Files
unity-application/Assets/MediaPipeUnity/Common/Scripts/AssetLoader.cs
2023-03-12 20:34:16 +00:00

40 lines
1.1 KiB
C#

// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.
using System.Collections;
namespace Mediapipe.Unity
{
public static class AssetLoader
{
private static ResourceManager _ResourceManager;
public static void Provide(ResourceManager manager)
{
_ResourceManager = manager;
}
public static IEnumerator PrepareAssetAsync(string name, string uniqueKey, bool overwrite = false)
{
if (_ResourceManager == null)
{
#if UNITY_EDITOR
Logger.LogWarning("ResourceManager is not provided, so default LocalResourceManager will be used");
_ResourceManager = new LocalResourceManager();
#else
throw new System.InvalidOperationException("ResourceManager is not provided");
#endif
}
return _ResourceManager.PrepareAssetAsync(name, uniqueKey, overwrite);
}
public static IEnumerator PrepareAssetAsync(string name, bool overwrite = false)
{
return PrepareAssetAsync(name, name, overwrite);
}
}
}