Files
unity-application/Assets/Common/Tests/PlayMode/UserButtonTests.cs
2023-05-17 17:36:27 +00:00

98 lines
3.2 KiB
C#

using NUnit.Framework;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
/// <summary>
/// Test the UserButton class
/// </summary>
public class UserButtonTests
{
/// <summary>
/// Setup the environment before each test
/// </summary>
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/wesign_unit_test.json";
string oneUser = $"{{\"version\":1537,\"users\":[{{\"entries\":[],\"username\":\"TEST\",\"avatarIndex\":0,\"playtime\":0.0,\"minigames\":[],\"courses\":[]}}],\"currentUser\":0,\"currentMinigame\":0,\"currentCourse\":0,\"currentTheme\":0,\"useGPU\":false}}";
File.WriteAllText(path, oneUser);
PersistentDataController.PATH = path;
PersistentDataController.GetInstance().Load();
AssetDatabase.LoadAssetAtPath<UserAvatarList>("Assets/Accounts/ScriptableObjects/UserAvatarList.asset").Awake();
SystemController.GetInstance().LoadNextScene("Common/Scenes/CoursesMenuScreen");
yield return new WaitForSeconds(0.2f);
}
/// <summary>
/// Cleanup after testing
/// </summary>
[TearDown]
public void TearDown_UserButtonTests()
{
PersistentDataController.PATH = null;
}
/// <summary>
/// Test the ChangeUserCallback on the UserButton
/// </summary>
[UnityTest]
public IEnumerator ChangeUserCallbackTest()
{
var userButton = GameObject.FindObjectOfType<UserButton>();
userButton.ChangeUserCallback();
yield return new WaitForSeconds(0.2f);
var changeUserScreen = GameObject.FindObjectOfType<ChangeUserScreen>();
Assert.IsNotNull(changeUserScreen);
yield return null;
}
/// <summary>
/// Test if the username and avatar are correctly loaded
/// </summary>
[UnityTest]
public IEnumerator CorrectUsernameAndAvatarTest()
{
var userButton = GameObject.FindObjectOfType<UserButton>();
Assert.AreEqual("TEST", userButton.username.text, "Username is not correctly displayed.");
Assert.IsNotNull(userButton.avatar.sprite, "Avatar sprite is null.");
yield return null;
}
/// <summary>
/// Test the transition to UserProgressScreen
/// </summary>
[UnityTest]
public IEnumerator ChangeSceneToUserProgressScreenTest()
{
var userButton = GameObject.FindObjectOfType<UserButton>();
userButton.OpenProgressCallback();
yield return new WaitForSeconds(0.2f);
var userProgressScreen = GameObject.FindObjectOfType<UserProgressScreen>();
Assert.IsNotNull(userProgressScreen, "Scene was not correctly changed to UserProgressScreen.");
}
/// <summary>
/// Test is the user dropdown menu works correctly
/// </summary>
[UnityTest]
public IEnumerator ToggleDropdownTest()
{
var userButton = GameObject.FindObjectOfType<UserButton>();
bool initialActiveState = userButton.dropdownBox.activeSelf;
userButton.ToggleDropdown();
Assert.AreNotEqual(initialActiveState, userButton.dropdownBox.activeSelf, "Dropdown box active state was not toggled.");
yield return null;
}
}