Files
unity-application/Assets/Common/PlayModeTests/BackButtonTests.cs
2023-03-26 11:47:48 +00:00

45 lines
1.3 KiB
C#

using System.Collections;
using System.Linq;
using System.IO;
using NUnit.Framework;
using TMPro;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.SceneManagement;
public class BackButtonTests
{
[UnitySetUp]
public IEnumerator SetupFunction()
{
string path = $"{Application.persistentDataPath}/users.json";
var oneUser = "{\"currentUserIndex\": 0,\"storedUsers\": [{\"username\": \"TEST\",\"avatar\": {\"instanceID\": 40848},\"playtime\": 0.0,\"courses\": [],\"minigames\": []}]}";
using (StreamWriter writer = new StreamWriter(path))
{
writer.Write(oneUser);
}
SystemController.GetInstance().LoadNextScene("Common/Scenes/MainMenuScreen");
yield return new WaitForSeconds(0.2f);
SystemController.GetInstance().LoadNextScene("Common/Scenes/ListMinigamesScreen");
yield return new WaitForSeconds(0.2f);
}
[UnityTest]
public IEnumerator BackTest()
{
var backButton = (BackButton) GameObject.FindObjectOfType(typeof(BackButton));
backButton.Back();
yield return new WaitForSeconds(0.2f);
var mainMenuScreen = (MainMenuScreen) GameObject.FindObjectOfType(typeof(MainMenuScreen));
Assert.IsNotNull(mainMenuScreen);
}
}