Files
unity-application/Assets/JustSign/Tests/PlayMode/JustSignControllerTests.cs
2023-05-17 17:36:27 +00:00

338 lines
15 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
/// <summary>
/// Test the JustSignController class
/// </summary>
public class JustSignControllerTests
{
/// <summary>
/// Setup for testing Just Sign
/// </summary>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
// Go to the minigame-selection scene to make sure that the minigameIndex is set correctly
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
ListMinigamesScreen minigameScreen = GameObject.FindObjectOfType<ListMinigamesScreen>();
minigameScreen.minigameList.SetCurrentMinigame(MinigameIndex.JUST_SIGN);
SystemController.GetInstance().LoadNextScene("JustSign/Scenes/JustSignGame");
yield return new WaitForSeconds(0.2f);
// Fetch the SignPredictor and deactivate it, this stops the basic game-loop from happening
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
GameObject signPredictorController = signPredictor.gameObject;
signPredictorController.SetActive(false);
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Tests a sign that is done too quickly, i.e., feedback during game and scoreboard after
/// </summary>
[UnityTest]
public IEnumerator EarlyScoreTest()
{
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
yield return new WaitForSeconds(5.0f);
string currentSign = justSignController.GetFirstSign();
justSignController.ProcessMostProbableSign(1.0f, currentSign);
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("Te vroeg! \n -3", justSignController.timingFeedback.text);
Assert.AreEqual(-3, justSignController.CalculateScore());
Assert.AreEqual("Score: -3", justSignController.scoreDisplay.text);
justSignController.ActivateEnd(true);
yield return new WaitForSeconds(0.2f);
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
Assert.NotNull(justSignGameEndedPanel);
Assert.AreEqual("0", justSignGameEndedPanel.perfectSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.goodSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.mehSignsText.text);
Assert.AreEqual("1", justSignGameEndedPanel.terribleSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.notFoundSignsText.text);
Assert.AreEqual("Score: -3", justSignGameEndedPanel.scoreText.text);
string gpmText = (60f / 64).ToString("#") + " GPM";
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
}
/// <summary>
/// Tests a sign that is done too late, i.e., feedback during game and scoreboard after
/// </summary>
[UnityTest]
public IEnumerator TooLateScoreTest()
{
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
yield return new WaitForSeconds(23.0f);
Assert.AreEqual("Te laat! \n -5", justSignController.timingFeedback.text);
Assert.AreEqual(-5, justSignController.CalculateScore());
Assert.AreEqual("Score: -5", justSignController.scoreDisplay.text);
justSignController.ActivateEnd(true);
yield return new WaitForSeconds(0.2f);
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
Assert.NotNull(justSignGameEndedPanel);
Assert.AreEqual("0", justSignGameEndedPanel.perfectSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.goodSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.mehSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.terribleSignsText.text);
Assert.AreEqual("1", justSignGameEndedPanel.notFoundSignsText.text);
Assert.AreEqual("Score: -5", justSignGameEndedPanel.scoreText.text);
string gpmText = (0).ToString("#") + " GPM";
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
}
/// <summary>
/// Tests a sign that is done in the meh-zone, i.e., feedback during game and scoreboard after
/// </summary>
[UnityTest]
public IEnumerator MehScoreTest()
{
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
yield return new WaitForSeconds(14.5f);
string currentSign = justSignController.GetFirstSign();
justSignController.ProcessMostProbableSign(1.0f, currentSign);
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("Bijna... \n +10", justSignController.timingFeedback.text);
Assert.AreEqual(10, justSignController.CalculateScore());
Assert.AreEqual("Score: 10", justSignController.scoreDisplay.text);
justSignController.ActivateEnd(true);
yield return new WaitForSeconds(0.2f);
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
Assert.NotNull(justSignGameEndedPanel);
Assert.AreEqual("0", justSignGameEndedPanel.perfectSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.goodSignsText.text);
Assert.AreEqual("1", justSignGameEndedPanel.mehSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.terribleSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.notFoundSignsText.text);
Assert.AreEqual("Score: 10", justSignGameEndedPanel.scoreText.text);
string gpmText = (60f / 64).ToString("#") + " GPM";
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
}
/// <summary>
/// Tests a sign that is done in the good-zone, i.e., feedback during game and scoreboard after
/// </summary>
[UnityTest]
public IEnumerator GoodScoreTest()
{
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
yield return new WaitForSeconds(17.5f);
string currentSign = justSignController.GetFirstSign();
justSignController.ProcessMostProbableSign(1.0f, currentSign);
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("Goed \n +20", justSignController.timingFeedback.text);
Assert.AreEqual(20, justSignController.CalculateScore());
Assert.AreEqual("Score: 20", justSignController.scoreDisplay.text);
justSignController.ActivateEnd(true);
yield return new WaitForSeconds(0.2f);
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
Assert.NotNull(justSignGameEndedPanel);
Assert.AreEqual("0", justSignGameEndedPanel.perfectSignsText.text);
Assert.AreEqual("1", justSignGameEndedPanel.goodSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.mehSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.terribleSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.notFoundSignsText.text);
Assert.AreEqual("Score: 20", justSignGameEndedPanel.scoreText.text);
string gpmText = (60f / 64).ToString("#") + " GPM";
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
}
/// <summary>
/// Tests a sign that is done in the perfect-zone, i.e., feedback during game and scoreboard after
/// </summary>
[UnityTest]
public IEnumerator PerfectScoreTest()
{
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
yield return new WaitForSeconds(19.0f);
string currentSign = justSignController.GetFirstSign();
justSignController.ProcessMostProbableSign(1.0f, currentSign);
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("Perfect! \n +50", justSignController.timingFeedback.text);
Assert.AreEqual(50, justSignController.CalculateScore());
Assert.AreEqual("Score: 50", justSignController.scoreDisplay.text);
justSignController.ActivateEnd(true);
yield return new WaitForSeconds(0.2f);
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
Assert.NotNull(justSignGameEndedPanel);
Assert.AreEqual("1", justSignGameEndedPanel.perfectSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.goodSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.mehSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.terribleSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.notFoundSignsText.text);
Assert.AreEqual("Score: 50", justSignGameEndedPanel.scoreText.text);
string gpmText = (60f / 64).ToString("#") + " GPM";
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
}
/// <summary>
/// Tests the entire game, i.e., feedback during game and scoreboard after
/// </summary>
[UnityTest]
public IEnumerator WalkthroughTest()
{
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
yield return new WaitForSeconds(10.0f);
string currentSign = justSignController.GetFirstSign();
justSignController.ProcessMostProbableSign(1.0f, currentSign);
Assert.AreEqual(justSignController.CalculateScore(), -3);
yield return new WaitForSeconds(10.0f);
currentSign = justSignController.GetFirstSign();
justSignController.ProcessMostProbableSign(1.0f, currentSign);
Assert.AreEqual(justSignController.CalculateScore(), 7);
yield return new WaitForSeconds(6.0f);
currentSign = justSignController.GetFirstSign();
justSignController.ProcessMostProbableSign(1.0f, currentSign);
Assert.AreEqual(justSignController.CalculateScore(), 27);
yield return new WaitForSeconds(6.0f);
currentSign = justSignController.GetFirstSign();
justSignController.ProcessMostProbableSign(1.0f, currentSign);
Assert.AreEqual(justSignController.CalculateScore(), 77);
yield return new WaitForSeconds(10.0f);
Assert.AreEqual(justSignController.CalculateScore(), 72);
justSignController.ActivateEnd(true);
yield return new WaitForSeconds(0.2f);
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
Assert.NotNull(justSignGameEndedPanel);
Assert.AreEqual("1", justSignGameEndedPanel.perfectSignsText.text);
Assert.AreEqual("1", justSignGameEndedPanel.goodSignsText.text);
Assert.AreEqual("1", justSignGameEndedPanel.mehSignsText.text);
Assert.AreEqual("1", justSignGameEndedPanel.terribleSignsText.text);
Assert.AreEqual("1", justSignGameEndedPanel.notFoundSignsText.text);
Assert.AreEqual("Score: 72", justSignGameEndedPanel.scoreText.text);
string gpmText = (60f * 4 / 64).ToString("#") + " GPM";
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
}
/// <summary>
/// Tests if the game ends when the song does
/// </summary>
[UnityTest]
public IEnumerator SongEndTest()
{
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
yield return new WaitForSeconds(0.2f);
Song song = justSignController.songList.songs[justSignController.songList.currentSongIndex];
song.duration = 1;
yield return new WaitForSeconds(1.2f);
JustSignGameEndedPanel justSignGameEndedPanel = GameObject.FindObjectOfType<JustSignGameEndedPanel>();
Assert.NotNull(justSignGameEndedPanel);
Assert.AreEqual("0", justSignGameEndedPanel.perfectSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.goodSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.mehSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.terribleSignsText.text);
Assert.AreEqual("0", justSignGameEndedPanel.notFoundSignsText.text);
Assert.AreEqual("Score: 0", justSignGameEndedPanel.scoreText.text);
string gpmText = (0).ToString("#") + " GPM";
Assert.AreEqual(gpmText, justSignGameEndedPanel.gpmText.text);
}
/// <summary>
/// Tests the feedback in the game
/// </summary>
[UnityTest]
public IEnumerator FeedbackTest()
{
JustSignController justSignController = GameObject.FindObjectOfType<JustSignController>();
yield return new WaitForSeconds(5.0f);
string currentSign = justSignController.GetFirstSign();
float threshold = justSignController.GetThreshold(currentSign);
justSignController.ProcessMostProbableSign(0.9f * threshold, currentSign);
yield return new WaitForSeconds(0.2f);
Assert.Null(justSignController.GetFirstSign());
Assert.AreEqual($"Herkent '{currentSign}'", justSignController.feedbackText.text);
Assert.AreEqual(new Color(0x8b / 255.0f, 0xd4 / 255.0f, 0x5e / 255.0f), justSignController.feedbackText.color);
yield return new WaitForSeconds(5.0f);
currentSign = justSignController.GetFirstSign();
threshold = justSignController.GetThreshold(currentSign);
justSignController.ProcessMostProbableSign(1.2f * threshold, currentSign);
yield return new WaitForSeconds(0.2f);
Assert.AreEqual($"Lijkt op '{currentSign}'", justSignController.feedbackText.text);
Assert.AreEqual(new Color(0xf2 / 255.0f, 0x7f / 255.0f, 0x0c / 255.0f), justSignController.feedbackText.color);
justSignController.ProcessMostProbableSign(3.0f * threshold, currentSign);
yield return new WaitForSeconds(0.2f);
Assert.AreEqual("Detecteren...", justSignController.feedbackText.text);
Assert.AreEqual(new Color(0xf5 / 255.0f, 0x49 / 255.0f, 0x3d / 255.0f), justSignController.feedbackText.color);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_JustSignTests()
{
PersistentDataController.PATH = null;
}
}