Files
unity-application/Assets/Accounts/Tests/TestUserCreationScreen.cs
Dries Van Schuylenbergh 26f3322e4e Add formatting rules
2023-03-10 09:21:11 +00:00

40 lines
1.2 KiB
C#

using UnityEngine;
/// <summary>
/// Test the UserCreationScreen class
/// </summary>
public class TestUserCreationScreen : MonoBehaviour
{
/// <summary>
/// Start is called before the first frame update
/// </summary>
void Start()
{
TestIsValidUsernameTrue();
TestIsValidUsernameFalse();
}
/// <summary>
/// Tets IsValidUsername will return <c>true</c> for an valid username
/// </summary>
public void TestIsValidUsernameTrue()
{
foreach (char c in "abcdefghijklmnopqrstuvwxyz")
Debug.Assert(UserCreationScreen.IsValidUsername(c.ToString()));
Debug.Assert(UserCreationScreen.IsValidUsername("abcdefghijkl"));
}
/// <summary>
/// Tets IsValidUsername will return <c>false</c> for an invalid username
/// </summary>
public void TestIsValidUsernameFalse()
{
Debug.Assert(!UserCreationScreen.IsValidUsername(string.Empty));
foreach (char c in " \n\t0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ+-*/%_(){}[]\\")
Debug.Assert(!UserCreationScreen.IsValidUsername(c.ToString()));
Debug.Assert(!UserCreationScreen.IsValidUsername("abcdefghijklmnopqrstuvwxyz"));
}
}