Files
unity-application/Packages/com.github.homuler.mediapipe/Runtime/Scripts/PInvoke/NativeMethods/Gpu/GlContext_Safe.cs
2023-03-12 20:34:16 +00:00

61 lines
2.2 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System;
using System.Diagnostics.Contracts;
using System.Runtime.InteropServices;
namespace Mediapipe
{
internal static partial class SafeNativeMethods
{
#region GlContext
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern IntPtr mp_SharedGlContext__get(IntPtr sharedGlContext);
#if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX || UNITY_ANDROID
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern IntPtr mp_GlContext__egl_display(IntPtr glContext);
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern IntPtr mp_GlContext__egl_config(IntPtr glContext);
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern IntPtr mp_GlContext__egl_context(IntPtr glContext);
#endif
#if UNITY_IOS
[Pure, DllImport (MediaPipeLibrary, ExactSpelling = true)]
public static extern IntPtr mp_GlContext__eagl_context(IntPtr glContext);
#elif UNITY_STANDALONE_OSX
[Pure, DllImport (MediaPipeLibrary, ExactSpelling = true)]
public static extern IntPtr mp_GlContext__nsgl_context(IntPtr glContext);
[Pure, DllImport (MediaPipeLibrary, ExactSpelling = true)]
public static extern IntPtr mp_GlContext__nsgl_pixel_format(IntPtr glContext);
#endif
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
[return: MarshalAs(UnmanagedType.I1)]
public static extern bool mp_GlContext__IsCurrent(IntPtr glContext);
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern int mp_GlContext__gl_major_version(IntPtr glContext);
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern int mp_GlContext__gl_minor_version(IntPtr glContext);
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern long mp_GlContext__gl_finish_count(IntPtr glContext);
#endregion
#region GlSyncToken
[Pure, DllImport(MediaPipeLibrary, ExactSpelling = true)]
public static extern IntPtr mp_GlSyncToken__get(IntPtr glSyncToken);
#endregion
}
}