17 lines
318 B
C#
17 lines
318 B
C#
using UnityEngine;
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namespace Unity.Barracuda
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{
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/// <summary>
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/// Barracuda `Model` data storage
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/// </summary>
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public class NNModelData : ScriptableObject
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{
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/// <summary>
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/// `Model` byte stream
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/// </summary>
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[HideInInspector]
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public byte[] Value;
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}
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}
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