Files
unity-application/Assets/MediaPipeUnity/Common/Scripts/StartSceneController.cs
2023-03-12 20:34:16 +00:00

37 lines
964 B
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
namespace Mediapipe.Unity
{
public class StartSceneController : MonoBehaviour
{
private const string _TAG = nameof(Bootstrap);
[SerializeField] private Image _screen;
[SerializeField] private GameObject _consolePrefab;
private IEnumerator Start()
{
var _ = Instantiate(_consolePrefab, _screen.transform);
var bootstrap = GetComponent<Bootstrap>();
yield return new WaitUntil(() => bootstrap.isFinished);
DontDestroyOnLoad(gameObject);
Logger.LogInfo(_TAG, "Loading the first scene...");
var sceneLoadReq = SceneManager.LoadSceneAsync(1);
yield return new WaitUntil(() => sceneLoadReq.isDone);
}
}
}