCourse);
|
Assert.IsNotNull(templateCourse);
|
||||||
|
|
||||||
|
templateCourse.ReturnToActivityScreen();
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
var courseActivityScreen2 = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen2);
|
||||||
|
|
||||||
|
courseActivityScreen2.ResetCourseProgress();
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
var templateCourse2 = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(templateCourse2);
|
||||||
|
|
||||||
|
var user = UserList.GetCurrentUser();
|
||||||
|
var progress = user.GetCourseProgress(0);
|
||||||
|
progress.progress = 1.00f;
|
||||||
|
progress.inUseLearnables = 0;
|
||||||
|
|
||||||
|
templateCourse2.ReturnToActivityScreen();
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
53
Assets/Common/Tests/PlayMode/CourseItemTests.cs
Normal file
53
Assets/Common/Tests/PlayMode/CourseItemTests.cs
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Collections;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
public class CourseItemTests
|
||||||
|
{
|
||||||
|
[UnitySetUp]
|
||||||
|
public IEnumerator SetupFunction()
|
||||||
|
{
|
||||||
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
|
File.WriteAllText(path, oneUser);
|
||||||
|
PersistentDataController.PATH = path;
|
||||||
|
PersistentDataController.GetInstance().Load();
|
||||||
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CoursesMenuScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Cleanup after testing
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_CourseItemTests()
|
||||||
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test to verify the callback function of a course item button.
|
||||||
|
/// </summary>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator CallBackTest()
|
||||||
|
{
|
||||||
|
GameObject buttonObject = GameObject.Find("Course Item(Clone)");
|
||||||
|
Assert.IsNotNull(buttonObject, "Could not find button object");
|
||||||
|
|
||||||
|
Button button = buttonObject.GetComponent<Button>();
|
||||||
|
Assert.IsNotNull(button, "Button component not found on button object");
|
||||||
|
|
||||||
|
button.onClick.Invoke();
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
Assert.AreEqual("CourseActivityScreen", SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Common/Tests/PlayMode/CourseItemTests.cs.meta
Normal file
11
Assets/Common/Tests/PlayMode/CourseItemTests.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a28438bb0357417498e419043955e596
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -7,12 +7,15 @@ using UnityEngine.TestTools;
|
|||||||
|
|
||||||
public class CourseMenuScreenTests
|
public class CourseMenuScreenTests
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup the environment before each test
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
[UnitySetUp]
|
[UnitySetUp]
|
||||||
public IEnumerator SetupFunction()
|
public IEnumerator SetupFunction()
|
||||||
{
|
{
|
||||||
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
File.WriteAllText(path, oneUser);
|
File.WriteAllText(path, oneUser);
|
||||||
PersistentDataController.PATH = path;
|
PersistentDataController.PATH = path;
|
||||||
@@ -22,15 +25,59 @@ public class CourseMenuScreenTests
|
|||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Cleanup after testing
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_CourseMenuScreenTests()
|
||||||
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test to verify the navigation to the list of courses screen.
|
||||||
|
/// </summary>
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator GotoListOfCoursesTest()
|
public IEnumerator GotoListOfCoursesTest()
|
||||||
{
|
{
|
||||||
var courseMenuScreen = (CourseMenuScreen)GameObject.FindObjectOfType(typeof(CourseMenuScreen));
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
courseMenuScreen.GotoListOfCourses();
|
courseMenuScreen.GotoListOfCourses();
|
||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
var listCoursesScreen = (ListCoursesScreen)GameObject.FindObjectOfType(typeof(ListCoursesScreen));
|
var listCoursesScreen = GameObject.FindObjectOfType<ListCoursesScreen>();
|
||||||
Assert.IsNotNull(listCoursesScreen);
|
Assert.IsNotNull(listCoursesScreen);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test to verify the navigation to the recent courses screen.
|
||||||
|
/// </summary>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator RecentCoursesTest()
|
||||||
|
{
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
Assert.IsNotNull(courseMenuScreen, "Course was not started.");
|
||||||
|
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(0);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
|
var templateCourse = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(templateCourse);
|
||||||
|
|
||||||
|
templateCourse.ReturnToActivityScreen();
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
GameObject backbutton = GameObject.Find("ButtonBack");
|
||||||
|
Assert.IsNotNull(backbutton);
|
||||||
|
backbutton.GetComponent<UnityEngine.UI.Button>().onClick.Invoke();
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -7,12 +7,14 @@ using UnityEngine.TestTools;
|
|||||||
|
|
||||||
public class ListCoursesScreenTests
|
public class ListCoursesScreenTests
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup function to prepare the test environment before each test.
|
||||||
|
/// </summary>
|
||||||
[UnitySetUp]
|
[UnitySetUp]
|
||||||
public IEnumerator SetupFunction()
|
public IEnumerator SetupFunction()
|
||||||
{
|
{
|
||||||
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
File.WriteAllText(path, oneUser);
|
File.WriteAllText(path, oneUser);
|
||||||
PersistentDataController.PATH = path;
|
PersistentDataController.PATH = path;
|
||||||
@@ -22,15 +24,26 @@ public class ListCoursesScreenTests
|
|||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Cleanup after testing
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_ListCoursesScreenTests()
|
||||||
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test to verify the navigation to the course info screen.
|
||||||
|
/// </summary>
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator GotoCourseInfoTest()
|
public IEnumerator GotoCourseInfoTest()
|
||||||
{
|
{
|
||||||
var listCoursesScreen = (ListCoursesScreen)GameObject.FindObjectOfType(typeof(ListCoursesScreen));
|
var listCoursesScreen = GameObject.FindObjectOfType<ListCoursesScreen>();
|
||||||
listCoursesScreen.GotoCourseInfo();
|
listCoursesScreen.GotoCourseInfo();
|
||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
var courseInfo = (CourseActivityScreen)GameObject.FindObjectOfType(typeof(CourseActivityScreen));
|
var courseInfo = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
Assert.IsNotNull(courseInfo);
|
Assert.IsNotNull(courseInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
50
Assets/Common/Tests/PlayMode/ListMinigamesScreenTests.cs
Normal file
50
Assets/Common/Tests/PlayMode/ListMinigamesScreenTests.cs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
using NUnit.Framework;
|
||||||
|
using System.Collections;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
public class ListMinigamesScreenTests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup function to prepare the test environment before each test.
|
||||||
|
/// </summary>
|
||||||
|
[UnitySetUp]
|
||||||
|
public IEnumerator SetupFunction()
|
||||||
|
{
|
||||||
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
|
File.WriteAllText(path, oneUser);
|
||||||
|
PersistentDataController.PATH = path;
|
||||||
|
PersistentDataController.GetInstance().Load();
|
||||||
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Cleanup after testing.
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_ListMinigamesScreenTests()
|
||||||
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test to verify the loading of a minigame scene.
|
||||||
|
/// </summary>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator LoadSceneTest()
|
||||||
|
{
|
||||||
|
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
|
||||||
|
listMinigamesScreen.minigameList.SetCurrentMinigame(0);
|
||||||
|
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
var minigameActivityScreen = GameObject.FindObjectOfType<MinigameActivityScreen>();
|
||||||
|
Assert.IsNotNull(minigameActivityScreen);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 72a0b05a29638b84e9cf94f7872f16f9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -9,12 +9,14 @@ using UnityEngine.TestTools;
|
|||||||
|
|
||||||
public class MainMenuScreenTests
|
public class MainMenuScreenTests
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup function to prepare the test environment before each test.
|
||||||
|
/// </summary>
|
||||||
[UnitySetUp]
|
[UnitySetUp]
|
||||||
public IEnumerator SetupFunction()
|
public IEnumerator SetupFunction()
|
||||||
{
|
{
|
||||||
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
File.WriteAllText(path, oneUser);
|
File.WriteAllText(path, oneUser);
|
||||||
PersistentDataController.PATH = path;
|
PersistentDataController.PATH = path;
|
||||||
@@ -24,43 +26,101 @@ public class MainMenuScreenTests
|
|||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Cleanup after testing.
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_MainMenuScreenTests()
|
||||||
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test to verify the transition to the CourseMenuScreen.
|
||||||
|
/// </summary>
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator GotoCoursesTest()
|
public IEnumerator GotoCoursesTest()
|
||||||
{
|
{
|
||||||
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
||||||
mainMenuScreen.GotoCourses();
|
mainMenuScreen.GotoCourses();
|
||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
var courseMenuScreen = (CourseMenuScreen)GameObject.FindObjectOfType(typeof(CourseMenuScreen));
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
|
||||||
Assert.IsNotNull(courseMenuScreen);
|
Assert.IsNotNull(courseMenuScreen);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test to verify the transition to the ListMinigamesScreen.
|
||||||
|
/// </summary>
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator GotoMiniGamesTest()
|
public IEnumerator GotoMiniGamesTest()
|
||||||
{
|
{
|
||||||
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
||||||
mainMenuScreen.GotoMinigames();
|
mainMenuScreen.GotoMinigames();
|
||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
var listMinigamesScreen = (ListMinigamesScreen)GameObject.FindObjectOfType(typeof(ListMinigamesScreen));
|
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
|
||||||
Assert.IsNotNull(listMinigamesScreen);
|
Assert.IsNotNull(listMinigamesScreen);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test to verify the behavior when the user data is deleted.
|
||||||
|
/// </summary>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator DeletedUserTest()
|
||||||
|
{
|
||||||
|
// Remove the user data file
|
||||||
|
File.Delete(PersistentDataController.PATH);
|
||||||
|
|
||||||
|
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
/* [UnityTest]
|
var userCreationScreen = GameObject.FindObjectOfType<UserCreationScreen>();
|
||||||
public IEnumerator GotoSettingsTest()
|
Assert.IsNotNull(userCreationScreen);
|
||||||
{
|
}
|
||||||
Arrange
|
|
||||||
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
|
|
||||||
|
|
||||||
yield return new WaitForSeconds(1f);
|
/// <summary>
|
||||||
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
|
/// Test to verify the behavior when starting the scene from the Boot scene.
|
||||||
mainMenuScreen.GotoSettings();
|
/// </summary>
|
||||||
yield return new WaitForSeconds(1f);
|
[UnityTest]
|
||||||
|
public IEnumerator StartFromBootTest()
|
||||||
|
{
|
||||||
|
SystemController.GetInstance().previousScene = SystemController.GetSceneIndex("Common/Scenes/Boot");
|
||||||
|
|
||||||
var minigameActivityScreen = (MinigameActivityScreen)GameObject.FindObjectOfType(typeof(MinigameActivityScreen));
|
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
|
||||||
Assert.IsNotNull(minigameActivityScreen);
|
yield return new WaitForSeconds(0.2f);
|
||||||
}*/
|
|
||||||
}
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
||||||
|
Assert.IsTrue(mainMenuScreen.directorEnterFromBoot.state == UnityEngine.Playables.PlayState.Playing);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test to verify the transition to the SettingsScreen.
|
||||||
|
/// </summary>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator GotoSettingsTest()
|
||||||
|
{
|
||||||
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
||||||
|
mainMenuScreen.GotoSettings();
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
var settingsScreen = GameObject.FindObjectOfType<SettingsScreen>();
|
||||||
|
Assert.IsNotNull(settingsScreen);
|
||||||
|
|
||||||
|
GameObject backbutton = GameObject.Find("ButtonBack");
|
||||||
|
Assert.IsNotNull(backbutton);
|
||||||
|
backbutton.GetComponent<UnityEngine.UI.Button>().onClick.Invoke();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Tests the QuicApplication function of the MainMenuScreen
|
||||||
|
/// </summary>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator QuitAppTest()
|
||||||
|
{
|
||||||
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
||||||
|
mainMenuScreen.QuitApplication();
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,30 +8,96 @@ using UnityEngine.TestTools;
|
|||||||
|
|
||||||
public class MiniGameActivityScreenTests
|
public class MiniGameActivityScreenTests
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup the environment before each test
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
[UnitySetUp]
|
[UnitySetUp]
|
||||||
public IEnumerator SetupFunction()
|
public IEnumerator SetupFunction()
|
||||||
{
|
{
|
||||||
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
File.WriteAllText(path, oneUser);
|
File.WriteAllText(path, oneUser);
|
||||||
PersistentDataController.PATH = path;
|
PersistentDataController.PATH = path;
|
||||||
PersistentDataController.GetInstance().Load();
|
PersistentDataController.GetInstance().Load();
|
||||||
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||||
SystemController.GetInstance().LoadNextScene("Common/Scenes/CoursesMenuScreen");
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
|
||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
[UnityTest]
|
/// Cleanup after testing
|
||||||
public IEnumerator GotoListOfCoursesTest()
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_MiniGameActivityScreenTests()
|
||||||
{
|
{
|
||||||
var courseMenuScreen = (CourseMenuScreen)GameObject.FindObjectOfType(typeof(CourseMenuScreen));
|
PersistentDataController.PATH = null;
|
||||||
courseMenuScreen.GotoListOfCourses();
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test loading the spellingbee minigame
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator GotoSpellingBeeTest()
|
||||||
|
{
|
||||||
|
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
|
||||||
|
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.SPELLING_BEE);
|
||||||
|
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
|
||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
var listCoursesScreen = (ListCoursesScreen)GameObject.FindObjectOfType(typeof(ListCoursesScreen));
|
|
||||||
Assert.IsNotNull(listCoursesScreen);
|
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Test loading the Hangman minigame
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator GotoHangmanTest()
|
||||||
|
{
|
||||||
|
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
|
||||||
|
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.HANGMAN);
|
||||||
|
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Test loading the JustSign minigame
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator GotoJustSignTest()
|
||||||
|
{
|
||||||
|
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
|
||||||
|
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.JUST_SIGN);
|
||||||
|
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check if Progress is loading correctly
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator ProgressLoadTest()
|
||||||
|
{
|
||||||
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
|
string minigame = "{\"entries\":[],\"minigameIndex\":1,\"latestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}],\"highestScores\":[{\"scoreValue\":70,\"time\":\"19/04/2023 22:32:39\"},{\"scoreValue\":55,\"time\":\"20/04/2023 11:50:10\"},{\"scoreValue\":55,\"time\":\"20/04/2023 13:27:15\"}]}";
|
||||||
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"Tester0\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[{minigame}],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
|
File.WriteAllText(path, oneUser);
|
||||||
|
PersistentDataController.PATH = path;
|
||||||
|
PersistentDataController.GetInstance().Load();
|
||||||
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
|
||||||
|
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.HANGMAN);
|
||||||
|
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
57
Assets/Common/Tests/PlayMode/MinigameItemTests.cs
Normal file
57
Assets/Common/Tests/PlayMode/MinigameItemTests.cs
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Collections;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
public class MinigameItemTests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup the environment before each test
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnitySetUp]
|
||||||
|
public IEnumerator SetupFunction()
|
||||||
|
{
|
||||||
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
|
File.WriteAllText(path, oneUser);
|
||||||
|
PersistentDataController.PATH = path;
|
||||||
|
PersistentDataController.GetInstance().Load();
|
||||||
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Cleanup after testing
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_MinigameItemTests()
|
||||||
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test the callback function of a MinigameItem
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator CallBackTest()
|
||||||
|
{
|
||||||
|
GameObject buttonObject = GameObject.Find("Minigame Item(Clone)");
|
||||||
|
Assert.IsNotNull(buttonObject, "Could not find button object");
|
||||||
|
|
||||||
|
Button button = buttonObject.GetComponent<Button>();
|
||||||
|
Assert.IsNotNull(button, "Button component not found on button object");
|
||||||
|
|
||||||
|
button.onClick.Invoke();
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
Assert.AreEqual("MinigameActivityScreen", SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Common/Tests/PlayMode/MinigameItemTests.cs.meta
Normal file
11
Assets/Common/Tests/PlayMode/MinigameItemTests.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 927ae0c624f71d445b429748394a51ae
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -9,11 +9,15 @@ using UnityEngine.TestTools;
|
|||||||
|
|
||||||
public class StartGamesTests
|
public class StartGamesTests
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup the environment before each test
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator BootWithUsersTest()
|
public IEnumerator BootWithUsersTest()
|
||||||
{
|
{
|
||||||
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
File.WriteAllText(path, oneUser);
|
File.WriteAllText(path, oneUser);
|
||||||
PersistentDataController.PATH = path;
|
PersistentDataController.PATH = path;
|
||||||
@@ -23,20 +27,10 @@ public class StartGamesTests
|
|||||||
|
|
||||||
yield return new WaitForSeconds(1);
|
yield return new WaitForSeconds(1);
|
||||||
|
|
||||||
var userCreationScreen = (UserCreationScreen)GameObject.FindObjectOfType(typeof(UserCreationScreen));
|
var userCreationScreen = GameObject.FindObjectOfType<UserCreationScreen>();
|
||||||
var bootScreen = (BootScreen)GameObject.FindObjectOfType(typeof(BootScreen));
|
var bootScreen = GameObject.FindObjectOfType<BootScreen>();
|
||||||
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
||||||
|
|
||||||
// yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
|
|
||||||
// if (Application.HasUserAuthorization(UserAuthorization.WebCam))
|
|
||||||
// {
|
|
||||||
// Debug.Log("no access");
|
|
||||||
// Assert.IsNull(userCreationScreen);
|
|
||||||
// Assert.IsNull(mainMenuScreen);
|
|
||||||
// Assert.IsNotNull(bootScreen);
|
|
||||||
// Assert.AreEqual(bootScreen.errorText.text, "Zorg ervoor dat deze applicatie toegang heeft tot je webcam!");
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
if (0 >= WebCamTexture.devices.Length)
|
if (0 >= WebCamTexture.devices.Length)
|
||||||
{
|
{
|
||||||
Assert.IsNull(mainMenuScreen);
|
Assert.IsNull(mainMenuScreen);
|
||||||
@@ -50,7 +44,19 @@ public class StartGamesTests
|
|||||||
}
|
}
|
||||||
Assert.IsNull(userCreationScreen);
|
Assert.IsNull(userCreationScreen);
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Cleanup after testing
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_StartGamesTests()
|
||||||
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test booting without user
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator BootWithoutUsersTest()
|
public IEnumerator BootWithoutUsersTest()
|
||||||
{
|
{
|
||||||
@@ -65,20 +71,10 @@ public class StartGamesTests
|
|||||||
|
|
||||||
yield return new WaitForSeconds(1);
|
yield return new WaitForSeconds(1);
|
||||||
|
|
||||||
var userCreationScreen = (UserCreationScreen)GameObject.FindObjectOfType(typeof(UserCreationScreen));
|
var userCreationScreen = GameObject.FindObjectOfType<UserCreationScreen>();
|
||||||
var bootScreen = (BootScreen)GameObject.FindObjectOfType(typeof(BootScreen));
|
var bootScreen = GameObject.FindObjectOfType<BootScreen>();
|
||||||
var mainMenuScreen = (MainMenuScreen)GameObject.FindObjectOfType(typeof(MainMenuScreen));
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
||||||
|
|
||||||
// yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
|
|
||||||
// if (Application.HasUserAuthorization(UserAuthorization.WebCam))
|
|
||||||
// {
|
|
||||||
// Debug.Log("no access");
|
|
||||||
// Assert.IsNull(userCreationScreen);
|
|
||||||
// Assert.IsNull(mainMenuScreen);
|
|
||||||
// Assert.IsNotNull(bootScreen);
|
|
||||||
// Assert.AreEqual(bootScreen.errorText.text, "Zorg ervoor dat deze applicatie toegang heeft tot je webcam!");
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
if (0 >= WebCamTexture.devices.Length)
|
if (0 >= WebCamTexture.devices.Length)
|
||||||
{
|
{
|
||||||
Assert.IsNull(userCreationScreen);
|
Assert.IsNull(userCreationScreen);
|
||||||
|
|||||||
63
Assets/Common/Tests/PlayMode/ThemeItemTests.cs
Normal file
63
Assets/Common/Tests/PlayMode/ThemeItemTests.cs
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Collections;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
public class ThemeItemTests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup the environment before each test
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnitySetUp]
|
||||||
|
public IEnumerator SetupFunction()
|
||||||
|
{
|
||||||
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
|
File.WriteAllText(path, oneUser);
|
||||||
|
PersistentDataController.PATH = path;
|
||||||
|
PersistentDataController.GetInstance().Load();
|
||||||
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Cleanup after testing
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_ThemeItemTests()
|
||||||
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Test the callback function of a ThemeItem
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator CallBackTest()
|
||||||
|
{
|
||||||
|
var listMinigamesScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
|
||||||
|
listMinigamesScreen.minigameList.SetCurrentMinigame(MinigameIndex.SPELLING_BEE);
|
||||||
|
listMinigamesScreen.LoadScene("Common/Scenes/MinigameActivityScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/ThemeSelectionScreen");
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
GameObject buttonObject = GameObject.Find("Theme Item(Clone)");
|
||||||
|
Assert.IsNotNull(buttonObject, "Could not find button object");
|
||||||
|
|
||||||
|
Button button = buttonObject.GetComponent<Button>();
|
||||||
|
Assert.IsNotNull(button, "Button component not found on button object");
|
||||||
|
|
||||||
|
button.onClick.Invoke();
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
Assert.AreEqual("SpellingBeeGame", SceneManager.GetActiveScene().name);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Common/Tests/PlayMode/ThemeItemTests.cs.meta
Normal file
11
Assets/Common/Tests/PlayMode/ThemeItemTests.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2fc837db4edec5b478e57ed3fd46746b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,19 +1,21 @@
|
|||||||
using NUnit.Framework;
|
using UnityEditor;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.TestTools;
|
using UnityEngine.TestTools;
|
||||||
|
using NUnit.Framework;
|
||||||
|
|
||||||
public class UserButtonTests
|
public class UserButtonTests
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup the environment before each test
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
[UnitySetUp]
|
[UnitySetUp]
|
||||||
public IEnumerator SetupFunction()
|
public IEnumerator SetupFunction()
|
||||||
{
|
{
|
||||||
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
File.WriteAllText(path, oneUser);
|
File.WriteAllText(path, oneUser);
|
||||||
PersistentDataController.PATH = path;
|
PersistentDataController.PATH = path;
|
||||||
@@ -23,26 +25,73 @@ public class UserButtonTests
|
|||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* [UnityTest]
|
/// <summary>
|
||||||
public IEnumerator OpenProgressCallbackTest()
|
/// Cleanup after testing
|
||||||
{
|
/// </summary>
|
||||||
var userButton = (UserButton)GameObject.FindObjectOfType(typeof(UserButton));
|
[TearDown]
|
||||||
userButton.OpenProgressCallback();
|
public void TearDown_UserButtonTests()
|
||||||
yield return new WaitForSeconds(0.2f);
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
var listCoursesScreen = (ListCoursesScreen)GameObject.FindObjectOfType(typeof(ListCoursesScreen));
|
}
|
||||||
Assert.IsNotNull(listCoursesScreen);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test the ChangeUserCallback on the UserButton
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator ChangeUserCallbackTest()
|
public IEnumerator ChangeUserCallbackTest()
|
||||||
{
|
{
|
||||||
var userButton = (UserButton)GameObject.FindObjectOfType(typeof(UserButton));
|
var userButton = GameObject.FindObjectOfType<UserButton>();
|
||||||
userButton.ChangeUserCallback();
|
userButton.ChangeUserCallback();
|
||||||
yield return new WaitForSeconds(0.2f);
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
var changeUserScreen = (ChangeUserScreen)GameObject.FindObjectOfType(typeof(ChangeUserScreen));
|
var changeUserScreen = GameObject.FindObjectOfType<ChangeUserScreen>();
|
||||||
Assert.IsNotNull(changeUserScreen);
|
Assert.IsNotNull(changeUserScreen);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Test if the username and avatar are correctly loaded
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator CorrectUsernameAndAvatarTest()
|
||||||
|
{
|
||||||
|
var userButton = GameObject.FindObjectOfType<UserButton>();
|
||||||
|
|
||||||
|
Assert.AreEqual("TEST", userButton.username.text, "Username is not correctly displayed.");
|
||||||
|
Assert.IsNotNull(userButton.avatar.sprite, "Avatar sprite is null.");
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Test the transition to UserProgressScreen
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator ChangeSceneToUserProgressScreenTest()
|
||||||
|
{
|
||||||
|
var userButton = GameObject.FindObjectOfType<UserButton>();
|
||||||
|
|
||||||
|
userButton.OpenProgressCallback();
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
|
||||||
|
var userProgressScreen = GameObject.FindObjectOfType<UserProgressScreen>();
|
||||||
|
Assert.IsNotNull(userProgressScreen, "Scene was not correctly changed to UserProgressScreen.");
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Test is the user dropdown menu works correctly
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator ToggleDropdownTest()
|
||||||
|
{
|
||||||
|
var userButton = GameObject.FindObjectOfType<UserButton>();
|
||||||
|
|
||||||
|
bool initialActiveState = userButton.dropdownBox.activeSelf;
|
||||||
|
userButton.ToggleDropdown();
|
||||||
|
|
||||||
|
Assert.AreNotEqual(initialActiveState, userButton.dropdownBox.activeSelf, "Dropdown box active state was not toggled.");
|
||||||
|
|
||||||
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -161,6 +161,16 @@ public class CoursesController : AbstractFeedback
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private GameObject previousPanel = null;
|
private GameObject previousPanel = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Boolean used to make a test possible
|
||||||
|
/// </summary>
|
||||||
|
private bool corruptPanelId = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Corrupted PanelID Value
|
||||||
|
/// </summary>
|
||||||
|
private int CorruptedPanelIDValue = 999;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This function is called when the script is initialised.
|
/// This function is called when the script is initialised.
|
||||||
/// It inactivatis the popup, finds a webcam to use and links it via the WebcamTexture to the display RawImage.
|
/// It inactivatis the popup, finds a webcam to use and links it via the WebcamTexture to the display RawImage.
|
||||||
@@ -319,7 +329,13 @@ public class CoursesController : AbstractFeedback
|
|||||||
/// <returns>Reference to the GameObject of the panel</returns>
|
/// <returns>Reference to the GameObject of the panel</returns>
|
||||||
private GameObject SetupPanel()
|
private GameObject SetupPanel()
|
||||||
{
|
{
|
||||||
(currentWordIndex, panelId) = FetchSign().ToValueTuple();
|
if (corruptPanelId == true)
|
||||||
|
{
|
||||||
|
(currentWordIndex, panelId) = (1, CorruptedPanelIDValue);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
(currentWordIndex, panelId) = FetchSign().ToValueTuple();
|
||||||
|
}
|
||||||
switch (panelId)
|
switch (panelId)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
@@ -413,9 +429,11 @@ public class CoursesController : AbstractFeedback
|
|||||||
if (currentWordIndex < course.theme.learnables.Count && panelId != 1 && !hasAnswered)
|
if (currentWordIndex < course.theme.learnables.Count && panelId != 1 && !hasAnswered)
|
||||||
{
|
{
|
||||||
// Get current sign
|
// Get current sign
|
||||||
|
|
||||||
Learnable sign = course.theme.learnables[currentWordIndex];
|
Learnable sign = course.theme.learnables[currentWordIndex];
|
||||||
string currentSign = sign.name.ToUpper().Replace(" ", "-");
|
string currentSign = sign.name.ToUpper().Replace(" ", "-");
|
||||||
|
|
||||||
|
|
||||||
// Get the predicted sign
|
// Get the predicted sign
|
||||||
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
|
if (signPredictor != null && signPredictor.learnableProbabilities != null &&
|
||||||
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
|
currentSign != null && signPredictor.learnableProbabilities.ContainsKey(currentSign))
|
||||||
@@ -567,4 +585,60 @@ public class CoursesController : AbstractFeedback
|
|||||||
UserList.Save();
|
UserList.Save();
|
||||||
SystemController.GetInstance().BackToPreviousScene();
|
SystemController.GetInstance().BackToPreviousScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns panelId for testing
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public int GetPanelId()
|
||||||
|
{
|
||||||
|
return panelId;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Returns currentSign for testing
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public string GetCurrentSign()
|
||||||
|
{
|
||||||
|
Learnable sign = course.theme.learnables[currentWordIndex];
|
||||||
|
return sign.name.ToUpper().Replace(" ", "-");
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Used for testing an out of bounds PanelId
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public void CorruptPanelID()
|
||||||
|
{
|
||||||
|
corruptPanelId = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Needed to be able to test an out of bounds PanelId
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public IEnumerator CallSetupPanel()
|
||||||
|
{
|
||||||
|
yield return SetupPanel();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Needed to be able to test an out of bounds PanelId
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public void SetFeedbackProgress()
|
||||||
|
{
|
||||||
|
feedbackProgress.value = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Open multiple choice panel for testing
|
||||||
|
/// </summary>
|
||||||
|
public IEnumerator SummonMultipleChoice()
|
||||||
|
{
|
||||||
|
CorruptPanelID();
|
||||||
|
CorruptedPanelIDValue = 1;
|
||||||
|
yield return CRNextSign();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
366
Assets/Courses/Tests/PlayMode/CourseControllerTests.cs
Normal file
366
Assets/Courses/Tests/PlayMode/CourseControllerTests.cs
Normal file
@@ -0,0 +1,366 @@
|
|||||||
|
using NUnit.Framework;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
[TestFixture]
|
||||||
|
public class CoursesControllerTests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup the environment before each test
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnitySetUp]
|
||||||
|
public IEnumerator SetupFunction()
|
||||||
|
{
|
||||||
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
|
File.WriteAllText(path, oneUser);
|
||||||
|
PersistentDataController.PATH = path;
|
||||||
|
PersistentDataController.GetInstance().Load();
|
||||||
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||||
|
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
||||||
|
mainMenuScreen.GotoCourses();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Cleanup after testing
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_CoursesControllerTests()
|
||||||
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Function used to Spoof the sign predictor. The it uses 0f as certainty so the sign is "perfect".
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sign"></param>
|
||||||
|
/// <param name="signPredictor"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public IEnumerator SignLetter(string sign, SignPredictor signPredictor)
|
||||||
|
{
|
||||||
|
signPredictor.learnableProbabilities = new Dictionary<string, float>();
|
||||||
|
// Loop through all capital letters of the alphabet
|
||||||
|
for (char c = 'A'; c <= 'Z'; c++)
|
||||||
|
{
|
||||||
|
string letter = c.ToString();
|
||||||
|
|
||||||
|
// If the current letter is the input sign, set its value to 0.
|
||||||
|
// Otherwise, set it to 20.
|
||||||
|
signPredictor.learnableProbabilities[letter] = letter == sign ? 0f : 20f;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Listener listener in signPredictor.listeners)
|
||||||
|
{
|
||||||
|
yield return listener.ProcessIncomingCall();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Simulates a little playtrough of a course
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator PlaytroughTest()
|
||||||
|
{
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(0);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(coursesController);
|
||||||
|
|
||||||
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
||||||
|
Assert.IsNotNull(signPredictor);
|
||||||
|
|
||||||
|
int counter = 0;
|
||||||
|
while (counter < 100)
|
||||||
|
{
|
||||||
|
if (coursesController.GetPanelId() == 0 || coursesController.GetPanelId() == 2)
|
||||||
|
{
|
||||||
|
yield return SignLetter(coursesController.GetCurrentSign(), signPredictor);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameObject buttonObject = GameObject.Find("Choice Fingerspelling(Clone)");
|
||||||
|
Assert.IsNotNull(buttonObject);
|
||||||
|
Button button = buttonObject.GetComponent<Button>();
|
||||||
|
button.onClick.Invoke();
|
||||||
|
}
|
||||||
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
counter++;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(2.0f);
|
||||||
|
coursesController.FinishCourse();
|
||||||
|
coursesController.ReturnToActivityScreen();
|
||||||
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Tests a preview course
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator PreviewTest()
|
||||||
|
{
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(CourseIndex.CLOTHING);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
yield return null;
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(coursesController);
|
||||||
|
Assert.AreEqual(coursesController.GetPanelId(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests the finisihing of a course
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator FinishedCourseTest()
|
||||||
|
{
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(CourseIndex.FINGERSPELLING);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(coursesController);
|
||||||
|
var course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
|
||||||
|
var maxWords = course.theme.learnables.Count;
|
||||||
|
User user = UserList.GetCurrentUser();
|
||||||
|
var progress = user.GetCourseProgress(CourseIndex.FINGERSPELLING);
|
||||||
|
progress.completedLearnables = maxWords;
|
||||||
|
|
||||||
|
coursesController.NextSign();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests what happens when a panel is being summoned with a none existing ID
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator BrokenPanelIDTest()
|
||||||
|
{
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(CourseIndex.FINGERSPELLING);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(coursesController);
|
||||||
|
coursesController.CorruptPanelID();
|
||||||
|
yield return coursesController.CallSetupPanel();
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Tests what happens when the sign is correct but not certain enough
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator UnconfidentTest()
|
||||||
|
{
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(0);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(coursesController);
|
||||||
|
|
||||||
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
||||||
|
Assert.IsNotNull(signPredictor);
|
||||||
|
|
||||||
|
Course course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
|
||||||
|
Learnable sign = course.theme.learnables[0];
|
||||||
|
|
||||||
|
string signletter = "A";
|
||||||
|
signPredictor.learnableProbabilities = new Dictionary<string, float>();
|
||||||
|
for (char c = 'A'; c <= 'Z'; c++)
|
||||||
|
{
|
||||||
|
string letter = c.ToString();
|
||||||
|
signPredictor.learnableProbabilities[letter] = letter == signletter ? sign.thresholdDistance * 1.2f : 20f;
|
||||||
|
}
|
||||||
|
foreach (Listener listener in signPredictor.listeners)
|
||||||
|
{
|
||||||
|
yield return listener.ProcessIncomingCall();
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Test what happens when an incorrect sign is signed
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator IncorrectSignTest()
|
||||||
|
{
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(0);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(coursesController);
|
||||||
|
|
||||||
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
||||||
|
Assert.IsNotNull(signPredictor);
|
||||||
|
|
||||||
|
yield return SignLetter("B", signPredictor);
|
||||||
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Test what happens when there is no sign being signed
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator NoSignTest()
|
||||||
|
{
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(0);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(coursesController);
|
||||||
|
|
||||||
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
||||||
|
Assert.IsNotNull(signPredictor);
|
||||||
|
|
||||||
|
yield return SignLetter("-", signPredictor);
|
||||||
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Tests what happens when a wrong sign is performed twice but with a long enough interval
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator TwoWrongFastTest()
|
||||||
|
{
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(0);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(coursesController);
|
||||||
|
|
||||||
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
||||||
|
Assert.IsNotNull(signPredictor);
|
||||||
|
|
||||||
|
Course course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
|
||||||
|
Learnable sign = course.theme.learnables[0];
|
||||||
|
|
||||||
|
yield return SignLetter("B", signPredictor);
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(2.1f);
|
||||||
|
|
||||||
|
yield return SignLetter("B", signPredictor);
|
||||||
|
|
||||||
|
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Tests what happens when the sign can not be processed but the Feedback is not Null
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator FeedbackNotNullTest()
|
||||||
|
{
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(0);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
yield return null;
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(coursesController);
|
||||||
|
|
||||||
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
||||||
|
Assert.IsNotNull(signPredictor);
|
||||||
|
|
||||||
|
signPredictor.learnableProbabilities = null;
|
||||||
|
coursesController.SetFeedbackProgress();
|
||||||
|
|
||||||
|
foreach (Listener listener in signPredictor.listeners)
|
||||||
|
{
|
||||||
|
yield return listener.ProcessIncomingCall();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/Courses/Tests/PlayMode/CourseControllerTests.cs.meta
Normal file
11
Assets/Courses/Tests/PlayMode/CourseControllerTests.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 08f61c7671fe3c64687258bc3f82f38f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -4,7 +4,15 @@
|
|||||||
"references": [
|
"references": [
|
||||||
"UnityEngine.TestRunner",
|
"UnityEngine.TestRunner",
|
||||||
"UnityEditor.TestRunner",
|
"UnityEditor.TestRunner",
|
||||||
"CourseScripts"
|
"CourseScripts",
|
||||||
|
"CommonScripts",
|
||||||
|
"InterfacesScripts",
|
||||||
|
"ArchitectureScripts",
|
||||||
|
"AccountsScripts",
|
||||||
|
"MediaPipeUnityScripts",
|
||||||
|
"SignPredictor",
|
||||||
|
"SignPredictorInterfaces",
|
||||||
|
""
|
||||||
],
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
||||||
|
|||||||
93
Assets/Courses/Tests/PlayMode/PaneTests.cs
Normal file
93
Assets/Courses/Tests/PlayMode/PaneTests.cs
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
using NUnit.Framework;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
[TestFixture]
|
||||||
|
public class PaneTests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Setup the environment before each test
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnitySetUp]
|
||||||
|
public IEnumerator SetupFunction()
|
||||||
|
{
|
||||||
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
||||||
|
string oneUser = $"{{\"version\":1027,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
|
||||||
|
|
||||||
|
File.WriteAllText(path, oneUser);
|
||||||
|
PersistentDataController.PATH = path;
|
||||||
|
PersistentDataController.GetInstance().Load();
|
||||||
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
||||||
|
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
||||||
|
mainMenuScreen.GotoCourses();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
||||||
|
var courseList = courseMenuScreen.courseList;
|
||||||
|
Assert.IsNotNull(courseList, "Course was not started.");
|
||||||
|
courseList.SetCurrentCourse(0);
|
||||||
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
||||||
|
Assert.IsNotNull(courseActivityScreen);
|
||||||
|
courseActivityScreen.StartCourse();
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Cleanup after testing
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown_PaneTests()
|
||||||
|
{
|
||||||
|
PersistentDataController.PATH = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test pausing/resuming the video in all course panels
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator PlayPauseTest()
|
||||||
|
{
|
||||||
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
||||||
|
Assert.IsNotNull(coursesController);
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
PanelWithVideoAndImage panel = GameObject.FindObjectOfType<PanelWithVideoAndImage>();
|
||||||
|
Assert.IsNotNull(panel);
|
||||||
|
|
||||||
|
panel.TogglePlayPause();
|
||||||
|
yield return null;
|
||||||
|
Assert.IsTrue(panel.videoPlayer.isPlaying == false);
|
||||||
|
panel.TogglePlayPause();
|
||||||
|
yield return null;
|
||||||
|
Assert.IsTrue(panel.videoPlayer.isPlaying == true);
|
||||||
|
|
||||||
|
yield return coursesController.SummonMultipleChoice();
|
||||||
|
|
||||||
|
PanelMultipleChoice panel2 = GameObject.FindObjectOfType<PanelMultipleChoice>();
|
||||||
|
Assert.IsNotNull(panel2);
|
||||||
|
|
||||||
|
panel2.TogglePlayPause();
|
||||||
|
yield return null;
|
||||||
|
Assert.IsTrue(panel2.videoPlayer.isPlaying == false);
|
||||||
|
panel2.TogglePlayPause();
|
||||||
|
yield return null;
|
||||||
|
Assert.IsTrue(panel2.videoPlayer.isPlaying == true);
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Courses/Tests/PlayMode/PaneTests.cs.meta
Normal file
11
Assets/Courses/Tests/PlayMode/PaneTests.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e93be4ce8a774984b8f79e5b6828780f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user