Files
unity-application/Assets/Common/PlayModeTests/CourseActivityTests.cs
2023-04-04 17:00:47 +00:00

36 lines
1.4 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
public class CourseActivityTests
{
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/unit_test_users.json";
string oneUser = $"{{\"version\":{PersistentDataController.VERSION},\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
yield return new WaitForSeconds(0.2f);
}
[UnityTest]
public IEnumerator StartCoursesTests()
{
var courseActivityScreen = (CourseActivityScreen)GameObject.FindObjectOfType(typeof(CourseActivityScreen));
courseActivityScreen.StartCourse();
yield return new WaitForSeconds(0.2f);
var templateCourse = (CoursesController)GameObject.FindObjectOfType(typeof(CoursesController));
Assert.IsNotNull(templateCourse);
}
}