Files
unity-application/Packages/com.github.homuler.mediapipe/Runtime/Scripts/PInvoke/NativeMethods/Gpu/GpuBuffer_Safe.cs
2023-03-12 20:34:16 +00:00

31 lines
984 B
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
using System.Diagnostics.Contracts;
using System.Runtime.InteropServices;
namespace Mediapipe
{
internal static partial class SafeNativeMethods
{
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern int mp_GpuBuffer__width(IntPtr gpuBuffer);
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern int mp_GpuBuffer__height(IntPtr gpuBuffer);
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern GpuBufferFormat mp_GpuBuffer__format(IntPtr gpuBuffer);
#region StatusOr
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.I1)]
public static extern bool mp_StatusOrGpuBuffer__ok(IntPtr statusOrGpuBuffer);
#endregion
}
}