40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using UnityEngine;
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/// <summary>
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/// Test the UserCreationScreen class
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/// </summary>
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public class TestUserCreationScreen : MonoBehaviour
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{
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/// <summary>
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/// Start is called before the first frame update
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/// </summary>
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void Start()
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{
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TestIsValidUsernameTrue();
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TestIsValidUsernameFalse();
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}
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/// <summary>
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/// Tets IsValidUsername will return <c>true</c> for an valid username
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/// </summary>
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public void TestIsValidUsernameTrue()
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{
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foreach (char c in "abcdefghijklmnopqrstuvwxyz")
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Debug.Assert(UserCreationScreen.IsValidUsername(c.ToString()));
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Debug.Assert(UserCreationScreen.IsValidUsername("abcdefghijkl"));
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}
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/// <summary>
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/// Tets IsValidUsername will return <c>false</c> for an invalid username
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/// </summary>
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public void TestIsValidUsernameFalse()
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{
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Debug.Assert(!UserCreationScreen.IsValidUsername(string.Empty));
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foreach (char c in " \n\t0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ+-*/%_(){}[]\\")
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Debug.Assert(!UserCreationScreen.IsValidUsername(c.ToString()));
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Debug.Assert(!UserCreationScreen.IsValidUsername("abcdefghijklmnopqrstuvwxyz"));
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}
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}
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