Files
unity-application/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/Annotation/LineAnnotation.cs
2023-03-12 20:34:16 +00:00

84 lines
1.8 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using UnityEngine;
namespace Mediapipe.Unity
{
#pragma warning disable IDE0065
using Color = UnityEngine.Color;
#pragma warning restore IDE0065
public class LineAnnotation : HierarchicalAnnotation
{
[SerializeField] private LineRenderer _lineRenderer;
[SerializeField] private Color _color = Color.green;
[SerializeField, Range(0, 1)] private float _lineWidth = 1.0f;
private void OnEnable()
{
ApplyColor(_color);
ApplyLineWidth(_lineWidth);
}
private void OnDisable()
{
ApplyLineWidth(0.0f);
}
#if UNITY_EDITOR
private void OnValidate()
{
if (!UnityEditor.PrefabUtility.IsPartOfAnyPrefab(this))
{
ApplyColor(_color);
ApplyLineWidth(_lineWidth);
}
}
#endif
public void SetColor(Color color)
{
_color = color;
ApplyColor(_color);
}
public void SetLineWidth(float lineWidth)
{
_lineWidth = lineWidth;
ApplyLineWidth(_lineWidth);
}
public void Draw(Vector3 a, Vector3 b)
{
_lineRenderer.SetPositions(new Vector3[] { a, b });
}
public void Draw(GameObject a, GameObject b)
{
_lineRenderer.SetPositions(new Vector3[] { a.transform.localPosition, b.transform.localPosition });
}
public void ApplyColor(Color color)
{
if (_lineRenderer != null)
{
_lineRenderer.startColor = color;
_lineRenderer.endColor = color;
}
}
private void ApplyLineWidth(float lineWidth)
{
if (_lineRenderer != null)
{
_lineRenderer.startWidth = lineWidth;
_lineRenderer.endWidth = lineWidth;
}
}
}
}