383 lines
14 KiB
C#
383 lines
14 KiB
C#
using NUnit.Framework;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.TestTools;
|
|
using UnityEngine.UI;
|
|
|
|
/// <summary>
|
|
/// Test the CoursesController class
|
|
/// </summary>
|
|
[TestFixture]
|
|
public class CoursesControllerTests
|
|
{
|
|
/// <summary>
|
|
/// Setup the environment before each test
|
|
/// </summary>
|
|
[UnitySetUp]
|
|
public IEnumerator SetupFunction()
|
|
{
|
|
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
|
|
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}";
|
|
|
|
File.WriteAllText(path, oneUser);
|
|
PersistentDataController.PATH = path;
|
|
PersistentDataController.GetInstance().Load();
|
|
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
|
|
SceneManager.LoadScene("Common/Scenes/MainMenuScreen");
|
|
yield return null;
|
|
|
|
var mainMenuScreen = GameObject.FindObjectOfType<MainMenuScreen>();
|
|
mainMenuScreen.GotoCourses();
|
|
yield return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cleanup after testing
|
|
/// </summary>
|
|
[TearDown]
|
|
public void TearDown_CoursesControllerTests()
|
|
{
|
|
PersistentDataController.PATH = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Function used to spoof the sign predictor. It uses 0.0f as certainty so the sign is "perfect".
|
|
/// </summary>
|
|
/// <param name="sign"></param>
|
|
/// <param name="signPredictor"></param>
|
|
private IEnumerator SignLetter(string sign, SignPredictor signPredictor)
|
|
{
|
|
signPredictor.learnableProbabilities = new Dictionary<string, float>();
|
|
// Loop through all capital letters of the alphabet
|
|
for (char c = 'A'; c <= 'Z'; c++)
|
|
{
|
|
string letter = c.ToString();
|
|
|
|
// If the current letter is the input sign, set its value to 0.
|
|
// Otherwise, set it to 20.
|
|
signPredictor.learnableProbabilities[letter] = letter == sign ? 0f : 20f;
|
|
}
|
|
|
|
foreach (Listener listener in signPredictor.listeners)
|
|
{
|
|
yield return listener.ProcessIncomingCall();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Simulates a little playtrough of a course
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator PlaytroughTest()
|
|
{
|
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
|
var courseList = courseMenuScreen.courseList;
|
|
Assert.IsNotNull(courseList, "Course was not started.");
|
|
courseList.SetCurrentCourse(0);
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
|
yield return null;
|
|
|
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen);
|
|
courseActivityScreen.StartCourse();
|
|
yield return null;
|
|
|
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(coursesController);
|
|
|
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
|
Assert.IsNotNull(signPredictor);
|
|
|
|
int counter = 0;
|
|
while (counter < 100)
|
|
{
|
|
if (coursesController.GetPanelId() == 0 || coursesController.GetPanelId() == 2)
|
|
{
|
|
yield return SignLetter(coursesController.GetCurrentSign(), signPredictor);
|
|
}
|
|
else
|
|
{
|
|
GameObject buttonObject = GameObject.Find("Choice Fingerspelling(Clone)");
|
|
Assert.IsNotNull(buttonObject);
|
|
Button button = buttonObject.GetComponent<Button>();
|
|
button.onClick.Invoke();
|
|
}
|
|
yield return new WaitForSeconds(1.0f);
|
|
counter++;
|
|
}
|
|
|
|
yield return new WaitForSeconds(2.0f);
|
|
coursesController.FinishCourse();
|
|
coursesController.ReturnToActivityScreen();
|
|
yield return new WaitForSeconds(1.0f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests a preview course
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[UnityTest]
|
|
public IEnumerator PreviewTest()
|
|
{
|
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
|
var courseList = courseMenuScreen.courseList;
|
|
Assert.IsNotNull(courseList, "Course was not started.");
|
|
courseList.SetCurrentCourse(CourseIndex.CLOTHING);
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
|
yield return null;
|
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen);
|
|
courseActivityScreen.StartCourse();
|
|
yield return null;
|
|
|
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(coursesController);
|
|
Assert.AreEqual(coursesController.GetPanelId(), 0);
|
|
|
|
// Check that you reach multiple-choice after 6 NextSigns
|
|
coursesController.NextSign();
|
|
yield return new WaitForSeconds(1f);
|
|
coursesController.NextSign();
|
|
yield return new WaitForSeconds(1f);
|
|
coursesController.NextSign();
|
|
yield return new WaitForSeconds(1f);
|
|
coursesController.NextSign();
|
|
yield return new WaitForSeconds(1f);
|
|
coursesController.NextSign();
|
|
yield return new WaitForSeconds(1f);
|
|
coursesController.NextSign();
|
|
yield return new WaitForSeconds(1f);
|
|
Assert.AreEqual(coursesController.GetPanelId(), 1);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests the finisihing of a course
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[UnityTest]
|
|
public IEnumerator FinishedCourseTest()
|
|
{
|
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
|
var courseList = courseMenuScreen.courseList;
|
|
Assert.IsNotNull(courseList, "Course was not started.");
|
|
courseList.SetCurrentCourse(CourseIndex.FINGERSPELLING);
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
|
yield return null;
|
|
|
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen);
|
|
courseActivityScreen.StartCourse();
|
|
yield return null;
|
|
|
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(coursesController);
|
|
var course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
|
|
var maxWords = course.theme.learnables.Count;
|
|
User user = UserList.GetCurrentUser();
|
|
var progress = user.GetCourseProgress(CourseIndex.FINGERSPELLING);
|
|
progress.completedLearnables = maxWords;
|
|
|
|
coursesController.NextSign();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests what happens when a panel is being summoned with a none existing ID
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[UnityTest]
|
|
public IEnumerator BrokenPanelIDTest()
|
|
{
|
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
|
var courseList = courseMenuScreen.courseList;
|
|
Assert.IsNotNull(courseList, "Course was not started.");
|
|
courseList.SetCurrentCourse(CourseIndex.FINGERSPELLING);
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
|
yield return null;
|
|
|
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen);
|
|
courseActivityScreen.StartCourse();
|
|
yield return null;
|
|
|
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(coursesController);
|
|
coursesController.CorruptPanelID();
|
|
yield return coursesController.CallSetupPanel();
|
|
yield return new WaitForSeconds(0.2f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests what happens when the sign is correct but not certain enough
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator UnconfidentTest()
|
|
{
|
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
|
var courseList = courseMenuScreen.courseList;
|
|
Assert.IsNotNull(courseList, "Course was not started.");
|
|
courseList.SetCurrentCourse(0);
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
|
yield return null;
|
|
|
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen);
|
|
courseActivityScreen.StartCourse();
|
|
yield return null;
|
|
|
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(coursesController);
|
|
|
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
|
Assert.IsNotNull(signPredictor);
|
|
|
|
Course course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
|
|
Learnable sign = course.theme.learnables[0];
|
|
|
|
string signletter = "A";
|
|
signPredictor.learnableProbabilities = new Dictionary<string, float>();
|
|
for (char c = 'A'; c <= 'Z'; c++)
|
|
{
|
|
string letter = c.ToString();
|
|
signPredictor.learnableProbabilities[letter] = letter == signletter ? sign.thresholdDistance * 1.2f : 20f;
|
|
}
|
|
foreach (Listener listener in signPredictor.listeners)
|
|
{
|
|
yield return listener.ProcessIncomingCall();
|
|
}
|
|
|
|
yield return new WaitForSeconds(1.0f);
|
|
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test what happens when an incorrect sign is signed
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator IncorrectSignTest()
|
|
{
|
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
|
var courseList = courseMenuScreen.courseList;
|
|
Assert.IsNotNull(courseList, "Course was not started.");
|
|
courseList.SetCurrentCourse(0);
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
|
yield return null;
|
|
|
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen);
|
|
courseActivityScreen.StartCourse();
|
|
yield return null;
|
|
|
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(coursesController);
|
|
|
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
|
Assert.IsNotNull(signPredictor);
|
|
|
|
yield return SignLetter("B", signPredictor);
|
|
yield return new WaitForSeconds(1.0f);
|
|
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test what happens when there is no sign being signed
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator NoSignTest()
|
|
{
|
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
|
var courseList = courseMenuScreen.courseList;
|
|
Assert.IsNotNull(courseList, "Course was not started.");
|
|
courseList.SetCurrentCourse(0);
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
|
yield return null;
|
|
|
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen);
|
|
courseActivityScreen.StartCourse();
|
|
yield return null;
|
|
|
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(coursesController);
|
|
|
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
|
Assert.IsNotNull(signPredictor);
|
|
|
|
yield return SignLetter("-", signPredictor);
|
|
yield return new WaitForSeconds(1.0f);
|
|
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests what happens when a wrong sign is performed twice but with a long enough interval
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator TwoWrongFastTest()
|
|
{
|
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
|
var courseList = courseMenuScreen.courseList;
|
|
Assert.IsNotNull(courseList, "Course was not started.");
|
|
courseList.SetCurrentCourse(0);
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
|
yield return null;
|
|
|
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen);
|
|
courseActivityScreen.StartCourse();
|
|
yield return null;
|
|
|
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(coursesController);
|
|
|
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
|
Assert.IsNotNull(signPredictor);
|
|
|
|
Course course = coursesController.courselist.courses[coursesController.courselist.currentCourseIndex];
|
|
Learnable sign = course.theme.learnables[0];
|
|
|
|
yield return SignLetter("B", signPredictor);
|
|
|
|
yield return new WaitForSeconds(2.1f);
|
|
|
|
yield return SignLetter("B", signPredictor);
|
|
|
|
Assert.AreEqual(coursesController.GetCurrentSign(), "A");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests what happens when the sign can not be processed but the Feedback is not Null
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator FeedbackNotNullTest()
|
|
{
|
|
var courseMenuScreen = GameObject.FindObjectOfType<CourseMenuScreen>();
|
|
var courseList = courseMenuScreen.courseList;
|
|
Assert.IsNotNull(courseList, "Course was not started.");
|
|
courseList.SetCurrentCourse(0);
|
|
SystemController.GetInstance().LoadNextScene("Common/Scenes/CourseActivityScreen");
|
|
yield return null;
|
|
var courseActivityScreen = GameObject.FindObjectOfType<CourseActivityScreen>();
|
|
Assert.IsNotNull(courseActivityScreen);
|
|
courseActivityScreen.StartCourse();
|
|
yield return null;
|
|
|
|
var coursesController = GameObject.FindObjectOfType<CoursesController>();
|
|
Assert.IsNotNull(coursesController);
|
|
|
|
var signPredictor = GameObject.FindObjectOfType<SignPredictor>();
|
|
Assert.IsNotNull(signPredictor);
|
|
|
|
signPredictor.learnableProbabilities = null;
|
|
coursesController.SetFeedbackProgress();
|
|
|
|
foreach (Listener listener in signPredictor.listeners)
|
|
{
|
|
yield return listener.ProcessIncomingCall();
|
|
}
|
|
}
|
|
}
|
|
|