Resolve WES-128-Hangman-Clear_feedback
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7
Assets/Hangman/Prefabs/ConfirmChoicePanel.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: 855eea71739561e4f912caf36788f2c9
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PrefabImporter:
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externalObjects: {}
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userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
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@@ -17,7 +17,7 @@ MonoBehaviour:
|
||||
description: "In deze minigame moet je een woord raden door \xE9\xE9n voor \xE9\xE9n
|
||||
letters te raden. Kan jij het woord vinden voordat je mannetje hangt?"
|
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themeList: {fileID: 0}
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thumbnail: {fileID: 21300000, guid: 8aef73fa49ca4a346aaffdec4cc00970, type: 3}
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thumbnail: {fileID: 21300000, guid: 98ec939c075818c4e869916da0b33aad, type: 3}
|
||||
minigameEntryPoint: Hangman/Scenes/HangmanGame
|
||||
controls: Spel de letters die je wilt raden met vingerspelling. Na 10 foute keuzes
|
||||
is het spel gedaan. Hoe meer letters je correct spelt, hoe meer punten je krijgt,
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_Name: HangmanImages
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m_EditorClassIdentifier:
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hangmanStages:
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- {fileID: 21300000, guid: 5c78d4770e34d874d9e4807f157151e3, type: 3}
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- {fileID: 21300000, guid: fbabb766db1873c4bb1e0b4c3c623437, type: 3}
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203
Assets/Hangman/Scripts/HangmanGameEndedPanel.cs
Normal file
@@ -0,0 +1,203 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
/// <summary>
|
||||
/// The hangman-variant of the ScoreBoard
|
||||
/// </summary>
|
||||
public class HangmanGameEndedPanel : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// "VERLOREN" or "GEWONNEN"
|
||||
/// </summary>
|
||||
public TMP_Text endText;
|
||||
|
||||
/// <summary>
|
||||
/// Letters ( right | wrong )
|
||||
/// </summary>
|
||||
public TMP_Text lettersRightText;
|
||||
public TMP_Text lettersWrongText;
|
||||
|
||||
/// <summary>
|
||||
/// Letters
|
||||
/// </summary>
|
||||
public TMP_Text lettersTotalText;
|
||||
|
||||
/// <summary>
|
||||
/// Accuracy
|
||||
/// </summary>
|
||||
public TMP_Text accuracyText;
|
||||
|
||||
/// <summary>
|
||||
/// Word that needed to be guessed
|
||||
/// </summary>
|
||||
public TMP_Text wordText;
|
||||
|
||||
/// <summary>
|
||||
/// Score
|
||||
/// </summary>
|
||||
public TMP_Text scoreText;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the scoreboard entries container
|
||||
/// </summary>
|
||||
public Transform scoreboardEntriesContainer;
|
||||
|
||||
/// <summary>
|
||||
/// The GameObjects representing the letters
|
||||
/// </summary>
|
||||
private List<GameObject> scoreboardEntries = new List<GameObject>();
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the ScoreboardEntry prefab
|
||||
/// </summary>
|
||||
public GameObject scoreboardEntry;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the end result image
|
||||
/// </summary>
|
||||
public Image image;
|
||||
|
||||
public List<Sprite> sprites;
|
||||
|
||||
/// <summary>
|
||||
/// Generate the content of the GameEnded panel
|
||||
/// </summary>
|
||||
/// <param name="guessWord">Total number of words</param>
|
||||
/// <param name="correctLetters">Total number of correctly spelled letters</param>
|
||||
/// <param name="incorrectLetters">Total number of incorrectly spelled letters</param>
|
||||
/// <param name="sprite">Sprite to be displayed alongside the final score</param>
|
||||
/// <param name="result">"VERLOREN" or "GEWONNEN"</param>
|
||||
/// <param name="score">Final score</param>
|
||||
public void GenerateContent(string guessWord, int correctLetters, int incorrectLetters, Sprite sprite, string result, int score)
|
||||
{
|
||||
// Final result
|
||||
endText.text = result;
|
||||
image.sprite = sprite;
|
||||
|
||||
// Letters ( right | wrong ) total
|
||||
lettersRightText.text = correctLetters.ToString();
|
||||
lettersWrongText.text = incorrectLetters.ToString();
|
||||
lettersTotalText.text = (correctLetters + incorrectLetters).ToString();
|
||||
|
||||
// Accuracy
|
||||
if (correctLetters + incorrectLetters > 0)
|
||||
{
|
||||
accuracyText.text = ((correctLetters) * 100f / (correctLetters + incorrectLetters)).ToString("#.##") + "%";
|
||||
}
|
||||
else
|
||||
{
|
||||
accuracyText.text = "-";
|
||||
}
|
||||
|
||||
// Words
|
||||
wordText.text = guessWord;
|
||||
|
||||
// Score
|
||||
scoreText.text = $"Score: {score}";
|
||||
SetScoreBoard();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sets the scoreboard
|
||||
/// </summary>
|
||||
private void SetScoreBoard()
|
||||
{
|
||||
// Clean the previous scoreboard entries
|
||||
for (int i = 0; i < scoreboardEntries.Count; i++)
|
||||
{
|
||||
Destroy(scoreboardEntries[i]);
|
||||
}
|
||||
scoreboardEntries.Clear();
|
||||
|
||||
// Instantiate new entries
|
||||
// Get all scores from all users
|
||||
List<Tuple<string, Score>> allScores = new List<Tuple<string, Score>>();
|
||||
foreach (User user in UserList.GetUsers())
|
||||
{
|
||||
// Get user's progress for this minigame
|
||||
var progress = user.GetMinigameProgress(MinigameIndex.HANGMAN);
|
||||
if (progress != null)
|
||||
{
|
||||
// Add scores to dictionary
|
||||
List<Score> scores = progress.highestScores;
|
||||
foreach (Score score in scores)
|
||||
{
|
||||
allScores.Add(new Tuple<string, Score>(user.GetUsername(), score));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort allScores based on Score.scoreValue
|
||||
allScores.Sort((a, b) => b.Item2.scoreValue.CompareTo(a.Item2.scoreValue));
|
||||
|
||||
// Instantiate scoreboard entries
|
||||
int rank = 1;
|
||||
foreach (Tuple<string, Score> tup in allScores.Take(10))
|
||||
{
|
||||
string username = tup.Item1;
|
||||
Score score = tup.Item2;
|
||||
|
||||
GameObject entry = Instantiate(scoreboardEntry, scoreboardEntriesContainer);
|
||||
scoreboardEntries.Add(entry);
|
||||
|
||||
// Set the player icon
|
||||
entry.transform.Find("Image").GetComponent<Image>().sprite = UserList.GetUserByUsername(username).GetAvatar();
|
||||
|
||||
// Set the player name
|
||||
entry.transform.Find("PlayerName").GetComponent<TMP_Text>().text = username;
|
||||
|
||||
// Set the score
|
||||
entry.transform.Find("Score").GetComponent<TMP_Text>().text = score.scoreValue.ToString();
|
||||
|
||||
// Set the rank
|
||||
entry.transform.Find("Rank").GetComponent<TMP_Text>().text = rank.ToString();
|
||||
|
||||
// Set the ago
|
||||
// Convert the score.time to Datetime
|
||||
DateTime time = DateTime.Parse(score.time);
|
||||
DateTime currentTime = DateTime.Now;
|
||||
TimeSpan diff = currentTime.Subtract(time);
|
||||
|
||||
string formatted;
|
||||
if (diff.Days > 0)
|
||||
{
|
||||
formatted = $"{diff.Days}d ";
|
||||
}
|
||||
else if (diff.Hours > 0)
|
||||
{
|
||||
formatted = $"{diff.Hours}h ";
|
||||
}
|
||||
else if (diff.Minutes > 0)
|
||||
{
|
||||
formatted = $"{diff.Minutes}m ";
|
||||
}
|
||||
else
|
||||
{
|
||||
formatted = "now";
|
||||
}
|
||||
|
||||
entry.transform.Find("Ago").GetComponent<TMP_Text>().text = formatted;
|
||||
|
||||
|
||||
// Alternating colors looks nice
|
||||
if (rank % 2 == 0)
|
||||
{
|
||||
Image image = entry.transform.GetComponent<Image>();
|
||||
image.color = new Color(image.color.r, image.color.g, image.color.b, 0f);
|
||||
}
|
||||
|
||||
// Make new score stand out
|
||||
if (diff.TotalSeconds < 1)
|
||||
{
|
||||
Image image = entry.transform.GetComponent<Image>();
|
||||
image.color = new Color(0, 229, 255, 233);
|
||||
}
|
||||
|
||||
rank++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
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guid: d9c124cfcaadaf040b00ede50b1b022c
|
||||
guid: 3576f66af2a0eea42ae06ac73d9779e6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -1,16 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Video;
|
||||
|
||||
/// <summary>
|
||||
/// Class for holding all stage images for the hangman minigame
|
||||
/// </summary>
|
||||
[CreateAssetMenu(menuName = "Create new Scriptable/HangmanImages")]
|
||||
public class HangmanImages : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// This list will hold all the images for the stages of hangman.
|
||||
/// </summary>
|
||||
public List<Sprite> hangmanStages = new List<Sprite>();
|
||||
}
|
||||
46
Assets/Hangman/Scripts/PanelHangmanGame.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PanelHangmanGame : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// This textfield holds the letters previously guessed
|
||||
/// </summary>
|
||||
public TMP_Text guessesTextField;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the feedback field
|
||||
/// </summary>
|
||||
public TMP_Text feedbackText;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar
|
||||
/// </summary>
|
||||
public Slider feedbackProgressBar;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar image, so we can add fancy colors
|
||||
/// </summary>
|
||||
public Image feedbackProgressImage;
|
||||
|
||||
/// <summary>
|
||||
/// reference to the webcam background
|
||||
/// </summary>
|
||||
public RawImage webcamScreen;
|
||||
|
||||
/// <summary>
|
||||
/// Holds a reference to the TimerCircle to update its fill
|
||||
/// </summary>
|
||||
public Image timerCircle;
|
||||
|
||||
/// <summary>
|
||||
/// Hold a reference to the confirmPanel to toggle its activity
|
||||
/// </summary>
|
||||
public GameObject confirmPanel;
|
||||
|
||||
/// <summary>
|
||||
/// Hold a reference to the confirmPanel to toggle its activity
|
||||
/// </summary>
|
||||
public TMP_Text confirmText;
|
||||
}
|
||||
11
Assets/Hangman/Scripts/PanelHangmanGame.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 6cef5e38c4eef7f4dbefa1dbffa7961e
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
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51
Assets/Hangman/Scripts/PanelMultiplayerInput.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PanelMultiplayerInput : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// The button to go into the game
|
||||
/// </summary>
|
||||
public GameObject gotoGameButton;
|
||||
|
||||
/// <summary>
|
||||
/// This textfield holds the word that player 1 is typing
|
||||
/// </summary>
|
||||
public TMP_Text inputTextField;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the feedback field
|
||||
/// </summary>
|
||||
public TMP_Text feedbackText;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar
|
||||
/// </summary>
|
||||
public Slider feedbackProgressBar;
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the progress bar image, so we can add fancy colors
|
||||
/// </summary>
|
||||
public Image feedbackProgressImage;
|
||||
|
||||
/// <summary>
|
||||
/// reference to the webcam background
|
||||
/// </summary>
|
||||
public RawImage webcamScreen;
|
||||
|
||||
/// <summary>
|
||||
/// Holds a reference to the TimerCircle to update its fill
|
||||
/// </summary>
|
||||
public Image timerCircle;
|
||||
|
||||
/// <summary>
|
||||
/// Hold a reference to the confirmPanel to toggle its activity
|
||||
/// </summary>
|
||||
public GameObject confirmPanel;
|
||||
|
||||
/// <summary>
|
||||
/// Hold a reference to the confirmPanel to toggle its activity
|
||||
/// </summary>
|
||||
public TMP_Text confirmText;
|
||||
}
|
||||
11
Assets/Hangman/Scripts/PanelMultiplayerInput.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 34e8302b098dcf24ba94b0396f0ce9ef
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@@ -96,7 +96,7 @@ MonoBehaviour:
|
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m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
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m_Transition: 0
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
@@ -116,7 +116,7 @@ MonoBehaviour:
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
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m_Interactable: 0
|
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m_TargetGraphic: {fileID: 0}
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m_FillRect: {fileID: 4318122120334233317}
|
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m_HandleRect: {fileID: 0}
|
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@@ -227,8 +227,8 @@ MonoBehaviour:
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 1
|
||||
m_HorizontalAlignment: 2
|
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m_fontStyle: 0
|
||||
m_HorizontalAlignment: 1
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
m_characterSpacing: 0
|
||||
|
||||
@@ -360,6 +360,7 @@ public class SignPredictor : MonoBehaviour
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -416,24 +417,8 @@ public class SignPredictor : MonoBehaviour
|
||||
webcamTexture.Play();
|
||||
}
|
||||
}
|
||||
/*
|
||||
/// <summary>
|
||||
/// Swaps the display screens
|
||||
/// </summary>
|
||||
public void SwapScreen()
|
||||
{
|
||||
if (screen2.texture == null && screen.texture != null)
|
||||
{
|
||||
screen2.texture = webcamTexture;
|
||||
screen.texture = null;
|
||||
}
|
||||
else if (screen2.texture != null && screen.texture == null)
|
||||
{
|
||||
screen.texture = webcamTexture;
|
||||
screen2.texture = null;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
public void SetModel(ModelIndex index)
|
||||
{
|
||||
this.modelList.SetCurrentModel(index);
|
||||
|
||||
@@ -406,7 +406,7 @@ MonoBehaviour:
|
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m_spriteAsset: {fileID: 0}
|
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m_tintAllSprites: 0
|
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m_StyleSheet: {fileID: 0}
|
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m_TextStyleHashCode: 97690656
|
||||
m_TextStyleHashCode: -1183493901
|
||||
m_overrideHtmlColors: 0
|
||||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
@@ -418,8 +418,8 @@ MonoBehaviour:
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 1
|
||||
m_HorizontalAlignment: 1
|
||||
m_VerticalAlignment: 256
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
m_characterSpacing: 0
|
||||
m_wordSpacing: 0
|
||||
@@ -1863,6 +1863,10 @@ PrefabInstance:
|
||||
propertyPath: m_Name
|
||||
value: Feedback
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4318122120222767928, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
|
||||
propertyPath: m_fontStyle
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4318122120222767928, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
|
||||
propertyPath: m_fontColor.b
|
||||
value: 0.23921569
|
||||
@@ -1877,7 +1881,15 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4318122120222767928, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
|
||||
propertyPath: m_fontColor32.rgba
|
||||
value: 4280295456
|
||||
value: 4282206709
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4318122120222767928, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
|
||||
propertyPath: m_VerticalAlignment
|
||||
value: 512
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4318122120222767928, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
|
||||
propertyPath: m_HorizontalAlignment
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4318122120334233317, guid: 7c71c65ecb5fe0449a8b0d178987f016, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
@@ -3317,7 +3329,7 @@ MonoBehaviour:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 1496768391}
|
||||
m_TargetAssemblyTypeName: SpellingBeeController, SpellingBeeScripts
|
||||
m_MethodName: Start
|
||||
m_MethodName: StartController
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
|
||||
@@ -179,12 +179,11 @@ public partial class SpellingBeeController : AbstractFeedback
|
||||
/// </summary>
|
||||
public void Start()
|
||||
{
|
||||
StartController();
|
||||
|
||||
// signPredictor.SwapScreen(webcamScreen);
|
||||
// signPredictor.SetModel(currentTheme.modelIndex);
|
||||
signPredictor.SetModel(ModelIndex.FINGERSPELLING);
|
||||
signPredictor.SwapScreen(webcamScreen);
|
||||
AddSelfAsListener();
|
||||
|
||||
StartController();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -138,6 +138,18 @@ PlayerSettings:
|
||||
preloadedAssets:
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 0}
|
||||
- {fileID: 11400000, guid: 04c0ccfeb1b80884fae8ac57e1d73d35, type: 2}
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
m_HolographicPauseOnTrackingLoss: 1
|
||||
|
||||